quakeforge/include/QF/scene
Bill Currie 8b1eec08cf [scene] Provide direct access to the world matrix
Holding onto the pointer is not a good idea, and it is read-only as
direct manipulation of the world matrix is not supported. However, this
is useful for passing the matrix to the GPU.
2021-12-24 06:45:13 +09:00
..
entity.h
hierarchy.h
scene.h
transform.h [scene] Provide direct access to the world matrix 2021-12-24 06:45:13 +09:00
types.h