quakeforge/qw/source/world.c
Bill Currie 34dc7cf2df [models] Move brush data into its own struct
This is a big step towards a cleaner api. The struct reference in
model_t really should be a pointer, but bsp submodel(?) loading messed
that up, though that's just a matter of taking more care in the loading
code. It seems sensible to make that a separate step.
2021-02-01 19:31:11 +09:00

1036 lines
26 KiB
C

/*
world.c
world query functions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdio.h>
#include "QF/clip_hull.h"
#include "QF/console.h"
#include "QF/crc.h"
#include "QF/sys.h"
#include "compat.h"
#include "qw/include/server.h"
#include "qw/include/sv_progs.h"
#include "world.h"
#define always_inline inline __attribute__((__always_inline__))
#define EDICT_LEAFS 32
typedef struct edict_leaf_bucket_s {
struct edict_leaf_bucket_s *next;
edict_leaf_t edict_leafs[EDICT_LEAFS];
} edict_leaf_bucket_t;
static edict_leaf_bucket_t *edict_leaf_buckets;
static edict_leaf_bucket_t **edict_leaf_bucket_tail = &edict_leaf_buckets;
static edict_leaf_t *free_edict_leaf_list;
static edict_leaf_t *
alloc_edict_leaf (void)
{
edict_leaf_bucket_t *bucket;
edict_leaf_t *el;
int i;
if ((el = free_edict_leaf_list)) {
free_edict_leaf_list = el->next;
el->next = 0;
return el;
}
bucket = malloc (sizeof (edict_leaf_bucket_t));
bucket->next = 0;
*edict_leaf_bucket_tail = bucket;
edict_leaf_bucket_tail = &bucket->next;
for (el = bucket->edict_leafs, i = 0; i < EDICT_LEAFS - 1; i++, el++)
el->next = el + 1;
el->next = 0;
free_edict_leaf_list = bucket->edict_leafs;
return alloc_edict_leaf ();
}
static void
free_edict_leafs (edict_leaf_t **edict_leafs)
{
edict_leaf_t **el;
for (el = edict_leafs; *el; el = &(*el)->next)
;
*el = free_edict_leaf_list;
free_edict_leaf_list = *edict_leafs;
*edict_leafs = 0;
}
void
SV_FreeAllEdictLeafs (void)
{
edict_leaf_bucket_t *bucket;
edict_leaf_t *el;
int i;
for (bucket = edict_leaf_buckets; bucket; bucket = bucket->next) {
for (el = bucket->edict_leafs, i = 0; i < EDICT_LEAFS - 1; i++, el++)
el->next = el + 1;
el->next = bucket->next ? bucket->next->edict_leafs : 0;
}
free_edict_leaf_list = 0;
if (edict_leaf_buckets)
free_edict_leaf_list = edict_leaf_buckets->edict_leafs;
}
/*
entities never clip against themselves, or their owner
line of sight checks trace->crosscontent, but bullets don't
*/
typedef struct {
vec3_t boxmins, boxmaxs; // enclose the test object along
// entire move
const float *mins, *maxs; // size of the moving object
vec3_t mins2, maxs2; // size when clipping against
// monsters
const float *start, *end;
trace_t trace;
int type;
edict_t *passedict;
} moveclip_t;
/* HULL BOXES */
static hull_t box_hull;
static mclipnode_t box_clipnodes[6];
static plane_t box_planes[6];
/*
SV_InitHull SV_InitBoxHull
Set up the planes and clipnodes so that the six floats of a bounding box
can just be stored out and get a proper hull_t structure.
