mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 08:50:58 +00:00
2009 lines
50 KiB
C
2009 lines
50 KiB
C
/*
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sv_main.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdarg.h>
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#include <stdlib.h>
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#include "QF/cmd.h"
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#include "compat.h"
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#include "QF/cvar.h"
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#include "QF/model.h"
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#include "QF/msg.h"
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#include "QF/plugin.h"
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#include "QF/qargs.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/ver_check.h"
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#include "QF/vfs.h"
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#include "QF/zone.h"
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#include "bothdefs.h"
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#include "buildnum.h"
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#include "game.h"
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#include "net.h"
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#include "pmove.h"
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#include "server.h"
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#include "sv_progs.h"
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quakeparms_t host_parms;
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qboolean host_initialized; // true if into command execution
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double sv_frametime;
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double realtime; // without any filtering or bounding
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int host_hunklevel;
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netadr_t master_adr[MAX_MASTERS]; // address of group servers
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client_t *host_client; // current client
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// DoS protection
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// FLOOD_PING, FLOOD_LOG, FLOOD_CONNECT, FLOOD_STATUS, FLOOD_RCON, FLOOD_BAN
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// FIXME: these default values need to be tweaked after more testing
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double netdosexpire[DOSFLOODCMDS] = { 1, 1, 2, 0.9, 1, 5 };
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double netdosvalues[DOSFLOODCMDS] = { 12, 1, 3, 1, 1, 1 };
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cvar_t *sv_netdosprotect; // tone down DoS from quake servers
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cvar_t *sv_allow_status;
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cvar_t *sv_allow_log;
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cvar_t *sv_allow_ping;
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cvar_t *fs_globalcfg;
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cvar_t *fs_usercfg;
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cvar_t *sv_mintic; // bound the size of the
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cvar_t *sv_maxtic; // physics time tic
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cvar_t *timeout; // seconds without any message
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cvar_t *zombietime; // seconds to sink messages after
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// disconnect
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cvar_t *rcon_password; // password for remote server
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// commands
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cvar_t *password; // password for entering the game
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cvar_t *spectator_password; // password for entering as a
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// spectator
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cvar_t *allow_download;
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cvar_t *allow_download_skins;
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cvar_t *allow_download_models;
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cvar_t *allow_download_sounds;
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cvar_t *allow_download_maps;
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cvar_t *sv_highchars;
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cvar_t *sv_phs;
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cvar_t *pausable;
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extern cvar_t *sv_timekick;
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extern cvar_t *sv_timekick_fuzz;
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extern cvar_t *sv_timekick_interval;
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cvar_t *sv_minqfversion; // Minimum QF version allowed to
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// connect
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cvar_t *sv_maxrate; // Maximum allowable rate (silently
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// capped)
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cvar_t *sv_timestamps;
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cvar_t *sv_timefmt;
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//
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// game rules mirrored in svs.info
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//
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cvar_t *fraglimit;
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cvar_t *timelimit;
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cvar_t *teamplay;
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cvar_t *samelevel;
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cvar_t *maxclients;
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cvar_t *maxspectators;
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cvar_t *deathmatch; // 0, 1, or 2
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cvar_t *spawn;
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cvar_t *watervis;
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cvar_t *hostname;
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VFile *sv_logfile;
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VFile *sv_fraglogfile;
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void SV_AcceptClient (netadr_t adr, int userid, char *userinfo);
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void Master_Shutdown (void);
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//============================================================================
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qboolean
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ServerPaused (void)
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{
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return sv.paused;
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}
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/*
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SV_Shutdown
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Quake calls this before calling Sys_Quit or Sys_Error
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*/
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void
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SV_Shutdown (void)
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{
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Master_Shutdown ();
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if (sv_logfile) {
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Qclose (sv_logfile);
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sv_logfile = NULL;
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}
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if (sv_fraglogfile) {
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Qclose (sv_fraglogfile);
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sv_logfile = NULL;
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}
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NET_Shutdown ();
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}
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/*
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SV_Error
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Sends a datagram to all the clients informing them of the server crash,
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then exits
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*/
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void
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SV_Error (char *error, ...)
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{
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va_list argptr;
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static char string[1024];
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static qboolean inerror = false;
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if (inerror)
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Sys_Error ("SV_Error: recursively entered (%s)", string);
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inerror = true;
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va_start (argptr, error);
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vsnprintf (string, sizeof (string), error, argptr);
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va_end (argptr);
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Con_Printf ("SV_Error: %s\n", string);
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SV_FinalMessage (va ("server crashed: %s\n", string));
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SV_Shutdown ();
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Sys_Error ("SV_Error: %s\n", string);
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}
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/*
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SV_FinalMessage
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Used by SV_Error and SV_Quit_f to send a final message to all connected
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clients before the server goes down. The messages are sent immediately,
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not just stuck on the outgoing message list, because the server is going
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to totally exit after returning from this function.
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*/
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void
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SV_FinalMessage (char *message)
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{
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int i;
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client_t *cl;
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SZ_Clear (net_message->message);
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MSG_WriteByte (net_message->message, svc_print);
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MSG_WriteByte (net_message->message, PRINT_HIGH);
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MSG_WriteString (net_message->message, message);
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MSG_WriteByte (net_message->message, svc_disconnect);
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for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++)
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if (cl->state >= cs_spawned)
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Netchan_Transmit (&cl->netchan, net_message->message->cursize,
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net_message->message->data);
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}
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/*
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SV_DropClient
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Called when the player is totally leaving the server, either willingly
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or unwillingly. This is NOT called if the entire server is quiting
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or crashing.
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*/
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void
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SV_DropClient (client_t *drop)
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{
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// add the disconnect
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MSG_WriteByte (&drop->netchan.message, svc_disconnect);
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if (drop->state == cs_spawned) {
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if (!drop->spectator) {
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// call the prog function for removing a client
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// this will set the body to a dead frame, among other things
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*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, drop->edict);
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PR_ExecuteProgram (&sv_pr_state, sv_funcs.ClientDisconnect);
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} else if (SpectatorDisconnect) {
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// call the prog function for removing a client
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// this will set the body to a dead frame, among other things
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*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, drop->edict);
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PR_ExecuteProgram (&sv_pr_state, SpectatorDisconnect);
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}
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}
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if (drop->spectator)
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Con_Printf ("Spectator %s removed\n", drop->name);
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else
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Con_Printf ("Client %s removed\n", drop->name);
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if (drop->download) {
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Qclose (drop->download);
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drop->download = NULL;
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}
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if (drop->upload) {
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Qclose (drop->upload);
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drop->upload = NULL;
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}
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*drop->uploadfn = 0;
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drop->state = cs_zombie; // become free in a few seconds
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drop->connection_started = realtime; // for zombie timeout
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drop->old_frags = 0;
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SVFIELD (drop->edict, frags, float) = 0;
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drop->name[0] = 0;
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memset (drop->userinfo, 0, sizeof (drop->userinfo));
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// send notification to all remaining clients
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SV_FullClientUpdate (drop, &sv.reliable_datagram);
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}
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//====================================================================
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/*
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SV_CalcPing
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*/
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int
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SV_CalcPing (client_t *cl)
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{
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float ping;
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int i;
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int count;
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register client_frame_t *frame;
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ping = 0;
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count = 0;
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for (frame = cl->frames, i = 0; i < UPDATE_BACKUP; i++, frame++) {
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if (frame->ping_time > 0) {
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ping += frame->ping_time;
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count++;
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}
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}
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if (!count)
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return 9999;
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ping /= count;
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return ping * 1000;
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}
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/*
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SV_FullClientUpdate
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Writes all update values to a sizebuf
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*/
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void
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SV_FullClientUpdate (client_t *client, sizebuf_t *buf)
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{
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int i;
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char info[MAX_INFO_STRING];
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i = client - svs.clients;
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// Con_Printf("SV_FullClientUpdate: Updated frags for client %d\n", i);
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MSG_WriteByte (buf, svc_updatefrags);
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MSG_WriteByte (buf, i);
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MSG_WriteShort (buf, client->old_frags);
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MSG_WriteByte (buf, svc_updateping);
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MSG_WriteByte (buf, i);
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MSG_WriteShort (buf, SV_CalcPing (client));
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MSG_WriteByte (buf, svc_updatepl);
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MSG_WriteByte (buf, i);
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MSG_WriteByte (buf, client->lossage);
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MSG_WriteByte (buf, svc_updateentertime);
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MSG_WriteByte (buf, i);
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MSG_WriteFloat (buf, realtime - client->connection_started);
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strncpy (info, client->userinfo, sizeof (info));
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Info_RemovePrefixedKeys (info, '_'); // server passwords, etc
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MSG_WriteByte (buf, svc_updateuserinfo);
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MSG_WriteByte (buf, i);
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MSG_WriteLong (buf, client->userid);
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MSG_WriteString (buf, info);
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}
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/*
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SV_FullClientUpdateToClient
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Writes all update values to a client's reliable stream
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*/
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void
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SV_FullClientUpdateToClient (client_t *client, client_t *cl)
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{
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ClientReliableCheckBlock (cl, 24 + strlen (client->userinfo));
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if (cl->num_backbuf) {
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SV_FullClientUpdate (client, &cl->backbuf);
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ClientReliable_FinishWrite (cl);
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} else
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SV_FullClientUpdate (client, &cl->netchan.message);
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}
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/*
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CONNECTIONLESS COMMANDS
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*/
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/*
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CheckForFlood :: EXPERIMENTAL
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Makes it more difficult to use Quake servers for DoS attacks against
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other sites.
