quakeforge/nq/source/world.c
Bill Currie 7240d2dc80 [model] Move plane info into mnode_t, and visframe out
The main goal was to get visframe out of mnode_t to make it thread-safe
(each thread can have its own visframe array), but moving the plane info
into mnode_t made for better data access patters when traversing the bsp
tree as the plane is right there with the child indices. Nicely, the
size of mnode_t is the same as before (64 bytes due to alignment), with
4 bytes wasted.

Performance-wise, there seems to be very little difference. Maybe
slightly slower.

The unfortunate thing about the change is the plane distance is negated,
possibly leading to some confusion, particularly since the box and
sphere culling functions were affected. However, this is so point-plane
distance calculations can be done with a single 4d dot product.
2022-05-22 12:41:23 +09:00

945 lines
24 KiB
C

/*
world.c
world query functions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdio.h>
#include "QF/clip_hull.h"
#include "QF/console.h"
#include "QF/crc.h"
#include "QF/sys.h"
#include "compat.h"
#include "world.h"
#include "nq/include/server.h"
#include "nq/include/sv_progs.h"
#define always_inline inline __attribute__((__always_inline__))
#define EDICT_LEAFS 32
typedef struct edict_leaf_bucket_s {
struct edict_leaf_bucket_s *next;
edict_leaf_t edict_leafs[EDICT_LEAFS];
} edict_leaf_bucket_t;
static edict_leaf_bucket_t *edict_leaf_buckets;
static edict_leaf_bucket_t **edict_leaf_bucket_tail = &edict_leaf_buckets;
static edict_leaf_t *free_edict_leaf_list;
static edict_leaf_t *
alloc_edict_leaf (void)
{
edict_leaf_bucket_t *bucket;
edict_leaf_t *el;
int i;
if ((el = free_edict_leaf_list)) {
free_edict_leaf_list = el->next;
el->next = 0;
return el;
}
bucket = malloc (sizeof (edict_leaf_bucket_t));
bucket->next = 0;
*edict_leaf_bucket_tail = bucket;
edict_leaf_bucket_tail = &bucket->next;
for (el = bucket->edict_leafs, i = 0; i < EDICT_LEAFS - 1; i++, el++)
el->next = el + 1;
el->next = 0;
free_edict_leaf_list = bucket->edict_leafs;
return alloc_edict_leaf ();
}
static void
free_edict_leafs (edict_leaf_t **edict_leafs)
{
edict_leaf_t **el;
for (el = edict_leafs; *el; el = &(*el)->next)
;
*el = free_edict_leaf_list;
free_edict_leaf_list = *edict_leafs;
*edict_leafs = 0;
}
void
SV_FreeAllEdictLeafs (void)
{
edict_leaf_bucket_t *bucket;
edict_leaf_t *el;
int i;
for (bucket = edict_leaf_buckets; bucket; bucket = bucket->next) {
for (el = bucket->edict_leafs, i = 0; i < EDICT_LEAFS - 1; i++, el++)
el->next = el + 1;
el->next = bucket->next ? bucket->next->edict_leafs : 0;
}
free_edict_leaf_list = 0;
if (edict_leaf_buckets)
free_edict_leaf_list = edict_leaf_buckets->edict_leafs;
}
/*
entities never clip against themselves, or their owner
line of sight checks trace->crosscontent, but bullets don't
*/
typedef struct {
vec3_t boxmins, boxmaxs; // enclose the test object along
// entire move
const float *mins, *maxs; // size of the moving object
vec3_t mins2, maxs2; // size when clipping against
// monsters
const float *start, *end;
trace_t trace;
int type;
edict_t *passedict;
} moveclip_t;
/* HULL BOXES */
static hull_t box_hull;
static dclipnode_t box_clipnodes[6];
static plane_t box_planes[6];
/*
SV_InitHull SV_InitBoxHull
Set up the planes and clipnodes so that the six floats of a bounding box
can just be stored out and get a proper hull_t structure.
