mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-06 05:01:26 +00:00
5ff1de398e
treat Forge like an entirely new program, and not as a port. I'll still be using many of the ideas from QuakeEd (and from my old Forge work), but there's no promise that it'll be a duplicate, or even similar.
328 lines
8.6 KiB
Objective-C
328 lines
8.6 KiB
Objective-C
/*
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Preferences.m
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Preferences class for Forge
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Copyright (C) 2001 Jeff Teunissen <deek@quakeforge.net>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public
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License along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#import <Foundation/NSNotification.h>
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#import <Foundation/NSString.h>
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#import <Foundation/NSUserDefaults.h>
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#import <Foundation/NSValue.h>
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#import <AppKit/NSButton.h>
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#import <AppKit/NSControl.h>
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#import "Preferences.h"
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id prefs;
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static NSDictionary *defaultValues (void) {
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static NSDictionary *dict = nil;
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if (!dict) {
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dict = [[NSDictionary alloc] initWithObjectsAndKeys:
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@"/Local/Forge/Projects", ProjectPath,
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@"/Local/Forge/Sounds", BspSoundPath,
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[NSNumber numberWithInt: 0], StartWad,
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[NSNumber numberWithFloat: 1.0], XLight,
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[NSNumber numberWithFloat: 0.6], YLight,
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[NSNumber numberWithFloat: 0.75], ZLight,
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[NSNumber numberWithBool: NO], ShowBSPOutput,
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[NSNumber numberWithBool: NO], OffsetBrushCopy,
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nil];
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}
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return dict;
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}
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@implementation Preferences
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static Preferences *sharedInstance = nil;
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- (id) objectForKey: (id) key
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{
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return [[[[self class] sharedInstance] preferences] objectForKey: key];
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}
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+ (void) saveDefaults
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{
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if (sharedInstance) {
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[self savePreferencesToDefaults: [sharedInstance preferences]];
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}
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}
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- (void) saveDefaults: (id) sender
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{
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[[self class] saveDefaults];
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}
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- (void) loadDefaults
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{
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if (currentValues)
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[currentValues release];
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currentValues = [[[self class] preferencesFromDefaults] copyWithZone: [self zone]];
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[self discardDisplayedValues];
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}
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+ (Preferences *) sharedInstance
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{
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return (sharedInstance ? sharedInstance : [[self alloc] init]);
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}
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- (id) init
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{
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if (sharedInstance) {
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[self dealloc];
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} else {
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[super init];
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currentValues = [[[self class] preferencesFromDefaults] copyWithZone:[self zone]];
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[self discardDisplayedValues];
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sharedInstance = self;
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prefs = sharedInstance;
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[[NSNotificationCenter defaultCenter]
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addObserver: self
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selector: @selector(saveDefaults:)
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name: @"NSApplicationWillTerminateNotification"
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object: nil];
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}
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return sharedInstance;
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}
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- (NSDictionary *) preferences
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{
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return currentValues;
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}
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- (void) dealloc
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{
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[[NSNotificationCenter defaultCenter] removeObserver: self];
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[currentValues release];
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[displayedValues release];
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currentValues = displayedValues = nil;
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[super dealloc];
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}
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/*
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updateUI
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Update the user interface with new preferences
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*/
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- (void) updateUI
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{
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id theCenter = [NSNotificationCenter defaultCenter];
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NSLog (@"Defaults updated, UI should update.");
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[theCenter postNotificationName: @"ForgeTextureCacheShouldFlush" object: self userInfo: nil];
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[theCenter postNotificationName: @"ForgeUIShouldUpdate" object: self userInfo: nil];
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return;
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}
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- (void) prefsChanged: (id) sender {
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static NSNumber *yes = nil;
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static NSNumber *no = nil;
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int anInt;
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float aFloat;
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if (!yes) {
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yes = [[NSNumber alloc] initWithBool: YES];
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no = [[NSNumber alloc] initWithBool: NO];
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}
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[displayedValues setObject: [projectPathField stringValue] forKey: ProjectPath];
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[displayedValues setObject: [bspSoundPathField stringValue] forKey: BspSoundPath];
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if ((anInt = [startWadField intValue]) < 0 || anInt > 2) {
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if ((anInt = [[displayedValues objectForKey: StartWad] intValue]) < 0 || anInt > 2) {
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anInt = [[defaultValues () objectForKey: StartWad] intValue];
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}
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[startWadField setIntValue: anInt];
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} else {
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[displayedValues setObject: [NSNumber numberWithInt: anInt] forKey: StartWad];
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}
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if ((aFloat = [xLightField floatValue]) < 0.0 || aFloat > 1.0) {
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if ((aFloat = [[displayedValues objectForKey: XLight] floatValue]) < 0.0 || aFloat > 1.0) {
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aFloat = [[defaultValues () objectForKey: XLight] floatValue];
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}
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[xLightField setFloatValue: aFloat];
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} else {
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[displayedValues setObject: [NSNumber numberWithFloat: aFloat] forKey: XLight];
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}
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if ((aFloat = [yLightField floatValue]) < 0.0 || aFloat > 1.0) {
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if ((aFloat = [[displayedValues objectForKey: YLight] floatValue]) < 0.0 || aFloat > 1.0) {
