mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
7240d2dc80
The main goal was to get visframe out of mnode_t to make it thread-safe (each thread can have its own visframe array), but moving the plane info into mnode_t made for better data access patters when traversing the bsp tree as the plane is right there with the child indices. Nicely, the size of mnode_t is the same as before (64 bytes due to alignment), with 4 bytes wasted. Performance-wise, there seems to be very little difference. Maybe slightly slower. The unfortunate thing about the change is the plane distance is negated, possibly leading to some confusion, particularly since the box and sphere culling functions were affected. However, this is so point-plane distance calculations can be done with a single 4d dot product.
945 lines
24 KiB
C
945 lines
24 KiB
C
/*
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world.c
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world query functions
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdio.h>
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#include "QF/clip_hull.h"
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#include "QF/console.h"
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#include "QF/crc.h"
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#include "QF/sys.h"
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#include "compat.h"
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#include "world.h"
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#include "nq/include/server.h"
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#include "nq/include/sv_progs.h"
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#define always_inline inline __attribute__((__always_inline__))
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#define EDICT_LEAFS 32
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typedef struct edict_leaf_bucket_s {
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struct edict_leaf_bucket_s *next;
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edict_leaf_t edict_leafs[EDICT_LEAFS];
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} edict_leaf_bucket_t;
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static edict_leaf_bucket_t *edict_leaf_buckets;
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static edict_leaf_bucket_t **edict_leaf_bucket_tail = &edict_leaf_buckets;
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static edict_leaf_t *free_edict_leaf_list;
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static edict_leaf_t *
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alloc_edict_leaf (void)
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{
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edict_leaf_bucket_t *bucket;
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edict_leaf_t *el;
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int i;
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if ((el = free_edict_leaf_list)) {
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free_edict_leaf_list = el->next;
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el->next = 0;
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return el;
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}
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bucket = malloc (sizeof (edict_leaf_bucket_t));
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bucket->next = 0;
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*edict_leaf_bucket_tail = bucket;
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edict_leaf_bucket_tail = &bucket->next;
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for (el = bucket->edict_leafs, i = 0; i < EDICT_LEAFS - 1; i++, el++)
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el->next = el + 1;
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el->next = 0;
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free_edict_leaf_list = bucket->edict_leafs;
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return alloc_edict_leaf ();
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}
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static void
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free_edict_leafs (edict_leaf_t **edict_leafs)
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{
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edict_leaf_t **el;
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for (el = edict_leafs; *el; el = &(*el)->next)
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;
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*el = free_edict_leaf_list;
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free_edict_leaf_list = *edict_leafs;
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*edict_leafs = 0;
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}
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void
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SV_FreeAllEdictLeafs (void)
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{
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edict_leaf_bucket_t *bucket;
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edict_leaf_t *el;
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int i;
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for (bucket = edict_leaf_buckets; bucket; bucket = bucket->next) {
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for (el = bucket->edict_leafs, i = 0; i < EDICT_LEAFS - 1; i++, el++)
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el->next = el + 1;
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el->next = bucket->next ? bucket->next->edict_leafs : 0;
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}
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free_edict_leaf_list = 0;
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if (edict_leaf_buckets)
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free_edict_leaf_list = edict_leaf_buckets->edict_leafs;
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}
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/*
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entities never clip against themselves, or their owner
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line of sight checks trace->crosscontent, but bullets don't
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*/
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typedef struct {
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vec3_t boxmins, boxmaxs; // enclose the test object along
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// entire move
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const float *mins, *maxs; // size of the moving object
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vec3_t mins2, maxs2; // size when clipping against
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// monsters
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const float *start, *end;
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trace_t trace;
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int type;
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edict_t *passedict;
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} moveclip_t;
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/* HULL BOXES */
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static hull_t box_hull;
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static dclipnode_t box_clipnodes[6];
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static plane_t box_planes[6];
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/*
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SV_InitHull SV_InitBoxHull
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Set up the planes and clipnodes so that the six floats of a bounding box
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can just be stored out and get a proper hull_t structure.
