mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 08:27:39 +00:00
5333c78f7a
I don't like that teamplay is just a local cvar that doesn't get set by the server.
2565 lines
68 KiB
C
2565 lines
68 KiB
C
/*
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sbar.c
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Status bar
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <time.h>
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/dstring.h"
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#include "QF/gib.h"
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#include "QF/info.h"
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#include "QF/quakefs.h"
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#include "QF/screen.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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#include "QF/wad.h"
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#include "QF/plugin/console.h"
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#include "QF/plugin/vid_render.h"
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#include "QF/ui/passage.h"
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#include "QF/ui/view.h"
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#include "compat.h"
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#include "sbar.h"
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#include "client/hud.h"
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#include "client/screen.h"
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#include "client/state.h"
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#include "client/world.h"
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#include "gamedefs.h"
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int sb_updates; // if >= vid.numpages, no update needed
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static int sb_view_size;
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static int fps_count;
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static const char *sbar_levelname;
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static const char *sbar_servername;
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static player_info_t *sbar_players;
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static int *sbar_stats;
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static float *sbar_item_gettime;
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static double sbar_time;
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static double sbar_completed_time;
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static double sbar_faceanimtime;
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static int sbar_maxplayers;
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static int sbar_playernum;
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static int sbar_viewplayer;
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static int sbar_spectator;
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static int sbar_teamplay;
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static int sbar_active;
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static int sbar_intermission;
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static view_t intermission_view;
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static view_t intermission_time;
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static view_t intermission_secr;
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static view_t intermission_kill;
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// view_t hud_view;
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static view_t hud_miniteam;
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static view_t sbar_main;
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static view_t hud_minifrags; // child of sbar_main for positioning
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static view_t sbar_inventory;
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static view_t sbar_frags;
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static view_t sbar_sigils;
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static view_t sbar_items;
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static view_t sbar_armament;
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static view_t sbar_weapons;
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static view_t sbar_miniammo;
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static view_t sbar_statusbar;
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static view_t sbar_armor;
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static view_t sbar_face;
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static view_t sbar_health;
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static view_t sbar_ammo;
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static view_t sbar_solo;
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static view_t sbar_solo_monsters;
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static view_t sbar_solo_secrets;
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static view_t sbar_solo_time;
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static view_t sbar_solo_anchor;
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static view_t sbar_solo_name;
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static view_t sbar_tile[2];
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static view_t sbar_tile[2];
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static view_t dmo_view;
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typedef struct view_def_s {
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view_t *view;
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struct {
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int x;
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int y;
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int w;
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int h;
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} rect;
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grav_t gravity;
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view_t *parent;
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int count;
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int xstep;
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int ystep;
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struct view_def_s *subviews;
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} view_def_t;
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// used for "current view"
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static view_t pseudo_parent = nullview;
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static view_def_t frags_defs[] = {
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{0, {4, 1, 28, 4}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{0, {4, 5, 28, 3}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{0, {6, 0, 24, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{0, {0, 0, 34, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{}
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};
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static view_def_t minifrags_defs[] = {
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{0, { 2, 1, 37, 3}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{0, { 2, 4, 37, 4}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{0, { 8, 0, 24, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{0, { 0, 0, 40, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
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// teamplay team, name
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{0, {48, 0, 32, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{0, {88, 0,104, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
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// name
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{0, {48, 0,128, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{}
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};
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static view_def_t miniteam_defs[] = {
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{0, { 0, 0, 32, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{0, {40, 0, 40, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{0, {-8, 0, 48, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{}
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};
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static view_def_t sbar_defs[] = {
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{&hud_overlay_view, { 0, 0,320,200}, grav_center, &cl_screen_view},
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{&intermission_view, { 0, 0,320,200}, grav_northwest, &hud_overlay_view},
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{0, {64, 24, 24, 24}, grav_northwest, &intermission_view, 1, 0, 0},
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{0, {0, 56, 24, 24}, grav_northwest, &intermission_view, 1, 0, 0},
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{&intermission_time, {160,64,134,24}, grav_northwest, &intermission_view},
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{0, {0, 0, 24, 24}, grav_northwest, &intermission_time, 3, 24, 0},
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{0, {74, 0, 16, 24}, grav_northwest, &intermission_time, 1, 0, 0},
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{0, {86, 0, 24, 24}, grav_northwest, &intermission_time, 2, 24, 0},
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{&intermission_secr, {160,104,152,24}, grav_northwest, &intermission_view},
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{0, {0, 0, 24, 24}, grav_northwest, &intermission_secr, 3, 24, 0},
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{0, {72, 0, 16, 24}, grav_northwest, &intermission_secr, 1, 0, 0},
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{0, {80, 0, 24, 24}, grav_northwest, &intermission_secr, 3, 24, 0},
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{&intermission_kill, {160,144,152,24}, grav_northwest, &intermission_view},
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{0, {0, 0, 24, 24}, grav_northwest, &intermission_kill, 3, 24, 0},
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{0, {72, 0, 16, 24}, grav_northwest, &intermission_kill, 1, 0, 0},
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{0, {80, 0, 24, 24}, grav_northwest, &intermission_kill, 3, 24, 0},
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{&hud_view, { 0, 0,320, 48}, grav_south, &cl_screen_view},
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{&hud_miniteam, { 0, 0, 96, 48}, grav_southeast, &hud_view},
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{0, {0,0,96,8}, grav_northwest, &hud_miniteam, 6, 0, 8, miniteam_defs},
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{&sbar_main, { 0, 0,320, 48}, grav_south, &hud_view},
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{&hud_minifrags, {-192, 0,192, 48}, grav_southeast, &sbar_main},
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{0, {0,0,192,8}, grav_northwest, &hud_minifrags, 6, 0, 8, minifrags_defs},
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{&sbar_inventory, { 0, 0,320, 24}, grav_northwest, &sbar_main},
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{&sbar_frags, { 0, 0,130, 8}, grav_northeast, &sbar_inventory},
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{&sbar_sigils, { 0, 0, 32, 16}, grav_southeast, &sbar_inventory},
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{&sbar_items, { 32, 0, 96, 16}, grav_southeast, &sbar_inventory},
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//NOTE sbar_armament moves and gets layed out again on hud_sbar change
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{&sbar_armament, { 0, 0,202, 24}, grav_northwest, &sbar_inventory},
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{&sbar_weapons, { 0, 0,192, 16}, grav_southwest, &sbar_armament},
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{&sbar_miniammo, { 0, 0, 32, 8}, grav_northwest, &sbar_armament},
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{&sbar_statusbar, { 0, 0,320, 24}, grav_southwest, &sbar_main},
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{&sbar_armor, { 0, 0, 96, 24}, grav_northwest, &sbar_statusbar},
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{&sbar_face, {112, 0, 24, 24}, grav_northwest, &sbar_statusbar},
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{&sbar_health, {136, 0, 72, 24}, grav_northwest, &sbar_statusbar},
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{&sbar_ammo, {224, 0, 96, 24}, grav_northwest, &sbar_statusbar},
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{&sbar_tile[0], { 0, 0, 0, 48}, grav_southwest, &sbar_main},
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{&sbar_tile[1], { 0, 0, 0, 48}, grav_southeast, &sbar_main},
