quakeforge/libs/video/targets/vid_win.c
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

292 lines
6.1 KiB
C

/*
vid_win.c
Win32 vid component
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "context_win.h"
#include "d_iface.h"
#include "vid_internal.h"
#include "vid_sw.h"
static vid_internal_t vid_internal;
#if 0
static byte backingbuf[48 * 24];
#endif
void
D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
{
#if 0
int i, j, reps = 1, repshift = 0;
vrect_t rect;
if (!viddef.initialized || !win_sw_context)
return;
if (!viddef.buffer)
return;
for (i = 0; i < (height << repshift); i += reps) {
for (j = 0; j < reps; j++) {
memcpy (&backingbuf[(i + j) * 24],
viddef.buffer + x + ((y << repshift) + i +
j) * viddef.rowbytes, width);
memcpy (viddef.buffer + x +
((y << repshift) + i + j) * viddef.rowbytes,
&pbitmap[(i >> repshift) * width], width);
}
}
rect.x = x;
rect.y = y;
rect.width = width;
rect.height = height << repshift;
rect.next = NULL;
win_sw_context->update (win_sw_context, &rect);
#endif
}
void
D_EndDirectRect (int x, int y, int width, int height)
{
#if 0
int i, j, reps = 1, repshift = 0;
vrect_t rect;
if (!viddef.initialized || !win_sw_context)
return;
if (!viddef.buffer)
return;
for (i = 0; i < (height << repshift); i += reps) {
for (j = 0; j < reps; j++) {
memcpy (viddef.buffer + x +
((y << repshift) + i + j) * viddef.rowbytes,
&backingbuf[(i + j) * 24], width);
}
}
rect.x = x;
rect.y = y;
rect.width = width;
rect.height = height << repshift;
rect.next = NULL;
win_sw_context->update (win_sw_context, &rect);
#endif
}
static void
VID_shutdown (void *data)
{
Sys_MaskPrintf (SYS_vid, "VID_shutdown\n");
Win_CloseDisplay ();
}
static void
Win_VID_SetPalette (byte *palette, byte *colormap)
{
viddef.colormap8 = colormap;
viddef.fullbright = 256 - viddef.colormap8[256 * VID_GRADES];
if (vid_internal.set_colormap) {
vid_internal.set_colormap (vid_internal.ctx, colormap);
}
VID_InitGamma (palette);
viddef.vid_internal->set_palette (win_sw_context, palette);
}
static void
Win_VID_Init (byte *palette, byte *colormap)
{
Sys_RegisterShutdown (VID_shutdown, 0);
vid_internal.gl_context = Win_GL_Context;
vid_internal.sw_context = Win_SW_Context;
#ifdef HAVE_VULKAN
vid_internal.vulkan_context = Win_Vulkan_Context;
#endif
R_LoadModule (&vid_internal);
viddef.numpages = 1;
VID_GetWindowSize (640, 480);
Win_OpenDisplay ();
vid_internal.choose_visual (win_sw_context);
Win_SetVidMode (viddef.width, viddef.height);
Win_CreateWindow (viddef.width, viddef.height);
vid_internal.create_context (win_sw_context);
Win_VID_SetPalette (palette, colormap);
Sys_MaskPrintf (SYS_vid, "Video mode %dx%d initialized.\n",
viddef.width, viddef.height);
viddef.initialized = true;
}
static void
Win_VID_Init_Cvars (void)
{
Win_Init_Cvars ();
#ifdef HAVE_VULKAN
Win_Vulkan_Init_Cvars ();
#endif
Win_GL_Init_Cvars ();
Win_SW_Init_Cvars ();
}
vid_system_t vid_system = {
.init = Win_VID_Init,
.set_palette = Win_VID_SetPalette,
.init_cvars = Win_VID_Init_Cvars,
};
void
VID_SetCaption (const char *text)
{
if (text && *text) {
char *temp = strdup (text);
Win_SetCaption (va (0, "%s: %s", PACKAGE_STRING, temp));
free (temp);
} else {
Win_SetCaption (va (0, "%s", PACKAGE_STRING));
}
}
bool
VID_SetGamma (double gamma)
{
return Win_SetGamma (gamma);
}
#if 0
void
VID_Update (vrect_t *rects)
{
vrect_t rect;
RECT trect;
if (firstupdate) {
if (modestate == MS_WINDOWED) {
GetWindowRect (win_mainwindow, &trect);
if ((trect.left != vid_window_x) ||
(trect.top != vid_window_y)) {
if (COM_CheckParm ("-resetwinpos")) {
vid_window_x = 0.0;
vid_window_y = 0.0;
}
VID_CheckWindowXY ();
SetWindowPos (win_mainwindow, NULL, vid_window_x,
vid_window_y, 0, 0,
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW |
SWP_DRAWFRAME);
}
}
if ((_vid_default_mode_win != vid_default) &&
(!startwindowed
|| (_vid_default_mode_win < MODE_FULLSCREEN_DEFAULT))) {
firstupdate = 0;
if (COM_CheckParm ("-resetwinpos")) {
vid_window_x = 0.0;
vid_window_y = 0.0;
}
if ((_vid_default_mode_win < 0) ||
(_vid_default_mode_win >= nummodes)) {
_vid_default_mode_win = windowed_default;
}
vid_mode = _vid_default_mode_win;
}
}
// We've drawn the frame; copy it to the screen
FlipScreen (rects);
// check for a driver change
if ((vid_ddraw && !vid_usingddraw)
|| (!vid_ddraw && vid_usingddraw)) {
// reset the mode
force_mode_set = true;
VID_SetMode (vid_mode, vid_curpal);
force_mode_set = false;
// store back
if (vid_usingddraw)
Sys_Printf ("loaded DirectDraw driver\n");
else
Sys_Printf ("loaded GDI driver\n");
}
if (vid_testingmode) {
if (Sys_DoubleTime () >= vid_testendtime) {
VID_SetMode (vid_realmode, vid_curpal);
vid_testingmode = 0;
}
} else {
if (vid_mode != vid_realmode) {
VID_SetMode (vid_mode, vid_curpal);
vid_mode = vid_modenum;
// so if mode set fails, we don't keep on
// trying to set that mode
vid_realmode = vid_modenum;
}
}
// handle the mouse state when windowed if that's changed
if (modestate == MS_WINDOWED) {
if (_windowed_mouse != windowed_mouse) {
if (_windowed_mouse) {
IN_ActivateMouse ();
IN_HideMouse ();
} else {
IN_DeactivateMouse ();
IN_ShowMouse ();
}
windowed_mouse = _windowed_mouse;
}
}
}
#endif