quakeforge/libs/audio/renderer/snd_mix.c

483 lines
11 KiB
C

/*
snd_mix.c
portable code to mix sounds for snd_dma.c
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "winquake.h"
#include "QF/cvar.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "compat.h"
#include "snd_internal.h"
#define VOLSCALE 512.0 // so mixing is less likely to overflow
// note: must be >= 255 due to the channel
// volumes being 0-255.
cvar_t *snd_volume;
portable_samplepair_t snd_paintbuffer[PAINTBUFFER_SIZE * 2];
static int max_overpaint; // number of extra samples painted
// due to phase shift
/* CHANNEL MIXING */
static inline int
check_channel_end (channel_t *ch, sfx_t *sfx, int count, unsigned ltime)
{
if (count <= 0 || ltime >= ch->end) {
if (sfx->loopstart != (unsigned) -1) {
ch->pos = sfx->loopstart;
ch->end = ltime + sfx->length - ch->pos;
} else { // channel just stopped
ch->done = 1;
return 1;
}
}
return 0;
}
static inline void
snd_paint_channel (channel_t *ch, sfxbuffer_t *sc, int count)
{
unsigned pos;
int offs = 0;
float *samps;
if ((int) ch->pos < 0) {
ch->pos += count;
if ((int) ch->pos <= 0)
return;
offs = count - ch->pos;
count -= offs;
ch->pos = 0;
}
if (ch->pos < sc->pos || ch->pos - sc->pos >= sc->length)
sc->setpos (sc, ch->pos);
pos = (ch->pos - sc->pos + sc->tail) % sc->length;
samps = sc->data + pos * sc->channels;
if (pos + count > sc->length) {
unsigned sub = sc->length - pos;
sc->paint (offs, ch, samps, sub);
sc->paint (offs + sub, ch, sc->data, count - sub);
} else {
sc->paint (offs, ch, samps, count);
}
ch->pos += count;
}
void
SND_PaintChannels (snd_t *snd, unsigned endtime)
{
unsigned end, ltime;
int i, count;
channel_t *ch;
sfx_t *sfx;
sfxbuffer_t *sc;
// clear the paint buffer
for (i = 0; i < PAINTBUFFER_SIZE * 2; i++) {
snd_paintbuffer[i].left = 0;
snd_paintbuffer[i].right = 0;
}
while (snd->paintedtime < endtime) {
// if snd_paintbuffer is smaller than DMA buffer
end = endtime;
if (end - snd->paintedtime > PAINTBUFFER_SIZE)
end = snd->paintedtime + PAINTBUFFER_SIZE;
max_overpaint = 0;
// paint in the channels.
ch = snd_channels;
for (i = 0; i < snd_total_channels; i++, ch++) {
if (!(sfx = ch->sfx))
continue;
if (ch->stop || ch->done) {
ch->done = 1; // acknowledge stopped signal
continue;
}
if (ch->pause)
continue;
sc = sfx->getbuffer (sfx);
if (!sc) { // something went wrong with the sfx
printf ("XXXX sfx blew up!!!!\n");
continue;
}
if (!ch->end)
ch->end = snd->paintedtime + sfx->length - ch->pos;
ltime = snd->paintedtime;
while (ltime < end) { // paint up to end
count = ((ch->end < end) ? ch->end : end) - ltime;
if (count > 0) {
if (ch->leftvol || ch->rightvol) {
snd_paint_channel (ch, sc, count);
if (sc->advance) {
if (!sc->advance (sc, count)) {
// this channel can no longer be used as its
// source has died.
