mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-06 05:01:26 +00:00
81 lines
1.7 KiB
C
81 lines
1.7 KiB
C
/* Texture Paint - a GIMP plugin
|
|
*
|
|
* Copyright (C) 1998 Uwe Maurer <uwe_maurer@t-online.de>
|
|
*
|
|
* Copyright (C) 1998 Lionel ULMER <bbrox@mygale.org>
|
|
*
|
|
* Based on code Copyright (C) 1997 Trey Harrison <trey@crack.com>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#ifndef __MODEL_H__
|
|
#define __MODEL_H__
|
|
|
|
#include <stdio.h>
|
|
#include <glib.h>
|
|
#include <GL/gl.h>
|
|
|
|
typedef struct
|
|
{
|
|
gfloat x,y,z;
|
|
} vec3_t;
|
|
|
|
typedef struct
|
|
{
|
|
gint v[3];
|
|
GLfloat tex[3][2];
|
|
} triangle_t;
|
|
|
|
typedef struct {
|
|
float x, y, z;
|
|
float nx, ny, xz;
|
|
} Vertex;
|
|
|
|
typedef struct {
|
|
float s, t;
|
|
} TexInfo;
|
|
|
|
typedef struct {
|
|
char name[16];
|
|
|
|
Vertex *vert_table;
|
|
} Frame;
|
|
|
|
typedef struct _Model Model;
|
|
|
|
struct _Model
|
|
{
|
|
/* The number of Frames */
|
|
int numframes;
|
|
Frame *frames;
|
|
|
|
void (*draw)(Model *,int frame,int nextframe,float interpolation);
|
|
void (*destroy)(Model *);
|
|
|
|
/* The GL commands */
|
|
int *glcmds;
|
|
TexInfo *texinfo;
|
|
|
|
int num_tris;
|
|
int num_verts;
|
|
triangle_t *tri;
|
|
vec3_t *vertex;
|
|
};
|
|
|
|
Model *Model1Load(char *name,FILE *f); /* mdl file*/
|
|
Model *Model2Load(char *name,FILE *f); /* md2 file*/
|
|
|
|
#endif // __MODEL__H__
|