*/
void
SV_InitHull (hull_t *hull, dclipnode_t *clipnodes, plane_t *planes)
{
int side, i;
hull->clipnodes = clipnodes;
hull->planes = planes;
hull->firstclipnode = 0;
hull->lastclipnode = 5;
hull->depth = 6;
for (i = 0; i < 6; i++) {
hull->clipnodes[i].planenum = i;
side = i & 1;
hull->clipnodes[i].children[side] = CONTENTS_EMPTY;
if (i != 5)
hull->clipnodes[i].children[side ^ 1] = i + 1;
else
hull->clipnodes[i].children[side ^ 1] = CONTENTS_SOLID;
hull->planes[i].type = i >> 1;
hull->planes[i].normal[i >> 1] = 1;
}
}
static inline void
SV_InitBoxHull (void)
{
SV_InitHull (&box_hull, box_clipnodes, box_planes);
}
/*
SV_HullForBox
To keep everything totally uniform, bounding boxes are turned into small
BSP trees instead of being compared directly.
*/
static inline hull_t *
SV_HullForBox (const vec3_t mins, const vec3_t maxs)
{
box_planes[0].dist = maxs[0];
box_planes[1].dist = mins[0];
box_planes[2].dist = maxs[1];
box_planes[3].dist = mins[1];
box_planes[4].dist = maxs[2];
box_planes[5].dist = mins[2];
return &box_hull;
}
/*
SV_HullForEntity
Returns a hull that can be used for testing or clipping an object of
mins/maxs size. Offset is filled in to contain the adjustment that
must be added to the testing object's origin to get a point to use with
the returned hull.
*/
hull_t *
SV_HullForEntity (edict_t *ent, const vec3_t mins, const vec3_t maxs,
vec3_t extents, vec3_t offset)
{
int hull_index = 0;
hull_t *hull = 0, **hull_list = 0;
model_t *model;
vec3_t hullmins, hullmaxs, size;
if ((sv_fields.rotated_bbox != -1
&& SVint (ent, rotated_bbox))
|| SVfloat (ent, solid) == SOLID_BSP) {
VectorSubtract (maxs, mins, size);
if (size[0] < 3)
hull_index = 0;
else if (size[0] <= 32)
hull_index = 1;
else
hull_index = 2;
}
if (sv_fields.rotated_bbox != -1
&& SVint (ent, rotated_bbox)) {
int h = SVint (ent, rotated_bbox) - 1;
hull_list = pf_hull_list[h]->hulls;
} if (SVfloat (ent, solid) == SOLID_BSP) {
// explicit hulls in the BSP model
if (SVfloat (ent, movetype) != MOVETYPE_PUSH)
Sys_Error ("SOLID_BSP without MOVETYPE_PUSH: %d %s",
NUM_FOR_EDICT (&sv_pr_state, ent),
PR_GetString (&sv_pr_state,
SVstring (ent, classname)));
model = sv.models[(int) SVfloat (ent, modelindex)];
if (!model || model->type != mod_brush)
Sys_Error ("SOLID_BSP with a non bsp model: %d %s",
NUM_FOR_EDICT (&sv_pr_state, ent),
PR_GetString (&sv_pr_state,
SVstring (ent, classname)));
hull_list = model->brush.hull_list;
}
if (hull_list) {
// decide which clipping hull to use, based on the size
VectorSubtract (maxs, mins, size);
if (extents) {
VectorScale (size, 0.5, extents);
} else {
if (size[0] < 3)
hull_index = 0;
else if (size[0] <= 32)
hull_index = 1;
else
hull_index = 2;
}
hull = hull_list[hull_index];
}
if (hull) {
// calculate an offset value to center the origin
if (extents) {
VectorAdd (extents, mins, offset);
VectorSubtract (SVvector (ent, origin), offset, offset);
} else {
VectorSubtract (hull->clip_mins, mins, offset);
VectorAdd (offset, SVvector (ent, origin), offset);
}
} else {
// create a temp hull from bounding box sizes
if (extents) {
VectorCopy (SVvector (ent, mins), hullmins);
VectorCopy (SVvector (ent, maxs), hullmaxs);
//FIXME broken for map models (ie, origin always 0, 0, 0)
VectorAdd (extents, mins, offset);
VectorSubtract (SVvector (ent, origin), offset, offset);
} else {
VectorSubtract (SVvector (ent, mins), maxs, hullmins);
VectorSubtract (SVvector (ent, maxs), mins, hullmaxs);
VectorCopy (SVvector (ent, origin), offset);
