mirror of
https://git.code.sf.net/p/quake/quakeforge
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23a38738fc
Lots of trailing whitespace and otherwise blank lines.
423 lines
9.2 KiB
C
423 lines
9.2 KiB
C
/* Texture Paint
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* Plug-in for the GIMP
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*
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* Copyright (C) 1998 Uwe Maurer <uwe_maurer@t-online.de>
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*
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* Based on GiMd2Viewer-0.1 (Quake2 model viewer) by
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* Copyright (C) 1998 Lionel ULMER <bbrox@mygale.org>
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* Copyright (C) 1997-1998 Janne Löf <jlof@student.oulu.fi>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "texturepaint.h"
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void begingl(GtkWidget *glarea)
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{
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if (!gtk_gl_area_begingl(GTK_GL_AREA(glarea)))
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{
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gimp_message("gtk_gl_area_begingl failed()!");
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gtk_main_quit();
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}
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}
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void endgl(GtkWidget *glarea)
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{
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gtk_gl_area_endgl(GTK_GL_AREA(glarea));
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}
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gint expose(GtkWidget *widget, GdkEventExpose *event, gpointer data)
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{
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model_draw((ModelInfo*)data);
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return TRUE;
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}
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gint resize(GtkWidget *widget, GdkEventConfigure *event,gpointer data)
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{
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if (!GTK_WIDGET_REALIZED(widget))
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return TRUE;
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begingl(widget);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(45.0,
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(float) widget->allocation.width / widget->allocation.height,
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0.1, 200.0);
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glMatrixMode(GL_MODELVIEW);
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glViewport(0, 0, widget->allocation.width, widget->allocation.height);
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model_draw((ModelInfo *)data);
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endgl(widget);
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return TRUE;
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}
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void BindTexture(ModelInfo *mdl,char *texdata,int w,int h)
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{
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DEBUG("%s %i",mdl->name,mdl->tex_image);
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glBindTexture(GL_TEXTURE_2D, mdl->texture);
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set_parameter(mdl);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, w, h, 0,
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GL_RGB, GL_UNSIGNED_BYTE, texdata);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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glBindTexture(GL_TEXTURE_2D,mdl->texture);
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}
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gint button_press_event(GtkWidget *widget, GdkEventButton *event,gpointer data)
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{
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ModelInfo *mdl;
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mdl=(ModelInfo *)data;
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if (event->type==GDK_2BUTTON_PRESS)
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{
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if (event->button==1)
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on_paint_clicked(NULL,mdl);
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else if (event->button==3)
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on_generate_clicked(NULL,mdl);
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}
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if (event->button == 1)
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{
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mdl->M1_beginx = event->x;
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mdl->M1_beginy = event->y;
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trackball(mdl->lastquat,0,0,0,0);
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} else if (event->button == 2)
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{
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mdl->M2_beginx = event->x;
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mdl->M2_beginy = event->y;
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} else if (event->button == 3)
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{
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mdl->M3_beginy = event->y;
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}
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return TRUE;
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}
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gint motion_notify_event(GtkWidget *widget, GdkEventMotion *event,
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gpointer data)
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{
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int x, y;
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int width,height;
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GdkModifierType state;
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ModelInfo *mdl;
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mdl=(ModelInfo *)data;
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width=widget->allocation.width;
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height=widget->allocation.height;
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if (event->is_hint)
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{
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gdk_window_get_pointer(event->window, &x, &y, &state);
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} else
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{
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x=event->x;
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y=event->y;
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state = event->state;
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}
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if ((state & (GDK_BUTTON1_MASK|GDK_BUTTON2_MASK|GDK_BUTTON3_MASK))==0)
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return TRUE;
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if (state & GDK_BUTTON1_MASK)
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{
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trackball(mdl->lastquat,
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(2.0 * mdl->M1_beginx - width) / width,
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(height- 2.0 * mdl->M1_beginy) / height,
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(2.0 * x - width) / width,
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(height- 2.0 * y) / height);
