quakeforge/nq/source/cl_parse.c
Bill Currie ce96e6b055 The beginnings of fog support.
gl_fog.c is taken from fitzquake with only minor modifications to get it
into QF. Other than worldspawn/network parsing, it's not used yet.
2010-12-10 17:17:30 +09:00

1145 lines
28 KiB
C

/*
cl_parse.c
parse a message received from the server
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cbuf.h"
#include "QF/cdaudio.h"
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/idparse.h"
#include "QF/input.h"
#include "QF/msg.h"
#include "QF/qfplist.h"
#include "QF/sys.h"
#include "QF/screen.h"
#include "QF/skin.h"
#include "QF/sound.h" // FIXME: DEFAULT_SOUND_PACKET_*
#include "QF/va.h"
#include "client.h"
#include "compat.h"
#include "host.h"
#include "sbar.h"
#include "server.h"
#include "game.h"
const char *svc_strings[] = {
"svc_bad",
"svc_nop",
"svc_disconnect",
"svc_updatestat",
"svc_version", // [long] server version
"svc_setview", // [short] entity number
"svc_sound", // <see code>
"svc_time", // [float] server time
"svc_print", // [string] null terminated string
"svc_stufftext", // [string] stuffed into client's console
// buffer the string should be \n terminated
"svc_setangle", // [vec3] set view angle to this absolute value
"svc_serverinfo", // [long] version
// [string] signon string
// [string]..[0]model cache
// [string]...[0]sounds cache
// [string]..[0]item cache
"svc_lightstyle", // [byte] [string]
"svc_updatename", // [byte] [string]
"svc_updatefrags", // [byte] [short]
"svc_clientdata", // <shortbits + data>
"svc_stopsound", // <see code>
"svc_updatecolors", // [byte] [byte]
"svc_particle", // [vec3] <variable>
"svc_damage", // [byte] impact [byte] blood [vec3] from
"svc_spawnstatic",
"OBSOLETE svc_spawnbinary",
"svc_spawnbaseline",
"svc_temp_entity", // <variable>
"svc_setpause",
"svc_signonnum",
"svc_centerprint",
"svc_killedmonster",
"svc_foundsecret",
"svc_spawnstaticsound",
"svc_intermission",
"svc_finale", // [string] music [string] text
"svc_cdtrack", // [byte] track [byte] looptrack
"svc_sellscreen",
"svc_cutscene",
// end of iD svc
// FIXME switchable extensions?
// protocol 666
"",
"",
"svc_skybox",
"",
"",
"svc_bf",
"svc_fog",
"svc_spawnbaseline2",
"svc_spawnstatic2",
"svc_spawnstaticsound2",
};
float r_gravity;
dstring_t *centerprint;
static void
CL_LoadSky (void)
{
plitem_t *item;
const char *name = 0;
if (!cl.worldspawn) {
R_LoadSkys (0);
return;
}
if ((item = PL_ObjectForKey (cl.worldspawn, "sky"))
|| (item = PL_ObjectForKey (cl.worldspawn, "skyname"))
|| (item = PL_ObjectForKey (cl.worldspawn, "skyname"))) {
name = PL_String (item);
}
R_LoadSkys (name);
}
/*
CL_EntityNum
This error checks and tracks the total number of entities
*/
static cl_entity_state_t *
CL_EntityNum (int num)
{
if (num < 0 || num >= MAX_EDICTS)
Host_Error ("CL_EntityNum: %i is an invalid number", num);
if (num >= cl.num_entities) {
while (cl.num_entities <= num) {
cl_baselines[cl.num_entities].ent =
&cl_entities[cl.num_entities];
cl_entities[cl.num_entities].colormap = vid.colormap8;
cl_entities[cl.num_entities].lerpflags |= (LERP_RESETMOVE
| LERP_RESETANIM);
cl.num_entities++;
}
}
return &cl_baselines[num];
}
static void
CL_ParseStartSoundPacket (void)
{
float attenuation;
int channel, ent, field_mask, sound_num, volume;
vec3_t pos;
field_mask = MSG_ReadByte (net_message);
if (field_mask & SND_VOLUME)
volume = MSG_ReadByte (net_message);
else
volume = DEFAULT_SOUND_PACKET_VOLUME;
if (field_mask & SND_ATTENUATION)
attenuation = MSG_ReadByte (net_message) / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
if (field_mask & SND_LARGEENTITY) {
ent = (uint16_t) MSG_ReadShort (net_message);
channel = MSG_ReadByte (net_message);
} else {
channel = (uint16_t) MSG_ReadShort (net_message);
ent = channel >> 3;
channel &= 7;
}
if (field_mask & SND_LARGESOUND)
sound_num = (uint16_t) MSG_ReadShort (net_message);
else
sound_num = MSG_ReadByte (net_message);
if (sound_num >= MAX_SOUNDS)
Host_Error ("CL_ParseStartSoundPacket: %i > MAX_SOUNDS", sound_num);
if (ent > MAX_EDICTS)
Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
MSG_ReadCoordV (net_message, pos);
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos,
volume / 255.0, attenuation);
}
/*
CL_KeepaliveMessage
When the client is taking a long time to load stuff, send keepalive
messages so the server doesn't disconnect.
