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https://git.code.sf.net/p/quake/quakeforge
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ab08e4f207
A single graphics-capable queue should be enough for now. However, I'm not sure I'm happy with a lot of the code: it's a bit difficult to write flexibly configured code for Vulkan (or seems to be at this stage), especially in C.
77 lines
2.2 KiB
C
77 lines
2.2 KiB
C
/*
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Copyright (C) 2019 Bill Currie <bill@taniwha.org>
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Author: Bill Currie
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Date: 2019/6/29
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_Vulkan_init_h
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#define __QF_Vulkan_init_h
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#include <vulkan/vulkan.h>
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#include "QF/qtypes.h"
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#include "QF/Vulkan/funcs.h"
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typedef struct {
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VkDevice device;
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VkQueue queue;
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#define DEVICE_LEVEL_VULKAN_FUNCTION(name) PFN_##name name;
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#define DEVICE_LEVEL_VULKAN_FUNCTION_EXTENSION(name) PFN_##name name;
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#include "QF/Vulkan/funclist.h"
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} VulkanDevice_t;
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typedef struct {
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VkPhysicalDevice device;
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VkPhysicalDeviceFeatures features;
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VkPhysicalDeviceProperties properties;
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uint32_t numLayers;
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VkLayerProperties *layers;
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uint32_t numExtensions;
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VkExtensionProperties *extensions;
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VkPhysicalDeviceMemoryProperties memory;
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uint32_t numQueueFamilies;
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VkQueueFamilyProperties *queueFamilies;
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} VulkanPhysDevice_t;
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typedef struct {
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VkInstance instance;
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VkDebugUtilsMessengerEXT debug_callback;
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uint32_t numDevices;
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VulkanPhysDevice_t *devices;
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#define INSTANCE_LEVEL_VULKAN_FUNCTION(name) PFN_##name name;
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#define INSTANCE_LEVEL_VULKAN_FUNCTION_EXTENSION(name) PFN_##name name;
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#include "QF/Vulkan/funclist.h"
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} VulkanInstance_t;
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void Vulkan_Init_Cvars (void);
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VulkanInstance_t *Vulkan_CreateInstance (const char *appName,
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uint32_t appVersion,
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const char **layers,
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const char **extensions);
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void Vulkan_DestroyInstance (VulkanInstance_t *instance);
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int Vulkan_ExtensionsSupported (const VkExtensionProperties *extensions,
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int numExtensions,
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const char * const *requested);
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#endif // __QF_Vulkan_init_h
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