mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 08:50:58 +00:00
3205f0f672
enhancements and cleanups to the scriptable HUD system.
221 lines
3 KiB
R
221 lines
3 KiB
R
#include "draw.h"
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#include "debug.h"
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#include "gib.h"
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#include "string.h"
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#include "system.h"
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#include "HUD.h"
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integer HUDHandleClass;
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@implementation HUDObject
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+ (void) initClass
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{
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HUDHandleClass = GIB_Handle_Class_New ();
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}
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- (id) initWithComponents: (integer) x : (integer) y
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{
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self = [super init];
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origin = [[Point alloc] initWithComponents: x :y];
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visible = YES;
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handle = GIB_Handle_New (self, HUDHandleClass);
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return self;
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}
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- (void) free
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{
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[origin free];
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GIB_Handle_Free (handle, HUDHandleClass);
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[super free];
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}
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- (integer) handle
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{
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return handle;
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}
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- (Point) origin
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{
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return origin;
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}
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- (Point) size
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{
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return NIL;
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}
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- (void) setOrigin: (Point) newPoint
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{
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[origin setPoint :newPoint];
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}
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- (void) translate: (Point) addPoint
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{
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[origin addPoint :addPoint];
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}
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- (BOOL) isVisible
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{
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return visible;
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}
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- (void) setVisible: (BOOL) _visible
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{
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visible = _visible;
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}
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- (void) display
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{
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}
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@end
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@implementation HUDText : HUDObject
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- (id) initWithComponents: (integer) x :(integer) y :(string) _text
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{
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self = [super initWithComponents :x :y];
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[self setText :_text];
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return self;
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}
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- (Point) size
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{
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return [[Point alloc] initWithComponents :8*(integer) strlen (text) :8];
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}
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- (string) text
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{
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return text;
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}
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- (void) setText: (string) _text
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{
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text = _text;
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}
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- (void) display
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{
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if (visible)
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Draw_String ([origin x], [origin y], text);
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}
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@end
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@implementation HUDGraphic : HUDObject
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- (id) initWithComponents: (integer)x :(integer)y :(string) _file
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{
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self = [super initWithComponents :x :y];
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[self setFile :_file];
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return self;
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}
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- (void) free
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{
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[picture free];
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[super free];
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}
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- (Point) size
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{
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return [[Point alloc] initWithComponents :[picture width] :[picture height]];
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}
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- (void) setFile: (string) _file
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{
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[picture free];
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picture = [[QPic alloc] initName :_file];
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}
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- (void) display
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{
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if (visible)
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[picture draw :[origin x] :[origin y]];
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}
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@end
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@implementation HUDAnimation : HUDObject
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- (id) initWithComponents: (integer) x :(integer) y
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{
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self = [super initWithComponents :x :y];
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frames = [[Array alloc] init];
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currentFrame = 0;
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nextFrameTime = 0;
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looping = NO;
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return self;
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}
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- (void) free
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{
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[frames free];
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[super free];
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}
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- (Point) size
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{
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local Frame frame;
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frame = [frames getItemAt :currentFrame];
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return [frame size];
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}
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- (void) addFrame: (Frame) frame
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{
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[frames addItem :frame];
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}
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- (void) changeFrame
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{
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while (time >= nextFrameTime) {
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local Frame f;
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if (++currentFrame == [frames count]) {
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if (looping)
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currentFrame = 0;
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else {
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nextFrameTime = 0.0;
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currentFrame = 0;
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return;
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}
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}
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f = [frames getItemAt :currentFrame];
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nextFrameTime += [f duration];
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}
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}
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- (void) display
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{
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local Frame f;
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if (!visible)
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return;
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if (nextFrameTime)
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[self changeFrame];
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f = [frames getItemAt :currentFrame];
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[f draw :[origin x] :[origin y]];
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}
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- (void) start
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{
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local Frame f;
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currentFrame = 0;
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f = [frames getItemAt :0];
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nextFrameTime = time + [f duration];
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}
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- (void) stop
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{
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nextFrameTime = 0.0;
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currentFrame = 0;
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}
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- (void) setLooping: (BOOL) _looping
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{
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looping = _looping;
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}
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@end
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