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*/
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void
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SV_InitHull (hull_t *hull, dclipnode_t *clipnodes, plane_t *planes)
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{
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int side, i;
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hull->clipnodes = clipnodes;
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hull->planes = planes;
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hull->firstclipnode = 0;
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hull->lastclipnode = 5;
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hull->depth = 6;
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for (i = 0; i < 6; i++) {
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hull->clipnodes[i].planenum = i;
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side = i & 1;
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hull->clipnodes[i].children[side] = CONTENTS_EMPTY;
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if (i != 5)
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hull->clipnodes[i].children[side ^ 1] = i + 1;
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else
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hull->clipnodes[i].children[side ^ 1] = CONTENTS_SOLID;
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hull->planes[i].type = i >> 1;
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hull->planes[i].normal[i >> 1] = 1;
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}
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}
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static inline void
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SV_InitBoxHull (void)
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{
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SV_InitHull (&box_hull, box_clipnodes, box_planes);
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}
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/*
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SV_HullForBox
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To keep everything totally uniform, bounding boxes are turned into small
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BSP trees instead of being compared directly.
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*/
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static inline hull_t *
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SV_HullForBox (const vec3_t mins, const vec3_t maxs)
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{
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box_planes[0].dist = maxs[0];
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box_planes[1].dist = mins[0];
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box_planes[2].dist = maxs[1];
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box_planes[3].dist = mins[1];
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box_planes[4].dist = maxs[2];
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box_planes[5].dist = mins[2];
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return &box_hull;
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}
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/*
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SV_HullForEntity
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Returns a hull that can be used for testing or clipping an object of
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mins/maxs size. Offset is filled in to contain the adjustment that
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must be added to the testing object's origin to get a point to use with
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the returned hull.
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*/
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hull_t *
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SV_HullForEntity (edict_t *ent, const vec3_t mins, const vec3_t maxs,
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vec3_t extents, vec3_t offset)
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{
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int hull_index = 0;
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hull_t *hull = 0, **hull_list = 0;
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model_t *model;
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vec3_t hullmins, hullmaxs, size;
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if ((sv_fields.rotated_bbox != -1
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&& SVint (ent, rotated_bbox))
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|| SVfloat (ent, solid) == SOLID_BSP) {
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VectorSubtract (maxs, mins, size);
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if (size[0] < 3)
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hull_index = 0;
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else if (size[0] <= 32)
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hull_index = 1;
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else