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mdl->M1_beginx = x;
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mdl->M1_beginy = y;
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add_quats(mdl->lastquat,mdl->curquat,mdl->curquat);
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} else if (state & GDK_BUTTON2_MASK)
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{
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mdl->obj_Xpos += (mdl->obj_Zpos / -width) * (x - mdl->M2_beginx);
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mdl->obj_Ypos -= (mdl->obj_Zpos / -height) * (y - mdl->M2_beginy);
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mdl->M2_beginx = x;
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mdl->M2_beginy = y;
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} else if (state & GDK_BUTTON3_MASK)
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{
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mdl->obj_Zpos += (mdl->obj_Zpos / -height) * (y - mdl->M3_beginy);
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mdl->M3_beginy = y;
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}
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model_draw(mdl);
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return TRUE;
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}
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static void initgl(ModelInfo *mdl)
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{
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static int first_initgl=1;
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GtkWidget *widget;
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GLint data[4];
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widget=mdl->glarea;
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if (first_initgl)
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{
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glGetIntegerv(GL_MAX_TEXTURE_SIZE,data);
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max_tex_size=data[0];
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glGetIntegerv(GL_RED_BITS,data);
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red_bits=data[0];
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glGetIntegerv(GL_GREEN_BITS,data);
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green_bits=data[0];
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glGetIntegerv(GL_BLUE_BITS,data);
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blue_bits=data[0];
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red_shift = 8-red_bits;
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green_shift = 8-green_bits;
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blue_shift = 8-blue_bits;
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first_initgl=0;
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}
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(45.0,
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(float) widget->allocation.width / widget->allocation.height,
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0.1, 200.0);
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glMatrixMode(GL_MODELVIEW);
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glEnable(GL_CULL_FACE);
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glCullFace(GL_FRONT);
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glEnable(GL_DEPTH_TEST);
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glDisable(GL_DITHER);
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glShadeModel(GL_FLAT);
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glEnable(GL_TEXTURE_2D);
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glGenTextures(1,&mdl->texture);
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get_texture(mdl);
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glViewport(0, 0, widget->allocation.width, widget->allocation.height);
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}
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void on_center_clicked(GtkButton *button, gpointer data)
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{
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ModelInfo *mdl;
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if (data)
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mdl=(ModelInfo *)data;
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else
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mdl=dialog->mdl;
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if (mdl)
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{
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mdl->obj_Xpos = 0.0;
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mdl->obj_Ypos = 0.0;
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mdl->obj_Zpos = -2.0;
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trackball(mdl->curquat,0,0,0,0);
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trackball(mdl->lastquat,0,0,0,0);
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model_draw(mdl);
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}
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}
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void model_new(char *name,Model *model)
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{
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int attrList[]=
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{ GDK_GL_RGBA, GDK_GL_DOUBLEBUFFER, GDK_GL_DEPTH_SIZE, 1, GDK_GL_NONE};
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GtkWidget *glarea;
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ModelInfo *mdl_info;
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char str[256];
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mdl_info=g_malloc(sizeof(ModelInfo));
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memset(mdl_info,0,sizeof(ModelInfo));
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mdl_info->name=strdup(name);
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mdl_info->model=model;
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mdl_info->tex_image=-1;
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mdl_info->paint_image=-1;
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mdl_info->idle=-1;
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trackball(mdl_info->curquat,0,0,0,0);
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trackball(mdl_info->lastquat,0,0,0,0);
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mdl_info->obj_Zpos=-2;
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mdl_info->first=0;
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mdl_info->last=mdl_info->model->numframes-1;
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mdl_info->frame=0;
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mdl_info->timer=g_timer_new();
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mdl_info->glwindow=create_glwindow();
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strcpy(str,"3D Window - ");
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strncat(str,name,200);
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gtk_window_set_title(GTK_WINDOW(mdl_info->glwindow),str);
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gtk_object_set_data(GTK_OBJECT(mdl_info->glwindow),MODEL_KEY,mdl_info);
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glarea = gtk_gl_area_new(attrList);
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mdl_info->glarea=glarea;
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if (glarea == NULL) {
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g_print("Can't create GtkGLArea widget\n");
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gtk_exit(1);
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}
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gtk_widget_set_usize(glarea, 200, 200); /* Minimum size */
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gtk_widget_set_events(glarea,