*/
void
SV_InitHull (hull_t *hull, mclipnode_t *clipnodes, plane_t *planes)
{
int side, i;
hull->clipnodes = clipnodes;
hull->planes = planes;
hull->firstclipnode = 0;
hull->lastclipnode = 5;
hull->depth = 6;
for (i = 0; i < 6; i++) {
hull->clipnodes[i].planenum = i;
side = i & 1;
hull->clipnodes[i].children[side] = CONTENTS_EMPTY;
if (i != 5)
hull->clipnodes[i].children[side ^ 1] = i + 1;
else
hull->clipnodes[i].children[side ^ 1] = CONTENTS_SOLID;
hull->planes[i].type = i >> 1;
hull->planes[i].normal[i >> 1] = 1;
}
}
static inline void
SV_InitBoxHull (void)
{
SV_InitHull (&box_hull, box_clipnodes, box_planes);
}
/*
SV_HullForBox
To keep everything totally uniform, bounding boxes are turned into small
BSP trees instead of being compared directly.
*/
static inline hull_t *
SV_HullForBox (const vec3_t mins, const vec3_t maxs)
{
box_planes[0].dist = maxs[0];
box_planes[1].dist = mins[0];
box_planes[2].dist = maxs[1];
box_planes[3].dist = mins[1];
box_planes[4].dist = maxs[2];
box_planes[5].dist = mins[2];
return &box_hull;
}
/*
SV_HullForEntity
Returns a hull that can be used for testing or clipping an object of
mins/maxs size. Offset is filled in to contain the adjustment that
must be added to the testing object's origin to get a point to use with
the returned hull.
*/
hull_t *
SV_HullForEntity (edict_t *ent, const vec3_t mins, const vec3_t maxs,
vec3_t extents, vec3_t offset)
{
int hull_index = 0;
hull_t *hull = 0, **hull_list = 0;
model_t *model;
vec3_t hullmins, hullmaxs, size;
if ((sv_fields.rotated_bbox != -1
&& SVinteger (ent, rotated_bbox))
|| SVfloat (ent, solid) == SOLID_BSP) {
VectorSubtract (maxs, mins, size);
if (size[0] < 3)
hull_index = 0;
else if (size[0] <= 32)
hull_index = 1;
else
hull_index = 2;
}
if (sv_fields.rotated_bbox != -1
&& SVinteger (ent, rotated_bbox)) {
int h = SVinteger (ent, rotated_bbox) - 1;
hull_list = pf_hull_list[h]->hulls;
} if (SVfloat (ent, solid) == SOLID_BSP) {
// explicit hulls in the BSP model
if (SVfloat (ent, movetype) != MOVETYPE_PUSH)
Sys_Error ("SOLID_BSP without MOVETYPE_PUSH: %d %s",
NUM_FOR_EDICT (&sv_pr_state, ent),
PR_GetString (&sv_pr_state,
SVstring (ent, classname)));
model = sv.models[(int) SVfloat (ent, modelindex)];
if (!model || model->type != mod_brush)
Sys_Error ("SOLID_BSP with a non bsp model: %d %s",
NUM_FOR_EDICT (&sv_pr_state, ent),
PR_GetString (&sv_pr_state,
SVstring (ent, classname)));
hull_list = model->brush.hull_list;
}
if (hull_list) {
// decide which clipping hull to use, based on the size
VectorSubtract (maxs, mins, size);
if (extents) {
VectorScale (size, 0.5, extents);
} else {
if (size[0] < 3)
hull_index = 0;
else if (size[0] <= 32)
hull_index = 1;
else
hull_index = 2;
}
hull = hull_list[hull_index];
}
if (hull) {
// calculate an offset value to center the origin
if (extents) {
VectorAdd (extents, mins, offset);
VectorSubtract (SVvector (ent, origin), offset, offset);
} else {
VectorSubtract (hull->clip_mins, mins, offset);
VectorAdd (offset, SVvector (ent, origin), offset);
}
} else {
// create a temp hull from bounding box sizes
if (extents) {
VectorCopy (SVvector (ent, mins), hullmins);
VectorCopy (SVvector (ent, maxs), hullmaxs);
//FIXME broken for map models (ie, origin always 0, 0, 0)
VectorAdd (extents, mins, offset);
VectorSubtract (SVvector (ent, origin), offset, offset);
} else {
VectorSubtract (SVvector (ent, mins), maxs, hullmins);
VectorSubtract (SVvector (ent, maxs), mins, hullmaxs);