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hull_index = 2;
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}
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if (sv_fields.rotated_bbox != -1
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&& SVint (ent, rotated_bbox)) {
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int h = SVint (ent, rotated_bbox) - 1;
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hull_list = pf_hull_list[h]->hulls;
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} if (SVfloat (ent, solid) == SOLID_BSP) {
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// explicit hulls in the BSP model
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if (SVfloat (ent, movetype) != MOVETYPE_PUSH)
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Sys_Error ("SOLID_BSP without MOVETYPE_PUSH: %d %s",
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NUM_FOR_EDICT (&sv_pr_state, ent),
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PR_GetString (&sv_pr_state,
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SVstring (ent, classname)));
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model = sv.models[(int) SVfloat (ent, modelindex)];
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if (!model || model->type != mod_brush)
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Sys_Error ("SOLID_BSP with a non bsp model: %d %s",
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NUM_FOR_EDICT (&sv_pr_state, ent),
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PR_GetString (&sv_pr_state,
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SVstring (ent, classname)));
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hull_list = model->brush.hull_list;
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}
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if (hull_list) {
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// decide which clipping hull to use, based on the size
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VectorSubtract (maxs, mins, size);
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if (extents) {
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VectorScale (size, 0.5, extents);
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} else {
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if (size[0] < 3)
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hull_index = 0;
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else if (size[0] <= 32)
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hull_index = 1;
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else
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hull_index = 2;
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}
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hull = hull_list[hull_index];
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}
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if (hull) {
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// calculate an offset value to center the origin
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if (extents) {
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VectorAdd (extents, mins, offset);
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VectorSubtract (SVvector (ent, origin), offset, offset);
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} else {
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VectorSubtract (hull->clip_mins, mins, offset);
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VectorAdd (offset, SVvector (ent, origin), offset);
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}
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} else {
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// create a temp hull from bounding box sizes
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if (extents) {
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VectorCopy (SVvector (ent, mins), hullmins);
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VectorCopy (SVvector (ent, maxs), hullmaxs);
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//FIXME broken for map models (ie, origin always 0, 0, 0)
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VectorAdd (extents, mins, offset);
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VectorSubtract (SVvector (ent, origin), offset, offset);
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} else {
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VectorSubtract (SVvector (ent, mins), maxs, hullmins);
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VectorSubtract (SVvector (ent, maxs), mins, hullmaxs);
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VectorCopy (SVvector (ent, origin), offset);
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}
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hull = SV_HullForBox (hullmins, hullmaxs);
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}
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return hull;
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}
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/* ENTITY AREA CHECKING */
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areanode_t sv_areanodes[AREA_NODES];