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{&sbar_solo, { 0, 0,320, 24}, grav_southwest, &sbar_main},
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{&sbar_solo_monsters, { 8, 4,136, 8}, grav_northwest, &sbar_solo},
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{&sbar_solo_secrets, { 8,12,136, 8}, grav_northwest, &sbar_solo},
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{&sbar_solo_time, {184, 4, 96, 8}, grav_northwest, &sbar_solo},
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{&sbar_solo_anchor, {232,12, 0, 8}, grav_northwest, &sbar_solo},
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{&sbar_solo_name, { 0, 0, 0, 8}, grav_center, &sbar_solo_anchor},
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{0, { 0, 0, 32, 8}, grav_northwest, &sbar_frags, 4, 32, 0, frags_defs},
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{0, { 0, 0, 8, 16}, grav_northwest, &sbar_sigils, 4, 8, 0},
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// for rogue ctf "face"
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{0, { 1, 3, 22, 9}, grav_northwest, &sbar_face, 2, 0, 9},
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{0, { 0, 3, 24, 8}, grav_northwest, &sbar_face, 1, 0, 0},
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{0, { 0, 0, 24, 24}, grav_northwest, &sbar_armor, 4, 24, 0},
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{0, { 0, 0, 24, 24}, grav_northwest, &sbar_ammo, 4, 24, 0},
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// hipnotic and rogue have 8 item slots and no sigils, so the two extra
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// items overlap the sigils view
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{0, { 0, 0, 16, 16}, grav_northwest, &sbar_items, 8, 16, 0},
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{0, { 0, 0, 24, 16}, grav_northwest, &sbar_weapons, 7, 24, 0},
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// hipnotic adds two extra weapons that overlap the keys views (which
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// get moved for hipnotic).
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{0, { 0, 0,176, 16}, grav_northwest, &sbar_weapons, 2, 24, 0},
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{0, { 0, 0, 24, 24}, grav_northwest, &sbar_health, 3, 24, 0},
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{0, {10, 0, 24, 8}, grav_northwest, &sbar_miniammo, 4, 48, 0},
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{&dmo_view, { 0, 0,320, 200}, grav_center, &cl_screen_view},
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{}
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};
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static draw_charbuffer_t *time_buff;
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static draw_charbuffer_t *fps_buff;
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static draw_charbuffer_t *ping_buff;
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static draw_charbuffer_t *pl_buff;
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static draw_charbuffer_t *solo_monsters;
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static draw_charbuffer_t *solo_secrets;
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static draw_charbuffer_t *solo_time;
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static draw_charbuffer_t *solo_name;
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static view_t
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sbar_view (int x, int y, int w, int h, grav_t gravity, view_t parent)
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{
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view_t view = View_New (hud_registry, parent);
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View_SetPos (view, x, y);
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View_SetLen (view, w, h);
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View_SetGravity (view, gravity);
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View_SetVisible (view, 1);
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return view;
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}
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static inline void
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sbar_setcomponent (view_t view, uint32_t comp, const void *data)
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{
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Ent_SetComponent (view.id, comp, view.reg, data);
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}
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static inline int
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sbar_hascomponent (view_t view, uint32_t comp)
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{
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return Ent_HasComponent (view.id, comp, view.reg);
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}
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static inline void *
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sbar_getcomponent (view_t view, uint32_t comp)
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{
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return Ent_GetComponent (view.id, comp, view.reg);
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}
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static inline void
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sbar_remcomponent (view_t view, uint32_t comp)
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{
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Ent_RemoveComponent (view.id, comp, view.reg);
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}
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#define STAT_MINUS 10 // num frame for '-' stats digit
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static qpic_t *sb_nums[2][11];
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static qpic_t *sb_colon, *sb_slash;
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static qpic_t *sb_ibar[2];
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static int sb_ibar_index;
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static hud_subpic_t sb_miniammo[4];
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static qpic_t *sb_sbar;
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static qpic_t *sb_scorebar;
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// 0 is active, 1 is owned, 2-6 are flashes
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// 0-6 id, 7-9 hip (laser, mjolnir, prox), 7-11 rogue powerups
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static int sb_weapon_count;
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static int sb_weapon_view_count;
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static int sb_game;
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static hud_subpic_t sb_weapons[7][12];
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static qpic_t *sb_ammo[7]; // rogue adds 3 ammo types
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static qpic_t *sb_sigil[4];
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static qpic_t *sb_armor[3];
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// 0 is owned, 1-5 are flashes
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static int sb_item_count;
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static qpic_t *sb_items[8][32];
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static qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
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// 0 is static, 1 is temporary animation
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static qpic_t *sb_face_invis;
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static qpic_t *sb_face_quad;
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static qpic_t *sb_face_invuln;
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static qpic_t *sb_face_invis_invuln;
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qboolean sbar_showscores;
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static qboolean sb_showteamscores;
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static int sb_lines; // scan lines to draw
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static qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
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//static qboolean largegame = false;
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char *fs_fraglog;
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static cvar_t fs_fraglog_cvar = {
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.name = "fs_fraglog",
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.description =
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"Filename of the automatic frag-log.",
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.default_value = "qw-scores.log",
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.flags = CVAR_ARCHIVE,
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.value = { .type = 0, .value = &fs_fraglog },
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};
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int cl_fraglog;
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static cvar_t cl_fraglog_cvar = {
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.name = "cl_fraglog",
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.description =
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"Automatic fraglogging, non-zero value will switch it on.",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &cl_fraglog },
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};
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int hud_scoreboard_uid;
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static cvar_t hud_scoreboard_uid_cvar = {
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.name = "hud_scoreboard_uid",
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.description =
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"Set to 1 to show uid instead of ping. Set to 2 to show both.",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &hud_scoreboard_uid },
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};
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float scr_centertime;
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static cvar_t scr_centertime_cvar = {
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.name = "scr_centertime",
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.description =
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"How long in seconds screen hints are displayed",
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.default_value = "2",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &scr_centertime },
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};
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float scr_printspeed;
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static cvar_t scr_printspeed_cvar = {
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.name = "scr_printspeed",
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.description =
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"How fast the text is displayed at the end of the single player "
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"episodes",
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.default_value = "8",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &scr_printspeed },
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};
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static void
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viewsize_f (int view_size)
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{
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sb_view_size = view_size;
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HUD_Calc_sb_lines (view_size);
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if (hud_sbar) {
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SCR_SetBottomMargin (hud_sbar ? sb_lines : 0);
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}
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}
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static int __attribute__((used))
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Sbar_ColorForMap (int m)
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{
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return (bound (0, m, 13) * 16) + 8;
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}
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static void
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draw_num (view_t *view, int num, int digits, int color)
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{
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char str[12];
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char *ptr;
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int l, frame, x = 0;
