mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-15 09:21:33 +00:00
817aeb334e
Much of the nq/qw HUD system is quite broken, but the basic status bar seems to be working nicely. As is the console (both client and server). Possibly the biggest benefit is separating the rendering of HUD elements from the updating of them, and much less traversing of invisible views whose only purpose is to control the positioning of the visible views. The view flow tests are currently disabled until I adapt the flow code to ECS. There seems to be a problem with view resizing in that some gravities don't follow resizing correctly.
428 lines
11 KiB
C
428 lines
11 KiB
C
/*
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d_scan.c
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Portable C scan-level rasterization code, all pixel depths.
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/render.h"
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#include "QF/ui/view.h"
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#include "d_local.h"
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#include "r_internal.h"
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#include "vid_sw.h"
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byte *r_turb_pbase;
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byte *r_turb_pdest;
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fixed16_t r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep;
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int *r_turb_turb;
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int r_turb_spancount;
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/*
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D_WarpScreen
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this performs a slight compression of the screen at the same time as
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the sine warp, to keep the edges from wrapping
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*/
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void
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D_WarpScreen (framebuffer_t *src)
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{
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sw_framebuffer_t *buffer = src->buffer;
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int w, h;
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int u, v;
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int scr_x = vr_data.refdef->vrect.x;
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int scr_y = vr_data.refdef->vrect.y;
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int scr_w = vr_data.refdef->vrect.width;
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int scr_h = vr_data.refdef->vrect.height;
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byte *dest;
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int *turb;
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int *col;
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byte **row;
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byte *color = buffer->color;
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int rowbytes = buffer->rowbytes;
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/* FIXME: allocate these arrays properly */
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byte *rowptr[MAXHEIGHT + AMP2 * 2];
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int column[MAXWIDTH + AMP2 * 2];
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float wratio, hratio;
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w = r_refdef.vrect.width;
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h = r_refdef.vrect.height;
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wratio = w / (float) scr_w;
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hratio = h / (float) scr_h;
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for (v = 0; v < scr_h + AMP2 * 2; v++) {
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rowptr[v] = color + (0*r_refdef.vrect.y * rowbytes) +
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(d_rowbytes * (int) ((float) v * hratio * h / (h + AMP2 * 2)));
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}
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for (u = 0; u < scr_w + AMP2 * 2; u++) {
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column[u] = r_refdef.vrect.x +
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(int) ((float) u * wratio * w / (w + AMP2 * 2));
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}
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turb = intsintable + ((int) (vr_data.realtime * SPEED) & (CYCLE - 1));
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dest = d_viewbuffer + scr_y * d_rowbytes + scr_x;
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for (v = 0; v < scr_h; v++, dest += d_rowbytes) {
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col = &column[turb[v]];
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row = &rowptr[v];
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for (u = 0; u < scr_w; u += 4) {
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dest[u + 0] = row[turb[u + 0]][col[u + 0]];
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dest[u + 1] = row[turb[u + 1]][col[u + 1]];
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dest[u + 2] = row[turb[u + 2]][col[u + 2]];
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dest[u + 3] = row[turb[u + 3]][col[u + 3]];
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}
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}
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}
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#ifdef PIC
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#undef USE_INTEL_ASM //XXX asm pic hack
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#endif
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#ifndef USE_INTEL_ASM
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void
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D_DrawTurbulent8Span (void)
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{
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int sturb, tturb;
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do {
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sturb =
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((r_turb_s + r_turb_turb[(r_turb_t >> 16) & (CYCLE - 1)]) >> 16) &
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63;
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tturb =
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((r_turb_t + r_turb_turb[(r_turb_s >> 16) & (CYCLE - 1)]) >> 16) &
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63;
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*r_turb_pdest++ = *(r_turb_pbase + (tturb << 6) + sturb);
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r_turb_s += r_turb_sstep;
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r_turb_t += r_turb_tstep;
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} while (--r_turb_spancount > 0);
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}
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#endif // !USE_INTEL_ASM
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void
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Turbulent (espan_t *pspan)
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{
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int count;
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fixed16_t snext, tnext;
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float sdivz, tdivz, zi, z, du, dv, spancountminus1;
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float sdivz16stepu, tdivz16stepu, zi16stepu;
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r_turb_turb = sintable + ((int) (vr_data.realtime * SPEED) & (CYCLE - 1));
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r_turb_sstep = 0; // keep compiler happy
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r_turb_tstep = 0; // ditto
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r_turb_pbase = (byte *) cacheblock;
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sdivz16stepu = d_sdivzstepu * 16;
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tdivz16stepu = d_tdivzstepu * 16;
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zi16stepu = d_zistepu * 16;
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do {
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r_turb_pdest = d_viewbuffer + (d_rowbytes * pspan->v) + pspan->u;
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count = pspan->count;
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// calculate the initial s/z, t/z, 1/z, s, and t and clamp
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du = (float) pspan->u;
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dv = (float) pspan->v;
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sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu;
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tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu;