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int sv_numareanodes;
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static areanode_t *
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SV_CreateAreaNode (int depth, const vec3_t mins, const vec3_t maxs)
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{
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areanode_t *anode;
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vec3_t mins1, maxs1, mins2, maxs2, size;
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anode = &sv_areanodes[sv_numareanodes];
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sv_numareanodes++;
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ClearLink (&anode->trigger_edicts);
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ClearLink (&anode->solid_edicts);
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if (depth == AREA_DEPTH) {
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anode->axis = -1;
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anode->children[0] = anode->children[1] = NULL;
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return anode;
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}
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VectorSubtract (maxs, mins, size);
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if (size[0] > size[1])
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anode->axis = 0;
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else
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anode->axis = 1;
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anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
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VectorCopy (mins, mins1);
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VectorCopy (mins, mins2);
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VectorCopy (maxs, maxs1);
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VectorCopy (maxs, maxs2);
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maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
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anode->children[0] = SV_CreateAreaNode (depth + 1, mins2, maxs2);
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anode->children[1] = SV_CreateAreaNode (depth + 1, mins1, maxs1);
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return anode;
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}
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void
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SV_ClearWorld (void)
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{
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SV_InitBoxHull ();
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memset (sv_areanodes, 0, sizeof (sv_areanodes));
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sv_numareanodes = 0;
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SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs);
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}
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link_t **sv_link_next;
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link_t **sv_link_prev;
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void
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SV_UnlinkEdict (edict_t *ent)
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{
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free_edict_leafs (&SVdata (ent)->leafs);
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if (!SVdata (ent)->area.prev)
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return; // not linked in anywhere
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RemoveLink (&SVdata (ent)->area);
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if (sv_link_next && *sv_link_next == &SVdata (ent)->area)
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*sv_link_next = SVdata (ent)->area.next;
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if (sv_link_prev && *sv_link_prev == &SVdata (ent)->area)
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*sv_link_prev = SVdata (ent)->area.prev;
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SVdata (ent)->area.prev = SVdata (ent)->area.next = NULL;
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}
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static void
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SV_TouchLinks (edict_t *ent, areanode_t *node)
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{
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int old_self, old_other;
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edict_t *touch;
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link_t *l, *next;
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// touch linked edicts
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sv_link_next = &next;
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for (l = node->trigger_edicts.next; l != &node->trigger_edicts; l = next) {
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next = l->next;
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touch = EDICT_FROM_AREA (l);