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GDK_EXPOSURE_MASK |
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GDK_BUTTON_PRESS_MASK |
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GDK_BUTTON_RELEASE_MASK |
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GDK_POINTER_MOTION_MASK |
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GDK_POINTER_MOTION_HINT_MASK);
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gtk_signal_connect(GTK_OBJECT(glarea), "expose_event",
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GTK_SIGNAL_FUNC(expose), mdl_info);
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/* when widgets size changes we want to change glViewport size to match it */
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gtk_signal_connect(GTK_OBJECT(glarea), "configure_event",
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GTK_SIGNAL_FUNC(resize), mdl_info);
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/* virtual trackball */
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gtk_signal_connect(GTK_OBJECT(glarea), "motion_notify_event",
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GTK_SIGNAL_FUNC(motion_notify_event), mdl_info);
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gtk_signal_connect(GTK_OBJECT(glarea), "button_press_event",
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GTK_SIGNAL_FUNC(button_press_event), mdl_info);
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gtk_container_add(GTK_CONTAINER(mdl_info->glwindow), glarea);
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gtk_widget_show(mdl_info->glwindow);
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gtk_widget_show(glarea);
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gtk_widget_realize(glarea);
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dialog->models_list=g_list_append(dialog->models_list,mdl_info);
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update_models_menu(mdl_info);
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}
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void add_anim_button(GtkWidget *container,int num,char **pix)
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{
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GtkStyle *style;
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GdkBitmap *mask;
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GdkPixmap *gdkpix;
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GtkWidget *gtkpix,*button;
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button=gtk_button_new();
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gtk_container_add(GTK_CONTAINER(container),button);
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gtk_widget_realize(button);
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style = gtk_widget_get_style(button);
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gdkpix = gdk_pixmap_create_from_xpm_d(button->window,
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&mask,
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&style->bg[GTK_STATE_NORMAL],
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pix);
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gtkpix = gtk_pixmap_new(gdkpix, mask);
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gtk_widget_show(gtkpix);
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gtk_container_add(GTK_CONTAINER(button),gtkpix);
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gtk_signal_connect(GTK_OBJECT(button),"clicked",
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GTK_SIGNAL_FUNC(on_anim_clicked),GINT_TO_POINTER(num));
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gtk_widget_show(button);
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}
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void display_model(ModelInfo *mdl,int mode)
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{
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GLfloat m[4][4];
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int nextframe;
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int frame;
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float interp;
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DEBUG("%s",mdl->name);
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if (!GTK_WIDGET_REALIZED(mdl->glarea)) return;
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if (mdl->model==NULL) return;
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begingl(mdl->glarea);
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if (!mdl->init)
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{
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initgl(mdl);
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mdl->init = 1;
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}
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if (mode==DRAW_NORMAL)
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{
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glClearColor(.3,.4,.6,0);
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}
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else
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{
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glClearColor(0,0,0,0);
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}
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if (mode==DRAW_WHITE) glDisable(GL_TEXTURE_2D);
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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glLoadIdentity();
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glTranslatef(mdl->obj_Xpos,mdl->obj_Ypos,mdl->obj_Zpos);
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build_rotmatrix(m,mdl->curquat);
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glMultMatrixf(&m[0][0]);
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glRotatef(-90,1,0,0);
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if (mode==DRAW_COORD_S)
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{
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D,mdl->texture_s);
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}
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else if (mode==DRAW_COORD_T)
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{
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D,mdl->texture_t);
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}
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if (mdl->last>mdl->first)
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{
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frame=(int)mdl->frame;
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nextframe=(int)mdl->frame+1;
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if (nextframe>=mdl->model->numframes) nextframe=frame;
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}
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else
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{
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nextframe=(int)mdl->frame;
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frame=(int)mdl->frame-1;
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if (frame<0) frame=0;
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}
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interp=mdl->frame-floor(mdl->frame);
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mdl->model->draw(mdl->model,frame,nextframe,interp);
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if (mode!=DRAW_NORMAL)
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{
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D,mdl->texture);
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}
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endgl(mdl->glarea);
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gtk_gl_area_swapbuffers(GTK_GL_AREA(mdl->glarea));
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}
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