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zi = d_ziorigin + dv * d_zistepv + du * d_zistepu;
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z = (float) 0x10000 / zi; // prescale to 16.16 fixed-point
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r_turb_s = (int) (sdivz * z) + sadjust;
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if (r_turb_s > bbextents)
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r_turb_s = bbextents;
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else if (r_turb_s < 0)
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r_turb_s = 0;
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r_turb_t = (int) (tdivz * z) + tadjust;
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if (r_turb_t > bbextentt)
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r_turb_t = bbextentt;
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else if (r_turb_t < 0)
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r_turb_t = 0;
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do {
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// calculate s and t at the far end of the span
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if (count >= 16)
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r_turb_spancount = 16;
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else
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r_turb_spancount = count;
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count -= r_turb_spancount;
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if (count) {
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// calculate s/z, t/z, zi->fixed s and t at far end of span,
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// calculate s and t steps across span by shifting
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sdivz += sdivz16stepu;
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tdivz += tdivz16stepu;
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zi += zi16stepu;
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z = (float) 0x10000 / zi; // prescale to 16.16 fixed-point
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snext = (int) (sdivz * z) + sadjust;
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if (snext > bbextents)
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snext = bbextents;
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else if (snext < 16)
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snext = 16; // prevent round-off error on <0
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// steps from
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// from causing overstepping & running off the
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// edge of the texture
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tnext = (int) (tdivz * z) + tadjust;
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if (tnext > bbextentt)
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tnext = bbextentt;
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else if (tnext < 16)
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tnext = 16; // guard against round-off error on
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// <0 steps
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r_turb_sstep = (snext - r_turb_s) >> 4;
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r_turb_tstep = (tnext - r_turb_t) >> 4;
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} else {
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// calculate s/z, t/z, zi->fixed s and t at last pixel in
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// span (so can't step off polygon), clamp, calculate s and t
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// steps across span by division, biasing steps low so we
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// don't run off the texture
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spancountminus1 = (float) (r_turb_spancount - 1);
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sdivz += d_sdivzstepu * spancountminus1;
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tdivz += d_tdivzstepu * spancountminus1;
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zi += d_zistepu * spancountminus1;
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z = (float) 0x10000 / zi; // prescale to 16.16 fixed-point
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snext = (int) (sdivz * z) + sadjust;
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if (snext > bbextents)
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snext = bbextents;
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else if (snext < 16)
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snext = 16; // prevent round-off error on <0 steps
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// from causing overstepping & running
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// off the edge of the texture
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tnext = (int) (tdivz * z) + tadjust;
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if (tnext > bbextentt)
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tnext = bbextentt;
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else if (tnext < 16)
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tnext = 16; // guard against round-off error on
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// <0 steps
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if (r_turb_spancount > 1) {
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r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1);
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r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1);
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}
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}
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r_turb_s = r_turb_s & ((CYCLE << 16) - 1);
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r_turb_t = r_turb_t & ((CYCLE << 16) - 1);
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D_DrawTurbulent8Span ();
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r_turb_s = snext;
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r_turb_t = tnext;
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} while (count > 0);
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} while ((pspan = pspan->pnext) != NULL);
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}
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#ifndef USE_INTEL_ASM
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void
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D_DrawSpans8 (espan_t *pspan)
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{
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int count, spancount;
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byte *pbase, *pdest;
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fixed16_t s, t, snext, tnext, sstep, tstep;
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float sdivz, tdivz, zi, z, du, dv, spancountminus1;
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float sdivz8stepu, tdivz8stepu, zi8stepu;
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sstep = 0; // keep compiler happy
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tstep = 0; // ditto
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pbase = (unsigned char *) cacheblock;
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sdivz8stepu = d_sdivzstepu * 8;
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tdivz8stepu = d_tdivzstepu * 8;
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zi8stepu = d_zistepu * 8;
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do {
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pdest = d_viewbuffer + (d_rowbytes * pspan->v) + pspan->u;
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count = pspan->count;
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// calculate the initial s/z, t/z, 1/z, s, and t and clamp
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du = (float) pspan->u;
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dv = (float) pspan->v;
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sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu;
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tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu;
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zi = d_ziorigin + dv * d_zistepv + du * d_zistepu;
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z = (float) 0x10000 / zi; // prescale to 16.16 fixed-point
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s = (int) (sdivz * z) + sadjust;
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if (s > bbextents)
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s = bbextents;
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else if (s < 0)
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s = 0;
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t = (int) (tdivz * z) + tadjust;
