quakeforge/libs/video/renderer/vulkan/renderpass.c
Bill Currie ebb73e19b2 [vulkan] Use the msaaSamples cvar
That took a bit of fiddling with the render pass to get things working
for both sampling and no sampling (ie, msaaSamples = 1).
2021-02-03 00:08:33 +09:00

169 lines
5.6 KiB
C

/*
renderpass.c
Vulkan render pass and frame buffer functions
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2020 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_MATH_H
# include <math.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/hash.h"
#include "QF/input.h"
#include "QF/mathlib.h"
#include "QF/qargs.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/image.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/renderpass.h"
#include "compat.h"
#include "d_iface.h"
#include "r_internal.h"
#include "vid_vulkan.h"
#include "util.h"
VkRenderPass
QFV_CreateRenderPass (qfv_device_t *device,
qfv_attachmentdescription_t *attachments,
qfv_subpassparametersset_t *subpassparams,
qfv_subpassdependency_t *dependencies)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
if (developer->int_val & SYS_VULKAN) {
Sys_Printf ("attachments: %ld\n", attachments->size);
for (size_t i = 0; i < attachments->size; i++) {
Sys_Printf (" attachment: %zd\n", i);
Sys_Printf (" flags: %x\n", attachments->a[i].flags);
Sys_Printf (" format: %d\n", attachments->a[i].format);
Sys_Printf (" samples: %x\n", attachments->a[i].samples);
Sys_Printf (" loadOp: %d\n", attachments->a[i].loadOp);
Sys_Printf (" storeOp: %d\n", attachments->a[i].storeOp);
Sys_Printf (" stencilLoadOp: %d\n",
attachments->a[i].stencilLoadOp);
Sys_Printf (" stencilStoreOp: %d\n",
attachments->a[i].stencilStoreOp);
Sys_Printf (" initialLayout: %d\n",
attachments->a[i].initialLayout);
Sys_Printf (" finalLayout: %d\n",
attachments->a[i].finalLayout);
}
Sys_Printf ("subpassparams: %ld\n", subpassparams->size);
for (size_t i = 0; i < subpassparams->size; i++) {
VkSubpassDescription *sp = &subpassparams->a[i];
Sys_Printf (" flags: %x\n", sp->flags);
Sys_Printf (" piplineBindPoint: %d\n", sp->pipelineBindPoint);
Sys_Printf (" inputAttachmentCount: %d\n",
sp->inputAttachmentCount);
for (size_t j = 0; j < sp->inputAttachmentCount; j++) {
const VkAttachmentReference *ref = &sp->pInputAttachments[j];
Sys_Printf (" c %d %d\n", ref->attachment, ref->layout);
}
Sys_Printf (" colorAttachmentCount: %d\n",
sp->colorAttachmentCount);
for (size_t j = 0; j < sp->colorAttachmentCount; j++) {
const VkAttachmentReference *ref = &sp->pColorAttachments[j];
Sys_Printf (" c %d %d\n", ref->attachment, ref->layout);
}
if (sp->pResolveAttachments) {
for (size_t j = 0; j < sp->colorAttachmentCount; j++) {
const VkAttachmentReference *ref
= &sp->pResolveAttachments[j];
Sys_Printf (" r %d %d\n", ref->attachment,
ref->layout);
}
}
Sys_Printf (" pDepthStencilAttachment: %p\n",
sp->pDepthStencilAttachment);
if (sp->pDepthStencilAttachment) {
const VkAttachmentReference *ref = sp->pDepthStencilAttachment;
Sys_Printf (" %d %d\n", ref->attachment, ref->layout);
}
Sys_Printf (" preserveAttachmentCount: %d\n",
sp->preserveAttachmentCount);
for (size_t j = 0; j < sp->preserveAttachmentCount; j++) {
Sys_Printf (" %d\n", sp->pPreserveAttachments[j]);
}
}
Sys_Printf ("dependencies: %ld\n", dependencies->size);
for (size_t i = 0; i < dependencies->size; i++) {
Sys_Printf (" srcSubpass: %d\n", dependencies->a[i].srcSubpass);
Sys_Printf (" dstSubpass: %d\n", dependencies->a[i].dstSubpass);
Sys_Printf (" srcStageMask: %x\n", dependencies->a[i].srcStageMask);
Sys_Printf (" dstStageMask: %x\n", dependencies->a[i].dstStageMask);
Sys_Printf (" srcAccessMask: %x\n", dependencies->a[i].srcAccessMask);
Sys_Printf (" dstAccessMask: %x\n", dependencies->a[i].dstAccessMask);
Sys_Printf (" dependencyFlags: %x\n", dependencies->a[i].dependencyFlags);
}
}
VkRenderPassCreateInfo createInfo = {
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, 0, 0,
attachments->size, attachments->a,
subpassparams->size, subpassparams->a,
dependencies->size, dependencies->a,
};
VkRenderPass renderpass;
dfunc->vkCreateRenderPass (dev, &createInfo, 0, &renderpass);
return renderpass;
}
VkFramebuffer
QFV_CreateFramebuffer (qfv_device_t *device, VkRenderPass renderPass,
qfv_imageviewset_t *attachments,
VkExtent2D extent, uint32_t layers)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
VkFramebufferCreateInfo createInfo = {
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, 0, 0,
renderPass, attachments->size, attachments->a,
extent.width, extent.height, layers,
};
VkFramebuffer framebuffer;
dfunc->vkCreateFramebuffer (dev, &createInfo, 0, &framebuffer);
return framebuffer;
}