quakeforge/ruamoko/qwaq/qwaq-input.h
Bill Currie 2df64384c1 [gamecode] Clean up string_t and pointer_t
They are both gone, and pr_pointer_t is now pr_ptr_t (pointer may be a
little clearer than ptr, but ptr is consistent with things like intptr,
and keeps the type name short).
2022-01-18 12:11:14 +09:00

53 lines
782 B
Objective-C

#ifndef __qwaq_input_h
#define __qwaq_input_h
#include "QF/input.h"
typedef struct qwaq_devinfo_s {
int devid;
#ifdef __QFCC__
string name;
string id;
#else
pr_string_t name;
pr_string_t id;
#endif
int numaxes;
#ifdef __QFCC__
in_axisinfo_t *axes;
#else
pr_ptr_t axes;
#endif
int numbuttons;
#ifdef __QFCC__
in_axisinfo_t *buttons;
#else
pr_ptr_t buttons;
#endif
} qwaq_devinfo_t;
#ifdef __QFCC__
#include <Object.h>
#include "ruamoko/qwaq/ui/event.h"
#include "ruamoko/qwaq/ui/rect.h"
@class Array;
@class Group;
@class TextContext;
@class View;
@interface QwaqInput: Object
{
}
@end
void init_input (void);
void send_connected_devices (void);
qwaq_devinfo_t *get_device_info (int devid);
#endif
#endif//__qwaq_input_h