ch->done = 1;
break;
}
}
}
ltime += count;
}
if (check_channel_end (ch, sfx, count, ltime))
break;
}
}
// transfer out according to DMA format
snd->xfer (snd, snd_paintbuffer, end - snd->paintedtime,
snd_volume->value);
memmove (snd_paintbuffer, snd_paintbuffer + end - snd->paintedtime,
max_overpaint * sizeof (snd_paintbuffer[0]));
memset (snd_paintbuffer + max_overpaint, 0, sizeof (snd_paintbuffer)
- max_overpaint * sizeof (snd_paintbuffer[0]));
snd->paintedtime = end;
}
}
static inline void
snd_mix_single (portable_samplepair_t *pair, float **samp,
float lvol, float rvol)
{
float single = *(*samp)++;
pair->left += single * lvol;
pair->right += single * rvol;
}
static inline void
snd_mix_pair (portable_samplepair_t *pair, float **samp,
float lvol, float rvol)
{
float left = *(*samp)++;
float right = *(*samp)++;
pair->left += left * lvol;
pair->right += right * rvol;
}
static inline void
snd_mix_tripple (portable_samplepair_t *pair, float **samp,
float lvol, float rvol)
{
float left = *(*samp)++;
float center = *(*samp)++;
float right = *(*samp)++;
pair->left += left * lvol;
pair->left += center * lvol;
pair->right += center * rvol;
pair->right += right * rvol;
}
/* mono
center
Spacializes the sound.
*/
static void
snd_paint_mono (int offs, channel_t *ch, float *sfx, unsigned count)
{
float leftvol, rightvol;
unsigned left_phase, right_phase; // Never allowed < 0 anyway
unsigned i = 0;
portable_samplepair_t *pair;
leftvol = ch->leftvol / VOLSCALE;
rightvol = ch->rightvol / VOLSCALE;
max_overpaint = max (abs (ch->phase),
max (abs (ch->oldphase), max_overpaint));
pair = snd_paintbuffer + offs;
if (ch->phase >= 0) {
left_phase = ch->phase;
right_phase = 0;
} else {
left_phase = 0;
right_phase = -ch->phase;
}
if (ch->oldphase != ch->phase) {
unsigned old_phase_left, old_phase_right;
unsigned new_phase_left, new_phase_right;
unsigned count_left, count_right, c;
if (ch->oldphase >= 0) {
old_phase_left = ch->oldphase;
old_phase_right = 0;
} else {
old_phase_left = 0;
old_phase_right = -ch->oldphase;
}
new_phase_left = left_phase;
new_phase_right = right_phase;
if (new_phase_left > old_phase_left)
count_left = 2 * (new_phase_left - old_phase_left);
else
count_left = old_phase_left - new_phase_left;
if (new_phase_right > old_phase_right)
count_right = 2 * (new_phase_right - old_phase_right);
else
count_right = old_phase_right - new_phase_right;
c = min (count, max (count_right, count_left));
count -= c;
while (c) {
float left = sfx[i] * leftvol;
float right = sfx[i] * rightvol;
if (new_phase_left < old_phase_left) {
if (!(count_left & 1)) {
pair[i + old_phase_left].left += left;
old_phase_left--;
}
count_left--;
} else {
if (new_phase_left > old_phase_left) {
pair[i + old_phase_left].left += left;
old_phase_left++;
}
pair[i + old_phase_left].left += left;
}
if (new_phase_right < old_phase_right) {
if (!(count_right & 1)) {
pair[i + old_phase_right].right += right;
old_phase_right--;
}
count_right--;
} else {
if (new_phase_right > old_phase_right) {
pair[i + old_phase_right].right += right;
old_phase_right++;
}
pair[i + old_phase_right].right += right;
}
c--;
i++;
}
}
for (i = 0; i < count; i++) {
pair[i + left_phase].left += sfx[i] * leftvol;
pair[i + right_phase].right += sfx[i] * rightvol;
}
}
/* stereo
left, right
Does not spacialize the sound.
*/
static void
snd_paint_stereo (int offs, channel_t *ch, float *samp, unsigned count)
{
portable_samplepair_t *pair;
float leftvol = ch->leftvol / VOLSCALE;
float rightvol = ch->rightvol / VOLSCALE;
pair = snd_paintbuffer + offs;
while (count-- > 0) {
snd_mix_pair (pair, &samp, leftvol, rightvol);
pair++;
}
}
/* 1d surround
left, center, right
Does not spacialize the sound.