VectorCopy (SVvector (ent, origin), offset);
}
hull = SV_HullForBox (hullmins, hullmaxs);
}
return hull;
}
/* ENTITY AREA CHECKING */
areanode_t sv_areanodes[AREA_NODES];
int sv_numareanodes;
static areanode_t *
SV_CreateAreaNode (int depth, const vec3_t mins, const vec3_t maxs)
{
areanode_t *anode;
vec3_t mins1, maxs1, mins2, maxs2, size;
anode = &sv_areanodes[sv_numareanodes];
sv_numareanodes++;
ClearLink (&anode->trigger_edicts);
ClearLink (&anode->solid_edicts);
if (depth == AREA_DEPTH) {
anode->axis = -1;
anode->children[0] = anode->children[1] = NULL;
return anode;
}
VectorSubtract (maxs, mins, size);
if (size[0] > size[1])
anode->axis = 0;
else
anode->axis = 1;
anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
VectorCopy (mins, mins1);
VectorCopy (mins, mins2);
VectorCopy (maxs, maxs1);
VectorCopy (maxs, maxs2);
maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
anode->children[0] = SV_CreateAreaNode (depth + 1, mins2, maxs2);
anode->children[1] = SV_CreateAreaNode (depth + 1, mins1, maxs1);
return anode;
}
void
SV_ClearWorld (void)
{
SV_InitBoxHull ();
memset (sv_areanodes, 0, sizeof (sv_areanodes));
sv_numareanodes = 0;
SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs);
}
link_t **sv_link_next;
link_t **sv_link_prev;
void
SV_UnlinkEdict (edict_t *ent)
{
free_edict_leafs (&SVdata (ent)->leafs);
if (!SVdata (ent)->area.prev)
return; // not linked in anywhere
RemoveLink (&SVdata (ent)->area);
if (sv_link_next && *sv_link_next == &SVdata (ent)->area)
*sv_link_next = SVdata (ent)->area.next;
if (sv_link_prev && *sv_link_prev == &SVdata (ent)->area)
*sv_link_prev = SVdata (ent)->area.prev;
SVdata (ent)->area.prev = SVdata (ent)->area.next = NULL;
}
static void
SV_TouchLinks (edict_t *ent, areanode_t *node)
{
int old_self, old_other;
edict_t *touch;
link_t *l, *next;
// touch linked edicts
sv_link_next = &next;
for (l = node->trigger_edicts.next; l != &node->trigger_edicts; l = next) {
next = l->next;
touch = EDICT_FROM_AREA (l);
if (touch == ent)
continue;
if (!SVfunc (touch, touch)
|| SVfloat (touch, solid) != SOLID_TRIGGER)
continue;
if (SVvector (ent, absmin)[0] > SVvector (touch, absmax)[0]
|| SVvector (ent, absmin)[1] > SVvector (touch, absmax)[1]
|| SVvector (ent, absmin)[2] > SVvector (touch, absmax)[2]
|| SVvector (ent, absmax)[0] < SVvector (touch, absmin)[0]
|| SVvector (ent, absmax)[1] < SVvector (touch, absmin)[1]
|| SVvector (ent, absmax)[2] < SVvector (touch, absmin)[2])
continue;
old_self = *sv_globals.self;
old_other = *sv_globals.other;
*sv_globals.time = sv.time;
sv_pr_touch (touch, ent);
*sv_globals.self = old_self;
*sv_globals.other = old_other;
}
sv_link_next = 0;
// recurse down both sides
if (node->axis == -1)
return;
if (SVvector (ent, absmax)[node->axis] > node->dist)
SV_TouchLinks (ent, node->children[0]);
if (SVvector (ent, absmin)[node->axis] < node->dist)
SV_TouchLinks (ent, node->children[1]);
}
static void
SV_FindTouchedLeafs (edict_t *ent, mnode_t *node)
{
int sides;
mleaf_t *leaf;
plane_t *splitplane;
edict_leaf_t *edict_leaf;
if (node->contents == CONTENTS_SOLID)
return;
// add an efrag if the node is a leaf
if (node->contents < 0) {
leaf = (mleaf_t *) node;
edict_leaf = alloc_edict_leaf ();
edict_leaf->leafnum = leaf - sv.worldmodel->brush.leafs - 1;
edict_leaf->next = SVdata (ent)->leafs;
SVdata (ent)->leafs = edict_leaf;
return;
}
// NODE_MIXED
splitplane = node->plane;
sides = BOX_ON_PLANE_SIDE (SVvector (ent, absmin),
