mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 17:01:22 +00:00
104 lines
3.4 KiB
C
104 lines
3.4 KiB
C
/*
|
|
render.h
|
|
|
|
public interface to refresh functions
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifndef _R_DYNAMIC_H
|
|
#define _R_DYNAMIC_H
|
|
|
|
#include "QF/mathlib.h"
|
|
|
|
#include "d_iface.h"
|
|
|
|
typedef enum {
|
|
PE_UNKNOWN,
|
|
PE_GUNSHOT,
|
|
PE_BLOOD,
|
|
PE_LIGHTNINGBLOOD,
|
|
PE_SPIKE,
|
|
PE_SUPERSPIKE,
|
|
PE_KNIGHTSPIKE,
|
|
PE_WIZSPIKE,
|
|
} particle_effect_t;
|
|
|
|
struct entity_s;
|
|
|
|
extern void (*R_RocketTrail) (const struct entity_s *ent);
|
|
extern void (*R_GrenadeTrail) (const struct entity_s *ent);
|
|
extern void (*R_BloodTrail) (const struct entity_s *ent);
|
|
extern void (*R_SlightBloodTrail) (const struct entity_s *ent);
|
|
extern void (*R_WizTrail) (const struct entity_s *ent);
|
|
extern void (*R_FlameTrail) (const struct entity_s *ent);
|
|
extern void (*R_VoorTrail) (const struct entity_s *ent);
|
|
extern void (*R_GlowTrail) (const struct entity_s *ent, int glow_color);
|
|
|
|
extern void (*R_RunParticleEffect) (const vec3_t org, const vec3_t dir,
|
|
int color, int count);
|
|
extern void (*R_BloodPuffEffect) (const vec3_t org, int count);
|
|
extern void (*R_GunshotEffect) (const vec3_t org, int count);
|
|
extern void (*R_LightningBloodEffect) (const vec3_t org);
|
|
extern void (*R_SpikeEffect) (const vec3_t org);
|
|
extern void (*R_KnightSpikeEffect) (const vec3_t org);
|
|
extern void (*R_SuperSpikeEffect) (const vec3_t org);
|
|
extern void (*R_WizSpikeEffect) (const vec3_t org);
|
|
|
|
extern void (*R_BlobExplosion) (const vec3_t org);
|
|
extern void (*R_ParticleExplosion) (const vec3_t org);
|
|
extern void (*R_ParticleExplosion2) (const vec3_t org, int colorStart,
|
|
int colorLength);
|
|
extern void (*R_LavaSplash) (const vec3_t org);
|
|
extern void (*R_TeleportSplash) (const vec3_t org);
|
|
extern void (*R_DarkFieldParticles) (const struct entity_s *ent);
|
|
extern void (*R_EntityParticles) (const struct entity_s *ent);
|
|
|
|
void R_PushDlights (const vec3_t entorigin);
|
|
struct cvar_s;
|
|
void R_MaxDlightsCheck (struct cvar_s *var);
|
|
void R_Particles_Init_Cvars (void);
|
|
void R_Particle_New (ptype_t type, int texnum, const vec3_t org, float scale,
|
|
const vec3_t vel, float die, int color, float alpha,
|
|
float ramp);
|
|
void R_Particle_NewRandom (ptype_t type, int texnum, const vec3_t org,
|
|
int org_fuzz, float scale, int vel_fuzz, float die,
|
|
int color, float alpha, float ramp);
|
|
void R_InitBubble (void);
|
|
|
|
void R_InitParticles (void);
|
|
void R_ClearParticles (void);
|
|
void R_DrawParticles (void);
|
|
struct cvar_s;
|
|
void R_MaxParticlesCheck (struct cvar_s *r_particles,
|
|
struct cvar_s *r_particles_max);
|
|
void R_InitSprites (void);
|
|
|
|
extern unsigned int r_maxparticles;
|
|
extern unsigned int numparticles;
|
|
extern struct particle_s *active_particles;
|
|
extern struct particle_s *free_particles;
|
|
extern struct particle_s *particles;
|
|
extern struct particle_s **freeparticles;
|
|
|
|
#endif // _R_DYNAMIC_H
|