*/
static void
snd_paint_3 (int offs, channel_t *ch, float *samp, unsigned count)
{
portable_samplepair_t *pair;
float leftvol = ch->leftvol / VOLSCALE;
float rightvol = ch->rightvol / VOLSCALE;
pair = snd_paintbuffer + offs;
while (count-- > 0) {
snd_mix_tripple (pair, &samp, leftvol, rightvol);
pair++;
}
}
/* quadraphonic surround
front (left, right),
rear (left, right)
Does not spacialize the sound.
*/
static void
snd_paint_4 (int offs, channel_t *ch, float *samp, unsigned count)
{
portable_samplepair_t *pair;
float leftvol = ch->leftvol / VOLSCALE;
float rightvol = ch->rightvol / VOLSCALE;
pair = snd_paintbuffer + offs;
while (count-- > 0) {
snd_mix_pair (pair, &samp, leftvol, rightvol);
snd_mix_pair (pair, &samp, leftvol, rightvol);
pair++;
}
}
/* five-channel surround
front (left, center, right),
rear (left, right)
Does not spacialize the sound.
*/
static void
snd_paint_5 (int offs, channel_t *ch, float *samp, unsigned count)
{
portable_samplepair_t *pair;
float leftvol = ch->leftvol / VOLSCALE;
float rightvol = ch->rightvol / VOLSCALE;
pair = snd_paintbuffer + offs;
while (count-- > 0) {
snd_mix_tripple (pair, &samp, leftvol, rightvol);
snd_mix_pair (pair, &samp, leftvol, rightvol);
pair++;
}
}
/* 5.1 surround
front (left, center, right),
rear (left, right),
lfe
Does not spacialize the sound.
*/
static void
snd_paint_6 (int offs, channel_t *ch, float *samp, unsigned count)
{
portable_samplepair_t *pair;
float leftvol = ch->leftvol / VOLSCALE;
float rightvol = ch->rightvol / VOLSCALE;
pair = snd_paintbuffer + offs;
while (count-- > 0) {
snd_mix_tripple (pair, &samp, leftvol, rightvol);
snd_mix_pair (pair, &samp, leftvol, rightvol);
snd_mix_single (pair, &samp, leftvol, rightvol);
pair++;
}
}
/* 6.1 surround
front (left, center, right),
side (left, right),
rear (center),
lfe
Does not spacialize the sound.
*/
static void
snd_paint_7 (int offs, channel_t *ch, float *samp, unsigned count)
{
portable_samplepair_t *pair;
float leftvol = ch->leftvol / VOLSCALE;
float rightvol = ch->rightvol / VOLSCALE;
pair = snd_paintbuffer + offs;
while (count-- > 0) {
snd_mix_tripple (pair, &samp, leftvol, rightvol);
snd_mix_pair (pair, &samp, leftvol, rightvol);
snd_mix_single (pair, &samp, leftvol, rightvol);
snd_mix_single (pair, &samp, leftvol, rightvol);
pair++;
}
}
/* 7.1 surround
front (left, center, right),
side (left, right),
rear (left, right),
lfe
Does not spacialize the sound.
*/
static void
snd_paint_8 (int offs, channel_t *ch, float *samp, unsigned count)
{
portable_samplepair_t *pair;
float leftvol = ch->leftvol / VOLSCALE;
float rightvol = ch->rightvol / VOLSCALE;
pair = snd_paintbuffer + offs;
while (count-- > 0) {
snd_mix_tripple (pair, &samp, leftvol, rightvol);
snd_mix_pair (pair, &samp, leftvol, rightvol);
snd_mix_pair (pair, &samp, leftvol, rightvol);
snd_mix_single (pair, &samp, leftvol, rightvol);
pair++;
}
}
void
SND_SetPaint (sfxbuffer_t *sc)
{
static sfxpaint_t *painters[] = {
0,
snd_paint_mono,
snd_paint_stereo,
snd_paint_3,
snd_paint_4,
snd_paint_5,
snd_paint_6,
snd_paint_7,
snd_paint_8,
};
wavinfo_t *info = sc->sfx->wavinfo (sc->sfx);
if (info->channels > 8)
Sys_Error ("illegal channel count %d", info->channels);
sc->paint = painters[info->channels];
}