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if (t > bbextentt)
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t = bbextentt;
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else if (t < 0)
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t = 0;
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do {
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// calculate s and t at the far end of the span
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if (count >= 8)
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spancount = 8;
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else
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spancount = count;
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count -= spancount;
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if (count) {
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// calculate s/z, t/z, zi->fixed s and t at far end of span,
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// calculate s and t steps across span by shifting
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sdivz += sdivz8stepu;
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tdivz += tdivz8stepu;
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zi += zi8stepu;
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z = (float) 0x10000 / zi; // prescale to 16.16 fixed-point
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snext = (int) (sdivz * z) + sadjust;
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if (snext > bbextents)
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snext = bbextents;
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else if (snext < 8)
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snext = 8; // prevent round-off error on <0
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// steps from
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// from causing overstepping & running off the
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// edge of the texture
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tnext = (int) (tdivz * z) + tadjust;
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if (tnext > bbextentt)
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tnext = bbextentt;
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else if (tnext < 8)
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tnext = 8; // guard against round-off error on
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// <0 steps
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sstep = (snext - s) >> 3;
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tstep = (tnext - t) >> 3;
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} else {
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// calculate s/z, t/z, zi->fixed s and t at last pixel in span
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// (so can't step off polygon), clamp, calculate s and t steps
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// across span by division, biasing steps low so we don't run
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// off the texture
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spancountminus1 = (float) (spancount - 1);
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sdivz += d_sdivzstepu * spancountminus1;
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tdivz += d_tdivzstepu * spancountminus1;
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zi += d_zistepu * spancountminus1;
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z = (float) 0x10000 / zi; // prescale to 16.16 fixed-point
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snext = (int) (sdivz * z) + sadjust;
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if (snext > bbextents)
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snext = bbextents;
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else if (snext < 8)
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snext = 8; // prevent round-off error on <0 steps
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// from from causing overstepping &
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// running off the edge of the texture
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tnext = (int) (tdivz * z) + tadjust;
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if (tnext > bbextentt)
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tnext = bbextentt;
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else if (tnext < 8)
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tnext = 8; // guard against round-off error on
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// <0 steps
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if (spancount > 1) {
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sstep = (snext - s) / (spancount - 1);
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tstep = (tnext - t) / (spancount - 1);
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}
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}
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do {
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*pdest++ = *(pbase + (s >> 16) + (t >> 16) * cachewidth);
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s += sstep;
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t += tstep;
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} while (--spancount > 0);
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s = snext;
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t = tnext;
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} while (count > 0);
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} while ((pspan = pspan->pnext) != NULL);
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}
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#endif
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#ifndef USE_INTEL_ASM
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void
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D_DrawZSpans (espan_t *pspan)
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{
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int count, doublecount, izistep;
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int izi;
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short *pdest;
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unsigned int ltemp;
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double zi;
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float du, dv;
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// FIXME: check for clamping/range problems
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// we count on FP exceptions being turned off to avoid range problems
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izistep = (int) (d_zistepu * 0x8000 * 0x10000);
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do {
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pdest = d_zbuffer + (d_zwidth * pspan->v) + pspan->u;
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count = pspan->count;
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// calculate the initial 1/z
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du = (float) pspan->u;
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dv = (float) pspan->v;
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zi = d_ziorigin + dv * d_zistepv + du * d_zistepu;
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// we count on FP exceptions being turned off to avoid range problems
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izi = (int) (zi * 0x8000 * 0x10000);
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if ((intptr_t) pdest & 0x02) {
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*pdest++ = (short) (izi >> 16);
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izi += izistep;
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count--;
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}
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if ((doublecount = count >> 1) > 0) {
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do {
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ltemp = izi >> 16;
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izi += izistep;
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ltemp |= izi & 0xFFFF0000;
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izi += izistep;
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*(int *) pdest = ltemp;
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pdest += 2;
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} while (--doublecount > 0);
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}
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if (count & 1)
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*pdest = (short) (izi >> 16);
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} while ((pspan = pspan->pnext) != NULL);
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}
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#endif
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