SVvector (ent, absmax), splitplane);
// recurse down the contacted sides
if (sides & 1)
SV_FindTouchedLeafs (ent, node->children[0]);
if (sides & 2)
SV_FindTouchedLeafs (ent, node->children[1]);
}
void
SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
{
areanode_t *node;
if (SVdata (ent)->area.prev)
SV_UnlinkEdict (ent); // unlink from old position
if (ent == sv.edicts)
return; // don't add the world
if (ent->free)
return;
if (SVfloat (ent, solid) == SOLID_BSP
&& !VectorIsZero (SVvector (ent, angles)) && ent != sv.edicts) {
float m, v;
vec3_t r;
m = DotProduct (SVvector (ent, mins), SVvector (ent, mins));
v = DotProduct (SVvector (ent, maxs), SVvector (ent, maxs));
if (m < v)
m = v;
m = sqrt (m);
VectorSet (m, m, m, r);
VectorSubtract (SVvector (ent, origin), r, SVvector (ent, absmin));
VectorAdd (SVvector (ent, origin), r, SVvector (ent, absmax));
} else {
// set the abs box
VectorAdd (SVvector (ent, origin), SVvector (ent, mins),
SVvector (ent, absmin));
VectorAdd (SVvector (ent, origin), SVvector (ent, maxs),
SVvector (ent, absmax));
}
// to make items easier to pick up and allow them to be grabbed off
// of shelves, the abs sizes are expanded
if ((int) SVfloat (ent, flags) & FL_ITEM) {
SVvector (ent, absmin)[0] -= 15;
SVvector (ent, absmin)[1] -= 15;
SVvector (ent, absmax)[0] += 15;
SVvector (ent, absmax)[1] += 15;
} else { // movement is clipped an epsilon away from actual edge, so we
// must fully check even when bounding boxes don't quite touch
SVvector (ent, absmin)[0] -= 1;
SVvector (ent, absmin)[1] -= 1;
SVvector (ent, absmin)[2] -= 1;
SVvector (ent, absmax)[0] += 1;
SVvector (ent, absmax)[1] += 1;
SVvector (ent, absmax)[2] += 1;
}
// link to PVS leafs
free_edict_leafs (&SVdata (ent)->leafs);
if (SVfloat (ent, modelindex))
SV_FindTouchedLeafs (ent, sv.worldmodel->brush.nodes);
if (SVfloat (ent, solid) == SOLID_NOT)
return;
// find the first node that the ent's box crosses
node = sv_areanodes;
while (1) {
if (node->axis == -1)
break;
if (SVvector (ent, absmin)[node->axis] > node->dist)
node = node->children[0];
else if (SVvector (ent, absmax)[node->axis] < node->dist)
node = node->children[1];
else
break; // crosses the node
}
// link it in
if (SVfloat (ent, solid) == SOLID_TRIGGER)
InsertLinkBefore (&SVdata (ent)->area, &node->trigger_edicts);
else
InsertLinkBefore (&SVdata (ent)->area, &node->solid_edicts);
// if touch_triggers, touch all entities at this node and descend for more
if (touch_triggers)
SV_TouchLinks (ent, sv_areanodes);
}
/* POINT TESTING IN HULLS */
int
SV_HullPointContents (hull_t *hull, int num, const vec3_t p)
{
float d;
mclipnode_t *node;
plane_t *plane;
while (num >= 0) {
//if (num < hull->firstclipnode || num > hull->lastclipnode)
// Sys_Error ("SV_HullPointContents: bad node number");
node = hull->clipnodes + num;
plane = hull->planes + node->planenum;
if (plane->type < 3)
d = p[plane->type] - plane->dist;
else
d = DotProduct (plane->normal, p) - plane->dist;
if (d < 0)
num = node->children[1];
else
num = node->children[0];
}
return num;
}
int
SV_PointContents (const vec3_t p)
{
int cont;
cont = SV_HullPointContents (&sv.worldmodel->brush.hulls[0], 0, p);
if (cont <= CONTENTS_CURRENT_0 && cont >= CONTENTS_CURRENT_DOWN)
cont = CONTENTS_WATER;
return cont;
}
int
SV_TruePointContents (const vec3_t p)
{
return SV_HullPointContents (&sv.worldmodel->brush.hulls[0], 0, p);
}
/*
SV_TestEntityPosition
This could be a lot more efficient...