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Bad sides: affects gamespy and spytools somewhat...
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*/
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int
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CheckForFlood (flood_enum_t cmdtype)
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{
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static qboolean firsttime = true;
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static flood_t floodstatus[DOSFLOODCMDS][DOSFLOODIP];
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int i;
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double currenttime;
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double oldestTime;
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static double lastmessagetime = 0;
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int oldest;
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if (!sv_netdosprotect->int_val)
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return 0;
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oldestTime = 0x7fffffff;
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oldest = 0;
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if (firsttime) {
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memset (floodstatus, sizeof (flood_t) * DOSFLOODCMDS * DOSFLOODIP, 0);
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firsttime = false;
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}
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currenttime = Sys_DoubleTime ();
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for (i = 0; i < DOSFLOODIP; i++) {
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if (NET_CompareBaseAdr (net_from, floodstatus[cmdtype][i].adr))
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break;
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if (floodstatus[cmdtype][i].issued < oldestTime) {
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oldestTime = floodstatus[cmdtype][i].issued;
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oldest = i;
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}
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}
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if (i < DOSFLOODIP && floodstatus[cmdtype][i].issued) {
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if ((floodstatus[cmdtype][i].issued + netdosexpire[cmdtype])
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> currenttime) {
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floodstatus[cmdtype][i].floodcount += 1;
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if (floodstatus[cmdtype][i].floodcount > netdosvalues[cmdtype]) {
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if ((lastmessagetime + 5) < currenttime)
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Con_Printf ("Blocking type %d flood from (or to) %s\n",
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cmdtype, NET_AdrToString (net_from));
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floodstatus[cmdtype][i].floodcount = 0;
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floodstatus[cmdtype][i].issued = currenttime;
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floodstatus[cmdtype][i].cmdcount += 1;
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lastmessagetime = currenttime;
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return 1;
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}
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} else {
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floodstatus[cmdtype][i].floodcount = 0;
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}
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}
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if (i == DOSFLOODIP) {
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i = oldest;
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floodstatus[cmdtype][i].adr = net_from;
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floodstatus[cmdtype][i].firstseen = currenttime;
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floodstatus[cmdtype][i].cmdcount = 0;
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floodstatus[cmdtype][i].floodcount = 0;
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}
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floodstatus[cmdtype][i].issued = currenttime;
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floodstatus[cmdtype][i].cmdcount += 1;
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return 0;
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}
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/*
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SVC_Status
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Responds with all the info that qplug or qspy can see
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This message can be up to around 5k with worst case string lengths.
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*/
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void
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SVC_Status (void)
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{
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int i;
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client_t *cl;
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int ping;
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int top, bottom;
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extern int con_printf_no_log;
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if (!sv_allow_status->int_val)
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return;
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if (CheckForFlood (FLOOD_STATUS))
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return;
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con_printf_no_log = 1;
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Cmd_TokenizeString ("status");
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SV_BeginRedirect (RD_PACKET);
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Con_Printf ("%s\n", svs.info);
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for (i = 0; i < MAX_CLIENTS; i++) {
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cl = &svs.clients[i];
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if ((cl->state == cs_connected || cl->state == cs_spawned)
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&& !cl->spectator) {
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top = atoi (Info_ValueForKey (cl->userinfo, "topcolor"));
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bottom = atoi (Info_ValueForKey (cl->userinfo, "bottomcolor"));
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top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
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bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
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ping = SV_CalcPing (cl);
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Con_Printf ("%i %i %i %i \"%s\" \"%s\" %i %i\n", cl->userid,
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cl->old_frags,
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(int) (realtime - cl->connection_started) / 60, ping,
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cl->name, Info_ValueForKey (cl->userinfo, "skin"), top,
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bottom);
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}
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}
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SV_EndRedirect ();
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con_printf_no_log = 0;
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}
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/*
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SV_CheckLog
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*/
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#define LOG_HIGHWATER 4096
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#define LOG_FLUSH 10*60
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void
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SV_CheckLog (void)
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{
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sizebuf_t *sz;
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sz = &svs.log[svs.logsequence & 1];
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// bump sequence if allmost full, or ten minutes have passed and
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// there is something still sitting there
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if (sz->cursize > LOG_HIGHWATER
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|| (realtime - svs.logtime > LOG_FLUSH && sz->cursize)) {
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// swap buffers and bump sequence
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svs.logtime = realtime;
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svs.logsequence++;
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sz = &svs.log[svs.logsequence & 1];
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sz->cursize = 0;
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Con_Printf ("beginning fraglog sequence %i\n", svs.logsequence);
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}
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}
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/*
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SVC_Log
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Responds with all the logged frags for ranking programs.
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If a sequence number is passed as a parameter and it is
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the same as the current sequence, an A2A_NACK will be returned
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instead of the data.
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*/
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void
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SVC_Log (void)
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{
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int seq;
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char data[MAX_DATAGRAM + 64];
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if (!sv_allow_log->int_val)
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return;
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if (CheckForFlood (FLOOD_LOG))
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return;
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if (Cmd_Argc () == 2)
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seq = atoi (Cmd_Argv (1));
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else
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seq = -1;
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if (seq == svs.logsequence - 1 || !sv_fraglogfile) { // they already
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// have this
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// data, or we
|
|
// aren't logging
|
|
// frags
|
|
data[0] = A2A_NACK;
|
|
NET_SendPacket (1, data, net_from);
|
|
return;
|
|
}
|
|
|
|
Con_DPrintf ("sending log %i to %s\n", svs.logsequence - 1,
|
|
NET_AdrToString (net_from));
|
|
|
|
// snprintf (data, sizeof (data), "stdlog %i\n", svs.logsequence-1);
|
|
// strncat (data, (char *)svs.log_buf[((svs.logsequence-1)&1)],
|
|
// sizeof(data) - strlen (data));
|
|
snprintf (data, sizeof (data), "stdlog %i\n%s",
|
|
svs.logsequence - 1,
|
|
(char *) svs.log_buf[((svs.logsequence - 1) & 1)]);
|
|
|
|
NET_SendPacket (strlen (data) + 1, data, net_from);
|
|
}
|
|
|
|
/*
|
|
SVC_Ping
|
|
|
|
Just responds with an acknowledgement
|
|
*/
|
|
void
|
|
SVC_Ping (void)
|
|
{
|
|
char data;
|
|
|
|
if (!sv_allow_ping->int_val)
|
|
return;
|
|
if (CheckForFlood (FLOOD_PING))
|
|
return;
|
|
|
|
data = A2A_ACK;
|
|
|
|
NET_SendPacket (1, &data, net_from);
|
|
}
|
|
|
|
/*
|
|
SVC_GetChallenge
|
|
|
|
Returns a challenge number that can be used
|
|
in a subsequent client_connect command.
|
|
We do this to prevent denial of service attacks that
|
|
flood the server with invalid connection IPs. With a
|
|
challenge, they must give a valid IP address.