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if (touch == ent)
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continue;
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if (!SVfunc (touch, touch)
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|| SVfloat (touch, solid) != SOLID_TRIGGER)
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continue;
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if (SVvector (ent, absmin)[0] > SVvector (touch, absmax)[0]
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|| SVvector (ent, absmin)[1] > SVvector (touch, absmax)[1]
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|| SVvector (ent, absmin)[2] > SVvector (touch, absmax)[2]
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|| SVvector (ent, absmax)[0] < SVvector (touch, absmin)[0]
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|| SVvector (ent, absmax)[1] < SVvector (touch, absmin)[1]
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|| SVvector (ent, absmax)[2] < SVvector (touch, absmin)[2])
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continue;
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old_self = *sv_globals.self;
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old_other = *sv_globals.other;
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*sv_globals.time = sv.time;
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sv_pr_touch (touch, ent);
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*sv_globals.self = old_self;
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*sv_globals.other = old_other;
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}
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sv_link_next = 0;
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// recurse down both sides
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if (node->axis == -1)
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return;
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if (SVvector (ent, absmax)[node->axis] > node->dist)
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SV_TouchLinks (ent, node->children[0]);
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if (SVvector (ent, absmin)[node->axis] < node->dist)
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SV_TouchLinks (ent, node->children[1]);
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}
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static void
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SV_FindTouchedLeafs (edict_t *ent, int node_id)
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{
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int sides;
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plane_t *splitplane;
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edict_leaf_t *edict_leaf;
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// add an efrag if the node is a non-solid leaf
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if (node_id < 0) {
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mleaf_t *leaf = sv.worldmodel->brush.leafs + ~node_id;
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if (leaf->contents == CONTENTS_SOLID)
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return;
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edict_leaf = alloc_edict_leaf ();
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edict_leaf->leafnum = leaf - sv.worldmodel->brush.leafs - 1;
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edict_leaf->next = SVdata (ent)->leafs;
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SVdata (ent)->leafs = edict_leaf;
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return;
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}
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mnode_t *node = sv.worldmodel->brush.nodes + node_id;
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// NODE_MIXED
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splitplane = (plane_t *) &node->plane;
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sides = BOX_ON_PLANE_SIDE (SVvector (ent, absmin),
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SVvector (ent, absmax), splitplane);
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// recurse down the contacted sides
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if (sides & 1)
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SV_FindTouchedLeafs (ent, node->children[0]);
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if (sides & 2)
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SV_FindTouchedLeafs (ent, node->children[1]);
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}
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void
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SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
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{
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areanode_t *node;
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if (SVdata (ent)->area.prev)
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SV_UnlinkEdict (ent); // unlink from old position
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if (ent == sv.edicts)