A small wrapper around SV_BoxInSolidEntity that never clips against the
supplied entity.
*/
edict_t *
SV_TestEntityPosition (edict_t *ent)
{
trace_t trace;
trace = SV_Move (SVvector (ent, origin),
SVvector (ent, mins),
SVvector (ent, maxs),
SVvector (ent, origin), 0, ent);
if (trace.startsolid)
return sv.edicts;
return NULL;
}
/*
SV_ClipMoveToEntity
Handles selection or creation of a clipping hull, and offseting (and
eventually rotation) of the end points
*/
static trace_t
SV_ClipMoveToEntity (edict_t *touched, const vec3_t start,
const vec3_t mins, const vec3_t maxs, const vec3_t end)
{
hull_t *hull;
trace_t trace;
vec3_t offset, start_l, end_l;
vec3_t forward, right, up;
int rot = 0;
vec3_t temp;
// fill in a default trace
memset (&trace, 0, sizeof (trace_t));
trace.fraction = 1;
trace.allsolid = true;
trace.type = tr_point;
VectorCopy (end, trace.endpos);
// get the clipping hull
hull = SV_HullForEntity (touched, mins, maxs,
trace.type != tr_point ? trace.extents : 0,
offset);
VectorSubtract (start, offset, start_l);
VectorSubtract (end, offset, end_l);
if (SVfloat (touched, solid) == SOLID_BSP
&& !VectorIsZero (SVvector (touched, angles))
&& touched != sv.edicts) {
rot = 1;
AngleVectors (SVvector (touched, angles), forward, right, up);
VectorNegate (right, right); // convert lhs to rhs
VectorCopy (start_l, temp);
start_l[0] = DotProduct (temp, forward);
start_l[1] = DotProduct (temp, right);
start_l[2] = DotProduct (temp, up);
VectorCopy (end_l, temp);
end_l[0] = DotProduct (temp, forward);
end_l[1] = DotProduct (temp, right);
end_l[2] = DotProduct (temp, up);
}
// trace a line through the apropriate clipping hull
MOD_TraceLine (hull, hull->firstclipnode, start_l, end_l, &trace);
// fix up trace by the rotation and offset
if (trace.fraction != 1) {
if (rot) {
vec_t t;
// transpose the rotation matrix to get its inverse
t = forward[1]; forward[1] = right[0]; right[0] = t;
t = forward[2]; forward[2] = up[0]; up[0] = t;
t = right[2]; right[2] = up[1]; up[1] = t;
VectorCopy (trace.endpos, temp);
trace.endpos[0] = DotProduct (temp, forward);
trace.endpos[1] = DotProduct (temp, right);
trace.endpos[2] = DotProduct (temp, up);
VectorCopy (trace.plane.normal, temp);
trace.plane.normal[0] = DotProduct (temp, forward);
trace.plane.normal[1] = DotProduct (temp, right);
trace.plane.normal[2] = DotProduct (temp, up);
}
VectorAdd (trace.endpos, offset, trace.endpos);
}
// did we clip the move?
