mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
f78b973978
target specific files that I don't build won't compile yet. just put QF/ infront of the offending headers. Also move ver_check into libqfutils
64 lines
1.5 KiB
C
64 lines
1.5 KiB
C
/*
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view.h
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@description@
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __view_h
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#define __view_h
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#include "QF/qtypes.h"
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#include "QF/cvar.h"
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extern byte gammatable[256]; // palette is sent through this
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extern byte ramps[3][256];
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extern float v_blend[4];
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extern cvar_t *brightness;
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extern cvar_t *contrast;
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extern cvar_t *crosshair;
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void V_Init (void);
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void V_RenderView (void);
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float V_CalcRoll (vec3_t angles, vec3_t velocity);
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void V_UpdatePalette (void);
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void V_CalcBlend (void);
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void V_CalcIntermissionRefdef (void);
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void V_CalcRefdef (void);
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void V_CalcPowerupCshift (void);
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qboolean V_CheckGamma (void);
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extern cvar_t *scr_ofsx;
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extern cvar_t *scr_ofsy;
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extern cvar_t *scr_ofsz;
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extern cvar_t *cl_crossx;
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extern cvar_t *cl_crossy;
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extern cvar_t *gl_cshiftpercent;
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extern vec3_t forward, right, up;
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#endif // __cvar_h
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