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if (num > 999999999)
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num = 999999999;
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l = snprintf (str, sizeof (str), "%d", num);
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ptr = str;
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if (l > digits)
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ptr += (l - digits);
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while (digits > l) {
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sbar_remcomponent (view[x++], hud_pic);
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digits--;
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}
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while (*ptr) {
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if (*ptr == '-')
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frame = STAT_MINUS;
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else
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frame = *ptr - '0';
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sbar_setcomponent (view[x++], hud_pic, &sb_nums[color][frame]);
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ptr++;
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}
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}
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static inline void
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draw_smallnum (view_t view, int n, int packed, int colored)
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{
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void *comp = sbar_getcomponent (view, hud_charbuff);
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__auto_type charbuff = *(draw_charbuffer_t **) comp;
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char num[4];
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packed = packed != 0; // ensure 0 or 1
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n = bound (-99, n, 999);
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snprintf (num, sizeof (num), "%3d", n);
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for (int i = 0; i < 3; i++) {
|
|
charbuff->chars[i] = num[i] - (colored && num[i] != ' ' ? '0' - 18 : 0);
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_miniammo (view_t view)
|
|
{
|
|
int i, count;
|
|
|
|
// ammo counts
|
|
for (i = 0; i < 4; i++) {
|
|
view_t v = View_GetChild (view, i);
|
|
count = sbar_stats[STAT_SHELLS + i];
|
|
draw_smallnum (v, count, 0, 1);
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_ammo (view_t view)
|
|
{
|
|
qpic_t *pic = 0;
|
|
if (sb_game) {
|
|
if (sbar_stats[STAT_ITEMS] & RIT_SHELLS)
|
|
pic = sb_ammo[0];
|
|
else if (sbar_stats[STAT_ITEMS] & RIT_NAILS)
|
|
pic = sb_ammo[1];
|
|
else if (sbar_stats[STAT_ITEMS] & RIT_ROCKETS)
|
|
pic = sb_ammo[2];
|
|
else if (sbar_stats[STAT_ITEMS] & RIT_CELLS)
|
|
pic = sb_ammo[3];
|
|
else if (sbar_stats[STAT_ITEMS] & RIT_LAVA_NAILS)
|
|
pic = sb_ammo[4];
|
|
else if (sbar_stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
|
|
pic = sb_ammo[5];
|
|
else if (sbar_stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
|
|
pic = sb_ammo[6];
|
|
} else {
|
|
if (sbar_stats[STAT_ITEMS] & IT_SHELLS)
|
|
pic = sb_ammo[0];
|
|
else if (sbar_stats[STAT_ITEMS] & IT_NAILS)
|
|
pic = sb_ammo[1];
|
|
else if (sbar_stats[STAT_ITEMS] & IT_ROCKETS)
|
|
pic = sb_ammo[2];
|
|
else if (sbar_stats[STAT_ITEMS] & IT_CELLS)
|
|
pic = sb_ammo[3];
|
|
}
|
|
|
|
view_t ammo = View_GetChild (view, 0);
|
|
if (pic) {
|
|
sbar_setcomponent (ammo, hud_pic, &pic);
|
|
} else {
|
|
sbar_remcomponent (ammo, hud_pic);
|
|
}
|
|
|
|
view_t num[3] = {
|
|
View_GetChild (view, 1),
|
|
View_GetChild (view, 2),
|
|
View_GetChild (view, 3),
|
|
};
|
|
draw_num (num, sbar_stats[STAT_AMMO], 3, sbar_stats[STAT_AMMO] <= 10);
|
|
}
|
|
|
|
static int
|
|
calc_flashon (float time, int mask, int base)
|
|
{
|
|
int flashon;
|
|
|
|
flashon = (int) ((sbar_time - time) * 10);
|
|
if (flashon < 0)
|
|
flashon = 0;
|
|
if (flashon >= 10) {
|
|
if (sbar_stats[STAT_ACTIVEWEAPON] == mask)
|
|
flashon = 1;
|
|
else
|
|
flashon = 0;
|
|
} else {
|
|
flashon = (flashon % 5) + base;
|
|
}
|
|
return flashon;
|
|
}
|
|
|
|
static void
|
|
draw_weapons (view_t view)
|
|
{
|
|
int flashon, i;
|
|
static byte view_map[2][12] = {
|
|
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 4 }, // id/hipnotic
|
|
{ 0, 1, 2, 3, 4, 5, 6, 2, 3, 4, 5, 6 }, // rogue
|
|
};
|
|
static byte item_map[2][12] = {
|
|
{ 0, 1, 2, 3, 4, 5, 6, // id/hipnotic
|
|
HIT_LASER_CANNON_BIT, HIT_MJOLNIR_BIT, HIT_PROXIMITY_GUN_BIT },
|
|
{ 0, 1, 2, 3, 4, 5, 6, 12, 13, 14, 15, 16 }, // rogue
|
|
};
|
|
static int active_map[2][12] = {
|
|
{ [9] = HIT_PROXIMITY_GUN }, // id/hipnotic
|
|
{ [7] = RIT_LAVA_NAILGUN,
|
|
[8] = RIT_LAVA_SUPER_NAILGUN,
|
|
[9] = RIT_MULTI_GRENADE,
|
|
[10] = RIT_MULTI_ROCKET,
|
|
[11] = RIT_PLASMA_GUN,
|
|
}, // rogue
|
|
};
|
|
|
|
for (i = 0; i < sb_weapon_count; i++) {
|
|
view_t weap = View_GetChild (view, view_map[sb_game][i]);
|
|
int mask = 1 << item_map[sb_game][i];
|
|
float time = sbar_item_gettime[item_map[sb_game][i]];
|
|
int active = active_map[sb_game][i];
|
|
|
|
if (sbar_stats[STAT_ITEMS] & mask) {
|
|
if ((sbar_stats[STAT_ACTIVEWEAPON] & active) == active) {
|
|
flashon = calc_flashon (time, mask, 2);
|
|
if (flashon > 1)
|
|
sb_updates = 0; // force update to remove flash
|
|
sbar_setcomponent (weap, hud_subpic, &sb_weapons[flashon][i]);
|
|
}
|
|
} else {
|
|
sbar_remcomponent (weap, hud_subpic);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_items (view_t view)
|
|
{
|
|
static byte ind_map[2][8] = {
|
|
{ 17, 18, 19, 20, 21, 22, 25, 26 }, // id/hipnotic
|
|
{ 17, 18, 19, 20, 21, 22, 29, 30 }, // rogue
|
|
};
|
|
for (int i = 0; i < sb_item_count; i++) {
|
|
view_t item = View_GetChild (view, i);
|
|
int item_ind = ind_map[sb_game][i];
|
|
if (sbar_stats[STAT_ITEMS] & (1 << item_ind)) {
|
|
int flashon = calc_flashon (sbar_item_gettime[item_ind],
|
|
-1, 1);
|
|
if (flashon > 1)
|
|
sb_updates = 0; // force update to remove flash
|
|
sbar_setcomponent (item, hud_pic, &sb_items[flashon][i]);
|
|
} else {
|
|
sbar_remcomponent (item, hud_pic);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_sigils (view_t view)
|
|
{
|
|
for (int i = 0; i < 4; i++) {
|
|
view_t sigil = View_GetChild (view, i);
|
|
if (sbar_stats[STAT_ITEMS] & (1 << (28 + i))) {
|
|
sbar_setcomponent (sigil, hud_pic, &sb_sigil[i]);
|
|
} else {
|
|
sbar_remcomponent (sigil, hud_pic);
|
|
}
|
|
}
|
|
}
|
|
|
|
typedef struct {
|
|
char team[16 + 1];
|
|
int frags;
|
|
int players;
|
|
int plow, phigh, ptotal;
|
|
} team_t;
|
|
|
|
team_t teams[MAX_PLAYERS];
|
|
int teamsort[MAX_PLAYERS];
|
|
int fragsort[MAX_PLAYERS];
|
|
static view_t sb_views[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_fph[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_time[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_frags[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_team[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_ping[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_pl[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_uid[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_name[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_team_frags[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_spectator;
|
|
int scoreboardlines, scoreboardteams;
|
|
|
|
static void
|
|
Sbar_SortFrags (qboolean includespec)
|
|
{
|
|
int i, j, k;
|
|
|
|
// sort by frags
|
|
scoreboardlines = 0;
|
|
for (i = 0; i < sbar_maxplayers; i++) {
|
|
if (sbar_players[i].name && sbar_players[i].name->value[0]
|
|
&& (!sbar_players[i].spectator || includespec)) {
|
|
fragsort[scoreboardlines] = i;
|
|
scoreboardlines++;
|
|
if (sbar_players[i].spectator)
|
|
sbar_players[i].frags = -999;
|
|
}
|
|
}
|
|
for (i = scoreboardlines; i < sbar_maxplayers; i++) {
|
|
fragsort[i] = -1;
|
|
}
|
|
|
|
player_info_t *p = sbar_players;
|
|
for (i = 0; i < scoreboardlines; i++) {
|
|
for (j = 0; j < scoreboardlines - 1 - i; j++) {
|
|
if (p[fragsort[j]].frags < p[fragsort[j + 1]].frags) {
|
|
k = fragsort[j];
|
|
fragsort[j] = fragsort[j + 1];
|
|
fragsort[j + 1] = k;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void __attribute__((used))
|
|
Sbar_SortTeams (void)
|
|
{
|
|
char t[16 + 1];
|
|
int i, j, k;
|
|
player_info_t *s;
|
|
|
|
// request new ping times every two second
|
|
scoreboardteams = 0;
|
|
|
|
if (!sbar_teamplay)
|
|
return;
|
|
|
|
// sort the teams
|
|
memset (teams, 0, sizeof (teams));
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
teams[i].plow = 999;
|
|
|
|
for (i = 0; i < MAX_PLAYERS; i++) {
|
|
s = &sbar_players[i];
|
|
if (!s->name || !s->name->value[0])
|
|
continue;
|
|
if (s->spectator)
|
|
continue;
|
|
|
|
// find his team in the list
|
|
t[16] = 0;
|
|
strncpy (t, s->team->value, 16);
|
|
if (!t[0])
|
|
continue; // not on team
|
|
for (j = 0; j < scoreboardteams; j++)
|
|
if (!strcmp (teams[j].team, t)) {
|
|
teams[j].frags += s->frags;
|
|
teams[j].players++;
|
|
goto addpinginfo;
|
|
}
|
|
if (j == scoreboardteams) { // must add him
|
|
j = scoreboardteams++;
|
|
strcpy (teams[j].team, t);
|
|
teams[j].frags = s->frags;
|
|
teams[j].players = 1;
|
|
addpinginfo:
|
|
if (teams[j].plow > s->ping)
|
|
teams[j].plow = s->ping;
|
|
if (teams[j].phigh < s->ping)
|
|
teams[j].phigh = s->ping;
|
|
teams[j].ptotal += s->ping;
|
|
}
|
|
}
|
|
|
|
// sort
|
|
for (i = 0; i < scoreboardteams; i++)
|
|
teamsort[i] = i;
|
|
|
|
// good 'ol bubble sort
|
|
for (i = 0; i < scoreboardteams - 1; i++) {
|
|
for (j = i + 1; j < scoreboardteams; j++) {
|
|
if (teams[teamsort[i]].frags < teams[teamsort[j]].frags) {
|
|
k = teamsort[i];
|
|
teamsort[i] = teamsort[j];
|
|
teamsort[j] = k;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static int
|
|
write_charbuff_cl (draw_charbuffer_t *buffer, int x, int y, const char *str)
|
|
{
|
|
char *dst = buffer->chars;
|
|
int count = buffer->width - x;
|
|
int chars = 0;
|
|
dst += y * buffer->width + x;
|
|
while (*str && count-- > 0) {
|
|
*dst++ = *str++;
|
|
chars++;
|
|
}
|
|
while (count-- > 0) {
|
|
*dst++ = ' ';
|
|
}
|
|
return chars;
|
|
}
|
|
|
|
static int
|
|
write_charbuff (draw_charbuffer_t *buffer, int x, int y, const char *str)
|
|
{
|
|
char *dst = buffer->chars;
|
|
int count = buffer->width - x;
|
|
int chars = 0;
|
|
dst += y * buffer->width + x;
|
|
while (*str && count-- > 0) {
|
|
*dst++ = *str++;
|
|
chars++;
|
|
}
|
|
return chars;
|
|
}
|
|
|
|
static void
|
|
draw_solo_time (void)
|
|
{
|
|
int minutes = sbar_time / 60;
|
|
int seconds = sbar_time - 60 * minutes;
|
|
write_charbuff (solo_time, 0, 0,
|
|
va (0, "Time :%3i:%02i", minutes, seconds));
|
|
}
|
|
|
|
static void
|
|
draw_solo (void)
|
|
{
|
|
draw_solo_time ();
|
|
view_pos_t len = View_GetLen (sbar_solo_name);
|
|
len.x = 8 * solo_name->cursx;
|
|
View_SetLen (sbar_solo_name, len.x, len.y);
|
|
}
|
|
|
|
static void
|
|
clear_frags_bar (view_t view)
|
|
{
|
|
sbar_remcomponent (View_GetChild (view, 0), hud_fill);
|
|
sbar_remcomponent (View_GetChild (view, 1), hud_fill);
|
|
sbar_remcomponent (View_GetChild (view, 2), hud_charbuff);
|
|
sbar_remcomponent (View_GetChild (view, 3), hud_func);
|
|
}
|
|
|
|
static void
|
|
clear_minifrags_bar (view_t view)
|
|
{
|
|
clear_frags_bar (view);
|
|
sbar_remcomponent (View_GetChild (view, 4), hud_charbuff);
|
|
sbar_remcomponent (View_GetChild (view, 5), hud_charbuff);
|
|
sbar_remcomponent (View_GetChild (view, 6), hud_charbuff);
|
|
}
|
|
|
|
static void
|
|
set_frags_bar (view_t view, byte top, byte bottom, draw_charbuffer_t *buff,
|
|
hud_func_f func)
|
|
{
|
|
sbar_setcomponent (View_GetChild (view, 0), hud_fill, &top);
|
|
sbar_setcomponent (View_GetChild (view, 1), hud_fill, &bottom);
|
|
sbar_setcomponent (View_GetChild (view, 2), hud_charbuff, &buff);
|
|
if (func) {
|
|
sbar_setcomponent (View_GetChild (view, 3), hud_func, &func);
|
|
} else {
|
|
sbar_remcomponent (View_GetChild (view, 3), hud_func);
|
|
}
|
|
}
|
|
|
|
static void
|
|
set_minifrags_bar (view_t view, byte top, byte bottom, draw_charbuffer_t *buff,
|
|
hud_func_f func, draw_charbuffer_t *team,
|
|
draw_charbuffer_t *name)
|
|
{
|
|
set_frags_bar (view, top, bottom, buff, func);
|
|
if (team) {
|
|
sbar_setcomponent (View_GetChild (view, 4), hud_charbuff, &team);
|
|
sbar_setcomponent (View_GetChild (view, 5), hud_charbuff, &name);
|
|
sbar_remcomponent (View_GetChild (view, 6), hud_charbuff);
|
|
} else {
|
|
sbar_remcomponent (View_GetChild (view, 4), hud_charbuff);
|
|
sbar_remcomponent (View_GetChild (view, 5), hud_charbuff);
|
|
sbar_setcomponent (View_GetChild (view, 6), hud_charbuff, &name);
|
|
}
|
|
}
|
|
|
|
static void
|
|
frags_marker (view_pos_t pos, view_pos_t len)
|
|
{
|
|
r_funcs->Draw_Character (pos.x, pos.y, 16);
|
|
r_funcs->Draw_Character (pos.x + len.x - 8, pos.y, 17);
|
|
}
|
|
|
|
static void
|
|
draw_frags (view_t view)
|
|
{
|
|
if (sbar_maxplayers == 1) {
|
|
return;
|
|
}
|
|
Sbar_SortFrags (0);