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return; // don't add the world
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if (ent->free)
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return;
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if (SVfloat (ent, solid) == SOLID_BSP
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&& !VectorIsZero (SVvector (ent, angles)) && ent != sv.edicts) {
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float m, v;
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vec3_t r;
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m = DotProduct (SVvector (ent, mins), SVvector (ent, mins));
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v = DotProduct (SVvector (ent, maxs), SVvector (ent, maxs));
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if (m < v)
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m = v;
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m = sqrt (m);
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VectorSet (m, m, m, r);
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VectorSubtract (SVvector (ent, origin), r, SVvector (ent, absmin));
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VectorAdd (SVvector (ent, origin), r, SVvector (ent, absmax));
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} else {
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// set the abs box
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VectorAdd (SVvector (ent, origin), SVvector (ent, mins),
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SVvector (ent, absmin));
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VectorAdd (SVvector (ent, origin), SVvector (ent, maxs),
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SVvector (ent, absmax));
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}
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// to make items easier to pick up and allow them to be grabbed off
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// of shelves, the abs sizes are expanded
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if ((int) SVfloat (ent, flags) & FL_ITEM) {
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SVvector (ent, absmin)[0] -= 15;
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SVvector (ent, absmin)[1] -= 15;
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SVvector (ent, absmax)[0] += 15;
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SVvector (ent, absmax)[1] += 15;
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} else { // movement is clipped an epsilon away from actual edge, so we
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// must fully check even when bounding boxes don't quite touch
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SVvector (ent, absmin)[0] -= 1;
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SVvector (ent, absmin)[1] -= 1;
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SVvector (ent, absmin)[2] -= 1;
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SVvector (ent, absmax)[0] += 1;
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SVvector (ent, absmax)[1] += 1;
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SVvector (ent, absmax)[2] += 1;
|
|
}
|
|
|
|
// link to PVS leafs
|
|
free_edict_leafs (&SVdata (ent)->leafs);
|
|
if (SVfloat (ent, modelindex))
|
|
SV_FindTouchedLeafs (ent, 0);
|
|
|
|
if (SVfloat (ent, solid) == SOLID_NOT)
|
|
return;
|
|
|
|
// find the first node that the ent's box crosses
|
|
node = sv_areanodes;
|
|
while (1) {
|
|
if (node->axis == -1)
|
|
break;
|
|
if (SVvector (ent, absmin)[node->axis] > node->dist)
|
|
node = node->children[0];
|
|
else if (SVvector (ent, absmax)[node->axis] < node->dist)
|
|
node = node->children[1];
|
|
else
|
|
break; // crosses the node
|
|
}
|
|
|
|
// link it in
|
|
if (SVfloat (ent, solid) == SOLID_TRIGGER)
|
|
InsertLinkBefore (&SVdata (ent)->area, &node->trigger_edicts);
|
|
else
|
|
InsertLinkBefore (&SVdata (ent)->area, &node->solid_edicts);
|
|
|
|
// if touch_triggers, touch all entities at this node and descend for more
|
|
if (touch_triggers)
|
|
SV_TouchLinks (ent, sv_areanodes);
|
|
}
|
|
|
|
/* POINT TESTING IN HULLS */
|
|
|
|
int
|
|
SV_HullPointContents (hull_t *hull, int num, const vec3_t p)
|
|
{
|
|
float d;
|
|
dclipnode_t *node;
|
|
plane_t *plane;
|
|
|
|
while (num >= 0) {
|
|
//if (num < hull->firstclipnode || num > hull->lastclipnode)
|
|
// Sys_Error ("SV_HullPointContents: bad node number");
|
|
|
|
node = hull->clipnodes + num;
|
|
plane = hull->planes + node->planenum;
|
|
|
|
if (plane->type < 3)
|
|
d = p[plane->type] - plane->dist;
|
|
else
|
|
d = DotProduct (plane->normal, p) - plane->dist;
|
|
if (d < 0)
|
|
num = node->children[1];
|
|
else
|
|
num = node->children[0];
|
|
}
|
|
|
|
return num;
|
|
}
|
|
|
|
int
|
|
SV_PointContents (const vec3_t p)
|
|
{
|
|
int cont;
|
|
|
|
cont = SV_HullPointContents (&sv.worldmodel->brush.hulls[0], 0, p);
|
|
if (cont <= CONTENTS_CURRENT_0 && cont >= CONTENTS_CURRENT_DOWN)
|
|
cont = CONTENTS_WATER;
|
|
return cont;
|
|
}
|
|
|
|
int
|
|
SV_TruePointContents (const vec3_t p)
|
|
{
|
|
return SV_HullPointContents (&sv.worldmodel->brush.hulls[0], 0, p);
|
|
}
|
|
|
|
