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https://git.code.sf.net/p/quake/quakeforge
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a372efee5c
Now all 4 slots of the crosshair table are used :) Also, fix the offset for pic based crosshairs in glsl, and use just one func for them.
16 lines
234 B
R
16 lines
234 B
R
#include "cvar.h"
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#include "CrosshairCvar.h"
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@implementation CrosshairCvar
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-(void) next
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{
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local int val = Cvar_GetInteger (name);
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Cvar_SetInteger (name, (val + 1) % 6);
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}
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-(int) crosshair
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{
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return Cvar_GetInteger (name);
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}
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@end
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