|
|
|
|
int numbars = 4;
|
|
int count = min (scoreboardlines, numbars);
|
|
int i;
|
|
|
|
for (i = 0; i < count; i++) {
|
|
int k = fragsort[i];
|
|
__auto_type s = &sbar_players[k];
|
|
view_t bar = View_GetChild (view, i);
|
|
set_frags_bar (bar,
|
|
Sbar_ColorForMap (s->topcolor),
|
|
Sbar_ColorForMap (s->bottomcolor),
|
|
sb_frags[k],
|
|
(k == sbar_viewplayer) ? frags_marker : 0);
|
|
draw_smallnum (View_GetChild (bar, 2), s->frags, 0, 0);
|
|
}
|
|
for (; i < numbars; i++) {
|
|
clear_frags_bar (View_GetChild (view, i));
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_minifrags (view_t view)
|
|
{
|
|
if (sbar_maxplayers == 1) {
|
|
return;
|
|
}
|
|
Sbar_SortFrags (0);
|
|
|
|
// find us
|
|
view_pos_t len = View_GetLen (view);
|
|
int numbars = len.y / 8;
|
|
int start = 0;
|
|
int i;
|
|
|
|
for (i = 0; i < scoreboardlines; i++) {
|
|
if (fragsort[i] == sbar_playernum) {
|
|
start = min (i - numbars / 2, scoreboardlines - numbars);
|
|
start = max (0, start);
|
|
}
|
|
}
|
|
|
|
int count = min (scoreboardlines - start, numbars);
|
|
|
|
for (i = 0; i < count; i++) {
|
|
int k = fragsort[i + start];
|
|
__auto_type s = &sbar_players[k];
|
|
view_t bar = View_GetChild (view, i);
|
|
set_minifrags_bar (bar,
|
|
Sbar_ColorForMap (s->topcolor),
|
|
Sbar_ColorForMap (s->bottomcolor),
|
|
sb_frags[k],
|
|
(k == sbar_viewplayer) ? frags_marker : 0,
|
|
sbar_teamplay ? sb_team[k] : 0,
|
|
sb_name[k]);
|
|
if (sbar_teamplay) {
|
|
write_charbuff_cl (sb_team[k], 0, 0, s->team->value);
|
|
}
|
|
write_charbuff_cl (sb_name[k], 0, 0, s->name->value);
|
|
draw_smallnum (View_GetChild (bar, 2), s->frags, 0, 0);
|
|
}
|
|
for (; i < numbars; i++) {
|
|
clear_minifrags_bar (View_GetChild (view, i));
|
|
}
|
|
}
|
|
|
|
static void
|
|
clear_miniteam_bar (view_t view)
|
|
{
|
|
sbar_remcomponent (View_GetChild (view, 0), hud_charbuff);
|
|
sbar_remcomponent (View_GetChild (view, 1), hud_charbuff);
|
|
sbar_remcomponent (View_GetChild (view, 2), hud_func);
|
|
}
|
|
|
|
static void
|
|
set_miniteam_bar (view_t view, draw_charbuffer_t *team,
|
|
draw_charbuffer_t *frags, hud_func_f func)
|
|
{
|
|
sbar_setcomponent (View_GetChild (view, 0), hud_charbuff, &team);
|
|
sbar_setcomponent (View_GetChild (view, 1), hud_charbuff, &frags);
|
|
if (func) {
|
|
sbar_setcomponent (View_GetChild (view, 2), hud_func, &func);
|
|
} else {
|
|
sbar_remcomponent (View_GetChild (view, 2), hud_func);
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_miniteam (view_t view)
|
|
{
|
|
if (!sbar_teamplay) {
|
|
return;
|
|
}
|
|
Sbar_SortTeams ();
|
|
|
|
view_pos_t len = View_GetLen (view);
|
|
int numbars = len.y / 8;
|
|
int count = min (scoreboardteams, numbars);
|
|
int i;
|
|
info_key_t *player_team = sbar_players[sbar_playernum].team;
|
|
|
|
for (i = 0; i < count; i++) {
|
|
int k = teamsort[i];
|
|
team_t *tm = teams + k;
|
|
__auto_type s = &sbar_players[k];
|
|
view_t bar = View_GetChild (view, i);
|
|
hud_func_f func = 0;
|
|
if (player_team && strnequal (player_team->value, tm->team, 16)) {
|
|
func = frags_marker;
|
|
}
|
|
set_miniteam_bar (bar, sb_team[k], sb_team_frags[k], func);
|
|
write_charbuff_cl (sb_team[k], 0, 0, s->team->value);
|
|
write_charbuff (sb_team_frags[k], 0, 0, va (0, "%5d", tm->frags));
|
|
}
|
|
for (; i < numbars; i++) {
|
|
clear_miniteam_bar (View_GetChild (view, i));
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_face (view_t view)
|
|
{
|
|
qpic_t *face;
|
|
|
|
if (sb_game && sbar_maxplayers > 1
|
|
&& sbar_teamplay > 3 && sbar_teamplay < 7) {
|
|
return;
|
|
}
|
|
if (sbar_stats[STAT_HEALTH] <= 0) {//FIXME hide_Face or hide_sbar
|
|
sbar_remcomponent (sbar_face, hud_pic);
|
|
return;
|
|
}
|
|
if ((sbar_stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY))
|
|
== (IT_INVISIBILITY | IT_INVULNERABILITY)) {
|
|
face = sb_face_invis_invuln;
|
|
} else if (sbar_stats[STAT_ITEMS] & IT_QUAD) {
|
|
face = sb_face_quad;
|
|
} else if (sbar_stats[STAT_ITEMS] & IT_INVISIBILITY) {
|
|
face = sb_face_invis;
|
|
} else if (sbar_stats[STAT_ITEMS] & IT_INVULNERABILITY) {
|
|
face = sb_face_invuln;
|
|
} else {
|
|
int f, anim;
|
|
if (sbar_stats[STAT_HEALTH] >= 100) {
|
|
f = 4;
|
|
} else {
|
|
f = sbar_stats[STAT_HEALTH] / 20;
|
|
}
|
|
|
|
if (sbar_time <= sbar_faceanimtime) {
|
|
anim = 1;
|
|
sb_updates = 0; // make sure the anim gets drawn over
|
|
} else {
|
|
anim = 0;
|
|
}
|
|
face = sb_faces[f][anim];
|
|
}
|
|
sbar_setcomponent (view, hud_pic, &face);
|
|
}
|
|
|
|
static void __attribute__((used))
|
|
draw_spectator (view_t *view)
|
|
{
|
|
#if 0
|
|
char st[512];
|
|
|
|
if (autocam != CAM_TRACK) {
|
|
draw_string (view, 160 - 7 * 8, 4, "SPECTATOR MODE");
|
|
draw_string (view, 160 - 14 * 8 + 4, 12,
|
|
"Press [ATTACK] for AutoCamera");
|
|
} else {
|
|
// Sbar_DrawString (160-14*8+4,4, "SPECTATOR MODE - TRACK CAMERA");
|
|
if (sbar_players[spec_track].name) {
|
|
snprintf (st, sizeof (st), "Tracking %-.13s, [JUMP] for next",
|
|
sbar_players[spec_track].name->value);
|
|
} else {
|
|
snprintf (st, sizeof (st), "Lost player, [JUMP] for next");
|
|
}
|
|
draw_string (view, 0, -8, st);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static inline void
|
|
draw_armor (view_t view)
|
|
{
|
|
view_t armor = View_GetChild (view, 0);
|
|
view_t num[3] = {
|
|
View_GetChild (view, 1),
|
|
View_GetChild (view, 2),
|
|
View_GetChild (view, 3),
|
|
};
|
|
if (sbar_stats[STAT_ITEMS] & IT_INVULNERABILITY) {
|
|
draw_num (num, 666, 3, 1);
|
|
} else {
|
|
draw_num (num, sbar_stats[STAT_ARMOR], 3, sbar_stats[STAT_ARMOR] <= 25);
|
|
if (sbar_stats[STAT_ITEMS] & IT_ARMOR3)
|
|
sbar_setcomponent (armor, hud_pic, &sb_armor[2]);
|
|
else if (sbar_stats[STAT_ITEMS] & IT_ARMOR2)
|
|
sbar_setcomponent (armor, hud_pic, &sb_armor[1]);
|
|
else if (sbar_stats[STAT_ITEMS] & IT_ARMOR1)
|
|
sbar_setcomponent (armor, hud_pic, &sb_armor[0]);
|
|
else
|
|
sbar_remcomponent (armor, hud_pic);
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
draw_health (view_t view)
|
|
{
|
|
view_t num[3] = {
|
|
View_GetChild (view, 0),
|
|
View_GetChild (view, 1),
|
|
View_GetChild (view, 2),
|
|
};
|
|
draw_num (num, sbar_stats[STAT_HEALTH], 3, sbar_stats[STAT_HEALTH] <= 25);
|
|
}
|
|
#if 0
|
|
static void
|
|
draw_status (view_t *view)
|
|
{
|
|
if (sbar_spectator) {
|
|
draw_spectator (view);
|
|
if (autocam != CAM_TRACK)
|
|
return;
|
|
}
|
|
if (sbar_showscores || sbar_stats[STAT_HEALTH] <= 0) {
|
|
draw_solo (view);
|
|
return;
|
|
}
|
|
|
|
draw_armor (sbar_status_armor);
|
|
draw_face (sbar_status_face);
|
|
draw_health (sbar_status_health);
|
|
draw_ammo (sbar_status_ammo);
|
|
}
|
|
#endif
|
|
|
|
static void
|
|
draw_rogue_ctf_face (view_t view)
|
|
{
|
|
__auto_type p = &sbar_players[sbar_viewplayer];
|
|
byte top = Sbar_ColorForMap (p->topcolor);
|
|
byte bottom = Sbar_ColorForMap (p->bottomcolor);
|
|
sbar_setcomponent (View_GetChild (view, 0), hud_fill, &top);
|
|
sbar_setcomponent (View_GetChild (view, 1), hud_fill, &bottom);
|
|
sbar_setcomponent (View_GetChild (view, 2), hud_charbuff,
|
|
&sb_frags[sbar_viewplayer]);
|
|
sbar_setcomponent (view, hud_pic, &rsb_teambord);
|
|
}
|
|
|
|
static void
|
|
setup_frags (view_t frags, int player)
|
|
{
|
|
sbar_view (0, 0, 40, 4, grav_northwest, frags);
|
|
sbar_view (0, 4, 40, 4, grav_northwest, frags);
|
|
sbar_view (8, 0, 24, 8, grav_northwest, frags);
|
|
sbar_view (0, 0, 40, 8, grav_northwest, frags);
|
|
|
|
player_info_t *p = &sbar_players[player];
|
|
set_frags_bar (frags,
|
|
Sbar_ColorForMap (p->topcolor),
|
|
Sbar_ColorForMap (p->bottomcolor),
|
|
sb_frags[player],
|
|
(player == sbar_viewplayer) ? frags_marker : 0);
|
|
}
|
|
|
|
static void
|
|
setup_spect (view_t spect, int player)
|
|
{
|
|
view_t v = sbar_view (0, 0, 88, 4, grav_north, spect);
|
|
sbar_setcomponent (v, hud_charbuff, &sb_spectator);
|
|
}
|
|
|
|
typedef struct dmo_def_s {
|
|
int width; // in pixels
|
|
draw_charbuffer_t **buffer;
|
|
void (*setup) (view_t, int);
|
|
} dmo_def_t;
|
|
|
|
static dmo_def_t ping_def = { .width = 24, .buffer = sb_ping, };
|
|
static dmo_def_t pl_def = { .width = 24, .buffer = sb_pl, };
|
|
static dmo_def_t fph_def = { .width = 24, .buffer = sb_fph, };
|
|
static dmo_def_t time_def = { .width = 32, .buffer = sb_time, };
|
|
static dmo_def_t frags_def = { .width = 40, .setup = setup_frags, };
|
|
static dmo_def_t team_def = { .width = 32, .buffer = sb_uid, };
|
|
static dmo_def_t uid_def = { .width = 32, .buffer = sb_uid, };
|
|
static dmo_def_t name_def = { .width = 128, .buffer = sb_name, };
|
|
static dmo_def_t spectator_def = { .width = 112, .setup = setup_spect, };
|
|
static dmo_def_t spec_team_def = { .width = 32, };
|
|
|
|
static dmo_def_t *nq_dmo_defs[] = {
|
|
&frags_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_team_uid_ping_defs[] = {
|
|
&ping_def,
|
|
&pl_def,
|
|
&fph_def,
|
|
&time_def,
|
|
&frags_def,
|
|
&team_def,
|
|
&uid_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_team_uid_defs[] = {
|
|
&uid_def,
|
|
&pl_def,
|
|
&fph_def,
|
|
&time_def,
|
|
&frags_def,
|
|
&team_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_team_ping_defs[] = {
|
|
&ping_def,
|
|
&pl_def,
|
|
&fph_def,
|
|
&time_def,
|
|
&frags_def,
|
|
&team_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_uid_ping_defs[] = {
|
|
&ping_def,
|
|
&pl_def,
|
|
&fph_def,
|
|
&time_def,
|
|
&frags_def,
|
|
&uid_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_uid_defs[] = {
|
|
&ping_def,
|
|
&pl_def,
|
|
&fph_def,
|
|
&time_def,
|
|
&frags_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_ping_defs[] = {
|
|
&uid_def,
|
|
&pl_def,
|
|
&fph_def,
|
|
&time_def,
|
|
&frags_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_spect_team_uid_ping_defs[] = {
|
|
&ping_def,
|
|
&pl_def,
|
|
&spectator_def,
|
|
&spec_team_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_spect_team_uid_defs[] = {
|
|
&ping_def,
|
|
&pl_def,
|
|
&spectator_def,
|
|
&spec_team_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_spect_team_ping_defs[] = {
|
|
&ping_def,
|
|
&pl_def,
|
|
&spectator_def,
|
|
&spec_team_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_spect_uid_ping_defs[] = {
|
|
&ping_def,
|
|
&pl_def,
|
|
&spectator_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_spect_uid_defs[] = {
|
|
&ping_def,
|
|
&pl_def,
|
|
&spectator_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_spect_ping_defs[] = {
|
|
&ping_def,
|
|
&pl_def,
|
|
&spectator_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t **dmo_defs[] = {
|
|
nq_dmo_defs,
|
|
qw_dmo_ping_defs,
|
|
qw_dmo_uid_defs,
|
|
qw_dmo_uid_ping_defs,
|
|
qw_dmo_team_ping_defs,
|
|
qw_dmo_team_uid_defs,
|
|
qw_dmo_team_uid_ping_defs,
|
|
qw_dmo_spect_ping_defs,
|
|
qw_dmo_spect_uid_defs,
|
|
qw_dmo_spect_uid_ping_defs,
|
|
qw_dmo_spect_team_ping_defs,
|
|
qw_dmo_spect_team_uid_defs,
|
|
qw_dmo_spect_team_uid_ping_defs,
|
|
};
|
|
|
|
static view_t
|
|
make_dmo_line (view_t parent, int player)
|
|
{
|
|
dmo_def_t **defs = dmo_defs[3]; //FIXME nq/qw/team/spec/cvar
|
|
int x = -8;
|
|
view_t line = sbar_view (0, 0, 0, 0, grav_north, parent);
|
|
|
|
while (*defs) {
|
|
dmo_def_t *d = *defs++;
|
|
x += 8 + d->width;
|
|
if (d->buffer || d->setup) {
|
|
view_t v = sbar_view (x - d->width, 0, d->width, 8,
|
|
grav_northwest, line);
|
|
if (d->buffer) {
|
|
draw_charbuffer_t *buff = d->buffer[player];
|
|
sbar_setcomponent (v, hud_charbuff, &buff);
|
|
} else if (d->setup) {
|
|
d->setup (v, player);
|
|
}
|
|
}
|
|
}
|
|
View_SetLen (line, x, 8);
|
|
return line;
|
|
}
|
|
|
|
static inline int
|
|
calc_fph (int frags, int total)
|
|
{
|
|
int fph;
|
|
|
|
if (total != 0) {
|
|
fph = (3600 * frags) / total;
|
|
|
|
if (fph >= 999) {
|
|
fph = 999;
|
|
} else if (fph <= -999) {
|
|
fph = -999;
|
|
}
|
|
} else {
|
|
fph = 0;
|
|
}
|
|
|
|
return fph;
|
|
}
|
|
|
|
static void
|
|
Sbar_DeathmatchOverlay (view_t view)
|
|
{
|
|
Sbar_SortFrags (0);
|
|
|
|
int y = 40;
|
|
view_pos_t len = View_GetLen (view);
|
|
int numbars = (len.y - y) / 10;
|
|
int count = min (scoreboardlines, numbars);
|
|
int i;
|
|
|
|
if (sbar_stats[STAT_HEALTH] > 0) {
|
|
count = 0;
|
|
}
|
|
|
|
double cur_time = sbar_intermission ? sbar_completed_time : sbar_time;
|
|
for (i = 0; i < count; i++, y += 10) {
|
|
int k = fragsort[i];
|
|
player_info_t *p = &sbar_players[k];
|
|
if (!View_Valid (sb_views[k])) {
|
|
sb_views[k] = make_dmo_line (view, k);
|
|
}
|
|
int total = cur_time - p->entertime;
|
|
write_charbuff (sb_fph[k], 0, 0, va (0, "%3d",
|
|
calc_fph (p->frags, total)));
|
|
write_charbuff (sb_time[k], 0, 0, va (0, "%3d", total / 60));
|
|
View_SetPos (sb_views[k], 0, y);
|
|
}
|
|
for (; i < MAX_PLAYERS; i++) {
|
|
int k = fragsort[i];
|
|
if (k >= 0 && View_Valid (sb_views[k])) {
|
|
View_Delete (sb_views[k]);
|
|
}
|
|
}
|
|
View_UpdateHierarchy (view);
|
|
}
|
|
|
|
static void __attribute__((used))
|
|
Sbar_TeamOverlay (view_t *view)
|
|
{
|
|
#if 0
|
|
char num[20];
|
|
int pavg, plow, phigh, i, k, x, y;
|
|
team_t *tm;
|
|
info_key_t *player_team = sbar_players[sbar_playernum].team;
|
|
|
|
if (!sbar_teamplay) { // FIXME: if not teamplay, why teamoverlay?