}
hull = SV_HullForBox (hullmins, hullmaxs);
}
return hull;
}
/* ENTITY AREA CHECKING */
areanode_t sv_areanodes[AREA_NODES];
int sv_numareanodes;
static areanode_t *
SV_CreateAreaNode (int depth, const vec3_t mins, const vec3_t maxs)
{
areanode_t *anode;
vec3_t mins1, maxs1, mins2, maxs2, size;
anode = &sv_areanodes[sv_numareanodes];
sv_numareanodes++;
ClearLink (&anode->trigger_edicts);
ClearLink (&anode->solid_edicts);
if (depth == AREA_DEPTH) {
anode->axis = -1;
anode->children[0] = anode->children[1] = NULL;
return anode;
}
VectorSubtract (maxs, mins, size);
if (size[0] > size[1])
anode->axis = 0;
else
anode->axis = 1;
anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
VectorCopy (mins, mins1);
VectorCopy (mins, mins2);
VectorCopy (maxs, maxs1);
VectorCopy (maxs, maxs2);
maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
anode->children[0] = SV_CreateAreaNode (depth + 1, mins2, maxs2);
anode->children[1] = SV_CreateAreaNode (depth + 1, mins1, maxs1);
return anode;
}
void
SV_ClearWorld (void)
{
SV_InitBoxHull ();
memset (sv_areanodes, 0, sizeof (sv_areanodes));
sv_numareanodes = 0;
SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs);
}
link_t **sv_link_next;
link_t **sv_link_prev;
void
SV_UnlinkEdict (edict_t *ent)
{
free_edict_leafs (&SVdata (ent)->leafs);
if (!SVdata (ent)->area.prev)
return; // not linked in anywhere
RemoveLink (&SVdata (ent)->area);
if (sv_link_next && *sv_link_next == &SVdata (ent)->area)
*sv_link_next = SVdata (ent)->area.next;
if (sv_link_prev && *sv_link_prev == &SVdata (ent)->area)
*sv_link_prev = SVdata (ent)->area.prev;
SVdata (ent)->area.prev = SVdata (ent)->area.next = NULL;
}
static void
SV_TouchLinks (edict_t *ent, areanode_t *node)
{
int old_self, old_other;
edict_t *touch;
link_t *l, *next;
// touch linked edicts
sv_link_next = &next;
for (l = node->trigger_edicts.next; l != &node->trigger_edicts; l = next) {
next = l->next;
touch = EDICT_FROM_AREA (l);
if (touch == ent)
continue;
if (!SVfunc (touch, touch)
|| SVfloat (touch, solid) != SOLID_TRIGGER)
continue;
if (SVvector (ent, absmin)[0] > SVvector (touch, absmax)[0]
|| SVvector (ent, absmin)[1] > SVvector (touch, absmax)[1]
|| SVvector (ent, absmin)[2] > SVvector (touch, absmax)[2]
|| SVvector (ent, absmax)[0] < SVvector (touch, absmin)[0]
|| SVvector (ent, absmax)[1] < SVvector (touch, absmin)[1]
|| SVvector (ent, absmax)[2] < SVvector (touch, absmin)[2])
continue;
old_self = *sv_globals.self;
old_other = *sv_globals.other;
*sv_globals.time = sv.time;
sv_pr_touch (touch, ent);
*sv_globals.self = old_self;
*sv_globals.other = old_other;
}
sv_link_next = 0;
// recurse down both sides
if (node->axis == -1)
return;
if (SVvector (ent, absmax)[node->axis] > node->dist)
SV_TouchLinks (ent, node->children[0]);
if (SVvector (ent, absmin)[node->axis] < node->dist)
SV_TouchLinks (ent, node->children[1]);
}
static void
SV_FindTouchedLeafs (edict_t *ent, int node_id)
{
int sides;
plane_t *splitplane;
edict_leaf_t *edict_leaf;
// add an efrag if the node is a non-solid leaf
if (node_id < 0) {
mleaf_t *leaf = sv.worldmodel->brush.leafs + ~node_id;
if (leaf->contents == CONTENTS_SOLID)
return;
edict_leaf = alloc_edict_leaf ();
edict_leaf->leafnum = leaf - sv.worldmodel->brush.leafs - 1;
edict_leaf->next = SVdata (ent)->leafs;
SVdata (ent)->leafs = edict_leaf;
return;
}
mnode_t *node = sv.worldmodel->brush.nodes + node_id;
// NODE_MIXED
splitplane = (plane_t *) &node->plane;
