mirror of
https://git.code.sf.net/p/quake/quakeforge
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4bd37e7b64
Doxygen hates the QuakeC-style function prototypes we use, so switch to the C-style prototypes.
36 lines
1.2 KiB
C
36 lines
1.2 KiB
C
#ifndef __ruamoko_physics_h
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#define __ruamoko_physics_h
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@extern float trace_allsolid;
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@extern float trace_startsolid;
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@extern float trace_fraction;
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@extern vector trace_endpos;
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@extern vector trace_plane_normal;
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@extern float trace_plane_dist;
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@extern entity trace_ent;
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@extern float trace_inopen;
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@extern float trace_inwater;
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/*
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makevectors
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Set v_forward, v_up, v_right global vectors from the vector ang
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*/
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@extern void makevectors (vector ang);
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@extern void traceline (vector v1, vector v2, float nomonsters, entity forent);
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@extern entity checkclient ();
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@extern float walkmove (float yaw, float dist);
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@extern float droptofloor ();
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@extern void lightstyle (float style, string value);
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@extern float checkbottom (entity e);
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@extern float pointcontents (vector v);
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@extern vector aim (entity e, float speed);
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@extern void ChangeYaw (void);
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@extern void movetogoal (float step);
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@extern integer hullpointcontents (entity ent, vector point);
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@extern vector getboxbounds (integer hull, integer max);
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@extern integer getboxhull (void);
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@extern void freeboxhull (integer hull);
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@extern void rotate_bbox (integer hull, vector right, vector forward, vector up, vector mins, vector maxs);
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#endif//__ruamoko_physics_h
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