|
|
Sbar_DeathmatchOverlay (view, 0);
|
|
return;
|
|
}
|
|
|
|
r_data->scr_copyeverything = 1;
|
|
r_data->scr_fullupdate = 0;
|
|
|
|
draw_cachepic (view, 0, 0, "gfx/ranking.lmp", 1);
|
|
|
|
y = 24;
|
|
x = 36;
|
|
draw_string (view, x, y, "low/avg/high team total players");
|
|
y += 8;
|
|
draw_string (view, x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f "
|
|
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f "
|
|
"\x1d\x1e\x1e\x1e\x1e\x1e\x1f");
|
|
y += 8;
|
|
|
|
// sort the teams
|
|
Sbar_SortTeams ();
|
|
|
|
// draw the text
|
|
for (i = 0; i < scoreboardteams && y <= view->ylen - 10; i++) {
|
|
k = teamsort[i];
|
|
tm = teams + k;
|
|
|
|
// draw pings
|
|
plow = tm->plow;
|
|
if (plow < 0 || plow > 999)
|
|
plow = 999;
|
|
phigh = tm->phigh;
|
|
if (phigh < 0 || phigh > 999)
|
|
phigh = 999;
|
|
if (!tm->players)
|
|
pavg = 999;
|
|
else
|
|
pavg = tm->ptotal / tm->players;
|
|
if (pavg < 0 || pavg > 999)
|
|
pavg = 999;
|
|
|
|
snprintf (num, sizeof (num), "%3i/%3i/%3i", plow, pavg, phigh);
|
|
draw_string (view, x, y, num);
|
|
|
|
// draw team
|
|
draw_nstring (view, x + 104, y, tm->team, 4);
|
|
|
|
// draw total
|
|
snprintf (num, sizeof (num), "%5i", tm->frags);
|
|
draw_string (view, x + 104 + 40, y, num);
|
|
|
|
// draw players
|
|
snprintf (num, sizeof (num), "%5i", tm->players);
|
|
draw_string (view, x + 104 + 88, y, num);
|
|
|
|
if (player_team && strnequal (player_team->value, tm->team, 16)) {
|
|
draw_character (view, x + 104 - 8, y, 16);
|
|
draw_character (view, x + 104 + 32, y, 17);
|
|
}
|
|
|
|
y += 8;
|
|
}
|
|
y += 8;
|
|
Sbar_DeathmatchOverlay (view, y);
|
|
#endif
|
|
}
|
|
|
|
#if 0
|
|
static void
|
|
Sbar_DrawScoreboard (void)
|
|
{
|
|
//Sbar_SoloScoreboard ();
|
|
if (cl.gametype == GAME_DEATHMATCH)
|
|
Sbar_DeathmatchOverlay (hud_overlay_view);
|
|
if (!sbar_active
|
|
|| !((sbar_stats[STAT_HEALTH] <= 0 && !sbar_spectator)
|
|
|| sbar_showscores || sb_showteamscores))
|
|
return;
|
|
// main screen deathmatch rankings
|
|
// if we're dead show team scores in team games
|
|
if (sbar_stats[STAT_HEALTH] <= 0 && !sbar_spectator)
|
|
if (sbar_teamplay > 0 && !sbar_showscores)
|
|
Sbar_TeamOverlay (view);
|
|
else
|
|
Sbar_DeathmatchOverlay (view, 0);
|
|
else if (sbar_showscores)
|
|
Sbar_DeathmatchOverlay (view, 0);
|
|
else if (sb_showteamscores)
|
|
Sbar_TeamOverlay (view);
|
|
}
|
|
#endif
|
|
|
|
/* autologging of frags after a match ended
|
|
(called by recived network packet with command scv_intermission)
|
|
TODO: Find a new and better place for this function
|
|
(i am nearly shure this is wrong place)
|
|
added by Elmex
|
|
*/
|
|
void
|
|
Sbar_LogFrags (double completed_time)
|
|
{
|
|
char *name;
|
|
char *team;
|
|
byte *cp = NULL;
|
|
QFile *file = NULL;
|
|
int minutes, fph, total, d, f, i, k, l, p;
|
|
player_info_t *s = NULL;
|
|
const char *t = NULL;
|
|
time_t tt = time (NULL);
|
|
|
|
if (!cl_fraglog)
|
|
return;
|
|
|
|
if ((file = QFS_Open (fs_fraglog, "a")) == NULL)
|
|
return;
|
|
|
|
t = ctime (&tt);
|
|
if (t)
|
|
Qwrite (file, t, strlen (t));
|
|
|
|
Qprintf (file, "%s\n%s %s\n", sbar_servername,
|
|
cl_world.scene->worldmodel->path, sbar_levelname);
|
|
|
|
// scores
|
|
Sbar_SortFrags (true);
|
|
|
|
// draw the text
|
|
l = scoreboardlines;
|
|
|
|
if (sbar_teamplay) {
|
|
// TODO: test if the teamplay does correct output
|
|
Qwrite (file, "pl fph time frags team name\n",
|
|
strlen ("pl fph time frags team name\n"));
|
|
} else {
|
|
Qwrite (file, "pl fph time frags name\n",
|
|
strlen ("pl fph time frags name\n"));
|
|
}
|
|
|
|
for (i = 0; i < l; i++) {
|
|
k = fragsort[i];
|
|
s = &sbar_players[k];
|
|
if (!s->name || !s->name->value[0])
|
|
continue;
|
|
|
|
// draw pl
|
|
p = s->pl;
|
|
(void) p; //FIXME
|
|
|
|
// get time
|
|
if (sbar_intermission)
|
|
total = completed_time - s->entertime;
|
|
else
|
|
total = sbar_time - s->entertime;
|
|
minutes = total / 60;
|
|
|
|
// get frags
|
|
f = s->frags;
|
|
|
|
fph = calc_fph (f, total);
|
|
|
|
name = malloc (strlen (s->name->value) + 1);
|
|
for (cp = (byte *) s->name->value, d = 0; *cp; cp++, d++)
|
|
name[d] = sys_char_map[*cp];
|
|
name[d] = 0;
|
|
|
|
if (s->spectator) {
|
|
Qprintf (file, "%-3i%% %s (spectator)", s->pl, name);
|
|
} else {
|
|
if (sbar_teamplay) {
|
|
team = malloc (strlen (s->team->value) + 1);
|
|
for (cp = (byte *) s->team, d = 0; *cp; cp++, d++)
|
|
team[d] = sys_char_map[*cp];
|
|
team[d] = 0;
|
|
|
|
Qprintf (file, "%-3i%% %-3i %-4i %-3i %-4s %s",
|
|
s->pl, fph, minutes, f, team, name);
|
|
free (team);
|
|
} else {
|
|
Qprintf (file, "%-3i%% %-3i %-4i %-3i %s",
|
|
s->pl, fph, minutes, f, name);
|
|
}
|
|
}
|
|
free (name);
|
|
Qwrite (file, "\n\n", 1);
|
|
}
|
|
|
|
Qclose (file);
|
|
}
|
|
|
|
static void
|
|
draw_time (view_t *view)
|
|
{
|
|
struct tm *local = 0;
|
|
time_t utc = 0;
|
|
char st[80]; //FIXME: overflow
|
|
|
|
// Get local time
|
|
utc = time (0);
|
|
local = localtime (&utc);
|
|
|
|
#if defined(_WIN32) || defined(_WIN64)
|
|
# define HOUR12 "%I"
|
|
# define HOUR24 "%H"
|
|
# define PM "%p"
|
|
#else
|
|
# define HOUR12 "%l"
|
|
# define HOUR24 "%k"
|
|
# define PM "%P"
|
|
#endif
|
|
if (hud_time == 1) { // Use international format
|
|
strftime (st, sizeof (st), HOUR24":%M", local);
|
|
} else if (hud_time >= 2) { // US AM/PM display
|
|
strftime (st, sizeof (st), HOUR12":%M "PM, local);
|
|
}
|
|
write_charbuff_cl (time_buff, 0, 0, st);
|
|
}
|
|
|
|
static void
|
|
draw_fps (view_t view)
|
|
{
|
|
static char st[80];
|
|
double t;
|
|
static double lastframetime;
|
|
static double lastfps;
|
|
|
|
t = Sys_DoubleTime ();
|
|
if ((t - lastframetime) >= 0.2) {
|
|
lastfps = fps_count / (t - lastframetime);
|
|
fps_count = 0;
|
|
lastframetime = t;
|
|
int prec = lastfps < 1000 ? 1 : 0;
|
|
snprintf (st, sizeof (st), "%6.*f FPS", prec, lastfps);
|
|
}
|
|
write_charbuff (fps_buff, 0, 0, st);
|
|
}
|
|
|
|
static void
|
|
draw_intermission (view_t view)
|
|
{
|
|
const char *n;
|
|
|
|
n = "gfx/complete.lmp";
|
|
sbar_setcomponent (View_GetChild (view, 0), hud_cachepic, &n);
|
|
n = "gfx/inter.lmp";
|
|
sbar_setcomponent (View_GetChild (view, 1), hud_cachepic, &n);
|
|
|
|
view_t time_views[] = {
|
|
View_GetChild (intermission_time, 0),
|
|
View_GetChild (intermission_time, 1),
|
|
View_GetChild (intermission_time, 2),
|
|
View_GetChild (intermission_time, 3),
|
|
View_GetChild (intermission_time, 4),
|
|
View_GetChild (intermission_time, 5),
|
|
};
|
|
int dig = sbar_completed_time / 60;
|
|
int num = sbar_completed_time - dig * 60;
|
|
draw_num (time_views + 0, dig, 3, 0);
|
|
sbar_setcomponent (time_views[3], hud_pic, &sb_colon);
|
|
draw_num (time_views + 4, num, 2, 0);
|
|
|
|
view_t secr_views[] = {
|
|
View_GetChild (intermission_secr, 0),
|
|
View_GetChild (intermission_secr, 1),
|
|
View_GetChild (intermission_secr, 2),
|
|
View_GetChild (intermission_secr, 3),
|
|
View_GetChild (intermission_secr, 4),
|
|
View_GetChild (intermission_secr, 5),
|
|
View_GetChild (intermission_secr, 6),
|
|
};
|
|
draw_num (secr_views + 0, sbar_stats[STAT_SECRETS], 3, 0);
|
|
sbar_setcomponent (secr_views[3], hud_pic, &sb_slash);
|
|
draw_num (secr_views + 4, sbar_stats[STAT_TOTALSECRETS], 3, 0);
|
|
|
|
view_t kill_views[] = {
|
|
View_GetChild (intermission_kill, 0),
|
|
View_GetChild (intermission_kill, 1),
|
|
View_GetChild (intermission_kill, 2),
|
|
View_GetChild (intermission_kill, 3),
|
|
View_GetChild (intermission_kill, 4),
|
|
View_GetChild (intermission_kill, 5),
|
|
View_GetChild (intermission_kill, 6),
|
|
};
|
|
draw_num (kill_views + 0, sbar_stats[STAT_MONSTERS], 3, 0);
|
|
sbar_setcomponent (kill_views[3], hud_pic, &sb_slash);
|
|
draw_num (kill_views + 4, sbar_stats[STAT_TOTALMONSTERS], 3, 0);
|
|
}
|
|
|
|
static void
|
|
clear_views (view_t view)
|
|
{
|
|
sbar_remcomponent (view, hud_cachepic);
|
|
sbar_remcomponent (view, hud_pic);
|
|
|
|
for (uint32_t i = 0; i < View_ChildCount (view); i++) {
|
|
clear_views (View_GetChild (view, i));
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
void
|
|
Sbar_IntermissionOverlay (void)
|
|
{
|
|
r_data->scr_copyeverything = 1;
|
|
r_data->scr_fullupdate = 0;
|
|
if (cl.gametype == GAME_DEATHMATCH) {
|
|
Sbar_DeathmatchOverlay (hud_overlay_view);
|
|
return;
|
|
}
|
|
draw_intermission (intermission_view);
|
|
}
|
|
#endif
|
|
|
|
void
|
|
Sbar_Intermission (int mode, double completed_time)
|
|
{
|
|
sbar_completed_time = completed_time;
|
|
void *f = clear_views;
|
|
if (mode == 1) {
|
|
f = draw_intermission;
|
|
}
|
|
sbar_setcomponent (intermission_view, hud_updateonce, &f);
|
|
}
|
|
|
|
/* CENTER PRINTING */
|
|
static dstring_t center_string = {&dstring_default_mem};
|
|
static passage_t center_passage;
|
|
static float centertime_start; // for slow victory printing
|
|
static float centertime_off;
|
|
static int center_lines;
|
|
|
|
/*
|
|
Called for important messages that should stay in the center of the screen
|
|
for a few moments
|
|
*/
|
|
void
|
|
Sbar_CenterPrint (const char *str)
|
|
{
|
|
if (!str || !*str) {
|
|
centertime_off = 0;
|
|
return;
|
|
}
|
|
|
|
centertime_off = scr_centertime;
|
|
centertime_start = sbar_time;
|
|
|
|
if (center_string.str && !strcmp (str, center_string.str)) {
|
|
// same string as last time, no need to lay out the text again
|
|
return;
|
|
}
|
|
|
|
dstring_copystr (¢er_string, str);
|
|
Passage_ParseText (¢er_passage, center_string.str);
|
|
// Standard centerprint strings are pre-flowed so each line in the message
|
|
// is a paragraph in the passage.