sides = BOX_ON_PLANE_SIDE (SVvector (ent, absmin),
SVvector (ent, absmax), splitplane);
// recurse down the contacted sides
if (sides & 1)
SV_FindTouchedLeafs (ent, node->children[0]);
if (sides & 2)
SV_FindTouchedLeafs (ent, node->children[1]);
}
void
SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
{
areanode_t *node;
if (SVdata (ent)->area.prev)
SV_UnlinkEdict (ent); // unlink from old position
if (ent == sv.edicts)
return; // don't add the world
if (ent->free)
return;
if (SVfloat (ent, solid) == SOLID_BSP
&& !VectorIsZero (SVvector (ent, angles)) && ent != sv.edicts) {
float m, v;
vec3_t r;
m = DotProduct (SVvector (ent, mins), SVvector (ent, mins));
v = DotProduct (SVvector (ent, maxs), SVvector (ent, maxs));
if (m < v)
m = v;
m = sqrt (m);
VectorSet (m, m, m, r);
VectorSubtract (SVvector (ent, origin), r, SVvector (ent, absmin));
VectorAdd (SVvector (ent, origin), r, SVvector (ent, absmax));
} else {
// set the abs box
VectorAdd (SVvector (ent, origin), SVvector (ent, mins),
SVvector (ent, absmin));
VectorAdd (SVvector (ent, origin), SVvector (ent, maxs),
SVvector (ent, absmax));
}
// to make items easier to pick up and allow them to be grabbed off
// of shelves, the abs sizes are expanded
if ((int) SVfloat (ent, flags) & FL_ITEM) {
SVvector (ent, absmin)[0] -= 15;
SVvector (ent, absmin)[1] -= 15;
SVvector (ent, absmax)[0] += 15;
SVvector (ent, absmax)[1] += 15;
} else { // movement is clipped an epsilon away from actual edge, so we
// must fully check even when bounding boxes don't quite touch
SVvector (ent, absmin)[0] -= 1;
SVvector (ent, absmin)[1] -= 1;
SVvector (ent, absmin)[2] -= 1;
SVvector (ent, absmax)[0] += 1;
SVvector (ent, absmax)[1] += 1;
SVvector (ent, absmax)[2] += 1;
}
// link to PVS leafs
free_edict_leafs (&SVdata (ent)->leafs);
if (SVfloat (ent, modelindex))
SV_FindTouchedLeafs (ent, 0);
if (SVfloat (ent, solid) == SOLID_NOT)
return;
// find the first node that the ent's box crosses
node = sv_areanodes;
while (1) {
if (node->axis == -1)
break;
if (SVvector (ent, absmin)[node->axis] > node->dist)
node = node->children[0];
else if (SVvector (ent, absmax)[node->axis] < node->dist)
node = node->children[1];
else
break; // crosses the node
}
// link it in
if (SVfloat (ent, solid) == SOLID_TRIGGER)
InsertLinkBefore (&SVdata (ent)->area, &node->trigger_edicts);
else
InsertLinkBefore (&SVdata (ent)->area, &node->solid_edicts);
// if touch_triggers, touch all entities at this node and descend for more
if (touch_triggers)
SV_TouchLinks (ent, sv_areanodes);
}
/* POINT TESTING IN HULLS */
int
SV_HullPointContents (hull_t *hull, int num, const vec3_t p)
{
float d;
dclipnode_t *node;
plane_t *plane;
while (num >= 0) {
//if (num < hull->firstclipnode || num > hull->lastclipnode)
// Sys_Error ("SV_HullPointContents: bad node number");
node = hull->clipnodes + num;
plane = hull->planes + node->planenum;
if (plane->type < 3)
d = p[plane->type] - plane->dist;
else
d = DotProduct (plane->normal, p) - plane->dist;
if (d < 0)
num = node->children[1];
else
num = node->children[0];
}
return num;
}
int
SV_PointContents (const vec3_t p)
{
int cont;
cont = SV_HullPointContents (&sv.worldmodel->brush.hulls[0], 0, p);
if (cont <= CONTENTS_CURRENT_0 && cont >= CONTENTS_CURRENT_DOWN)
cont = CONTENTS_WATER;
return cont;
}
int
SV_TruePointContents (const vec3_t p)
{
return SV_HullPointContents (&sv.worldmodel->brush.hulls[0], 0, p);
}
/*
SV_TestEntityPosition
This could be a lot more efficient...