/*
|
|
SV_TestEntityPosition
|
|
|
|
This could be a lot more efficient...
|
|
A small wrapper around SV_BoxInSolidEntity that never clips against the
|
|
supplied entity.
|
|
*/
|
|
edict_t *
|
|
SV_TestEntityPosition (edict_t *ent)
|
|
{
|
|
trace_t trace;
|
|
|
|
trace = SV_Move (SVvector (ent, origin),
|
|
SVvector (ent, mins),
|
|
SVvector (ent, maxs),
|
|
SVvector (ent, origin), 0, ent);
|
|
|
|
if (trace.startsolid)
|
|
return sv.edicts;
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
SV_ClipMoveToEntity
|
|
|
|
Handles selection or creation of a clipping hull, and offseting (and
|
|
eventually rotation) of the end points
|
|
*/
|
|
static trace_t
|
|
SV_ClipMoveToEntity (edict_t *touched, const vec3_t start,
|
|
const vec3_t mins, const vec3_t maxs, const vec3_t end)
|
|
{
|
|
hull_t *hull;
|
|
trace_t trace;
|
|
vec3_t offset, start_l, end_l;
|
|
vec3_t forward, right, up;
|
|
int rot = 0;
|
|
vec3_t temp;
|
|
|
|
// fill in a default trace
|
|
memset (&trace, 0, sizeof (trace_t));
|
|
|
|
trace.fraction = 1;
|
|
trace.allsolid = true;
|
|
trace.type = tr_point;
|
|
VectorCopy (end, trace.endpos);
|
|
|
|
// get the clipping hull
|
|
hull = SV_HullForEntity (touched, mins, maxs,
|
|
trace.type != tr_point ? trace.extents : 0,
|
|
offset);
|
|
|
|
VectorSubtract (start, offset, start_l);
|
|
VectorSubtract (end, offset, end_l);
|
|
|
|
if (SVfloat (touched, solid) == SOLID_BSP
|
|
&& !VectorIsZero (SVvector (touched, angles))
|
|
&& touched != sv.edicts) {
|
|
rot = 1;
|
|
AngleVectors (SVvector (touched, angles), forward, right, up);
|
|
VectorNegate (right, right); // convert lhs to rhs
|
|
|
|
VectorCopy (start_l, temp);
|
|
start_l[0] = DotProduct (temp, forward);
|
|
start_l[1] = DotProduct (temp, right);
|
|
start_l[2] = DotProduct (temp, up);
|
|
|
|
VectorCopy (end_l, temp);
|
|
end_l[0] = DotProduct (temp, forward);
|
|
end_l[1] = DotProduct (temp, right);
|
|
end_l[2] = DotProduct (temp, up);
|
|
}
|
|
|
|
// trace a line through the apropriate clipping hull
|
|
MOD_TraceLine (hull, hull->firstclipnode, start_l, end_l, &trace);
|
|
|
|
// fix up trace by the rotation and offset
|
|
if (trace.fraction != 1) {
|
|
if (rot) {
|
|
vec_t t;
|
|
|
|
// transpose the rotation matrix to get its inverse
|
|
t = forward[1]; forward[1] = right[0]; right[0] = t;
|
|
t = forward[2]; forward[2] = up[0]; up[0] = t;
|
|
t = right[2]; right[2] = up[1]; up[1] = t;
|
|
|
|
VectorCopy (trace.endpos, temp);
|
|
trace.endpos[0] = DotProduct (temp, forward);
|
|
trace.endpos[1] = DotProduct (temp, right);
|
|
trace.endpos[2] = DotProduct (temp, up);
|
|
|
|
VectorCopy (trace.plane.normal, temp);
|
|
trace.plane.normal[0] = DotProduct (temp, forward);
|
|
trace.plane.normal[1] = DotProduct (temp, right);
|
|
trace.plane.normal[2] = DotProduct (temp, up);
|
|
}
|
|
VectorAdd (trace.endpos, offset, trace.endpos);
|
|
}
|
|
|
|
// did we clip the move?
|
|
if (trace.fraction < 1 || trace.startsolid)
|
|
trace.ent = touched;
|
|
|
|
return trace;
|
|
}
|
|
|
|
static always_inline int
|
|
ctl_pretest_everything (edict_t *touch, moveclip_t *clip)
|
|
{
|
|
if (touch->free)
|
|
return 0;
|
|
if (!((int) SVfloat (touch, flags) & FL_FINDABLE_NONSOLID)) {
|
|
if (SVfloat (touch, solid) == SOLID_NOT)
|
|
return 0;
|
|
if (SVfloat (touch, solid) == SOLID_TRIGGER)
|
|
return 0;
|
|
}
|
|
if (touch == clip->passedict)
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
static always_inline int
|
|
ctl_pretest_triggers (edict_t *touch, moveclip_t *clip)
|
|
{
|
|
if (SVfloat (touch, solid) != SOLID_TRIGGER)
|
|
return 0;
|
|
if (!((int) SVfloat (touch, flags) & FL_FINDABLE_NONSOLID))
|
|
return 0;
|
|
if (touch == clip->passedict)
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
static always_inline __attribute__((pure)) int
|
|
ctl_pretest_other (edict_t *touch, moveclip_t *clip)
|
|
{
|
|
if (SVfloat (touch, solid) == SOLID_NOT)
|
|
return 0;
|
|
if (touch == clip->passedict)
|
|
return 0;
|
|
if (SVfloat (touch, solid) == SOLID_TRIGGER)
|
|
Sys_Error ("Trigger in clipping list");
|
|
|
|
if (clip->type == MOVE_NOMONSTERS && SVfloat (touch, solid) != SOLID_BSP)
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
static always_inline int
|
|
ctl_touch_test (edict_t *touch, moveclip_t *clip)
|
|
{
|
|
if (clip->boxmins[0] > SVvector (touch, absmax)[0]
|
|
|| clip->boxmins[1] > SVvector (touch, absmax)[1]
|
|
|| clip->boxmins[2] > SVvector (touch, absmax)[2]
|
|
|| clip->boxmaxs[0] < SVvector (touch, absmin)[0]
|
|
|| clip->boxmaxs[1] < SVvector (touch, absmin)[1]
|
|
|| clip->boxmaxs[2] < SVvector (touch, absmin)[2])
|
|
return 0;
|
|
|
|
if (clip->passedict && SVvector (clip->passedict, size)[0]
|
|
&& !SVvector (touch, size)[0])
|
|
return 0; // points never interact
|
|
|
|
// might intersect, so do an exact clip
|
|
if (clip->passedict) {
|
|
if (PROG_TO_EDICT (&sv_pr_state, SVentity (touch, owner))
|
|
== clip->passedict)
|
|
return 0; // don't clip against own missiles
|
|
if (PROG_TO_EDICT (&sv_pr_state,
|
|
SVentity (clip->passedict, owner)) == touch)
|
|
return 0; // don't clip against owner
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
static void
|
|
ctl_do_clip (edict_t *touch, moveclip_t *clip, trace_t *trace)
|
|
{
|
|