|
|
*/
|
|
void
|
|
SVC_GetChallenge (void)
|
|
{
|
|
int i;
|
|
int oldest;
|
|
int oldestTime;
|
|
|
|
oldest = 0;
|
|
oldestTime = 0x7fffffff;
|
|
|
|
// see if we already have a challenge for this ip
|
|
for (i = 0; i < MAX_CHALLENGES; i++) {
|
|
if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr))
|
|
break;
|
|
if (svs.challenges[i].time < oldestTime) {
|
|
oldestTime = svs.challenges[i].time;
|
|
oldest = i;
|
|
}
|
|
}
|
|
|
|
if (i == MAX_CHALLENGES) {
|
|
// overwrite the oldest
|
|
svs.challenges[oldest].challenge = (rand () << 16) ^ rand ();
|
|
svs.challenges[oldest].adr = net_from;
|
|
svs.challenges[oldest].time = realtime;
|
|
i = oldest;
|
|
}
|
|
// send it back
|
|
Netchan_OutOfBandPrint (net_from, "%c%i QF", S2C_CHALLENGE,
|
|
svs.challenges[i].challenge);
|
|
}
|
|
|
|
/*
|
|
SVC_DirectConnect
|
|
|
|
A connection request that did not come from the master
|
|
*/
|
|
void
|
|
SVC_DirectConnect (void)
|
|
{
|
|
char userinfo[1024];
|
|
static int userid;
|
|
netadr_t adr;
|
|
int i;
|
|
client_t *cl, *newcl;
|
|
client_t temp;
|
|
edict_t *ent;
|
|
int edictnum;
|
|
char *s;
|
|
int clients, spectators;
|
|
qboolean spectator;
|
|
int qport;
|
|
int version;
|
|
int challenge;
|
|
|
|
if (CheckForFlood (FLOOD_CONNECT))
|
|
return;
|
|
|
|
version = atoi (Cmd_Argv (1));
|
|
if (version != PROTOCOL_VERSION) {
|
|
Netchan_OutOfBandPrint (net_from, "%c\nServer is version %s.\n",
|
|
A2C_PRINT, QW_VERSION);
|
|
Con_Printf ("* rejected connect from version %i\n", version);
|
|
return;
|
|
}
|
|
|
|
qport = atoi (Cmd_Argv (2));
|
|
|
|
challenge = atoi (Cmd_Argv (3));
|
|
|
|
// note an extra byte is needed to replace spectator key
|
|
strncpy (userinfo, Cmd_Argv (4), sizeof (userinfo) - 2);
|
|
userinfo[sizeof (userinfo) - 2] = 0;
|
|
|
|
// Validate the userinfo string.
|
|
if (!Info_Validate(userinfo)) {
|
|
Netchan_OutOfBandPrint (net_from, "%c\nInvalid userinfo string.\n",
|
|
A2C_PRINT);
|
|
return;
|
|
}
|
|
|
|
// see if the challenge is valid
|
|
for (i = 0; i < MAX_CHALLENGES; i++) {
|
|
if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr)) {
|
|
if (challenge == svs.challenges[i].challenge)
|
|
break; // good
|
|
Netchan_OutOfBandPrint (net_from, "%c\nBad challenge.\n",
|
|
A2C_PRINT);
|
|
return;
|
|
}
|
|
}
|
|
if (i == MAX_CHALLENGES) {
|
|
Netchan_OutOfBandPrint (net_from, "%c\nNo challenge for address.\n",
|
|
A2C_PRINT);
|
|
return;
|
|
}
|
|
|
|
s = Info_ValueForKey (userinfo, "*qf_version");
|
|
if ((!s[0]) || sv_minqfversion->string[0]) { // kick old clients?
|
|
if (ver_compare (s, sv_minqfversion->string) < 0) {
|
|
Con_Printf ("%s: Version %s is less than minimum version %s.\n",
|
|
NET_AdrToString (net_from), s, sv_minqfversion->string);
|
|
|
|
Netchan_OutOfBandPrint (net_from,
|
|
"%c\nserver requires QuakeForge v%s or greater. Get it from http://www.quakeforge.net/\n",
|
|
A2C_PRINT, sv_minqfversion->string);
|
|
return;
|
|
}
|
|
}
|
|
// check for password or spectator_password
|
|
s = Info_ValueForKey (userinfo, "spectator");
|
|
if (s[0] && strcmp (s, "0")) {
|
|
if (spectator_password->string[0] &&
|
|
!strcaseequal (spectator_password->string, "none") &&
|
|
!strequal (spectator_password->string, s)) { // failed
|
|
Con_Printf ("%s: spectator password failed\n",
|
|
NET_AdrToString (net_from));
|
|
Netchan_OutOfBandPrint (net_from,
|
|
"%c\nrequires a spectator password\n\n",
|
|
A2C_PRINT);
|
|
return;
|
|
}
|
|
Info_RemoveKey (userinfo, "spectator"); // remove passwd
|
|
Info_SetValueForStarKey (userinfo, "*spectator", "1", MAX_INFO_STRING);
|
|
spectator = true;
|
|
} else {
|
|
s = Info_ValueForKey (userinfo, "password");
|
|
if (password->string[0]
|
|
&& !strcaseequal (password->string, "none")
|
|
&& !strequal (password->string, s)) {
|
|
Con_Printf ("%s:password failed\n", NET_AdrToString (net_from));
|
|
Netchan_OutOfBandPrint (net_from,
|
|
"%c\nserver requires a password\n\n",
|
|
A2C_PRINT);
|
|
return;
|
|
}
|
|
spectator = false;
|
|
Info_RemoveKey (userinfo, "password"); // remove passwd
|
|
}
|
|
|
|
adr = net_from;
|
|
userid++; // so every client gets a unique id
|
|
|
|
newcl = &temp;
|
|
memset (newcl, 0, sizeof (client_t));
|
|
|
|
newcl->userid = userid;
|
|
|
|
// works properly
|
|
if (!sv_highchars->int_val) {
|
|
byte *p, *q;
|
|
|
|
for (p = (byte *) newcl->userinfo, q = (byte *) userinfo;
|
|
*q && p < (byte *) newcl->userinfo + sizeof (newcl->userinfo) - 1;
|
|
q++)
|
|
if (*q > 31 && *q <= 127)
|
|
*p++ = *q;
|
|
} else
|
|
strncpy (newcl->userinfo, userinfo, sizeof (newcl->userinfo) - 1);
|
|
|
|
// if there is allready a slot for this ip, drop it
|
|
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
|
|
if (cl->state == cs_free)
|
|
continue;
|
|
if (NET_CompareBaseAdr (adr, cl->netchan.remote_address)
|
|
&& (cl->netchan.qport == qport
|
|
|| adr.port == cl->netchan.remote_address.port)) {
|
|
if (cl->state == cs_connected) {
|
|
Con_Printf ("%s:dup connect\n", NET_AdrToString (adr));
|
|
userid--;
|
|
return;
|
|
}
|
|
|
|
Con_Printf ("%s:reconnect\n", NET_AdrToString (adr));
|
|
SV_DropClient (cl);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// count up the clients and spectators
|
|
clients = 0;
|
|
spectators = 0;
|
|
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
|
|
if (cl->state == cs_free)
|
|
continue;
|
|
if (cl->spectator)
|
|
spectators++;
|
|
else
|
|
clients++;
|
|
}
|
|
|
|
// if at server limits, refuse connection
|
|
if (maxclients->int_val > MAX_CLIENTS)
|
|
Cvar_SetValue (maxclients, MAX_CLIENTS);
|
|
if (maxspectators->int_val > MAX_CLIENTS)
|
|
Cvar_SetValue (maxspectators, MAX_CLIENTS);
|
|
if (maxspectators->int_val + maxclients->int_val > MAX_CLIENTS)
|
|
Cvar_SetValue (maxspectators, MAX_CLIENTS - maxclients->int_val);
|
|
if ((spectator && spectators >= maxspectators->int_val)
|
|
|| (!spectator && clients >= maxclients->int_val)) {
|
|
Con_Printf ("%s:full connect\n", NET_AdrToString (adr));
|
|
Netchan_OutOfBandPrint (adr, "%c\nserver is full\n\n", A2C_PRINT);
|
|
return;
|
|
}
|
|
// find a client slot
|
|
newcl = NULL;
|
|
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
|
|
if (cl->state == cs_free) {
|
|
newcl = cl;
|
|
break;
|
|
}
|
|
}
|
|
if (!newcl) {
|
|
Con_Printf ("WARNING: miscounted available clients\n");
|
|
return;
|
|
}
|
|
// build a new connection
|
|
// accept the new client
|
|
// this is the only place a client_t is ever initialized
|
|
*newcl = temp;
|
|
|
|
Netchan_OutOfBandPrint (adr, "%c", S2C_CONNECTION);
|
|
|
|
edictnum = (newcl - svs.clients) + 1;
|
|
|
|
Netchan_Setup (&newcl->netchan, adr, qport);
|
|
|
|
newcl->state = cs_connected;
|
|
svs.num_clients++;
|
|
|
|
newcl->datagram.allowoverflow = true;
|
|
newcl->datagram.data = newcl->datagram_buf;
|
|
newcl->datagram.maxsize = sizeof (newcl->datagram_buf);
|
|
|
|
// spectator mode can ONLY be set at join time
|
|
newcl->spectator = spectator;
|
|
|
|
ent = EDICT_NUM (&sv_pr_state, edictnum);
|
|
newcl->edict = ent;
|
|
|
|
// parse some info from the info strings
|
|
SV_ExtractFromUserinfo (newcl);
|
|
|
|
// JACK: Init the floodprot stuff.
|
|
for (i = 0; i < 10; i++)
|
|
newcl->whensaid[i] = 0.0;
|
|
newcl->whensaidhead = 0;
|
|
newcl->lockedtill = 0;
|
|
|
|
// call the progs to get default spawn parms for the new client
|
|
PR_ExecuteProgram (&sv_pr_state, sv_funcs.SetNewParms);
|
|
for (i = 0; i < NUM_SPAWN_PARMS; i++)
|
|
newcl->spawn_parms[i] = sv_globals.parms[i];
|
|
|
|
if (newcl->spectator)
|
|
Con_Printf ("Spectator %s connected\n", newcl->name);
|
|
else
|
|
Con_DPrintf ("Client %s connected\n", newcl->name);
|
|
newcl->sendinfo = true;
|
|
|
|
// QuakeForge stuff.