if (trace.fraction < 1 || trace.startsolid)
trace.ent = touched;
return trace;
}
static always_inline __attribute__((pure)) int
ctl_pretest_everything (edict_t *touch, moveclip_t *clip)
{
if (touch->free)
return 0;
if (!((int) SVfloat (touch, flags) & FL_FINDABLE_NONSOLID)) {
if (SVfloat (touch, solid) == SOLID_NOT)
return 0;
if (SVfloat (touch, solid) == SOLID_TRIGGER)
return 0;
}
if (touch == clip->passedict)
return 0;
return 1;
}
static always_inline int
ctl_pretest_triggers (edict_t *touch, moveclip_t *clip)
{
if (SVfloat (touch, solid) != SOLID_TRIGGER)
return 0;
if (!((int) SVfloat (touch, flags) & FL_FINDABLE_NONSOLID))
return 0;
if (touch == clip->passedict)
return 0;
return 1;
}
static always_inline __attribute__((pure)) int
ctl_pretest_other (edict_t *touch, moveclip_t *clip)
{
if (SVfloat (touch, solid) == SOLID_NOT)
return 0;
if (touch == clip->passedict)
return 0;
if (SVfloat (touch, solid) == SOLID_TRIGGER)
Sys_Error ("Trigger in clipping list");
if (clip->type == MOVE_NOMONSTERS && SVfloat (touch, solid) != SOLID_BSP)
return 0;
return 1;
}
static always_inline int
ctl_pretest_lagged (edict_t *touch, moveclip_t *clip)
{
if (clip->type & MOVE_LAGGED)
if ((unsigned) (touch->entnum - 1) < sv.maxlagents)
if (sv.lagents[touch->entnum - 1].present)
return 0;
return 1;
}
static always_inline int
ctl_touch_common (edict_t *touch, moveclip_t *clip)
{
if (clip->passedict && SVvector (clip->passedict, size)[0]
&& !SVvector (touch, size)[0])
return 0; // points never interact
// might intersect, so do an exact clip
if (clip->passedict) {
if (PROG_TO_EDICT (&sv_pr_state, SVentity (touch, owner))
== clip->passedict)
return 0; // don't clip against own missiles
if (PROG_TO_EDICT (&sv_pr_state,
SVentity (clip->passedict, owner)) == touch)
return 0; // don't clip against owner
}
return 1;
}
static always_inline int
ctl_touch_test (edict_t *touch, moveclip_t *clip)
{
if (clip->boxmins[0] > SVvector (touch, absmax)[0]
|| clip->boxmins[1] > SVvector (touch, absmax)[1]
|| clip->boxmins[2] > SVvector (touch, absmax)[2]
|| clip->boxmaxs[0] < SVvector (touch, absmin)[0]
|| clip->boxmaxs[1] < SVvector (touch, absmin)[1]
|| clip->boxmaxs[2] < SVvector (touch, absmin)[2])
return 0;
return ctl_touch_common (touch, clip);
}
static always_inline int
ctl_touch_test_origin (edict_t *touch, const vec3_t origin, moveclip_t *clip)
{
if (clip->boxmins[0] > origin[0] + SVvector (touch, maxs)[0]
|| clip->boxmins[1] > origin[1] + SVvector (touch, maxs)[1]
|| clip->boxmins[2] > origin[2] + SVvector (touch, maxs)[2]
|| clip->boxmaxs[0] < origin[0] + SVvector (touch, mins)[0]
|| clip->boxmaxs[1] < origin[1] + SVvector (touch, mins)[1]
|| clip->boxmaxs[2] < origin[2] + SVvector (touch, mins)[2])
return 0;
return ctl_touch_common (touch, clip);
}
static void
ctl_do_clip (edict_t *touch, moveclip_t *clip, trace_t *trace)
{
if ((int) SVfloat (touch, flags) & FL_MONSTER)
*trace = SV_ClipMoveToEntity (touch, clip->start,
