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https://git.code.sf.net/p/quake/quakeforge
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721c7da648
feedback. This will produce tremendous speed increases with gl cards, so long as you are willing to sacrifice eyecandy. Misty
87 lines
4.1 KiB
INI
87 lines
4.1 KiB
INI
// Draw the weapon model. Turn off to gain 2 fps
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r_drawviewmodel "1"
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// smooth dynamic lights. Older cards set to 0 for a speedup.
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gl_dlight_smooth "0"
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// smooth lighting on models ~2 fps increase on my system set to 0, however
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// others with newer cards (I have a voodoo 1) report setting it to 1 gives
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// them a .1 fps speed *increase.* Fiddle with it in game to find out what
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// works best for you.
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gl_smooth "0"
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// dimensions of displayed textures. 0 is normal, 1 is blurry, 2 isn't worth it
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// 1 is pretty good for a decent speed up - you can still tell what you're
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// looking at
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gl_picmip "1"
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// Set to 0 to turn off colinear vertexes upon level load. You'll be able to
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// see through junctions of some objects and walls - will give you ~1 fps
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// if you turn it off.
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gl_keeptjunctions "0"
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// How blurry is the player model? 2 makes them still identifyable, but speeds
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// it up enough to be noticable. 4 is highest setting, 0 is default.
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gl_playermip "2"
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// Turn off most dynamic lighting. An enourmous speed increase if you can bear
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// it
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r_dynamic "0"
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// If not, turn this on as well and it'll speed it up slightly as you'll be
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// using a type of lighting easier on the GL card.
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// NOTE: Setting r_dynamic to 0 and this to 1 will cause it to light
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// many things anyway. Yes, it's schitzo.
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gl_dlight_polyblend "0"
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// turn these two on to turn on fullbrights for all models - mostly useful
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// in MegaTF/2k to see the proximity mines in dark places! If you don't play
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// those, or stay out of dark places which go beep, turn them off to gain 2 fps.
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gl_fb_bmodels "0"
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gl_fb_models "0"
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// Rocket trails, smoke etc. Turn off to gain a LOT of fps in battles, as well
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// as make it a hell of a lot easier to see your enemy.
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r_particles "0"
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// Toggles lavaball and rocket fireballs, - 0 gives a bit of a speed up.
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gl_fires "0"
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// Speed at which the console background spins. Leave it off unless you like
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// your console background to spin :P
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gl_conspin "0"
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// Alpha value for the console background.
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gl_conalpha "0.6"
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// Slide the console or stretch it.
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gl_constretch "0"
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// Lighting mode, 0 glquake style, 1 new style. Setting 0 is 1 fps faster.
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gl_lightmode "0"
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// Sets the division value for the sky brushes. Higher is faster, however
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// Setting it this high is a bit rediculous. Real fast compared to default
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// of 128 though - assuming you have sky ON.
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gl_subdivide_size "128"
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// Set to 1 by default. Fixes status bar flicker on some buggy hardware.
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// Normally sane people set it to 0... Because it's a speed hit if it's on.
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gl_triplebuffer "0"
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// Set to 0 *default* to draw sky before anything else, 1 to draw it last, >1
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// to not do it at all. I have it at 3 because I've been assured there will
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// eventually be a setting 2.
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gl_sky_clip "3"
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// The next four options can be set to 1 by the SERVER, so if it doesn't
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// work, check that the server admin hasn't set them to 1 himself.
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// Set to 0 to turn off quad/suit/pent screen filling color. 2 fps increase.
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cl_cshift_powerup "0"
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// Set to 0 to turn off 'bonus' flash, and item pickup flash. 2 fps increase.
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cl_cshift_bonus "0"
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// Set to 0 to turn off pain screen filling color. 2 fps increase.
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cl_cshift_damage "0"
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// Set to 0 to turn off water/lava screen filling color. 2 fps increase...
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// However, it can be used to cheat in megatf/mega2k with flash grens/mines.
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// Smart server admins would force this to 1 for quakeforge servers running
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// megatf/2k. Older quakeworld servers couldn't disable gl_polyblend anyway.
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cl_cshift_content "1"
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// client's maximum fps allowed. 72 is the highest it can be set to
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cl_maxfps "72"
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// Set to 0 to go faster, 1 is older mode and slower
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// Or not. Some people say 0 is slower and 1 is faster.
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// *shrugs* Pick your favorite I guess.
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cl_sbar "0"
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// If you set this to 120 your status bar will disappear completely and
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// your fps will improve slightly. But I like my status bar.
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viewsize 100
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// Don't show gibs. Should improve speed slightly if you're experiencing lots
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// of gibs in battle :)
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cl_gibfilter 1
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// Don't show dead bodies. Should improve speed slightly if... well, a lot
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// of people are dying. Note in TF/Megatf/2k this is BAD TO USE, spies
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// can feign and you won't be able to see them at *all*
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cl_deadbodyfilter 0
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