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4bd37e7b64
Doxygen hates the QuakeC-style function prototypes we use, so switch to the C-style prototypes.
117 lines
3 KiB
C
117 lines
3 KiB
C
/**
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\file entities.h
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Built-in functions for dealing with Quake entities.
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These builtin functions create, modify, delete, etc. Quake entities.
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*/
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/*
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Copyright (C) 2002 Bill Currie <taniwha@quakeforge.net>
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Copyright (C) 2002 Jeff Teunissen <deek@quakeforge.net>
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This file is part of the Ruamoko Standard Library.
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This library is free software; you can redistribute it and/or modify it
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under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or (at
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your option) any later version.
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This library is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __ruamoko_entities_h
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#define __ruamoko_entities_h
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///\name Server-only entity functions
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///\{
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/**
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Sets the model name for %entity \a e to string \a m.
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Set the entity's move type and solid type before calling.
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*/
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@extern void setmodel (entity e, string m);
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/**
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Sets origin for %entity \a e to vector \a o.
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*/
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@extern void setorigin (entity e, vector o);
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/**
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Set the size of %entity \a e to a cube with the bounds
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( xmin ymin zmin ) ( xmax ymax zmax )
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*/
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@extern void setsize (entity e, vector min, vector max);
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/**
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Creates a new %entity and returns it.
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*/
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@extern entity spawn (void);
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/**
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Remove %entity e.
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*/
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@extern void remove (entity e);
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/**
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If none found, world is returned.
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If >1 found, the next will be linked using the "chain" field.
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*/
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@extern entity findradius (vector origin, float radius);
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/**
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Make %entity e static (part of the world).
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Static entities do not interact with the game.
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*/
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@extern void makestatic (entity e);
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@extern void setspawnparms (entity e);
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//\}
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///\name Client/Server entity functions
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///\{
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#ifdef __VERSION6__
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/**
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Search all entities for a field with contents matching a value and
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return the first matching entity.
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\param start the edict from which to start.
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\param field The field to search.
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\param match The contents to search for.
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This function must be called multiple times to get multiple results.
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Stupid, but functional.
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*/
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@extern entity find (entity start, .string field, string match);
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#else
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/**
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Search all entities for a field with contents matching a value and
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return the first matching entity.
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\param start the edict from which to start.
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This function must be called multiple times to get multiple results.
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Stupid, but functional.
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*/
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@extern entity find (entity start, ...);
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#endif
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/**
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Return next entity after e. Use for traversing all entities.
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%Entity zero (the world) is returned if no more exist.
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*/
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@extern entity nextent (entity e);
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@extern void EntityParseFunction (void (string ent_data) func);
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///\}
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#endif //__ruamoko_entities_h
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