|
|
center_lines = center_passage.hierarchy->childCount[0];
|
|
}
|
|
|
|
static void
|
|
Sbar_DrawCenterString (view_t view, unsigned remaining)
|
|
{
|
|
view_pos_t abs = View_GetAbs (view);
|
|
view_pos_t len = View_GetLen (view);
|
|
|
|
int x, y;
|
|
|
|
if (center_lines <= 4)
|
|
y = abs.y + len.y * 0.35;
|
|
else
|
|
y = abs.y + 48;
|
|
|
|
__auto_type h = center_passage.hierarchy;
|
|
psg_text_t *line = h->components[passage_type_text_obj];
|
|
int line_count = center_lines;
|
|
while (line_count-- > 0 && remaining > 0) {
|
|
line++;
|
|
const char *text = center_passage.text + line->text;
|
|
unsigned count = min (40, line->size);
|
|
x = abs.x + (len.x - count * 8) / 2;
|
|
count = min (count, remaining);
|
|
remaining -= count;
|
|
r_funcs->Draw_nString (x, y, text, count);
|
|
y += 8;
|
|
}
|
|
}
|
|
|
|
void
|
|
Sbar_FinaleOverlay (void)
|
|
{
|
|
int remaining;
|
|
|
|
r_data->scr_copyeverything = 1;
|
|
|
|
#if 0
|
|
draw_cachepic (hud_overlay_view, 0, 16, "gfx/finale.lmp", 1);
|
|
#endif
|
|
// the finale prints the characters one at a time
|
|
remaining = scr_printspeed * (sbar_time - centertime_start);
|
|
Sbar_DrawCenterString (hud_overlay_view, remaining);
|
|
}
|
|
|
|
void
|
|
Sbar_DrawCenterPrint (void)
|
|
{
|
|
r_data->scr_copytop = 1;
|
|
|
|
centertime_off -= r_data->frametime;
|
|
if (centertime_off <= 0)
|
|
return;
|
|
|
|
Sbar_DrawCenterString (hud_overlay_view, -1);
|
|
}
|
|
|
|
void
|
|
Sbar_Update (double time)
|
|
{
|
|
fps_count++;
|
|
sbar_time = time;
|
|
if (!sbar_active) {
|
|
return;
|
|
}
|
|
if (sbar_showscores) {
|
|
draw_solo_time ();
|
|
}
|
|
if (sb_updates < r_data->vid->numpages) {
|
|
//FIXME find a better way to support animations
|
|
sb_updates++;
|
|
draw_weapons (sbar_weapons);
|
|
draw_items (sbar_items);
|
|
}
|
|
}
|
|
|
|
void
|
|
Sbar_UpdatePings (void)
|
|
{
|
|
for (int i = 0; i < sbar_maxplayers; i++) {
|
|
player_info_t *p = &sbar_players[i];
|
|
if (!p->name || !p->name->value) {
|
|
continue;
|
|
}
|
|
write_charbuff (sb_ping[i], 0, 0, va (0, "%3d", p->ping));
|
|
write_charbuff (sb_pl[i], 0, 0, va (0, "%3d", p->pl));
|
|
}
|
|
write_charbuff (ping_buff, 0, 0,
|
|
va (0, "%3d ms", sbar_players[sbar_playernum].ping));
|
|
}
|
|
|
|
void
|
|
Sbar_UpdatePL (int pl)
|
|
{
|
|
write_charbuff (pl_buff, 0, 0, va (0, "%3d pl", pl));
|
|
}
|
|
|
|
void
|
|
Sbar_UpdateFrags (int playernum)
|
|
{
|
|
player_info_t *p = &sbar_players[playernum];
|
|
write_charbuff (sb_frags[playernum], 0, 0, va (0, "%3d", p->frags));
|
|
}
|
|
|
|
static inline void
|
|
set_update (view_t view, hud_update_f func)
|
|
{
|
|
sbar_setcomponent (view, hud_updateonce, &func);
|
|
}
|
|
|
|
void
|
|
Sbar_UpdateInfo (int playernum)
|
|
{
|
|
player_info_t *p = &sbar_players[playernum];
|
|
//FIXME update top/bottom color
|
|
write_charbuff (sb_uid[playernum], 0, 0, va (0, "%4d", p->userid));
|
|
write_charbuff_cl (sb_name[playernum], 0, 0, p->name->value);
|
|
if (sbar_teamplay && p->team) {
|
|
write_charbuff_cl (sb_team[playernum], 0, 0, p->team->value);
|
|
}
|
|
if (sb_game && sbar_maxplayers > 1
|
|
&& sbar_teamplay > 3 && sbar_teamplay < 7) {
|
|
set_update (sbar_face, draw_rogue_ctf_face);
|
|
}
|
|
}
|
|
|
|
static void
|
|
update_health (int stat)
|
|
{
|
|
set_update (sbar_health, draw_health);
|
|
set_update (sbar_face, draw_face);
|
|
}
|
|
|
|
static void
|
|
update_frags (int stat)
|
|
{
|
|
write_charbuff (sb_frags[sbar_playernum], 0, 0,
|
|
va (0, "%3d", sbar_stats[stat]));
|
|
set_update (sbar_frags, draw_frags);//FIXME
|
|
set_update (hud_minifrags, draw_minifrags);//FIXME
|
|
set_update (dmo_view, Sbar_DeathmatchOverlay);//FIXME
|
|
if (sbar_teamplay) {
|
|
set_update (hud_miniteam, draw_miniteam);//FIXME
|
|
}
|
|
}
|
|
|
|
static void
|
|
update_weapon (int stat)
|
|
{
|
|
set_update (sbar_weapons, draw_weapons);
|
|
sb_ibar_index = (sb_game
|
|
&& sbar_stats[STAT_ACTIVEWEAPON] < RIT_LAVA_NAILGUN);
|
|
if (hud_sbar) {
|
|
// shouldn't need to sort the pics because the component is already
|
|
// on the entity, so the position in the pool won't be affected
|
|
sbar_setcomponent (sbar_inventory, hud_pic, &sb_ibar[sb_ibar_index]);
|
|
} else {
|
|
for (int i = 0; i < 4; i++) {
|
|
view_t v = View_GetChild (sbar_miniammo, i);
|
|
sb_miniammo[i].pic = sb_ibar[sb_ibar_index];
|
|
sbar_setcomponent (v, hud_subpic, &sb_miniammo[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
update_ammo (int stat)
|
|
{
|
|
set_update (sbar_ammo, draw_ammo);
|
|
}
|
|
|
|
static void
|
|
update_miniammo (int stat)
|
|
{
|
|
set_update (sbar_miniammo, draw_miniammo);//FIXME
|
|
}
|
|
|
|
static void
|
|
update_armor (int stat)
|
|
{
|
|
set_update (sbar_armor, draw_armor);
|
|
}
|
|
|
|
static void
|
|
update_totalsecrets (int stat)
|
|
{
|
|
write_charbuff (solo_secrets, 14, 0,
|
|
va (0, "%3i", sbar_stats[STAT_TOTALSECRETS]));
|
|
}
|
|
|
|
static void
|
|
update_secrets (int stat)
|
|
{
|
|
write_charbuff (solo_secrets, 9, 0,
|
|
va (0, "%3i", sbar_stats[STAT_SECRETS]));
|
|
}
|
|
|
|
static void
|
|
update_totalmonsters (int stat)
|
|
{
|
|
write_charbuff (solo_monsters, 14, 0,
|
|
va (0, "%3i", sbar_stats[STAT_TOTALMONSTERS]));
|
|
}
|
|
|
|
static void
|
|
update_monsters (int stat)
|
|
{
|
|
write_charbuff (solo_monsters, 9, 0,
|
|
va (0, "%3i", sbar_stats[STAT_MONSTERS]));
|
|
}
|
|
|
|
static void
|
|
update_items (int stat)
|
|
{
|
|
set_update (sbar_items, draw_items);//FIXME
|
|
if (sb_item_count < 7) {
|
|
// hipnotic and rogue don't use sigils
|
|
set_update (sbar_sigils, draw_sigils);//FIXME
|
|
}
|
|
set_update (sbar_weapons, draw_weapons);//FIXME
|
|
}
|
|
|
|
typedef void (*stat_update_f) (int stat);
|
|
|
|
static stat_update_f stat_update[MAX_CL_STATS] = {
|
|
[STAT_HEALTH] = update_health,
|
|
[STAT_FRAGS] = update_frags,
|
|
[STAT_AMMO] = update_ammo,
|
|
[STAT_ARMOR] = update_armor,
|
|
[STAT_SHELLS] = update_miniammo,
|
|
[STAT_NAILS] = update_miniammo,
|
|
[STAT_ROCKETS] = update_miniammo,
|
|
[STAT_CELLS] = update_miniammo,
|
|
[STAT_ACTIVEWEAPON] = update_weapon,
|
|
[STAT_TOTALSECRETS] = update_totalsecrets,
|
|
[STAT_TOTALMONSTERS] = update_totalmonsters,
|
|
[STAT_SECRETS] = update_secrets,
|
|
[STAT_MONSTERS] = update_monsters,
|
|
[STAT_ITEMS] = update_items,
|
|
};
|
|
|
|
void
|
|
Sbar_UpdateStats (int stat)
|
|
{
|
|
if (stat == -1) {
|
|
for (int i = 0; i < MAX_CL_STATS; i++) {
|
|
if (stat_update[i]) {
|
|
stat_update[i] (i);
|
|
}
|
|
}
|
|
} else {
|
|
if ((unsigned) stat < MAX_CL_STATS && stat_update[stat]) {
|
|
stat_update[stat] (stat);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
Sbar_Damage (double time)
|
|
{
|
|
sbar_faceanimtime = time + 0.2;
|
|
}
|
|
|
|
void
|
|
Sbar_SetPlayerNum (int playernum, int spectator)
|
|
{
|
|
sbar_playernum = playernum;
|
|
sbar_spectator = spectator;
|
|
}
|
|
|
|
void
|
|
Sbar_SetViewEntity (int viewentity)
|
|
{
|
|
sbar_viewplayer = viewentity - 1;
|
|
}
|
|
|
|
void
|
|
Sbar_SetLevelName (const char *levelname, const char *servername)
|
|
{
|
|
sbar_levelname = levelname;
|
|
sbar_servername = servername;
|
|
solo_name->cursx = write_charbuff_cl (solo_name, 0, 0, sbar_levelname);
|
|
}
|
|
|
|
void
|
|
Sbar_SetTeamplay (int teamplay)
|
|
{
|
|
sbar_teamplay = teamplay;
|
|
if (sb_game && sbar_maxplayers > 1
|
|
&& sbar_teamplay > 3 && sbar_teamplay < 7) {
|
|
set_update (sbar_face, draw_rogue_ctf_face);
|
|
}
|
|
}
|
|
|
|
void
|
|
Sbar_SetActive (int active)
|
|
{
|
|
sbar_active = active;
|
|
}
|
|
|
|
static void
|
|
sbar_hud_swap_f (void *data, const cvar_t *cvar)
|
|
{
|
|
if (hud_sbar) {
|
|
return;
|
|
}
|
|
grav_t armament_grav = hud_swap ? grav_southwest : grav_southeast;
|
|
grav_t weapons_grav = hud_swap ? grav_northwest : grav_northeast;
|
|
View_SetGravity (sbar_armament, armament_grav);
|
|
View_SetGravity (sbar_weapons, weapons_grav);
|
|
View_UpdateHierarchy (hud_view);
|
|
}
|
|
|
|
static int
|
|
href_cmp (const void *_a, const void *_b, void *arg)
|
|
{
|
|
uint32_t enta = *(const uint32_t *)_a;
|
|
uint32_t entb = *(const uint32_t *)_b;
|
|
hierref_t *ref_a = Ent_GetComponent (enta, hud_href, hud_registry);
|
|
hierref_t *ref_b = Ent_GetComponent (entb, hud_href, hud_registry);
|
|
if (ref_a->hierarchy == ref_b->hierarchy) {
|
|
return ref_a->index - ref_b->index;
|
|
}
|
|
ptrdiff_t diff = ref_a->hierarchy - ref_b->hierarchy;
|
|
return diff > 0 ? 1 : diff < 0 ? -1 : 0;
|
|
}
|
|
|
|
static void
|
|
set_hud_sbar (void)
|
|
{
|
|
view_t v;
|
|
|
|
if (hud_sbar) {
|
|
View_SetParent (sbar_armament, sbar_inventory);
|
|
View_SetPos (sbar_armament, 0, 0);
|
|
View_SetLen (sbar_armament, 202, 24);
|
|
View_SetGravity (sbar_armament, grav_northwest);
|
|
|
|
View_SetLen (sbar_weapons, 192, 16);
|
|
View_SetGravity (sbar_weapons, grav_southwest);
|
|
|
|
View_SetLen (sbar_miniammo, 202, 8);
|
|
View_SetGravity (sbar_miniammo, grav_northwest);
|
|
|
|
int x = 0;
|
|
for (int i = 0; i < sb_weapon_view_count; i++) {
|
|
v = View_GetChild (sbar_weapons, i);
|
|
View_SetPos (v, x, 0);
|
|
View_SetLen (v, sb_weapons[0][i].pic->width, 16);
|
|
x += sb_weapons[0][i].pic->width;
|
|
|
|
if (sbar_hascomponent (v, hud_subpic)) {
|
|
hud_subpic_t *subpic = sbar_getcomponent(v, hud_subpic);
|
|
subpic->w = subpic->pic->width;
|
|
}
|
|
}
|
|
for (int i = 0; i < 4; i++) {
|
|
v = View_GetChild (sbar_miniammo, i);
