mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 00:40:55 +00:00
00cade072c
It's a bit flaky for particles, especially at higher frame rates, but that's due to supporting only 64 overlapping pixels. A reasonable solution is probably switching to a priority heap for the "sort" and upping the limit.
88 lines
2.4 KiB
C
88 lines
2.4 KiB
C
#ifndef __QF_Vulkan_renderpass_h
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#define __QF_Vulkan_renderpass_h
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#ifndef VK_NO_PROTOTYPES
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#define VK_NO_PROTOTYPES
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#endif
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#include <vulkan/vulkan.h>
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#include "QF/darray.h"
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#include "QF/simd/types.h"
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typedef struct qfv_framebufferset_s
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DARRAY_TYPE (VkFramebuffer) qfv_framebufferset_t;
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#define QFV_AllocFrameBuffers(num, allocator) \
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DARRAY_ALLOCFIXED (qfv_framebufferset_t, num, allocator)
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typedef struct qfv_subpass_s {
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vec4f_t color;
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const char *name;
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} qfv_subpass_t;
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typedef struct qfv_subpassset_s
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DARRAY_TYPE (qfv_subpass_t) qfv_subpassset_t;
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typedef struct qfv_renderframe_s {
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struct vulkan_ctx_s *vulkan_ctx;
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struct qfv_renderpass_s *renderpass;
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VkSubpassContents subpassContents;
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VkFramebuffer framebuffer;
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int subpassCount;
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qfv_subpass_t *subpassInfo;
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struct qfv_cmdbufferset_s *subpassCmdSets;
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} qfv_renderframe_t;
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typedef struct qfv_renderframeset_s
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DARRAY_TYPE (qfv_renderframe_t) qfv_renderframeset_t;
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typedef struct clearvalueset_s
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DARRAY_TYPE (VkClearValue) clearvalueset_t;
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typedef void (*qfv_draw_t) (qfv_renderframe_t *rFrame);
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typedef struct qfv_output_s {
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VkExtent2D extent;
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VkImage image; // only if owned
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VkImageView view;
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VkFormat format;
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uint32_t frames;
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VkImageView *view_list; // per frame
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VkImageLayout finalLayout;
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} qfv_output_t;
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typedef struct qfv_renderpass_s {
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struct vulkan_ctx_s *vulkan_ctx;
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vec4f_t color; // for debugging
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const char *name; // for debugging
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struct plitem_s *renderpassDef;
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VkRenderPass renderpass;
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clearvalueset_t *clearValues;
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struct qfv_imageset_s *attachment_images;
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struct qfv_imageviewset_s *attachment_views;
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VkDeviceMemory attachmentMemory;
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size_t attachmentMemory_size;
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qfv_output_t output;
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qfv_framebufferset_t *framebuffers;
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VkViewport viewport;
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VkRect2D scissor;
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VkRect2D renderArea;
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int order;
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int primary_commands;
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size_t subpassCount;
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qfv_subpassset_t *subpass_info;
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qfv_renderframeset_t frames;
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qfv_draw_t draw;
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} qfv_renderpass_t;
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qfv_renderpass_t *QFV_RenderPass_New (struct vulkan_ctx_s *ctx,
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const char *name, qfv_draw_t draw);
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void QFV_RenderPass_Delete (qfv_renderpass_t *renderpass);
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void QFV_RenderPass_CreateAttachments (qfv_renderpass_t *renderpass);
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void QFV_RenderPass_CreateRenderPass (qfv_renderpass_t *renderpass);
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void QFV_RenderPass_CreateFramebuffer (qfv_renderpass_t *renderpass);
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#endif//__QF_Vulkan_renderpass_h
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