A small wrapper around SV_BoxInSolidEntity that never clips against the
supplied entity.
*/
edict_t *
SV_TestEntityPosition (edict_t *ent)
{
trace_t trace;
trace = SV_Move (SVvector (ent, origin),
SVvector (ent, mins),
SVvector (ent, maxs),
SVvector (ent, origin), 0, ent);
if (trace.startsolid)
return sv.edicts;
return NULL;
}
/*
SV_ClipMoveToEntity
Handles selection or creation of a clipping hull, and offseting (and
eventually rotation) of the end points
*/
static trace_t
SV_ClipMoveToEntity (edict_t *touched, const vec3_t start,
const vec3_t mins, const vec3_t maxs, const vec3_t end)
{
hull_t *hull;
trace_t trace;
vec3_t offset, start_l, end_l;
vec3_t forward, right, up;
int rot = 0;
vec3_t temp;
// fill in a default trace
memset (&trace, 0, sizeof (trace_t));
trace.fraction = 1;
trace.allsolid = true;
trace.type = tr_point;
VectorCopy (end, trace.endpos);
// get the clipping hull
hull = SV_HullForEntity (touched, mins, maxs,
trace.type != tr_point ? trace.extents : 0,
offset);
VectorSubtract (start, offset, start_l);
VectorSubtract (end, offset, end_l);
if (SVfloat (touched, solid) == SOLID_BSP
&& !VectorIsZero (SVvector (touched, angles))
&& touched != sv.edicts) {
rot = 1;
AngleVectors (SVvector (touched, angles), forward, right, up);
VectorNegate (right, right); // convert lhs to rhs
VectorCopy (start_l, temp);
start_l[0] = DotProduct (temp, forward);
start_l[1] = DotProduct (temp, right);
start_l[2] = DotProduct (temp, up);
VectorCopy (end_l, temp);
end_l[0] = DotProduct (temp, forward);
end_l[1] = DotProduct (temp, right);
end_l[2] = DotProduct (temp, up);
}
// trace a line through the apropriate clipping hull
MOD_TraceLine (hull, hull->firstclipnode, start_l, end_l, &trace);
// fix up trace by the rotation and offset
if (trace.fraction != 1) {
if (rot) {
vec_t t;
// transpose the rotation matrix to get its inverse
t = forward[1]; forward[1] = right[0]; right[0] = t;
t = forward[2]; forward[2] = up[0]; up[0] = t;
t = right[2]; right[2] = up[1]; up[1] = t;
VectorCopy (trace.endpos, temp);
trace.endpos[0] = DotProduct (temp, forward);
trace.endpos[1] = DotProduct (temp, right);
trace.endpos[2] = DotProduct (temp, up);
VectorCopy (trace.plane.normal, temp);
trace.plane.normal[0] = DotProduct (temp, forward);
trace.plane.normal[1] = DotProduct (temp, right);
trace.plane.normal[2] = DotProduct (temp, up);
}
VectorAdd (trace.endpos, offset, trace.endpos);
}
// did we clip the move?