|
|
View_SetPos (v, i * 48 + 10, 0);
|
|
View_SetLen (v, 42, 8);
|
|
sbar_remcomponent (v, hud_subpic);
|
|
}
|
|
for (int i = 0; i < 7; i++) {
|
|
for (int j = 0; j < sb_weapon_view_count; j++) {
|
|
if (sb_weapons[i][j].pic) {
|
|
sb_weapons[i][j].w = sb_weapons[i][j].pic->width;
|
|
sb_weapons[i][j].h = sb_weapons[i][j].pic->height;
|
|
}
|
|
}
|
|
}
|
|
|
|
sbar_setcomponent (sbar_inventory, hud_pic, &sb_ibar[sb_ibar_index]);
|
|
sbar_setcomponent (sbar_statusbar, hud_pic, &sb_sbar);
|
|
sbar_setcomponent (sbar_tile[0], hud_tile, 0);
|
|
sbar_setcomponent (sbar_tile[1], hud_tile, 0);
|
|
} else {
|
|
View_SetParent (sbar_armament, hud_view);
|
|
View_SetPos (sbar_armament, 0, 48);
|
|
View_SetLen (sbar_armament, 42, 44 + 16 * sb_weapon_view_count);
|
|
View_SetGravity (sbar_armament, grav_southeast);
|
|
|
|
View_SetLen (sbar_weapons, 24, 16 * sb_weapon_view_count);
|
|
View_SetGravity (sbar_weapons, grav_northeast);
|
|
|
|
View_SetLen (sbar_miniammo, 42, 44);
|
|
View_SetGravity (sbar_miniammo, grav_southeast);
|
|
|
|
for (int i = 0; i < sb_weapon_view_count; i++) {
|
|
v = View_GetChild (sbar_weapons, i);
|
|
View_SetPos (v, 0, i * 16);
|
|
View_SetLen (v, 24, 16);
|
|
|
|
if (sbar_hascomponent (v, hud_subpic)) {
|
|
hud_subpic_t *subpic = sbar_getcomponent(v, hud_subpic);
|
|
subpic->w = 24;
|
|
}
|
|
}
|
|
for (int i = 0; i < 4; i++) {
|
|
v = View_GetChild (sbar_miniammo, i);
|
|
View_SetPos (v, 0, i * 11);
|
|
View_SetLen (v, 42, 11);
|
|
sbar_setcomponent (v, hud_subpic, &sb_miniammo[i]);
|
|
}
|
|
for (int i = 0; i < 7; i++) {
|
|
for (int j = 0; j < sb_weapon_view_count; j++) {
|
|
if (sb_weapons[i][j].pic) {
|
|
sb_weapons[i][j].w = 24;
|
|
sb_weapons[i][j].h = sb_weapons[i][j].pic->height;
|
|
}
|
|
}
|
|
}
|
|
|
|
sbar_remcomponent (sbar_inventory, hud_pic);
|
|
sbar_remcomponent (sbar_statusbar, hud_pic);
|
|
sbar_remcomponent (sbar_tile[0], hud_tile);
|
|
sbar_remcomponent (sbar_tile[1], hud_tile);
|
|
}
|
|
ECS_SortComponentPool (hud_registry, hud_pic, href_cmp, 0);
|
|
}
|
|
|
|
static void
|
|
sbar_hud_sbar_f (void *data, const cvar_t *cvar)
|
|
{
|
|
set_hud_sbar ();
|
|
View_UpdateHierarchy (hud_view);
|
|
}
|
|
|
|
static void
|
|
sbar_hud_fps_f (void *data, const cvar_t *cvar)
|
|
{
|
|
if (hud_fps) {
|
|
void *f = draw_fps;
|
|
sbar_setcomponent (hud_fps_view, hud_update, &f);
|
|
sbar_setcomponent (hud_fps_view, hud_charbuff, &fps_buff);
|
|
} else {
|
|
sbar_remcomponent (hud_fps_view, hud_update);
|
|
sbar_remcomponent (hud_fps_view, hud_charbuff);
|
|
}
|
|
}
|
|
|
|
static void
|
|
sbar_hud_ping_f (void *data, const cvar_t *cvar)
|
|
{
|
|
if (hud_ping) {
|
|
sbar_setcomponent (hud_ping_view, hud_charbuff, &ping_buff);
|
|
} else {
|
|
sbar_remcomponent (hud_ping_view, hud_charbuff);
|
|
}
|
|
}
|
|
|
|
static void
|
|
sbar_hud_pl_f (void *data, const cvar_t *cvar)
|
|
{
|
|
if (hud_pl) {
|
|
sbar_setcomponent (hud_pl_view, hud_charbuff, &pl_buff);
|
|
} else {
|
|
sbar_remcomponent (hud_pl_view, hud_charbuff);
|
|
}
|
|
}
|
|
|
|
static void
|
|
sbar_hud_time_f (void *data, const cvar_t *cvar)
|
|
{
|
|
if (hud_time) {
|
|
void *f = draw_time;
|
|
sbar_setcomponent (hud_time_view, hud_update, &f);
|
|
sbar_setcomponent (hud_time_view, hud_charbuff, &time_buff);
|
|
} else {
|
|
sbar_remcomponent (hud_time_view, hud_update);
|
|
sbar_remcomponent (hud_time_view, hud_charbuff);
|
|
}
|
|
}
|
|
|
|
static void
|
|
create_views (view_def_t *view_defs, view_t parent)
|
|
{
|
|
for (int i = 0; view_defs[i].view || view_defs[i].parent; i++) {
|
|
view_def_t *def = &view_defs[i];
|
|
view_t p = parent;
|
|
int x = def->rect.x;
|
|
int y = def->rect.y;
|
|
int w = def->rect.w;
|
|
int h = def->rect.h;
|
|
if (def->parent != &pseudo_parent) {
|
|
p = def->parent ? *def->parent : nullview;
|
|
}
|
|
if (def->view) {
|
|
*def->view = sbar_view (x, y, w, h, def->gravity, p);
|
|
if (def->subviews) {
|
|
create_views (def->subviews, *def->view);
|
|
}
|
|
} else {
|
|
for (int j = 0; j < def->count; j++) {
|
|
view_t v = sbar_view (x, y, w, h, def->gravity, p);
|
|
if (def->subviews) {
|
|
create_views (def->subviews, v);
|
|
}
|
|
x += def->xstep;
|
|
y += def->ystep;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
init_sbar_views (void)
|
|
{
|
|
create_views (sbar_defs, nullview);
|
|
view_pos_t slen = View_GetLen (cl_screen_view);
|
|
view_pos_t hlen = View_GetLen (hud_view);
|
|
View_SetLen (hud_view, slen.x, hlen.y);
|
|
View_SetResize (hud_view, 1, 0);
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
view_t v = View_GetChild (sbar_miniammo, i);
|
|
draw_charbuffer_t *buffer = Draw_CreateBuffer (3, 1);
|
|
Draw_ClearBuffer (buffer);
|
|
sbar_setcomponent (v, hud_charbuff, &buffer);
|
|
}
|
|
|
|
if (r_data->vid->width > 320) {
|
|
int l = (r_data->vid->width - 320) / 2;
|
|
View_SetPos (sbar_tile[0], -l, 0);
|
|
View_SetLen (sbar_tile[0], l, 48);
|
|
View_SetPos (sbar_tile[1], -l, 0);
|
|
View_SetLen (sbar_tile[1], l, 48);
|
|
sbar_setcomponent (sbar_tile[0], hud_tile, 0);
|
|
sbar_setcomponent (sbar_tile[1], hud_tile, 0);
|
|
}
|
|
|
|
solo_monsters = Draw_CreateBuffer (17, 1);
|
|
solo_secrets = Draw_CreateBuffer (17, 1);
|
|
write_charbuff (solo_monsters, 0, 0, "Monsters:xxx /xxx");
|
|
write_charbuff (solo_secrets, 0, 0, "Secrets :xxx /xxx");
|
|
solo_time = Draw_CreateBuffer (12, 1);
|
|
solo_name = Draw_CreateBuffer (20, 1);
|
|
|
|
sb_item_count = 6;
|
|
if (!strcmp (qfs_gamedir->hudtype, "hipnotic")) {
|
|
sb_item_count = 8;
|
|
// adjust key view locations and sizes
|
|
for (int i = 0; i < 2; i++) {
|
|
view_t v = View_GetChild (sbar_items, i);
|
|
View_SetPos (v, 16, 16 + 3 + 9 * i);
|
|
View_SetLen (v, 16, 9);
|
|
}
|
|
}
|
|
if (!strcmp (qfs_gamedir->hudtype, "rogue")) {
|
|
sb_item_count = 8;
|
|
}
|
|
}
|
|
|
|
static void
|
|
init_views (void)
|
|
{
|
|
hud_stuff_view = sbar_view (0, 48, 152, 16, grav_southwest, cl_screen_view);
|
|
hud_time_view = sbar_view (8, 0, 64, 8, grav_northwest, hud_stuff_view);
|
|
hud_fps_view = sbar_view (80, 0, 80, 8, grav_northwest, hud_stuff_view);
|
|
hud_ping_view = sbar_view (0, 8, 48, 0, grav_northwest, hud_stuff_view);
|
|
hud_pl_view = sbar_view (56, 8, 48, 0, grav_northwest, hud_stuff_view);
|
|
|
|
time_buff = Draw_CreateBuffer (8, 1);
|
|
fps_buff = Draw_CreateBuffer (10, 1);
|
|
ping_buff = Draw_CreateBuffer (6, 1);
|
|
pl_buff = Draw_CreateBuffer (6, 1);
|
|
for (int i = 0; i < MAX_PLAYERS; i++) {
|
|
sb_fph[i] = Draw_CreateBuffer (3, 1);
|
|
sb_time[i] = Draw_CreateBuffer (4, 1);
|
|
sb_frags[i] = Draw_CreateBuffer (3, 1);
|
|
sb_team[i] = Draw_CreateBuffer (4, 1);
|
|
sb_ping[i] = Draw_CreateBuffer (3, 1);
|
|
sb_pl[i] = Draw_CreateBuffer (3, 1);
|
|
sb_uid[i] = Draw_CreateBuffer (4, 1);
|
|
sb_name[i] = Draw_CreateBuffer (16, 1);
|
|
sb_team_frags[i] = Draw_CreateBuffer (5, 1);
|
|
fragsort[i] = -1;
|
|
}
|
|
sb_spectator = Draw_CreateBuffer (11, 1);
|
|
write_charbuff (sb_spectator, 0, 0, "(spectator)");
|
|
|
|
init_sbar_views ();
|
|
}
|
|
|
|
static void
|
|
Sbar_GIB_Print_Center_f (void)
|
|
{
|
|
if (GIB_Argc () != 2) {
|
|
GIB_USAGE ("text");
|
|
} else
|
|
Sbar_CenterPrint (GIB_Argv(1));
|
|
}
|
|
|
|
static void
|
|
load_pics (void)
|
|
{
|
|
for (int i = 0; i < 10; i++) {
|
|
sb_nums[0][i] = r_funcs->Draw_PicFromWad (va (0, "num_%i", i));
|
|
sb_nums[1][i] = r_funcs->Draw_PicFromWad (va (0, "anum_%i", i));
|
|
}
|
|
|
|
sb_nums[0][10] = r_funcs->Draw_PicFromWad ("num_minus");
|
|
sb_nums[1][10] = r_funcs->Draw_PicFromWad ("anum_minus");
|
|
|
|
sb_colon = r_funcs->Draw_PicFromWad ("num_colon");
|
|
sb_slash = r_funcs->Draw_PicFromWad ("num_slash");
|
|
|
|
sb_weapons[0][0].pic = r_funcs->Draw_PicFromWad ("inv_shotgun");
|
|
sb_weapons[0][1].pic = r_funcs->Draw_PicFromWad ("inv_sshotgun");
|
|
sb_weapons[0][2].pic = r_funcs->Draw_PicFromWad ("inv_nailgun");
|
|
sb_weapons[0][3].pic = r_funcs->Draw_PicFromWad ("inv_snailgun");
|
|
sb_weapons[0][4].pic = r_funcs->Draw_PicFromWad ("inv_rlaunch");
|
|
sb_weapons[0][5].pic = r_funcs->Draw_PicFromWad ("inv_srlaunch");
|
|
sb_weapons[0][6].pic = r_funcs->Draw_PicFromWad ("inv_lightng");
|
|
|
|
sb_weapons[1][0].pic = r_funcs->Draw_PicFromWad ("inv2_shotgun");
|
|
sb_weapons[1][1].pic = r_funcs->Draw_PicFromWad ("inv2_sshotgun");
|
|
sb_weapons[1][2].pic = r_funcs->Draw_PicFromWad ("inv2_nailgun");
|
|
sb_weapons[1][3].pic = r_funcs->Draw_PicFromWad ("inv2_snailgun");
|
|
sb_weapons[1][4].pic = r_funcs->Draw_PicFromWad ("inv2_rlaunch");
|
|
sb_weapons[1][5].pic = r_funcs->Draw_PicFromWad ("inv2_srlaunch");
|
|
sb_weapons[1][6].pic = r_funcs->Draw_PicFromWad ("inv2_lightng");
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
sb_weapons[2 + i][0].pic =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_shotgun", i + 1));
|
|
sb_weapons[2 + i][1].pic =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_sshotgun", i + 1));
|
|
sb_weapons[2 + i][2].pic =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_nailgun", i + 1));
|
|
sb_weapons[2 + i][3].pic =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_snailgun", i + 1));
|
|
sb_weapons[2 + i][4].pic =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_rlaunch", i + 1));
|
|
sb_weapons[2 + i][5].pic =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_srlaunch", i + 1));
|
|
