quakeforge/libs/video
Bill Currie 5477749280 [vulkan] Use correct input assembly for sprite depth
I hadn't noticed the problem until playing with early fragment tests for
the sprite fragment shaders, but passing data that expects triangle
strips to a pipeline that expects triangle lists doesn't work too well
when drawing quads.
2022-12-23 12:47:28 +09:00
..
renderer [vulkan] Use correct input assembly for sprite depth 2022-12-23 12:47:28 +09:00
targets [x11] Warp the mouse when it touches a barrier 2022-12-11 19:14:35 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00