if (trace.fraction < 1 || trace.startsolid)
trace.ent = touched;
return trace;
}
static always_inline int
ctl_pretest_everything (edict_t *touch, moveclip_t *clip)
{
if (touch->free)
return 0;
if (!((int) SVfloat (touch, flags) & FL_FINDABLE_NONSOLID)) {
if (SVfloat (touch, solid) == SOLID_NOT)
return 0;
if (SVfloat (touch, solid) == SOLID_TRIGGER)
return 0;
}
if (touch == clip->passedict)
return 0;
return 1;
}
static always_inline int
ctl_pretest_triggers (edict_t *touch, moveclip_t *clip)
{
if (SVfloat (touch, solid) != SOLID_TRIGGER)
return 0;
if (!((int) SVfloat (touch, flags) & FL_FINDABLE_NONSOLID))
return 0;
if (touch == clip->passedict)
return 0;
return 1;
}
static always_inline __attribute__((pure)) int
ctl_pretest_other (edict_t *touch, moveclip_t *clip)
{
if (SVfloat (touch, solid) == SOLID_NOT)
return 0;
if (touch == clip->passedict)
return 0;
if (SVfloat (touch, solid) == SOLID_TRIGGER)
Sys_Error ("Trigger in clipping list");
if (clip->type == MOVE_NOMONSTERS && SVfloat (touch, solid) != SOLID_BSP)
return 0;
return 1;
}
static always_inline int
ctl_touch_test (edict_t *touch, moveclip_t *clip)
{
if (clip->boxmins[0] > SVvector (touch, absmax)[0]
|| clip->boxmins[1] > SVvector (touch, absmax)[1]
|| clip->boxmins[2] > SVvector (touch, absmax)[2]
|| clip->boxmaxs[0] < SVvector (touch, absmin)[0]
|| clip->boxmaxs[1] < SVvector (touch, absmin)[1]
|| clip->boxmaxs[2] < SVvector (touch, absmin)[2])
return 0;
if (clip->passedict && SVvector (clip->passedict, size)[0]
&& !SVvector (touch, size)[0])
return 0; // points never interact
// might intersect, so do an exact clip
if (clip->passedict) {
if (PROG_TO_EDICT (&sv_pr_state, SVentity (touch, owner))
== clip->passedict)
return 0; // don't clip against own missiles
if (PROG_TO_EDICT (&sv_pr_state,
SVentity (clip->passedict, owner)) == touch)
return 0; // don't clip against owner
}
return 1;
}
static void
ctl_do_clip (edict_t *touch, moveclip_t *clip, trace_t *trace)
{
if ((int) SVfloat (touch, flags) & FL_MONSTER)
*trace = SV_ClipMoveToEntity (touch, clip->start,
clip->mins2, clip->maxs2, clip->end);
else
*trace = SV_ClipMoveToEntity (touch, clip->start,
clip->mins, clip->maxs, clip->end);
if (trace->allsolid || trace->startsolid
|| trace->fraction < clip->trace.fraction) {
trace->ent = touch;
if (clip->trace.startsolid) {
clip->trace = *trace;
clip->trace.startsolid = true;
} else
clip->trace = *trace;
} else if (trace->startsolid)
clip->trace.startsolid = true;
}
/*
SV_ClipToLinks
Mins and maxs enclose the entire area swept by the move
*/
static void
SV_ClipToLinks (areanode_t *node, moveclip_t *clip)
{
edict_t *touch;
link_t *l, *next;
trace_t trace;
if (clip->type == TL_EVERYTHING) {
touch = NEXT_EDICT (&sv_pr_state, sv.edicts);
for (unsigned i = 1; i < sv.num_edicts; i++,
touch = NEXT_EDICT (&sv_pr_state, touch)) {
if (clip->trace.allsolid)
return;
if (!ctl_pretest_everything (touch, clip))
continue;
if (!ctl_touch_test (touch, clip))
continue;
ctl_do_clip (touch, clip, &trace);
}
} else if (clip->type == TL_TRIGGERS) {
for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
next = l->next;
touch = EDICT_FROM_AREA (l);
if (clip->trace.allsolid)
return;
if (!ctl_pretest_triggers (touch, clip))