sb_weapons[2 + i][6].pic =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_lightng", i + 1));
|
|
}
|
|
|
|
sb_ammo[0] = r_funcs->Draw_PicFromWad ("sb_shells");
|
|
sb_ammo[1] = r_funcs->Draw_PicFromWad ("sb_nails");
|
|
sb_ammo[2] = r_funcs->Draw_PicFromWad ("sb_rocket");
|
|
sb_ammo[3] = r_funcs->Draw_PicFromWad ("sb_cells");
|
|
|
|
sb_armor[0] = r_funcs->Draw_PicFromWad ("sb_armor1");
|
|
sb_armor[1] = r_funcs->Draw_PicFromWad ("sb_armor2");
|
|
sb_armor[2] = r_funcs->Draw_PicFromWad ("sb_armor3");
|
|
|
|
sb_items[0][0] = r_funcs->Draw_PicFromWad ("sb_key1");
|
|
sb_items[0][1] = r_funcs->Draw_PicFromWad ("sb_key2");
|
|
sb_items[0][2] = r_funcs->Draw_PicFromWad ("sb_invis");
|
|
sb_items[0][3] = r_funcs->Draw_PicFromWad ("sb_invuln");
|
|
sb_items[0][4] = r_funcs->Draw_PicFromWad ("sb_suit");
|
|
sb_items[0][5] = r_funcs->Draw_PicFromWad ("sb_quad");
|
|
for (int i = 1; i < 6; i++) {
|
|
sb_items[i][0] = r_funcs->Draw_PicFromWad (va (0, "sba%d_key1", i));
|
|
sb_items[i][1] = r_funcs->Draw_PicFromWad (va (0, "sba%d_key2", i));
|
|
sb_items[i][2] = r_funcs->Draw_PicFromWad (va (0, "sba%d_invis", i));
|
|
sb_items[i][3] = r_funcs->Draw_PicFromWad (va (0, "sba%d_invul", i));
|
|
sb_items[i][4] = r_funcs->Draw_PicFromWad (va (0, "sba%d_suit", i));
|
|
sb_items[i][5] = r_funcs->Draw_PicFromWad (va (0, "sba%d_quad", i));
|
|
}
|
|
|
|
sb_sigil[0] = r_funcs->Draw_PicFromWad ("sb_sigil1");
|
|
sb_sigil[1] = r_funcs->Draw_PicFromWad ("sb_sigil2");
|
|
sb_sigil[2] = r_funcs->Draw_PicFromWad ("sb_sigil3");
|
|
sb_sigil[3] = r_funcs->Draw_PicFromWad ("sb_sigil4");
|
|
|
|
sb_faces[4][0] = r_funcs->Draw_PicFromWad ("face1");
|
|
sb_faces[4][1] = r_funcs->Draw_PicFromWad ("face_p1");
|
|
sb_faces[3][0] = r_funcs->Draw_PicFromWad ("face2");
|
|
sb_faces[3][1] = r_funcs->Draw_PicFromWad ("face_p2");
|
|
sb_faces[2][0] = r_funcs->Draw_PicFromWad ("face3");
|
|
sb_faces[2][1] = r_funcs->Draw_PicFromWad ("face_p3");
|
|
sb_faces[1][0] = r_funcs->Draw_PicFromWad ("face4");
|
|
sb_faces[1][1] = r_funcs->Draw_PicFromWad ("face_p4");
|
|
sb_faces[0][0] = r_funcs->Draw_PicFromWad ("face5");
|
|
sb_faces[0][1] = r_funcs->Draw_PicFromWad ("face_p5");
|
|
|
|
sb_face_invis = r_funcs->Draw_PicFromWad ("face_invis");
|
|
sb_face_invuln = r_funcs->Draw_PicFromWad ("face_invul2");
|
|
sb_face_invis_invuln = r_funcs->Draw_PicFromWad ("face_inv2");
|
|
sb_face_quad = r_funcs->Draw_PicFromWad ("face_quad");
|
|
|
|
sb_sbar = r_funcs->Draw_PicFromWad ("sbar");
|
|
sb_ibar[0] = r_funcs->Draw_PicFromWad ("ibar");
|
|
sb_scorebar = r_funcs->Draw_PicFromWad ("scorebar");
|
|
sb_weapon_count = 7;
|
|
sb_weapon_view_count = 7;
|
|
sb_game = 0;
|
|
|
|
// MED 01/04/97 added new hipnotic weapons
|
|
if (!strcmp (qfs_gamedir->hudtype, "hipnotic")) {
|
|
sb_weapon_count = 10;
|
|
sb_weapon_view_count = 9;
|
|
sb_weapons[0][7].pic = r_funcs->Draw_PicFromWad ("inv_laser");
|
|
sb_weapons[0][8].pic = r_funcs->Draw_PicFromWad ("inv_mjolnir");
|
|
sb_weapons[0][9].pic = r_funcs->Draw_PicFromWad ("inv_prox_gren");
|
|
//sb_weapons[0][3].pic = r_funcs->Draw_PicFromWad ("inv_gren_prox");
|
|
//sb_weapons[0][4] = r_funcs->Draw_PicFromWad ("inv_prox");
|
|
|
|
sb_weapons[1][7].pic = r_funcs->Draw_PicFromWad ("inv2_laser");
|
|
sb_weapons[1][8].pic = r_funcs->Draw_PicFromWad ("inv2_mjolnir");
|
|
sb_weapons[1][9].pic = r_funcs->Draw_PicFromWad ("inv2_prox_gren");
|
|
//sb_weapons[1][3].pic = r_funcs->Draw_PicFromWad ("inv2_gren_prox");
|
|
//sb_weapons[1][4] = r_funcs->Draw_PicFromWad ("inv2_prox");
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
sb_weapons[2 + i][7].pic =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_laser", i + 1));
|
|
sb_weapons[2 + i][8].pic =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_mjolnir", i + 1));
|
|
sb_weapons[2 + i][9].pic =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_prox_gren", i + 1));
|
|
//sb_weapons[2 + i][2] =
|
|
// r_funcs->Draw_PicFromWad (va (0, "inva%i_gren_prox", i + 1));
|
|
//sb_weapons[2 + i][4] =
|
|
// r_funcs->Draw_PicFromWad (va (0, "inva%i_prox", i + 1));
|
|
}
|
|
|
|
sb_items[0][6] = r_funcs->Draw_PicFromWad ("sb_wsuit");
|
|
sb_items[0][7] = r_funcs->Draw_PicFromWad ("sb_eshld");
|
|
}
|
|
|
|
// FIXME: MISSIONHUD
|
|
if (!strcmp (qfs_gamedir->hudtype, "rogue")) {
|
|
sb_weapon_count = 12;
|
|
sb_game = 1;
|
|
sb_ibar[0] = r_funcs->Draw_PicFromWad ("r_invbar1");
|
|
sb_ibar[1] = r_funcs->Draw_PicFromWad ("r_invbar2");
|
|
|
|
sb_weapons[0][7].pic = r_funcs->Draw_PicFromWad ("r_lava");
|
|
sb_weapons[0][8].pic = r_funcs->Draw_PicFromWad ("r_superlava");
|
|
sb_weapons[0][9].pic = r_funcs->Draw_PicFromWad ("r_gren");
|
|
sb_weapons[0][10].pic = r_funcs->Draw_PicFromWad ("r_multirock");
|
|
sb_weapons[0][11].pic = r_funcs->Draw_PicFromWad ("r_plasma");
|
|
for (int i = 1; i < 7; i++) {
|
|
sb_weapons[i][7].pic = sb_weapons[0][7].pic;
|
|
sb_weapons[i][8].pic = sb_weapons[0][8].pic;
|
|
sb_weapons[i][9].pic = sb_weapons[0][9].pic;
|
|
sb_weapons[i][10].pic = sb_weapons[0][10].pic;
|
|
sb_weapons[i][11].pic = sb_weapons[0][11].pic;
|
|
}
|
|
|
|
sb_items[0][6] = r_funcs->Draw_PicFromWad ("r_shield1");
|
|
sb_items[0][7] = r_funcs->Draw_PicFromWad ("r_agrav1");
|
|
|
|
// PGM 01/19/97 - team color border
|
|
rsb_teambord = r_funcs->Draw_PicFromWad ("r_teambord");
|
|
// PGM 01/19/97 - team color border
|
|
|
|
// It seems the pics for plasma and multi-rockets are swapped
|
|
sb_ammo[4] = r_funcs->Draw_PicFromWad ("r_ammolava");
|
|
sb_ammo[5] = r_funcs->Draw_PicFromWad ("r_ammoplasma");
|
|
sb_ammo[6] = r_funcs->Draw_PicFromWad ("r_ammomulti");
|
|
}
|
|
|
|
for (int i = 0; i < 7; i++) {
|
|
for (int j = 0; j < 12; j++) {
|
|
if (sb_weapons[i][j].pic) {
|
|
sb_weapons[i][j].w = sb_weapons[i][j].pic->width;
|
|
sb_weapons[i][j].h = sb_weapons[i][j].pic->height;
|
|
}
|
|
}
|
|
}
|
|
for (int i = 1; i < 6; i++) {
|
|
for (int j = 0; j < 32; j++) {
|
|
if (!sb_items[i][j]) {
|
|
sb_items[i][j] = sb_items[0][j];
|
|
}
|
|
}
|
|
}
|
|
if (!sb_ibar[1]) {
|
|
sb_ibar[1] = sb_ibar[0];
|
|
}
|
|
for (int i = 0; i < 4; i++) {
|
|
sb_miniammo[i] = (hud_subpic_t) {
|
|
.pic = sb_ibar[0],
|
|
.x = 3 + (i * 48),
|
|
.y = 0,
|
|
.w = 42,
|
|
.h = 11,
|
|
};
|
|
}
|
|
}
|
|
|
|
static void
|
|
Sbar_ShowScores (void)
|
|
{
|
|
if (sbar_showscores)
|
|
return;
|
|
|
|
sbar_showscores = true;
|
|
sb_updates = 0;
|
|
|
|
sbar_setcomponent (sbar_solo, hud_pic, &sb_scorebar);
|
|
sbar_setcomponent (sbar_solo_monsters, hud_charbuff, &solo_monsters);
|
|
sbar_setcomponent (sbar_solo_secrets, hud_charbuff, &solo_secrets);
|
|
sbar_setcomponent (sbar_solo_time, hud_charbuff, &solo_time);
|
|
sbar_setcomponent (sbar_solo_name, hud_charbuff, &solo_name);
|
|
|
|
draw_solo ();
|
|
View_UpdateHierarchy (sbar_solo);
|
|
}
|
|
|
|
static void
|
|
Sbar_DontShowScores (void)
|
|
{
|
|
if (!sbar_showscores)
|
|
return;
|
|
|
|
sbar_showscores = false;
|
|
sb_updates = 0;
|
|
|
|
sbar_remcomponent (sbar_solo, hud_pic);
|
|
sbar_remcomponent (sbar_solo_monsters, hud_charbuff);
|
|
sbar_remcomponent (sbar_solo_secrets, hud_charbuff);
|
|
sbar_remcomponent (sbar_solo_time, hud_charbuff);
|
|
sbar_remcomponent (sbar_solo_name, hud_charbuff);
|
|
}
|
|
|
|
static void
|
|
Sbar_ShowTeamScores (void)
|
|
{
|
|
if (sb_showteamscores)
|
|
return;
|
|
|
|
sb_showteamscores = true;
|
|
sb_updates = 0;
|
|
}
|
|
|
|
static void
|
|
Sbar_DontShowTeamScores (void)
|
|
{
|
|
sb_showteamscores = false;
|
|
sb_updates = 0;
|
|
}
|
|
|
|
void
|
|
Sbar_SetPlayers (player_info_t *players, int maxplayers)
|
|
{
|
|
sbar_players = players;
|
|
sbar_maxplayers = maxplayers;
|
|
}
|
|
|
|
void
|
|
Sbar_Init (int *stats, float *item_gettime)
|
|
{
|
|
sbar_stats = stats;
|
|
sbar_item_gettime = item_gettime;
|
|
|
|
center_passage.reg = hud_registry;
|
|
HUD_Init_Cvars ();
|
|
Cvar_AddListener (Cvar_FindVar ("hud_sbar"), sbar_hud_sbar_f, 0);
|
|
Cvar_AddListener (Cvar_FindVar ("hud_swap"), sbar_hud_swap_f, 0);
|
|
Cvar_AddListener (Cvar_FindVar ("hud_fps"), sbar_hud_fps_f, 0);
|
|
Cvar_AddListener (Cvar_FindVar ("hud_time"), sbar_hud_time_f, 0);
|
|
Cvar_AddListener (Cvar_FindVar ("hud_pl"), sbar_hud_pl_f, 0);
|
|
Cvar_AddListener (Cvar_FindVar ("hud_ping"), sbar_hud_ping_f, 0);
|
|
|
|
load_pics ();
|
|
init_views ();
|
|
|
|
View_UpdateHierarchy (sbar_main);
|
|
set_hud_sbar ();
|
|
View_UpdateHierarchy (sbar_main);
|
|
|
|
sbar_hud_fps_f (0, 0);
|
|
sbar_hud_time_f (0, 0);
|
|
sbar_hud_pl_f (0, 0);
|
|
sbar_hud_ping_f (0, 0);
|
|
|
|
Cmd_AddCommand ("+showscores", Sbar_ShowScores,
|
|
"Display information on everyone playing");
|
|
Cmd_AddCommand ("-showscores", Sbar_DontShowScores,
|
|
"Stop displaying information on everyone playing");
|
|
Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores,
|
|
"Display information for your team");
|
|
Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores,
|
|
"Stop displaying information for your team");
|
|
|
|
r_data->viewsize_callback = viewsize_f;
|
|
Cvar_Register (&hud_scoreboard_uid_cvar, 0/*FIXME Sbar_DMO_Init_f*/, 0);
|
|
Cvar_Register (&fs_fraglog_cvar, 0, 0);
|
|
Cvar_Register (&cl_fraglog_cvar, 0, 0);
|
|
Cvar_Register (&scr_centertime_cvar, 0, 0);
|
|
Cvar_Register (&scr_printspeed_cvar, 0, 0);
|
|
|
|
// register GIB builtins
|
|
GIB_Builtin_Add ("print::center", Sbar_GIB_Print_Center_f);
|
|
}
|