quakeforge/tools/Forge/Preferences.h
Jeff Teunissen 5ff1de398e Okay, tiny skeleton for Forge. It will be cleaner and probably faster to
treat Forge like an entirely new program, and not as a port. I'll still
be using many of the ideas from QuakeEd (and from my old Forge work),
but there's no promise that it'll be a duplicate, or even similar.
2001-11-05 19:58:25 +00:00

92 lines
2.6 KiB
Objective-C

/*
Preferences.h
Preferences class definition for Forge
Copyright (C) 2001 Jeff Teunissen <deek@d2dc.net>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public
License along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "Config.h"
#endif
#import <Foundation/NSObject.h>
#import <Foundation/NSDictionary.h>
/*
Keys in the dictionary
*/
#define ProjectPath @"projectPath"
#define BspSoundPath @"bspSoundPath"
#define ShowBSPOutput @"showBSPOutput"
#define OffsetBrushCopy @"offsetBrushCopy"
#define StartWad @"startWad"
#define XLight @"xLight"
#define YLight @"yLight"
#define ZLight @"zLight"
@interface Preferences: NSObject
{
// UI targets
id projectPathField; // path to the project to load on startup
id bspSoundPathField; // location of BSP sounds
id startWadField; // which wadfile to load on startup
id xLightField; // Lighting for X side
id yLightField; // Lighting for Y side
id zLightField; // Lighting for Z side
id showBSPOutputButton; // "Show BSP Output" checkbox
id offsetBrushCopyButton; // "Brush offset" checkbox
NSDictionary *currentValues;
NSMutableDictionary *displayedValues;
}
+ (void) saveDefaults;
- (void) loadDefaults;
+ (Preferences *) sharedInstance; // Return the shared instance
- (NSDictionary *) preferences; // current prefs
- (void) updateUI; // Update the displayed values in the UI
- (void) commitDisplayedValues; // Make displayed settings current
- (void) discardDisplayedValues; // Replace displayed settings with current
// UI notifications
- (void) ok: (id) sender; // commit displayed values
- (void) revert: (id) sender; // revert to current values
- (void) revertToDefault: (id) sender; // revert current values to defaults and
// discard displayed values
- (void) prefsChanged: (id) sender; // Notify the object to update the UI
- (id) objectForKey: (id) key;
//+ (void) setObject: (id) obj forKey: (id) key;
+ (NSDictionary *) preferencesFromDefaults;
+ (void) savePreferencesToDefaults: (NSDictionary *) dict;
@end
extern Preferences *prefs;