..
glsl_alias.c
[gl,glsl] Copy fog color rather than return pointer
2020-12-24 16:43:28 +09:00
glsl_bsp.c
[image] Change tex_t data from array to pointer
2021-01-25 00:54:41 +09:00
glsl_draw.c
[util] Make hash-tables semi-thread-safe
2020-03-25 15:43:16 +09:00
glsl_fog.c
[gl,glsl] Copy fog color rather than return pointer
2020-12-24 16:43:28 +09:00
glsl_iqm.c
[gl,glsl] Copy fog color rather than return pointer
2020-12-24 16:43:28 +09:00
glsl_lightmap.c
[vulkan] Make some little cleanups
2021-01-20 01:23:24 +09:00
glsl_main.c
Separate render and presentation initialization
2019-07-09 01:00:47 +09:00
glsl_particles.c
[renderer] Stub out all the vulkan functions
2021-01-18 12:46:06 +09:00
glsl_screen.c
[image] Change tex_t data from array to pointer
2021-01-25 00:54:41 +09:00
glsl_shader.c
[util] Make hash-tables semi-thread-safe
2020-03-25 15:43:16 +09:00
glsl_sprite.c
[gl,glsl] Copy fog color rather than return pointer
2020-12-24 16:43:28 +09:00
glsl_textures.c
[renderer] Move core of scrap into shared code
2021-01-13 02:47:07 +09:00
namehack.h
[renderer] Continue the job of merging SCR_UpdateScreen
2021-01-11 16:57:31 +09:00
qfglsl.c
Separate render and presentation initialization
2019-07-09 01:00:47 +09:00
quakeforge.glsl
Switch QF's quaterions from wxyz to xyzw.
2018-10-12 14:33:55 +09:00
vid_common_glsl.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00