mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 06:34:11 +00:00
26 lines
1.2 KiB
R
26 lines
1.2 KiB
R
#include "menu.h"
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void (integer x, integer y, string text) Menu_Begin = #0;
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void (integer val) Menu_FadeScreen = #0;
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void (integer () func) Menu_Draw = #0;
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void (integer () func) Menu_EnterHook = #0;
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void (integer () func) Menu_LeaveHook = #0;
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void (integer x, integer y, string name) Menu_Pic = #0;
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void (integer x, integer y, string name, integer srcx, integer srcy, integer width, integer height) Menu_SubPic = #0;
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void (integer x, integer y, string name) Menu_CenterPic = #0;
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void (integer x, integer y, string name, integer srcx, integer srcy, integer width, integer height) Menu_CenterSubPic = #0;
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void (integer x, integer y, string text, integer (string text, integer key) func, integer allkeys) Menu_Item = #0;
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void (void (integer x, integer y) func) Menu_Cursor = #0;
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void (integer (integer key, integer unicode, integer down) func) Menu_KeyEvent = #0;
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void () Menu_End = #0;
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void (string name) Menu_TopMenu = #0;
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void (string name) Menu_SelectMenu = #0;
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void (integer () func) Menu_SetQuit = #0;
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void () Menu_Quit = #0;
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integer () Menu_GetIndex = #0;
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float () random = #0;
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float () traceon = #0;
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float () traceoff = #0;
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string () gametype = #0;
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string (...) sprintf = #0;
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