mirror of
https://git.code.sf.net/p/quake/quakeforge
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63 lines
1.5 KiB
C
63 lines
1.5 KiB
C
/*
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#FILENAME#
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#DESCRIPTION#
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Copyright (C) 2001 #AUTHOR#
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Author: #AUTHOR#
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Date: #DATE#
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cvar.h"
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#include "QF/qtypes.h"
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#include "QF/render.h"
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#include "r_cvar.h"
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qboolean r_inhibit_viewmodel;
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qboolean r_force_fullscreen;
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qboolean r_paused;
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double r_realtime;
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double r_frametime;
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entity_t *r_view_model;
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entity_t *r_player_entity;
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float r_time1;
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int r_lineadj;
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qboolean r_active;
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static void (*const r_progs_init)(struct progs_s *) = R_Progs_Init;
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byte color_white[4] = { 255, 255, 255, 0 }; // alpha will be explicitly set
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byte color_black[4] = { 0, 0, 0, 0 }; // alpha will be explicitly set
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