|
|
newcl->msecs = 0;
|
|
newcl->msec_cheating = 0;
|
|
newcl->last_check = -1;
|
|
|
|
}
|
|
|
|
int
|
|
Rcon_Validate (void)
|
|
{
|
|
if (!strlen (rcon_password->string))
|
|
return 0;
|
|
|
|
if (strcmp (Cmd_Argv (1), rcon_password->string))
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
SVC_RemoteCommand
|
|
|
|
A client issued an rcon command.
|
|
Shift down the remaining args
|
|
Redirect all printfs
|
|
*/
|
|
void
|
|
SVC_RemoteCommand (void)
|
|
{
|
|
int i;
|
|
int len = 0;
|
|
char remaining[1024];
|
|
|
|
if (CheckForFlood (FLOOD_RCON))
|
|
return;
|
|
|
|
if (!Rcon_Validate ()) {
|
|
Con_Printf ("Bad rcon from %s:\n%s\n", NET_AdrToString (net_from),
|
|
net_message->message->data + 4);
|
|
|
|
SV_BeginRedirect (RD_PACKET);
|
|
|
|
Con_Printf ("Bad rcon_password.\n");
|
|
|
|
} else {
|
|
|
|
remaining[0] = 0;
|
|
|
|
for (i = 2; i < Cmd_Argc (); i++) {
|
|
strncat (remaining, Cmd_Argv (i), sizeof (remaining) - len - 1);
|
|
strncat (remaining, " ", sizeof (remaining) - len - 2);
|
|
len += strlen (Cmd_Argv (i)) + 1; // +1 for " "
|
|
}
|
|
|
|
Con_Printf ("Rcon from %s:\n\trcon (hidden) %s\n",
|
|
NET_AdrToString (net_from), remaining);
|
|
|
|
SV_BeginRedirect (RD_PACKET);
|
|
|
|
Cmd_ExecuteString (remaining, src_command);
|
|
|
|
}
|
|
|
|
SV_EndRedirect ();
|
|
}
|
|
|
|
|
|
/*
|
|
SV_ConnectionlessPacket
|
|
|
|
A connectionless packet has four leading 0xff
|
|
characters to distinguish it from a game channel.
|
|
Clients that are in the game can still send
|
|
connectionless packets.
|
|
*/
|
|
void
|
|
SV_ConnectionlessPacket (void)
|
|
{
|
|
char *s;
|
|
char *c;
|
|
|
|
MSG_BeginReading (net_message);
|
|
MSG_ReadLong (net_message); // skip the -1 marker
|
|
|
|
s = MSG_ReadStringLine (net_message);
|
|
|
|
Cmd_TokenizeString (s);
|
|
|
|
c = Cmd_Argv (0);
|
|
|
|
if (!strcmp (c, "ping")
|
|
|| (c[0] == A2A_PING && (c[1] == 0 || c[1] == '\n'))) {
|
|
SVC_Ping ();
|
|
return;
|
|
}
|
|
if (c[0] == A2A_ACK && (c[1] == 0 || c[1] == '\n')) {
|
|
Con_Printf ("A2A_ACK from %s\n", NET_AdrToString (net_from));
|
|
return;
|
|
} else if (!strcmp (c, "status")) {
|
|
SVC_Status ();
|
|
return;
|
|
} else if (!strcmp (c, "log")) {
|
|
SVC_Log ();
|
|
return;
|
|
} else if (!strcmp (c, "connect")) {
|
|
SVC_DirectConnect ();
|
|
return;
|
|
} else if (!strcmp (c, "getchallenge")) {
|
|
SVC_GetChallenge ();
|
|
return;
|
|
} else if (!strcmp (c, "rcon"))
|
|
SVC_RemoteCommand ();
|
|
else
|
|
Con_Printf ("bad connectionless packet from %s:\n%s\n",
|
|
NET_AdrToString (net_from), s);
|
|
}
|
|
|
|
/*
|
|
PACKET FILTERING
|
|
|
|
|
|
You can add or remove addresses from the filter list with:
|
|
|
|
addip <ip>
|
|
removeip <ip>
|
|
|
|
The ip address is specified in dot format, and any unspecified digits
|
|
will match any value, so you can specify an entire class C network with
|
|
"addip 192.246.40".
|
|
|
|
Removeip will only remove an address specified exactly the same way.
|
|
You cannot addip a subnet, then removeip a single host.
|
|
|
|
listip
|
|
Prints the current list of filters.
|
|
|
|
writeip
|
|
Dumps "addip <ip>" commands to listip.cfg so it can be execed at a
|
|
later date. The filter lists are not saved and restored by default,
|
|
because I beleive it would cause too much confusion.
|
|
|
|
filterban <0 or 1>
|
|
|
|
If 1 (the default), then ip addresses matching the current list will be
|
|
prohibited from entering the game. This is the default setting.
|
|
|
|
If 0, then only addresses matching the list will be allowed. This lets
|
|
you easily set up a private game, or a game that only allows players
|
|
from your local network.
|
|
*/
|
|
|
|
|
|
typedef struct {
|
|
unsigned int mask;
|
|
unsigned int compare;
|
|
} ipfilter_t;
|
|
|
|
#define MAX_IPFILTERS 1024
|
|
|
|
ipfilter_t ipfilters[MAX_IPFILTERS];
|
|
int numipfilters;
|
|
|
|
cvar_t *filterban;
|
|
|
|
/*
|
|
StringToFilter
|
|
*/
|
|
qboolean
|
|
StringToFilter (char *s, ipfilter_t * f)
|
|
{
|
|
char num[128];
|
|
int i, j;
|
|
byte b[4];
|
|
byte m[4];
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
b[i] = 0;
|
|
m[i] = 0;
|
|
}
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
if (*s < '0' || *s > '9') {
|
|
Con_Printf ("Bad filter address: %s\n", s);
|
|
return false;
|
|
}
|
|
|
|
j = 0;
|
|
while (*s >= '0' && *s <= '9') {
|
|
num[j++] = *s++;
|
|
}
|
|
num[j] = 0;
|
|
b[i] = atoi (num);
|
|
if (b[i] != 0)
|
|
m[i] = 255;
|
|
|
|
if (!*s)
|
|
break;
|
|
s++;
|
|
}
|
|
|
|
f->mask = *(unsigned int *) m;
|
|
f->compare = *(unsigned int *) b;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
SV_AddIP_f
|
|
*/
|
|
void
|
|
SV_AddIP_f (void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < numipfilters; i++)
|
|
if (ipfilters[i].compare == 0xffffffff)
|
|
break; // free spot
|
|
if (i == numipfilters) {
|
|
if (numipfilters == MAX_IPFILTERS) {
|
|
Con_Printf ("IP filter list is full\n");
|
|
return;
|
|
}
|
|
numipfilters++;
|
|
}
|
|
|
|
if (!StringToFilter (Cmd_Argv (1), &ipfilters[i]))
|
|
ipfilters[i].compare = 0xffffffff;
|
|
}
|
|
|
|
/*
|
|
SV_RemoveIP_f
|
|
*/
|
|
void
|
|
SV_RemoveIP_f (void)
|
|
{
|
|
ipfilter_t f;
|
|
int i, j;
|
|
|
|
if (!StringToFilter (Cmd_Argv (1), &f))
|
|
return;
|
|
for (i = 0; i < numipfilters; i++)
|
|
if (ipfilters[i].mask == f.mask && ipfilters[i].compare == f.compare) {
