quakeforge/tools/Forge/Bundles/MapEdit/MapEdit.gorm/data.classes
Bill Currie 36ec375893 Support resizing the window.
The resized layout isn't perfect, but at least the usable real estate for
the xy window grows nicely.
2011-04-10 14:34:34 +09:00

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{
"## Comment" = "Do NOT change this file, Gorm maintains it";
CameraView = {
Actions = (
"drawMode:",
"homeView:",
"upFloor:",
"downFloor:"
);
Outlets = (
"mode_radio_i"
);
Super = NSView;
};
Clipper = {
Actions = (
);
Outlets = (
);
Super = NSObject;
};
FirstResponder = {
Actions = (
"BSP_FastVis:",
"BSP_Full:",
"BSP_NoVis:",
"BSP_entities:",
"BSP_relight:",
"BSP_stop:",
"UIChanged:",
"addPair:",
"appDidInit:",
"appWillTerminate:",
"applyRegion:",
"centerCamera:",
"centerZChecker:",
"changeInspector:",
"changeXYLookUp:",
"clear:",
"clearBspOutput:",
"clearTexinfo:",
"clickedOnMap:",
"clickedOnWad:",
"cloneSelection:",
"decRotate:",
"decXScale:",
"decXShift:",
"decYScale:",
"decYShift:",
"delPair:",
"doubleClickEntity:",
"downFloor:",
"drawMode:",
"flip_x:",
"flip_y:",
"flip_z:",
"homeView:",
"incRotate:",
"incXScale:",
"incXShift:",
"incYScale:",
"incYShift:",
"makeEntity:",
"onlyShowMapTextures:",
"openProject:",
"reloadEntityClasses:",
"rotate_x:",
"rotate_y:",
"rotate_z:",
"save:",
"saveAs:",
"searchForTexture:",
"selectCompleteEntity:",
"selectCompletelyInside:",
"selectEntity:",
"selectPartiallyInside:",
"setAngle:",
"setBrushRegion:",
"setBspSound:",
"setCurrentEntity:",
"setCurrentProject:",
"setFlags:",
"setModeRadio:",
"setParent:",
"setXYRegion:",
"shortBrush:",
"subtractSelection:",
"tallBrush:",
"textCommand:",
"texturedefChanged:",
"upFloor:",
"updateAll:"
);
Super = NSObject;
};
InspectorControl = {
Actions = (
"changeInspector:"
);
Outlets = (
"inspectorView_i",
"inspectorSubview_i",
contentList,
windowList,
"obj_textures_i",
"obj_genkeypair_i",
"popUpButton_i",
"popUpMatrix_i",
itemList,
helpView,
"win_project_i",
"win_textures_i",
"win_things_i",
"win_prefs_i",
"win_settings_i",
"win_output_i",
"win_help_i",
"itemProject_i",
"itemTextures_i",
"itemThings_i",
"itemPrefs_i",
"itemSettings_i",
"itemOutput_i",
"itemHelp_i"
);
Super = NSObject;
};
Map = {
Actions = (
"setCurrentEntity:",
"cloneSelection:",
"makeEntity:",
"subtractSelection:",
"selectCompletelyInside:",
"selectPartiallyInside:",
"tallBrush:",
"shortBrush:",
"rotate_x:",
"rotate_y:",
"rotate_z:",
"flip_x:",
"flip_y:",
"flip_z:",
"selectCompleteEntity:"
);
Outlets = (
currentEntity,
oldselection
);
Super = NSMutableArray;
};
Preferences = {
Actions = (
"setBspSound:",
"setCurrentProject:",
"UIChanged:"
);
Outlets = (
"bspSound_i",
"startproject_i",
"bspSoundField_i",
"brushOffset_i",
"showBSP_i",
"startwad_i",
"xlight_i",
"ylight_i",
"zlight_i"
);
Super = NSObject;
};
Project = {
Actions = (
"clearBspOutput:",
"clickedOnMap:",
"clickedOnWad:"
);
Outlets = (
projectInfo,
"basepathinfo_i",
"mapbrowse_i",
"currentmap_i",
mapList,
descList,
wadList,
"pis_panel_i",
"pis_basepath_i",
"pis_wads_i",
"pis_fullvis_i",
"pis_fastvis_i",
"pis_novis_i",
"pis_relight_i",
"pis_leaktest_i",
"BSPoutput_i"
);
Super = NSObject;
};
QuakeEd = {
Actions = (
"updateAll:",
"appDidInit:",
"appWillTerminate:",
"openProject:",
"textCommand:",
"applyRegion:",
"clear:",
"centerCamera:",
"centerZChecker:",
"changeXYLookUp:",
"setBrushRegion:",
"setXYRegion:",
"open:",
"save:",
"saveAs:",
"BSP_Full:",
"BSP_FastVis:",
"BSP_NoVis:",
"BSP_relight:",
"BSP_stop:",
"BSP_entities:"
);
Outlets = (
"brushcount_i",
"entitycount_i",
"regionbutton_i",
"show_coordinates_i",
"show_names_i",
"filter_light_i",
"filter_path_i",
"filter_entities_i",
"filter_clip_i",
"filter_water_i",
"filter_world_i",
"cmd_in_i",
"cmd_out_i",
"xy_drawmode_i"
);
Super = NSWindow;
};
TexturePalette = {
Actions = (
"searchForTexture:",
"clearTexinfo:",
"incXShift:",
"decXShift:",
"incYShift:",
"decYShift:",
"incRotate:",
"decRotate:",
"incXScale:",
"decXScale:",
"incYScale:",
"decYScale:",
"texturedefChanged:",
"onlyShowMapTextures:"
);
Outlets = (
"textureList_i",
"textureView_i",
"searchField_i",
"sizeField_i",
"field_Xshift_i",
"field_Yshift_i",
"field_Xscale_i",
"field_Yscale_i",
"field_Rotate_i"
);
Super = NSObject;
};
TextureView = {
Actions = (
"setParent:"
);
Outlets = (
"parent_i"
);
Super = NSView;
};
Things = {
Actions = (
"reloadEntityClasses:",
"selectEntity:",
"doubleClickEntity:",
"addPair:",
"delPair:",
"setAngle:",
"setFlags:"
);
Outlets = (
"entity_browser_i",
"entity_comment_i",
"prog_path_i",
"keyInput_i",
"valueInput_i",
"flags_i"
);
Super = NSObject;
};
XYView = {
Actions = (
"setModeRadio:",
"drawMode:",
"drawMode:"
);
Outlets = (
"mode_radio_i"
);
Super = NSView;
};
ZView = {
Actions = (
);
Outlets = (
);
Super = NSView;
};
}