quakeforge/libs/console
Bill Currie 698d27c996 [gamecode] Save all param pointers with PR_SaveParams
Builtins calling other functions that call back into progs can get their
parameter pointers messed up resulting in all sorts of errors. Thus wrap
all callbacks to progs in PR_SaveParams/PR_RestoreParams.

Also, ditch PR_RESET_PARAMS in favor of using PR_SetupParams and move
setting pr_argc into PR_SetupParams.
2024-09-05 00:00:44 +09:00
..
test [build] Implement tracy memory zones 2024-01-05 11:50:48 +09:00
bi_inputline.c [gamecode] Save all param pointers with PR_SaveParams 2024-09-05 00:00:44 +09:00
buffer.c [console] Add a function to clear the scroll-back buffer 2022-09-20 12:14:01 +09:00
cl_debug.c [console] Give camera and input windows decent defaults 2024-01-28 09:00:01 +09:00
client.c [console] Avoid reliance on signedness of char 2024-04-24 08:30:37 +09:00
complete.c [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
console.c Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
filelist.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
list.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
Makemodule.am [console] Start work on a debug UI 2023-07-01 20:00:26 +09:00
menu.c [gamecode] Save all param pointers with PR_SaveParams 2024-09-05 00:00:44 +09:00
server.c [console] Make quake encoding optional 2024-01-30 23:13:16 +09:00