|
|
for (j = i + 1; j < numipfilters; j++)
|
|
ipfilters[j - 1] = ipfilters[j];
|
|
numipfilters--;
|
|
Con_Printf ("Removed.\n");
|
|
return;
|
|
}
|
|
Con_Printf ("Didn't find %s.\n", Cmd_Argv (1));
|
|
}
|
|
|
|
/*
|
|
SV_ListIP_f
|
|
*/
|
|
void
|
|
SV_ListIP_f (void)
|
|
{
|
|
int i;
|
|
byte b[4];
|
|
|
|
Con_Printf ("Filter list:\n");
|
|
for (i = 0; i < numipfilters; i++) {
|
|
*(unsigned int *) b = ipfilters[i].compare;
|
|
Con_Printf ("%3i.%3i.%3i.%3i\n", b[0], b[1], b[2], b[3]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
SV_WriteIP_f
|
|
*/
|
|
void
|
|
SV_WriteIP_f (void)
|
|
{
|
|
VFile *f;
|
|
char name[MAX_OSPATH];
|
|
byte b[4];
|
|
int i;
|
|
|
|
snprintf (name, sizeof (name), "%s/listip.cfg", com_gamedir);
|
|
|
|
Con_Printf ("Writing %s.\n", name);
|
|
|
|
f = Qopen (name, "wb");
|
|
if (!f) {
|
|
Con_Printf ("Couldn't open %s\n", name);
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < numipfilters; i++) {
|
|
*(unsigned int *) b = ipfilters[i].compare;
|
|
Qprintf (f, "addip %i.%i.%i.%i\n", b[0], b[1], b[2], b[3]);
|
|
}
|
|
|
|
Qclose (f);
|
|
}
|
|
|
|
/*
|
|
netDoSexpire_f
|
|
*/
|
|
void
|
|
SV_netDoSexpire_f (void)
|
|
{
|
|
int arg1;
|
|
int i;
|
|
|
|
if (Cmd_Argc () == 1) {
|
|
Con_Printf ("Current DoS prot. expire settings: ");
|
|
for (i = 0; i < DOSFLOODCMDS; i++)
|
|
Con_Printf ("%f ", netdosexpire[i]);
|
|
Con_Printf ("\n");
|
|
if (!sv_netdosprotect->int_val)
|
|
Con_Printf ("(disabled)\n");
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc () != DOSFLOODCMDS + 1) {
|
|
Con_Printf
|
|
("Usage: netdosexpire <ping> <log> <connect> <status> <rcon> <ban>\n");
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < DOSFLOODCMDS; i++) {
|
|
arg1 = atoi (Cmd_Argv (i + 1));
|
|
if (arg1 > 0)
|
|
netdosexpire[i] = arg1;
|
|
}
|
|
return;
|
|
}
|
|
|
|
/*
|
|
DoSvalues_f
|
|
*/
|
|
void
|
|
SV_netDoSvalues_f (void)
|
|
{
|
|
int arg1;
|
|
int i;
|
|
|
|
if (Cmd_Argc () == 1) {
|
|
Con_Printf ("Current DoS prot. value settings: ");
|
|
for (i = 0; i < DOSFLOODCMDS; i++)
|
|
Con_Printf ("%f ", netdosvalues[i]);
|
|
Con_Printf ("\n");
|
|
if (!sv_netdosprotect->int_val)
|
|
Con_Printf ("(disabled)\n");
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc () != DOSFLOODCMDS + 1) {
|
|
Con_Printf
|
|
("Usage: netdosvalues <ping> <log> <connect> <status> <rcon> <ban>\n");
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < DOSFLOODCMDS; i++) {
|
|
arg1 = atoi (Cmd_Argv (i + 1));
|
|
if (arg1 > 0)
|
|
netdosvalues[i] = arg1;
|
|
}
|
|
return;
|
|
}
|
|
|
|
/*
|
|
SV_SendBan
|
|
*/
|
|
void
|
|
SV_SendBan (void)
|
|
{
|
|
char data[128];
|
|
|
|
if (CheckForFlood (FLOOD_BAN))
|
|
return;
|
|
|
|
data[0] = data[1] = data[2] = data[3] = 0xff;
|
|
data[4] = A2C_PRINT;
|
|
data[5] = 0;
|
|
strncat (data, "\nbanned.\n", sizeof (data) - strlen (data));
|
|
|
|
NET_SendPacket (strlen (data), data, net_from);
|
|
}
|
|
|
|
/*
|
|
SV_FilterPacket
|
|
*/
|
|
qboolean
|
|
SV_FilterPacket (void)
|
|
{
|
|
int i;
|
|
unsigned int in;
|
|
|
|
in = *(unsigned int *) net_from.ip;
|
|
|
|
for (i = 0; i < numipfilters; i++)
|
|
if ((in & ipfilters[i].mask) == ipfilters[i].compare)
|
|
return filterban->int_val;
|
|
|
|
return !filterban->int_val; // FIXME eh?
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
SV_ReadPackets
|
|
*/
|
|
void
|
|
SV_ReadPackets (void)
|
|
{
|
|
int i;
|
|
client_t *cl;
|
|
qboolean good;
|
|
int qport;
|
|
|
|
good = false;
|
|
while (NET_GetPacket ()) {
|
|
if (SV_FilterPacket ()) {
|
|
SV_SendBan (); // tell them we aren't listening...
|
|
continue;
|
|
}
|
|
// check for connectionless packet (0xffffffff) first
|
|
if (*(int *) net_message->message->data == -1) {
|
|
SV_ConnectionlessPacket ();
|
|
continue;
|
|
}
|
|
|
|
if (net_message->message->cursize < 11) {
|
|
Con_Printf ("%s: Runt packet\n", NET_AdrToString (net_from));
|
|
continue;
|
|
}
|
|
// read the qport out of the message so we can fix up
|
|
// stupid address translating routers
|
|
MSG_BeginReading (net_message);
|
|
MSG_ReadLong (net_message); // sequence number
|
|
MSG_ReadLong (net_message); // sequence number
|
|
qport = MSG_ReadShort (net_message) & 0xffff;
|
|
|
|
// check for packets from connected clients
|
|
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
|
|
if (cl->state == cs_free)
|
|
continue;
|
|
if (!NET_CompareBaseAdr (net_from, cl->netchan.remote_address))
|
|
continue;
|
|
if (cl->netchan.qport != qport)
|
|
continue;
|
|
if (cl->netchan.remote_address.port != net_from.port) {
|
|
Con_DPrintf ("SV_ReadPackets: fixing up a translated port\n");
|
|
cl->netchan.remote_address.port = net_from.port;
|
|
}
|
|
if (Netchan_Process (&cl->netchan)) { // this is a valid,
|
|
// sequenced packet, so
|
|
// process it
|
|
svs.stats.packets++;
|
|
good = true;
|
|
cl->send_message = true; // reply at end of frame
|
|
if (cl->state != cs_zombie)
|
|
SV_ExecuteClientMessage (cl);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (i != MAX_CLIENTS)
|
|
continue;
|
|
|
|
// packet is not from a known client
|
|
// Con_Printf ("%s:sequenced packet without connection\n"
|
|
// ,NET_AdrToString(net_from));
|
|
}
|
|
}
|
|
|
|
/*
|
|
SV_CheckTimeouts
|
|
|
|
If a packet has not been received from a client in timeout.value
|
|
seconds, drop the conneciton.