clip->mins2, clip->maxs2, clip->end);
else
*trace = SV_ClipMoveToEntity (touch, clip->start,
clip->mins, clip->maxs, clip->end);
if (trace->allsolid || trace->startsolid
|| trace->fraction < clip->trace.fraction) {
trace->ent = touch;
if (clip->type & MOVE_ENTCHAIN) {
SVentity (touch, chain) = EDICT_TO_PROG (&sv_pr_state,
clip->trace.ent
? clip->trace.ent
: sv.edicts);
clip->trace.ent = touch;
} else {
if (clip->trace.startsolid) {
clip->trace = *trace;
clip->trace.startsolid = true;
} else {
clip->trace = *trace;
}
}
}
}
/*
SV_ClipToLinks
Mins and maxs enclose the entire area swept by the move
*/
static void
SV_ClipToLinks (areanode_t *node, moveclip_t *clip)
{
edict_t *touch;
link_t *l, *next;
trace_t trace;
int i;
if (clip->type & MOVE_EVERYTHING) {
touch = NEXT_EDICT (&sv_pr_state, sv.edicts);
for (i = 1; i < sv.num_edicts; i++,
touch = NEXT_EDICT (&sv_pr_state, touch)) {
if (clip->trace.allsolid)
return;
if (!ctl_pretest_everything (touch, clip))
continue;
if (!ctl_pretest_lagged (touch, clip))
continue;
if (!ctl_touch_test (touch, clip))
continue;
ctl_do_clip (touch, clip, &trace);
}
} else if (clip->type & MOVE_TRIGGERS) {
for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
next = l->next;
touch = EDICT_FROM_AREA (l);
if (clip->trace.allsolid)
return;
if (!ctl_pretest_triggers (touch, clip))
continue;
if (!ctl_pretest_lagged (touch, clip))
continue;
if (!ctl_touch_test (touch, clip))
continue;
ctl_do_clip (touch, clip, &trace);
}
} else {
// touch linked edicts
for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
next = l->next;
touch = EDICT_FROM_AREA (l);
if (clip->trace.allsolid)
return;
if (!ctl_pretest_other (touch, clip))
continue;
if (!ctl_pretest_lagged (touch, clip))
continue;
if (!ctl_touch_test (touch, clip))
continue;
ctl_do_clip (touch, clip, &trace);
}
}
// recurse down both sides
if (node->axis == -1)
return;
if (clip->boxmaxs[node->axis] > node->dist)
SV_ClipToLinks (node->children[0], clip);
if (clip->boxmins[node->axis] < node->dist)
SV_ClipToLinks (node->children[1], clip);
}
static inline void
SV_MoveBounds (const vec3_t start, const vec3_t mins, const vec3_t maxs,
const vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
{
#if 0
// debug to test against everything
boxmins[0] = boxmins[1] = boxmins[2] = -9999;
boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
#else
int i;
for (i = 0; i < 3; i++) {
if (end[i] > start[i]) {
boxmins[i] = start[i] + mins[i] - 1;
boxmaxs[i] = end[i] + maxs[i] + 1;
} else {
boxmins[i] = end[i] + mins[i] - 1;
boxmaxs[i] = start[i] + maxs[i] + 1;
}
}
#endif
}
trace_t
SV_Move (const vec3_t start, const vec3_t mins, const vec3_t maxs,
const vec3_t end, int type, edict_t *passedict)
{
int i;
moveclip_t clip;
memset (&clip, 0, sizeof (moveclip_t));
// clip to world
clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end);
clip.start = start;
clip.end = end;
clip.mins = mins;
clip.maxs = maxs;