continue;
if (!ctl_touch_test (touch, clip))
continue;
ctl_do_clip (touch, clip, &trace);
}
} else {
// touch linked edicts
for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
next = l->next;
touch = EDICT_FROM_AREA (l);
if (clip->trace.allsolid)
return;
if (!ctl_pretest_other (touch, clip))
continue;
if (!ctl_touch_test (touch, clip))
continue;
ctl_do_clip (touch, clip, &trace);
}
}
// recurse down both sides
if (node->axis == -1)
return;
if (clip->boxmaxs[node->axis] > node->dist)
SV_ClipToLinks (node->children[0], clip);
if (clip->boxmins[node->axis] < node->dist)
SV_ClipToLinks (node->children[1], clip);
}
static inline void
SV_MoveBounds (const vec3_t start, const vec3_t mins, const vec3_t maxs,
const vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
{
#if 0
// debug to test against everything
boxmins[0] = boxmins[1] = boxmins[2] = -9999;
boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
#else
int i;
for (i = 0; i < 3; i++) {
if (end[i] > start[i]) {
boxmins[i] = start[i] + mins[i] - 1;
boxmaxs[i] = end[i] + maxs[i] + 1;
} else {
boxmins[i] = end[i] + mins[i] - 1;
boxmaxs[i] = start[i] + maxs[i] + 1;
}
}
#endif
}
trace_t
SV_Move (const vec3_t start, const vec3_t mins, const vec3_t maxs,
const vec3_t end, int type, edict_t *passedict)
{
int i;
moveclip_t clip;
memset (&clip, 0, sizeof (moveclip_t));
// clip to world
clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end);
clip.start = start;
clip.end = end;
clip.mins = mins;
clip.maxs = maxs;
clip.type = type;
clip.passedict = passedict;
if (type == MOVE_MISSILE) {
for (i = 0; i < 3; i++) {
clip.mins2[i] = -15;
clip.maxs2[i] = 15;
}
} else {
VectorCopy (mins, clip.mins2);
VectorCopy (maxs, clip.maxs2);
}
// create the bounding box of the entire move
SV_MoveBounds (start, clip.mins2, clip.maxs2, end, clip.boxmins,
clip.boxmaxs);
// clip to entities
SV_ClipToLinks (sv_areanodes, &clip);
return clip.trace;
}
edict_t *
SV_TestPlayerPosition (edict_t *ent, const vec3_t origin)
{
edict_t *check;
hull_t *hull;
vec3_t boxmins, boxmaxs, offset;
// check world first
hull = &sv.worldmodel->brush.hulls[1];
if (SV_HullPointContents (hull, hull->firstclipnode, origin) !=
CONTENTS_EMPTY) return sv.edicts;
// check all entities
VectorAdd (origin, SVvector (ent, mins), boxmins);
VectorAdd (origin, SVvector (ent, maxs), boxmaxs);
check = NEXT_EDICT (&sv_pr_state, sv.edicts);
for (unsigned e = 1; e < sv.num_edicts;
e++, check = NEXT_EDICT (&sv_pr_state, check)) {
if (check->free)
continue;
if (check == ent)
continue;
if (SVfloat (check, solid) != SOLID_BSP
&& SVfloat (check, solid) != SOLID_BBOX
&& SVfloat (check, solid) != SOLID_SLIDEBOX)
continue;
if (boxmins[0] > SVvector (check, absmax)[0]
|| boxmins[1] > SVvector (check, absmax)[1]
|| boxmins[2] > SVvector (check, absmax)[2]
|| boxmaxs[0] < SVvector (check, absmin)[0]
|| boxmaxs[1] < SVvector (check, absmin)[1]
|| boxmaxs[2] < SVvector (check, absmin)[2])
continue;
// get the clipping hull
hull = SV_HullForEntity (check, SVvector (ent, mins),
SVvector (ent, maxs), 0, offset);
VectorSubtract (origin, offset, offset);
// test the point
if (SV_HullPointContents (hull, hull->firstclipnode, offset) !=
CONTENTS_EMPTY)
return check;
}
return NULL;
}