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aFloat = [[defaultValues () objectForKey: YLight] floatValue];
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}
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[yLightField setFloatValue: aFloat];
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} else {
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[displayedValues setObject: [NSNumber numberWithFloat: aFloat] forKey: YLight];
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}
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if ((aFloat = [zLightField floatValue]) < 0.0 || aFloat > 1.0) {
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if ((aFloat = [[displayedValues objectForKey: YLight] floatValue]) < 0.0 || aFloat > 1.0) {
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aFloat = [[defaultValues () objectForKey: YLight] floatValue];
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}
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[zLightField setFloatValue: aFloat];
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} else {
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[displayedValues setObject: [NSNumber numberWithFloat: aFloat] forKey: ZLight];
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}
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[displayedValues setObject: ([showBSPOutputButton state] ? yes : no) forKey: ShowBSPOutput];
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[displayedValues setObject: ([offsetBrushCopyButton state] ? yes : no) forKey: OffsetBrushCopy];
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[self commitDisplayedValues];
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}
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- (void) commitDisplayedValues
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{
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if (currentValues != displayedValues) {
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[currentValues release];
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currentValues = [displayedValues copyWithZone: [self zone]];
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}
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}
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- (void) discardDisplayedValues
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{
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if (currentValues != displayedValues) {
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[displayedValues release];
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displayedValues = [currentValues mutableCopyWithZone: [self zone]];
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[self updateUI];
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}
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}
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- (void) ok: (id) sender
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{
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[self commitDisplayedValues];
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}
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- (void) revert: (id) sender
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{
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[self discardDisplayedValues];
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}
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- (void) revertToDefault: (id) sender
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{
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if (currentValues)
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[currentValues release];
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currentValues = [defaultValues () copyWithZone: [self zone]];
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[currentValues retain];
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[self discardDisplayedValues];
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}
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/***
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Code to deal with defaults
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***/
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#define getBoolDefault(name) \
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{ \
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NSString *str = [defaults stringForKey: name]; \
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[dict setObject: (str ? [NSNumber numberWithBool: [str hasPrefix: @"Y"]] : [defaultValues() objectForKey: name]) forKey: name]; \
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}
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#define getFloatDefault(name) \
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{ \
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NSString *str = [defaults stringForKey: name]; \
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[dict setObject: (str ? [NSNumber numberWithFloat: [str floatValue]] : [defaultValues() objectForKey: name]) forKey: name]; \
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}
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#define getIntDefault(name) \
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{ \
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NSString *str = [defaults stringForKey: name]; \
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[dict setObject: (str ? [NSNumber numberWithInt: [str intValue]] : [defaultValues() objectForKey: name]) forKey: name]; \
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}
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#define getStringDefault(name) \
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{ \
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NSString *str = [defaults stringForKey: name]; \
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[dict setObject: (str ? str : [defaultValues() objectForKey: name]) forKey: name]; \
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}
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+ (NSDictionary *) preferencesFromDefaults
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{
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NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
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NSMutableDictionary *dict = [NSMutableDictionary dictionaryWithCapacity: 10];
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getStringDefault(ProjectPath);
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getStringDefault(BspSoundPath);
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getIntDefault(StartWad);
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getFloatDefault(XLight);
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getFloatDefault(YLight);
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getFloatDefault(ZLight);
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getBoolDefault(ShowBSPOutput);
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getBoolDefault(OffsetBrushCopy);
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return dict;
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}
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#define setBoolDefault(name) \
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{ \
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if ([[defaultValues() objectForKey: name] isEqual: [dict objectForKey: name]]) \
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[defaults removeObjectForKey: name]; \
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else \
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[defaults setBool:[[dict objectForKey:name] boolValue] forKey: name]; \
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}
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#define setFloatDefault(name) \
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{ \
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if ([[defaultValues() objectForKey: name] isEqual: [dict objectForKey: name]]) \
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[defaults removeObjectForKey: name]; \
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else \
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[defaults setFloat:[[dict objectForKey:name] floatValue] forKey: name]; \
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}
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#define setIntDefault(name) \
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{ \
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if ([[defaultValues() objectForKey:name] isEqual:[dict objectForKey:name]]) \
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[defaults removeObjectForKey:name]; \
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else \
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[defaults setInteger:[[dict objectForKey:name] intValue] forKey:name]; \
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}
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#define setStringDefault(name) \
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{ \
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if ([[defaultValues() objectForKey:name] isEqual: [dict objectForKey: name]]) \
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[defaults removeObjectForKey: name]; \
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else \
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[defaults setObject: [[dict objectForKey: name] stringValue] forKey: name]; \
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}
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+ (void) savePreferencesToDefaults: (NSDictionary *) dict
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{
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NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
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setStringDefault(ProjectPath);
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setStringDefault(BspSoundPath);
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setIntDefault(StartWad);
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setFloatDefault(XLight);
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setFloatDefault(YLight);
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setFloatDefault(ZLight);
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setBoolDefault(ShowBSPOutput);
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setBoolDefault(OffsetBrushCopy);
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}
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@end
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