|
|
|
|
When a client is normally dropped, the client_t goes into a zombie
|
|
state for a few seconds to make sure any final reliable message gets
|
|
resent if necessary
|
|
*/
|
|
void
|
|
SV_CheckTimeouts (void)
|
|
{
|
|
int i;
|
|
client_t *cl;
|
|
float droptime;
|
|
int nclients;
|
|
|
|
droptime = realtime - timeout->value;
|
|
nclients = 0;
|
|
|
|
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
|
|
if (cl->state == cs_connected || cl->state == cs_spawned) {
|
|
if (!cl->spectator)
|
|
nclients++;
|
|
if (cl->netchan.last_received < droptime) {
|
|
SV_BroadcastPrintf (PRINT_HIGH, "%s timed out\n", cl->name);
|
|
SV_DropClient (cl);
|
|
cl->state = cs_free; // don't bother with zombie state
|
|
svs.num_clients--;
|
|
}
|
|
}
|
|
if (cl->state == cs_zombie &&
|
|
realtime - cl->connection_started > zombietime->value) {
|
|
cl->state = cs_free; // can now be reused
|
|
svs.num_clients--;
|
|
}
|
|
}
|
|
if (sv.paused && !nclients) {
|
|
// nobody left, unpause the server
|
|
SV_TogglePause ("Pause released since no players are left.\n");
|
|
}
|
|
}
|
|
|
|
/*
|
|
SV_GetConsoleCommands
|
|
|
|
Add them exactly as if they had been typed at the console
|
|
*/
|
|
void
|
|
SV_GetConsoleCommands (void)
|
|
{
|
|
char *cmd;
|
|
|
|
while (1) {
|
|
cmd = Sys_ConsoleInput ();
|
|
if (!cmd)
|
|
break;
|
|
Cbuf_AddText (cmd);
|
|
}
|
|
}
|
|
|
|
/*
|
|
SV_CheckVars
|
|
*/
|
|
void
|
|
SV_CheckVars (void)
|
|
{
|
|
static char *pw, *spw;
|
|
int v;
|
|
|
|
if (password->string == pw && spectator_password->string == spw)
|
|
return;
|
|
pw = password->string;
|
|
spw = spectator_password->string;
|
|
|
|
v = 0;
|
|
if (pw && pw[0] && strcmp (pw, "none"))
|
|
v |= 1;
|
|
if (spw && spw[0] && strcmp (spw, "none"))
|
|
v |= 2;
|
|
|
|
Con_Printf ("Updated needpass.\n");
|
|
if (!v)
|
|
Info_SetValueForKey (svs.info, "needpass", "", MAX_SERVERINFO_STRING);
|
|
else
|
|
Info_SetValueForKey (svs.info, "needpass", va ("%i", v),
|
|
MAX_SERVERINFO_STRING);
|
|
}
|
|
|
|
/*
|
|
SV_Frame
|
|
*/
|
|
void
|
|
SV_Frame (float time)
|
|
{
|
|
static double start, end;
|
|
|
|
start = Sys_DoubleTime ();
|
|
svs.stats.idle += start - end;
|
|
|
|
// keep the random time dependent
|
|
rand ();
|
|
|
|
// decide the simulation time
|
|
if (!sv.paused) {
|
|
realtime += time;
|
|
sv.time += time;
|
|
}
|
|
// check timeouts
|
|
SV_CheckTimeouts ();
|
|
|
|
// toggle the log buffer if full
|
|
SV_CheckLog ();
|
|
|
|
// move autonomous things around if enough time has passed
|
|
if (!sv.paused)
|
|
SV_Physics ();
|
|
|
|
// get packets
|
|
SV_ReadPackets ();
|
|
|
|
// check for commands typed to the host
|
|
SV_GetConsoleCommands ();
|
|
|
|
// process console commands
|
|
Cbuf_Execute ();
|
|
|
|
SV_CheckVars ();
|
|
|
|
// send messages back to the clients that had packets read this frame
|
|
SV_SendClientMessages ();
|
|
|
|
// send a heartbeat to the master if needed
|
|
Master_Heartbeat ();
|
|
|
|
// collect timing statistics
|
|
end = Sys_DoubleTime ();
|
|
svs.stats.active += end - start;
|
|
if (++svs.stats.count == STATFRAMES) {
|
|
svs.stats.latched_active = svs.stats.active;
|
|
svs.stats.latched_idle = svs.stats.idle;
|
|
svs.stats.latched_packets = svs.stats.packets;
|
|
svs.stats.active = 0;
|
|
svs.stats.idle = 0;
|
|
svs.stats.packets = 0;
|
|
svs.stats.count = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
SV_InitLocal
|
|
*/
|
|
void
|
|
SV_InitLocal (void)
|
|
{
|
|
int i;
|
|
extern cvar_t *sv_maxvelocity;
|
|
extern cvar_t *sv_gravity;
|
|
extern cvar_t *sv_aim;
|
|
extern cvar_t *sv_stopspeed;
|
|
extern cvar_t *sv_spectatormaxspeed;
|
|
extern cvar_t *sv_accelerate;
|
|
extern cvar_t *sv_airaccelerate;
|
|
extern cvar_t *sv_wateraccelerate;
|
|
extern cvar_t *sv_friction;
|
|
extern cvar_t *sv_waterfriction;
|
|
|
|
SV_UserInit ();
|
|
|
|
rcon_password = Cvar_Get ("rcon_password", "", CVAR_NONE, NULL, "Set the password for rcon commands");
|
|
password = Cvar_Get ("password", "", CVAR_NONE, NULL, "Set the server password for players");
|
|
spectator_password = Cvar_Get ("spectator_password", "", CVAR_NONE, NULL, "Set the spectator password");
|
|
|
|
sv_mintic = Cvar_Get ("sv_mintic", "0.03", CVAR_NONE, NULL,
|
|
"The minimum amount of time the server will wait before sending packets to a client. Set to .5 to make modem users happy");
|
|
sv_maxtic = Cvar_Get ("sv_maxtic", "0.1", CVAR_NONE, NULL,
|
|
"The maximum amount of time in seconds before a client a receives an update from the server");
|
|
fraglimit = Cvar_Get ("fraglimit", "0", CVAR_SERVERINFO, Cvar_Info, "Amount of frags a player must attain in order to exit the level");
|
|
timelimit = Cvar_Get ("timelimit", "0", CVAR_SERVERINFO, Cvar_Info,
|
|
"Sets the amount of time in minutes that is needed before advancing to the next level");
|
|
teamplay = Cvar_Get ("teamplay", "0", CVAR_SERVERINFO, Cvar_Info,
|
|
"Determines teamplay rules. 0 off, 1 You cannot hurt yourself nor your teammates, "
|
|
"2 You can hurt yourself, your teammates, and you will lose one frag for killing a teammate"
|
|
"3 You can hurt yourself but you cannot hurt your teammates");
|
|
samelevel = Cvar_Get ("samelevel", "0", CVAR_SERVERINFO, Cvar_Info,
|
|
"Determines the rules for level changing and exiting. 0 Allows advancing to the next level,"
|
|
"1 The same level will be played until someone exits,"
|
|
"2 The same level will be played and the exit will kill anybody that tries to exit,"
|
|
"3 The same level will be played and the exit will kill anybody that tries to exit, except on the Start map.");
|
|
maxclients = Cvar_Get ("maxclients", "8", CVAR_SERVERINFO, Cvar_Info,
|
|
"Sets how many clients can connect to your server, this includes spectators and players");
|
|
maxspectators = Cvar_Get ("maxspectators", "8", CVAR_SERVERINFO, Cvar_Info,
|
|
"Sets how many spectators can connect to your server. The maxclients value takes precidence over this value so this"
|
|
" value should always be equal-to or less-then the maxclients value");
|
|
hostname = Cvar_Get ("hostname", "unnamed", CVAR_SERVERINFO, Cvar_Info,
|
|
"Report or sets the server name");
|
|
deathmatch = Cvar_Get ("deathmatch", "1", CVAR_SERVERINFO, Cvar_Info,
|
|
"Sets the rules for weapon and item respawning. "
|
|
"1 Does not leave weapons on the map. You can pickup weapons and items and they will respawn,"
|
|
"2 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will not respawn,"
|
|
"3 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will respawn.");
|
|
spawn = Cvar_Get ("spawn", "0", CVAR_SERVERINFO, Cvar_Info,
|
|
"Spawn the player entity");
|
|
watervis = Cvar_Get ("watervis", "0", CVAR_SERVERINFO, Cvar_Info,
|
|
"Toggle the use of r_watervis by OpenGL clients");
|
|
|
|
timeout = Cvar_Get ("timeout", "65", CVAR_NONE, NULL,
|
|
"Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet");
|
|
zombietime = Cvar_Get ("zombietime", "2", CVAR_NONE, NULL,
|
|
"The number of seconds that the server will keep the character of a player on the map who seems to have disconnected");
|
|
|
|
sv_maxvelocity = Cvar_Get ("sv_maxvelocity", "2000", CVAR_NONE, NULL,
|
|
"Sets the maximum velocity an object can travel");
|
|
sv_gravity = Cvar_Get ("sv_gravity", "800", CVAR_NONE, NULL,
|
|
