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https://git.code.sf.net/p/quake/quakeforge
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7c1d9d2b84
I'd forgotten that ED_ConvertToPlist mangled light into light_lev and single component angle values into a vector. This fixes much of the breakage in qflight (but not the light levels) |
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audio | ||
client | ||
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gamecode | ||
gib | ||
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models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |