quakeforge/libs/video/targets/qfglsl.c
Bill Currie d743c6c55f Make a clean break heading for GLES compatibility.
Add GLSL directory to QF and use it for all gsls based code (instead of
GL). defines.h, types.h and funcs.h are derived from gl2.h from khronos.

Text drawing now uses triangles instead of quads.
2011-12-26 16:08:55 +09:00

124 lines
2.8 KiB
C

/*
qfglsl.c
QuakeForge OpenGL extension interface definitions
Copyright (C) 2000 Jeff Teunissen <deek@dusknet.dhs.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#ifdef HAVE_DLFCN_H
# include <dlfcn.h>
#endif
#ifndef RTLD_LAZY
# ifdef DL_LAZY
# define RTLD_LAZY DL_LAZY
# else
# define RTLD_LAZY 0
# endif
#endif
#ifdef _WIN32
// must be BEFORE include gl/gl.h
# include "winquake.h"
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/qtypes.h"
#include "QF/sys.h"
#include "QF/GLSL/funcs.h"
#include "r_cvar.h"
void *
QFGL_ProcAddress (void *handle, const char *name, qboolean crit)
{
void *glfunc = NULL;
Sys_MaskPrintf (SYS_VID, "DEBUG: Finding symbol %s ... ", name);
glfunc = QFGL_GetProcAddress (handle, name);
if (glfunc) {
Sys_MaskPrintf (SYS_VID, "found [%p]\n", glfunc);
return glfunc;
}
Sys_MaskPrintf (SYS_VID, "not found\n");
if (crit) {
if (strncmp ("fxMesa", name, 6) == 0) {
Sys_Printf ("This target requires a special version of Mesa with "
"support for Glide and SVGAlib.\n");
Sys_Printf ("If you are in X, try using a GLX or SGL target.\n");
}
Sys_Error ("Couldn't load critical OpenGL function %s, exiting...",
name);
}
return NULL;
}
// First we need to get all the function pointers declared.
#define QFGL_WANT(ret, name, args) \
VISIBLE ret (GLAPIENTRY * qf##name) args;
#define QFGL_NEED(ret, name, args) \
VISIBLE ret (GLAPIENTRY * qf##name) args;
#include "QF/GLSL/qf_funcs_list.h"
#undef QFGL_NEED
#undef QFGL_WANT
void *libgl_handle;
// Then we need to open the libGL and set all the symbols.
qboolean
GLF_Init (void)
{
libgl_handle = QFGL_LoadLibrary ();
return true;
}
qboolean
GLF_FindFunctions (void)
{
#define QFGL_WANT(ret, name, args) \
qf##name = QFGL_ProcAddress (libgl_handle, #name, false);
#define QFGL_NEED(ret, name, args) \
qf##name = QFGL_ProcAddress (libgl_handle, #name, true);
#include "QF/GLSL/qf_funcs_list.h"
#undef QFGL_NEED
#undef QFGL_WANT
return true;
}