"Sets the global value for the amount of gravity");
|
|
sv_stopspeed = Cvar_Get ("sv_stopspeed", "100", CVAR_NONE, NULL,
|
|
"Sets the value that determines how fast the player should come to a complete stop");
|
|
sv_maxspeed = Cvar_Get ("sv_maxspeed", "320", CVAR_NONE, NULL,
|
|
"Sets the maximum speed a player can move");
|
|
sv_spectatormaxspeed =
|
|
Cvar_Get ("sv_spectatormaxspeed", "500", CVAR_NONE, NULL,
|
|
"Sets the maximum speed a spectator can move");
|
|
sv_accelerate = Cvar_Get ("sv_accelerate", "10", CVAR_NONE, NULL,
|
|
"Sets the acceleration value for the players");
|
|
sv_airaccelerate = Cvar_Get ("sv_airaccelerate", "0.7", CVAR_NONE, NULL,
|
|
"Sets how quickly the players accelerate in air");
|
|
sv_wateraccelerate =
|
|
Cvar_Get ("sv_wateraccelerate", "10", CVAR_NONE, NULL,
|
|
"Sets the water acceleration value");
|
|
sv_friction = Cvar_Get ("sv_friction", "4", CVAR_NONE, NULL,
|
|
"Sets the friction value for the players");
|
|
sv_waterfriction = Cvar_Get ("sv_waterfriction", "4", CVAR_NONE, NULL,
|
|
"Sets the water friction value");
|
|
|
|
sv_aim = Cvar_Get ("sv_aim", "2", CVAR_NONE, NULL,
|
|
"Sets the value for auto-aiming leniency");
|
|
|
|
sv_timekick =
|
|
Cvar_Get ("sv_timekick", "3", CVAR_SERVERINFO, Cvar_Info,
|
|
"Time cheat protection");
|
|
sv_timekick_fuzz =
|
|
Cvar_Get ("sv_timekick_fuzz", "15", CVAR_NONE, NULL,
|
|
"Time cheat \"fuzz factor\"");
|
|
sv_timekick_interval =
|
|
Cvar_Get ("sv_timekick_interval", "30", CVAR_NONE, NULL,
|
|
"Time cheat check interval");
|
|
|
|
sv_minqfversion =
|
|
Cvar_Get ("sv_minqfversion", "0", CVAR_SERVERINFO, Cvar_Info,
|
|
"Minimum QF version on client");
|
|
|
|
sv_maxrate =
|
|
Cvar_Get ("sv_maxrate", "0", CVAR_SERVERINFO, Cvar_Info,
|
|
"Maximum allowable rate");
|
|
|
|
sv_allow_log =
|
|
Cvar_Get ("sv_allow_log", "1", CVAR_NONE, NULL, "Allow remote logging");
|
|
sv_allow_status =
|
|
Cvar_Get ("sv_allow_status", "1", CVAR_NONE, NULL,
|
|
"Allow remote status queries (qstat etc)");
|
|
sv_allow_ping =
|
|
Cvar_Get ("sv_allow_pings", "1", CVAR_NONE, NULL,
|
|
"Allow remote pings (qstat etc)");
|
|
sv_netdosprotect =
|
|
Cvar_Get ("sv_netdosprotect", "0", CVAR_NONE, NULL,
|
|
"DoS flood attack protection");
|
|
|
|
sv_timestamps =
|
|
Cvar_Get ("sv_timestamps", "0", CVAR_NONE, NULL,
|
|
"Time/date stamps in log entries");
|
|
sv_timefmt =
|
|
Cvar_Get ("sv_timefmt", "[%b %e %X] ", CVAR_NONE, NULL,
|
|
"Time/date format to use");
|
|
|
|
filterban = Cvar_Get ("filterban", "1", CVAR_NONE, NULL,
|
|
"Determines the rules for the IP list "
|
|
"0 Only IP addresses on the Ban list will be allowed onto the server, "
|
|
"1 Only IP addresses NOT on the Ban list will be allowed onto the server");
|
|
|
|
allow_download = Cvar_Get ("allow_download", "1", CVAR_NONE, NULL,
|
|
"Toggle if clients can download game data from the server");
|
|
allow_download_skins =
|
|
Cvar_Get ("allow_download_skins", "1", CVAR_NONE, NULL,
|
|
"Toggle if clients can download skins from the server");
|
|
allow_download_models =
|
|
Cvar_Get ("allow_download_models", "1", CVAR_NONE, NULL,
|
|
"Toggle if clients can download models from the server");
|
|
allow_download_sounds =
|
|
Cvar_Get ("allow_download_sounds", "1", CVAR_NONE, NULL,
|
|
"Toggle if clients can download sounds from the server");
|
|
allow_download_maps =
|
|
Cvar_Get ("allow_download_maps", "1", CVAR_NONE, NULL,
|
|
"Toggle if clients can download maps from the server");
|
|
|
|
sv_highchars = Cvar_Get ("sv_highchars", "1", CVAR_NONE, NULL,
|
|
"Toggle the use of high character color names for players");
|
|
|
|
sv_phs = Cvar_Get ("sv_phs", "1", CVAR_NONE, NULL,
|
|
"Possibly Hearable Set. If set to zero, the server calculates sound hearability in realtime");
|
|
|
|
pausable = Cvar_Get ("pausable", "1", CVAR_NONE, NULL,
|
|
"Toggle if server can be paused 1 is on, 0 is off");
|
|
|
|
// DoS protection
|
|
Cmd_AddCommand ("netdosexpire", SV_netDoSexpire_f, "FIXME: part of DoS protection obviously, but I don't know what it does. No Description");
|
|
Cmd_AddCommand ("netdosvalues", SV_netDoSvalues_f, "FIXME: part of DoS protection obviously, but I don't know what it does. No Description");
|
|
|
|
Cmd_AddCommand ("addip", SV_AddIP_f, "Add a single IP or a domain of IPs to the IP list of the server.\n"
|
|
"Useful for banning people. (addip (ipnumber))");
|
|
Cmd_AddCommand ("removeip", SV_RemoveIP_f, "Remove an IP address from the server IP list. (removeip (ipnumber))");
|
|
Cmd_AddCommand ("listip", SV_ListIP_f, "Print out the current list of IPs on the server list.");
|
|
Cmd_AddCommand ("writeip", SV_WriteIP_f, "Record all IP addresses on the server IP list. The file name is listip.cfg");
|
|
|
|
for (i = 0; i < MAX_MODELS; i++)
|
|
snprintf (localmodels[i], sizeof (localmodels[i]), "*%i", i);
|
|
|
|
Info_SetValueForStarKey (svs.info, "*version", QW_VERSION,
|
|
MAX_SERVERINFO_STRING);
|
|
|
|
// Brand server as QF, with appropriate QSG standards version --KB
|
|
Info_SetValueForStarKey (svs.info, "*qf_version", VERSION,
|
|
MAX_SERVERINFO_STRING);
|
|
Info_SetValueForStarKey (svs.info, "*qsg_version", QW_QSG_VERSION,
|
|
MAX_SERVERINFO_STRING);
|
|
|
|
// init fraglog stuff
|
|
svs.logsequence = 1;
|
|
svs.logtime = realtime;
|
|
svs.log[0].data = svs.log_buf[0];
|
|
svs.log[0].maxsize = sizeof (svs.log_buf[0]);
|
|
svs.log[0].cursize = 0;
|
|
svs.log[0].allowoverflow = true;
|
|
svs.log[1].data = svs.log_buf[1];
|
|
svs.log[1].maxsize = sizeof (svs.log_buf[1]);
|
|
svs.log[1].cursize = 0;
|
|
svs.log[1].allowoverflow = true;
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
Master_Heartbeat
|
|
|
|
Send a message to the master every few minutes to
|
|
let it know we are alive, and log information
|
|
*/
|
|
#define HEARTBEAT_SECONDS 300
|
|
void
|
|
Master_Heartbeat (void)
|
|
{
|
|
char string[2048];
|
|
int active;
|
|
int i;
|
|
|
|
if (realtime - svs.last_heartbeat < HEARTBEAT_SECONDS)
|
|
return; // not time to send yet
|
|
|
|
svs.last_heartbeat = realtime;
|
|
|
|
//
|
|
// count active users
|
|
//
|
|
active = 0;
|
|
for (i = 0; i < MAX_CLIENTS; i++)
|
|
if (svs.clients[i].state == cs_connected ||
|
|
svs.clients[i].state == cs_spawned) active++;
|
|
|
|
svs.heartbeat_sequence++;
|
|
snprintf (string, sizeof (string), "%c\n%i\n%i\n", S2M_HEARTBEAT,
|
|
svs.heartbeat_sequence, active);
|
|
|
|
|
|
// send to group master
|
|
for (i = 0; i < MAX_MASTERS; i++)
|
|
if (master_adr[i].port) {
|
|
Con_Printf ("Sending heartbeat to %s\n",
|
|
NET_AdrToString (master_adr[i]));
|
|
NET_SendPacket (strlen (string), string, master_adr[i]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Master_Shutdown
|
|
|
|
Informs all masters that this server is going down
|
|
*/
|
|
void
|
|
Master_Shutdown (void)
|
|
{
|
|
char string[2048];
|
|
int i;
|
|
|
|
snprintf (string, sizeof (string), "%c\n", S2M_SHUTDOWN);
|
|
|
|
// send to group master
|
|
for (i = 0; i < MAX_MASTERS; i++)
|
|
if (master_adr[i].port) {
|
|
Con_Printf ("Sending heartbeat to %s\n",
|
|
NET_AdrToString (master_adr[i]));
|
|
NET_SendPacket (strlen (string), string, master_adr[i]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
SV_ExtractFromUserinfo
|
|
|
|
Pull specific info from a newly changed userinfo string
|
|
into a more C freindly form.
