quakeforge/nq/include/view.h
Bill Currie f78b973978 move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.

Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00

64 lines
1.5 KiB
C

/*
view.h
@description@
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __view_h
#define __view_h
#include "QF/qtypes.h"
#include "QF/cvar.h"
extern byte gammatable[256]; // palette is sent through this
extern byte ramps[3][256];
extern float v_blend[4];
extern cvar_t *brightness;
extern cvar_t *contrast;
extern cvar_t *crosshair;
void V_Init (void);
void V_RenderView (void);
float V_CalcRoll (vec3_t angles, vec3_t velocity);
void V_UpdatePalette (void);
void V_CalcBlend (void);
void V_CalcIntermissionRefdef (void);
void V_CalcRefdef (void);
void V_CalcPowerupCshift (void);
qboolean V_CheckGamma (void);
extern cvar_t *scr_ofsx;
extern cvar_t *scr_ofsy;
extern cvar_t *scr_ofsz;
extern cvar_t *cl_crossx;
extern cvar_t *cl_crossy;
extern cvar_t *gl_cshiftpercent;
extern vec3_t forward, right, up;
#endif // __cvar_h