if ((int) SVfloat (touch, flags) & FL_MONSTER)
|
|
*trace = SV_ClipMoveToEntity (touch, clip->start,
|
|
clip->mins2, clip->maxs2, clip->end);
|
|
else
|
|
*trace = SV_ClipMoveToEntity (touch, clip->start,
|
|
clip->mins, clip->maxs, clip->end);
|
|
if (trace->allsolid || trace->startsolid
|
|
|| trace->fraction < clip->trace.fraction) {
|
|
trace->ent = touch;
|
|
if (clip->trace.startsolid) {
|
|
clip->trace = *trace;
|
|
clip->trace.startsolid = true;
|
|
} else
|
|
clip->trace = *trace;
|
|
} else if (trace->startsolid)
|
|
clip->trace.startsolid = true;
|
|
}
|
|
|
|
/*
|
|
SV_ClipToLinks
|
|
|
|
Mins and maxs enclose the entire area swept by the move
|
|
*/
|
|
static void
|
|
SV_ClipToLinks (areanode_t *node, moveclip_t *clip)
|
|
{
|
|
edict_t *touch;
|
|
link_t *l, *next;
|
|
trace_t trace;
|
|
|
|
if (clip->type == TL_EVERYTHING) {
|
|
touch = NEXT_EDICT (&sv_pr_state, sv.edicts);
|
|
for (unsigned i = 1; i < sv.num_edicts; i++,
|
|
touch = NEXT_EDICT (&sv_pr_state, touch)) {
|
|
if (clip->trace.allsolid)
|
|
return;
|
|
if (!ctl_pretest_everything (touch, clip))
|
|
continue;
|
|
if (!ctl_touch_test (touch, clip))
|
|
continue;
|
|
ctl_do_clip (touch, clip, &trace);
|
|
}
|
|
} else if (clip->type == TL_TRIGGERS) {
|
|
for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
|
|
next = l->next;
|
|
touch = EDICT_FROM_AREA (l);
|
|
|
|
if (clip->trace.allsolid)
|
|
return;
|
|
if (!ctl_pretest_triggers (touch, clip))
|
|
continue;
|
|
if (!ctl_touch_test (touch, clip))
|
|
continue;
|
|
ctl_do_clip (touch, clip, &trace);
|
|
}
|
|
} else {
|
|
// touch linked edicts
|
|
for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
|
|
next = l->next;
|
|
touch = EDICT_FROM_AREA (l);
|
|
|
|
if (clip->trace.allsolid)
|
|
return;
|
|
if (!ctl_pretest_other (touch, clip))
|
|
continue;
|
|
if (!ctl_touch_test (touch, clip))
|
|
continue;
|
|
ctl_do_clip (touch, clip, &trace);
|
|
}
|
|
}
|
|
|
|
// recurse down both sides
|
|
if (node->axis == -1)
|
|
return;
|
|
|
|
if (clip->boxmaxs[node->axis] > node->dist)
|
|
SV_ClipToLinks (node->children[0], clip);
|
|
if (clip->boxmins[node->axis] < node->dist)
|
|
SV_ClipToLinks (node->children[1], clip);
|
|
}
|
|
|
|
static inline void
|
|
SV_MoveBounds (const vec3_t start, const vec3_t mins, const vec3_t maxs,
|
|
const vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
|
|
{
|
|
#if 0
|
|
// debug to test against everything
|
|
boxmins[0] = boxmins[1] = boxmins[2] = -9999;
|
|
boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
|
|
#else
|
|
int i;
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
if (end[i] > start[i]) {
|
|
boxmins[i] = start[i] + mins[i] - 1;
|
|
boxmaxs[i] = end[i] + maxs[i] + 1;
|
|
} else {
|
|
boxmins[i] = end[i] + mins[i] - 1;
|
|
boxmaxs[i] = start[i] + maxs[i] + 1;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
trace_t
|
|
SV_Move (const vec3_t start, const vec3_t mins, const vec3_t maxs,
|
|
const vec3_t end, int type, edict_t *passedict)
|
|
{
|
|
int i;
|
|
moveclip_t clip;
|
|
|
|
memset (&clip, 0, sizeof (moveclip_t));
|
|
|
|
// clip to world
|
|
clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end);
|
|
clip.start = start;
|
|
clip.end = end;
|
|
clip.mins = mins;
|
|
clip.maxs = maxs;
|
|
clip.type = type;
|
|
clip.passedict = passedict;
|
|
|
|
if (type == MOVE_MISSILE) {
|
|
for (i = 0; i < 3; i++) {
|
|
clip.mins2[i] = -15;
|
|
clip.maxs2[i] = 15;
|
|
}
|
|
} else {
|
|
VectorCopy (mins, clip.mins2);
|
|
VectorCopy (maxs, clip.maxs2);
|
|
}
|
|
|
|
// create the bounding box of the entire move
|
|
SV_MoveBounds (start, clip.mins2, clip.maxs2, end, clip.boxmins,
|
|
clip.boxmaxs);
|
|
|
|
// clip to entities
|
|
SV_ClipToLinks (sv_areanodes, &clip);
|
|
|
|
return clip.trace;
|
|
}
|
|
|
|
edict_t *
|
|
SV_TestPlayerPosition (edict_t *ent, const vec3_t origin)
|
|
{
|
|
edict_t *check;
|
|
hull_t *hull;
|
|
vec3_t boxmins, boxmaxs, offset;
|
|
|
|
// check world first
|
|
hull = &sv.worldmodel->brush.hulls[1];
|
|
if (SV_HullPointContents (hull, hull->firstclipnode, origin) !=
|
|
CONTENTS_EMPTY) return sv.edicts;
|
|
|
|
// check all entities
|
|
VectorAdd (origin, SVvector (ent, mins), boxmins);
|
|
VectorAdd (origin, SVvector (ent, maxs), boxmaxs);
|
|
|
|
check = NEXT_EDICT (&sv_pr_state, sv.edicts);
|
|
for (unsigned e = 1; e < sv.num_edicts;
|
|
e++, check = NEXT_EDICT (&sv_pr_state, check)) {
|
|
if (check->free)
|
|
continue;
|
|
if (check == ent)
|
|
continue;
|
|
|
|
if (SVfloat (check, solid) != SOLID_BSP
|
|
&& SVfloat (check, solid) != SOLID_BBOX
|
|
&& SVfloat (check, solid) != SOLID_SLIDEBOX)
|
|
continue;
|
|
|
|
if (boxmins[0] > SVvector (check, absmax)[0]
|
|
|| boxmins[1] > SVvector (check, absmax)[1]
|
|
|| boxmins[2] > SVvector (check, absmax)[2]
|
|
|| boxmaxs[0] < SVvector (check, absmin)[0]
|
|
|| boxmaxs[1] < SVvector (check, absmin)[1]
|
|
|| boxmaxs[2] < SVvector (check, absmin)[2])
|
|
continue;
|
|
|
|
// get the clipping hull
|
|
hull = SV_HullForEntity (check, SVvector (ent, mins),
|
|
SVvector (ent, maxs), 0, offset);
|
|
|
|
VectorSubtract (origin, offset, offset);
|
|
|
|
// test the point
|
|
if (SV_HullPointContents (hull, hull->firstclipnode, offset) !=
|
|
CONTENTS_EMPTY)
|
|
return check;
|
|
}
|
|
|
|
return NULL;
|
|
}
|