|
|
*/
|
|
void
|
|
SV_ExtractFromUserinfo (client_t *cl)
|
|
{
|
|
char *val, *p, *q;
|
|
int i;
|
|
client_t *client;
|
|
int dupc = 1;
|
|
char newname[80];
|
|
|
|
|
|
// name for C code
|
|
val = Info_ValueForKey (cl->userinfo, "name");
|
|
|
|
// trim user name
|
|
strncpy (newname, val, sizeof (newname) - 1);
|
|
newname[sizeof (newname) - 1] = 0;
|
|
|
|
for (p = newname; (*p == ' ' || *p == '\r' || *p == '\n') && *p; p++);
|
|
|
|
if (p != newname && !*p) {
|
|
// white space only
|
|
strcpy (newname, "unnamed");
|
|
p = newname;
|
|
}
|
|
|
|
if (p != newname && *p) {
|
|
for (q = newname; *p; *q++ = *p++);
|
|
*q = 0;
|
|
}
|
|
for (p = newname + strlen (newname) - 1;
|
|
p != newname && (*p == ' ' || *p == '\r' || *p == '\n'); p--);
|
|
p[1] = 0;
|
|
|
|
if (strcmp (val, newname)) {
|
|
Info_SetValueForKey (cl->userinfo, "name", newname, MAX_INFO_STRING);
|
|
val = Info_ValueForKey (cl->userinfo, "name");
|
|
}
|
|
|
|
if (!val[0] || strcaseequal (val, "console")) {
|
|
Info_SetValueForKey (cl->userinfo, "name", "unnamed", MAX_INFO_STRING);
|
|
val = Info_ValueForKey (cl->userinfo, "name");
|
|
}
|
|
// check to see if another user by the same name exists
|
|
while (1) {
|
|
for (i = 0, client = svs.clients; i < MAX_CLIENTS; i++, client++) {
|
|
if (client->state != cs_spawned || client == cl)
|
|
continue;
|
|
if (strcaseequal (client->name, val))
|
|
break;
|
|
}
|
|
if (i != MAX_CLIENTS) { // dup name
|
|
if (strlen (val) > sizeof (cl->name) - 1)
|
|
val[sizeof (cl->name) - 4] = 0;
|
|
p = val;
|
|
|
|
if (val[0] == '(') {
|
|
if (val[2] == ')')
|
|
p = val + 3;
|
|
else if (val[3] == ')')
|
|
p = val + 4;
|
|
}
|
|
|
|
snprintf (newname, sizeof (newname), "(%d)%-.40s", dupc++, p);
|
|
Info_SetValueForKey (cl->userinfo, "name", newname,
|
|
MAX_INFO_STRING);
|
|
val = Info_ValueForKey (cl->userinfo, "name");
|
|
|
|
// If the new name was not set (due to the info string
|
|
// being too long), drop the client to prevent an infinite
|
|
// loop.
|
|
if(strcmp(val, newname)) {
|
|
Netchan_OutOfBandPrint (net_from,
|
|
"%c\nPlease choose a different name.\n", A2C_PRINT);
|
|
SV_ClientPrintf (cl, PRINT_HIGH,
|
|
"Please choose a different name.\n");
|
|
Con_Printf("Client %d kicked for invalid name\n", cl->userid);
|
|
SV_DropClient (cl);
|
|
return;
|
|
}
|
|
|
|
} else
|
|
break;
|
|
}
|
|
|
|
if (strncmp (val, cl->name, strlen (cl->name))) {
|
|
if (!sv.paused) {
|
|
if (!cl->lastnametime || realtime - cl->lastnametime > 5) {
|
|
cl->lastnamecount = 0;
|
|
cl->lastnametime = realtime;
|
|
} else if (cl->lastnamecount++ > 4) {
|
|
SV_BroadcastPrintf (PRINT_HIGH, "%s was kicked for name spam\n",
|
|
cl->name);
|
|
SV_ClientPrintf (cl, PRINT_HIGH,
|
|
"You were kicked from the game for name spamming\n");
|
|
SV_DropClient (cl);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (cl->state >= cs_spawned && !cl->spectator)
|
|
SV_BroadcastPrintf (PRINT_HIGH, "%s changed name to %s\n", cl->name,
|
|
val);
|
|
}
|
|
|
|
|
|
strncpy (cl->name, val, sizeof (cl->name) - 1);
|
|
|
|
// rate command
|
|
val = Info_ValueForKey (cl->userinfo, "rate");
|
|
if (strlen (val)) {
|
|
i = atoi (val);
|
|
|
|
if ((sv_maxrate->int_val) && (i > sv_maxrate->int_val)) {
|
|
i = bound (500, i, sv_maxrate->int_val);
|
|
} else {
|
|
i = bound (500, i, 10000);
|
|
}
|
|
cl->netchan.rate = 1.0 / i;
|
|
}
|
|
// msg command
|
|
val = Info_ValueForKey (cl->userinfo, "msg");
|
|
if (strlen (val)) {
|
|
cl->messagelevel = atoi (val);
|
|
}
|
|
|
|
cl->stdver = atoi (Info_ValueForKey (cl->userinfo, "stdver"));
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
SV_InitNet
|
|
*/
|
|
void
|
|
SV_InitNet (void)
|
|
{
|
|
int port;
|
|
int p;
|
|
|
|
port = PORT_SERVER;
|
|
p = COM_CheckParm ("-port");
|
|
if (p && p < com_argc) {
|
|
port = atoi (com_argv[p + 1]);
|
|
Con_Printf ("Port: %i\n", port);
|
|
}
|
|
NET_Init (port);
|
|
|
|
Netchan_Init ();
|
|
|
|
Net_Log_Init(sv.sound_precache);
|
|
|
|
// heartbeats will always be sent to the id master
|
|
svs.last_heartbeat = -99999; // send immediately
|
|
// NET_StringToAdr ("192.246.40.70:27000", &idmaster_adr);
|
|
}
|
|
|
|
|
|
/*
|
|
SV_Init
|
|
*/
|
|
void
|
|
SV_Init (void)
|
|
{
|
|
COM_InitArgv (host_parms.argc, host_parms.argv);
|
|
// COM_AddParm ("-game");
|
|
// COM_AddParm ("qw");
|
|
|
|
if (COM_CheckParm ("-minmemory"))
|
|
host_parms.memsize = MINIMUM_MEMORY;
|
|
|
|
if (host_parms.memsize < MINIMUM_MEMORY)
|
|
SV_Error ("Only %4.1f megs of memory reported, can't execute game",
|
|
host_parms.memsize / (float) 0x100000);
|
|
|
|
Cvar_Init_Hash ();
|
|
Cmd_Init_Hash ();
|
|
Memory_Init (host_parms.membase, host_parms.memsize);
|
|
Cvar_Init ();
|
|
Sys_Init_Cvars ();
|
|
Sys_Init ();
|
|
|
|
Cbuf_Init ();
|
|
Cmd_Init ();
|
|
SV_InitOperatorCommands ();
|
|
|
|
// execute +set as early as possible
|
|
Cmd_StuffCmds_f ();
|
|
Cbuf_Execute_Sets ();
|
|
|
|
// execute the global configuration file if it exists
|
|
// would have been nice if Cmd_Exec_f could have been used, but it
|
|
// only reads from within the quake file system, and changing that is
|
|
// probably Not A Good Thing (tm).
|
|
fs_globalcfg = Cvar_Get ("fs_globalcfg", FS_GLOBALCFG,
|
|
CVAR_ROM, 0, "global configuration file");
|
|
Cmd_Exec_File (fs_globalcfg->string);
|
|
Cbuf_Execute_Sets ();
|
|
|
|
// execute +set again to override the config file
|
|
Cmd_StuffCmds_f ();
|
|
Cbuf_Execute_Sets ();
|
|
|
|
fs_usercfg = Cvar_Get ("fs_usercfg", FS_USERCFG,
|
|
CVAR_ROM, 0, "user configuration file");
|
|
Cmd_Exec_File (fs_usercfg->string);
|
|
Cbuf_Execute_Sets ();
|
|
|
|
// execute +set again to override the config file
|
|
Cmd_StuffCmds_f ();
|
|
Cbuf_Execute_Sets ();
|
|
|
|
PI_Init ();
|
|
|
|
COM_Filesystem_Init_Cvars ();
|
|
Game_Init_Cvars ();
|
|
COM_Init_Cvars ();
|
|
Mod_Init_Cvars ();
|
|
Netchan_Init_Cvars ();
|
|
Pmove_Init_Cvars ();
|
|
SV_Progs_Init_Cvars ();
|
|
PR_Init_Cvars ();
|
|
|
|
// and now reprocess the cmdline's sets for overrides
|
|
Cmd_StuffCmds_f ();
|
|
Cbuf_Execute_Sets ();
|
|
|
|
COM_Filesystem_Init ();
|
|
Game_Init ();
|
|
COM_Init ();
|
|
|
|
PR_Init ();
|
|
SV_Progs_Init ();
|
|
Mod_Init ();
|
|
|
|
SV_InitNet ();
|
|
|
|
SV_InitLocal ();
|
|
Pmove_Init ();
|
|
|
|
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
|
|
host_hunklevel = Hunk_LowMark ();
|
|
|
|
Cbuf_InsertText ("exec server.cfg\n");
|
|
|
|
host_initialized = true;
|
|
|
|
// Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
|
|
Con_Printf ("%4.1f megabyte heap\n", host_parms.memsize / (1024 * 1024.0));
|
|
|
|
Con_Printf ("\n%s server, Version %s (build %04d)\n\n", PROGRAM, VERSION,
|
|
build_number ());
|
|
|
|
Con_Printf ("<==> %s initialized <==>\n", PROGRAM);
|
|
|
|
// process command line arguments
|
|
Cmd_Exec_File (fs_usercfg->string);
|
|
Cmd_StuffCmds_f ();
|
|
Cbuf_Execute ();
|
|
|
|
// if a map wasn't specified on the command line, spawn start.map
|
|
if (sv.state == ss_dead)
|
|
Cmd_ExecuteString ("map start", src_command);
|
|
if (sv.state == ss_dead)
|
|
SV_Error ("Could not initialize server");
|
|
}
|