clip.type = type;
clip.passedict = passedict;
if (type == MOVE_MISSILE) {
for (i = 0; i < 3; i++) {
clip.mins2[i] = -15;
clip.maxs2[i] = 15;
}
} else {
VectorCopy (mins, clip.mins2);
VectorCopy (maxs, clip.maxs2);
}
// create the bounding box of the entire move
SV_MoveBounds (start, clip.mins2, clip.maxs2, end, clip.boxmins,
clip.boxmaxs);
// clip to entities
if (clip.type & MOVE_LAGGED) {
clip.type &= ~MOVE_LAGGED;
if (passedict->entnum && passedict->entnum <= MAX_CLIENTS) {
client_t *cl = &svs.clients[passedict->entnum - 1];
clip.type |= MOVE_LAGGED;
sv.lagents = cl->laggedents;
sv.maxlagents = cl->laggedents_count;
sv.lagentsfrac = cl->laggedents_frac;
} else if (PROG_TO_EDICT (&sv_pr_state, SVentity (passedict, owner))) {
edict_t *owner;
owner = PROG_TO_EDICT (&sv_pr_state, SVentity (passedict, owner));
if (owner->entnum && owner->entnum <= MAX_CLIENTS) {
client_t *cl = &svs.clients[owner->entnum - 1];
clip.type |= MOVE_LAGGED;
sv.lagents = cl->laggedents;
sv.maxlagents = cl->laggedents_count;
sv.lagentsfrac = cl->laggedents_frac;
}
}
}
if (clip.type & MOVE_LAGGED) {
trace_t trace;
edict_t *touch;
vec3_t lp;
unsigned li;
SV_ClipToLinks (sv_areanodes, &clip);
for (li = 0; li < sv.maxlagents; li++) {
if (!sv.lagents[li].present)
continue;
if (clip.trace.allsolid)
break;
touch = EDICT_NUM (&sv_pr_state, li + 1);
if (!ctl_pretest_other (touch, &clip))
continue;
VectorBlend (SVvector(touch, origin), sv.lagents[li].laggedpos,
sv.lagentsfrac, lp);
if (!ctl_touch_test_origin (touch, lp, &clip))
continue;
ctl_do_clip (touch, &clip, &trace);
}
} else {
SV_ClipToLinks (sv_areanodes, &clip);
}
return clip.trace;
}
edict_t *
SV_TestPlayerPosition (edict_t *ent, const vec3_t origin)
{
int e;
edict_t *check;
hull_t *hull;
vec3_t boxmins, boxmaxs, offset;
// check world first
hull = &sv.worldmodel->brush.hulls[1];
if (SV_HullPointContents (hull, hull->firstclipnode, origin) !=
CONTENTS_EMPTY) return sv.edicts;
// check all entities
VectorAdd (origin, SVvector (ent, mins), boxmins);
VectorAdd (origin, SVvector (ent, maxs), boxmaxs);
check = NEXT_EDICT (&sv_pr_state, sv.edicts);
for (e = 1; e < sv.num_edicts; e++, check = NEXT_EDICT (&sv_pr_state,
check)) {
if (check->free)
continue;
if (check == ent)
continue;
if (SVfloat (check, solid) != SOLID_BSP
&& SVfloat (check, solid) != SOLID_BBOX
&& SVfloat (check, solid) != SOLID_SLIDEBOX)
continue;
if (boxmins[0] > SVvector (check, absmax)[0]
|| boxmins[1] > SVvector (check, absmax)[1]
|| boxmins[2] > SVvector (check, absmax)[2]
|| boxmaxs[0] < SVvector (check, absmin)[0]
|| boxmaxs[1] < SVvector (check, absmin)[1]
|| boxmaxs[2] < SVvector (check, absmin)[2])
continue;
// get the clipping hull
hull = SV_HullForEntity (check, SVvector (ent, mins),
SVvector (ent, maxs), 0, offset);
VectorSubtract (origin, offset, offset);
// test the point
if (SV_HullPointContents (hull, hull->firstclipnode, offset) !=
CONTENTS_EMPTY)
return check;
}
return NULL;
}