*/
static void
CL_KeepaliveMessage (void)
{
byte olddata[8192];
float time;
static float lastmsg;
int ret;
sizebuf_t old;
if (sv.active)
return; // no need if server is local
if (cls.demoplayback)
return;
// read messages from server, should just be nops
old = *net_message->message;
memcpy (olddata, net_message->message->data,
net_message->message->cursize);
do {
ret = CL_GetMessage ();
switch (ret) {
default:
Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed");
case 0:
break; // nothing waiting
case 1:
Host_Error ("CL_KeepaliveMessage: received a message");
break;
case 2:
if (MSG_ReadByte (net_message) != svc_nop)
Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop");
break;
}
} while (ret);
*net_message->message = old;
memcpy (net_message->message->data, olddata,
net_message->message->cursize);
// check time
time = Sys_DoubleTime ();
if (time - lastmsg < 5)
return;
lastmsg = time;
// write out a nop
Sys_Printf ("--> client to server keepalive\n");
MSG_WriteByte (&cls.message, clc_nop);
NET_SendMessage (cls.netcon, &cls.message);
SZ_Clear (&cls.message);
}
static void
map_cfg (const char *mapname, int all)
{
char *name = malloc (strlen (mapname) + 4 + 1);
cbuf_t *cbuf = Cbuf_New (&id_interp);
QFile *f;
QFS_StripExtension (mapname, name);
strcat (name, ".cfg");
QFS_FOpenFile (name, &f);
if (f) {
Qclose (f);
Cmd_Exec_File (cbuf, name, 1);
} else {
Cmd_Exec_File (cbuf, "maps_default.cfg", 1);
}
if (all) {
Cbuf_Execute_Stack (cbuf);
} else {
Cbuf_Execute_Sets (cbuf);
}
free (name);
Cbuf_Delete (cbuf);
}
static void
CL_NewMap (const char *mapname)
{
R_NewMap (cl.worldmodel, cl.model_precache, MAX_MODELS);
Con_NewMap ();
Sbar_CenterPrint (0);
if (cl.model_precache[1] && cl.model_precache[1]->entities) {
static progs_t edpr;
cl.edicts = ED_Parse (&edpr, cl.model_precache[1]->entities);
if (cl.edicts) {
cl.worldspawn = PL_ObjectAtIndex (cl.edicts, 0);
CL_LoadSky ();
Fog_ParseWorldspawn (cl.worldspawn);
}
}
map_cfg (mapname, 1);
}
static void
CL_ParseServerInfo (void)
{
char model_precache[MAX_MODELS][MAX_QPATH];
char sound_precache[MAX_SOUNDS][MAX_QPATH];
const char *str;
int nummodels, numsounds, i;
Sys_MaskPrintf (SYS_DEV, "Serverinfo packet received.\n");
S_BlockSound ();
S_StopAllSounds ();
// wipe the client_state_t struct
CL_ClearState ();
// parse protocol version number
i = MSG_ReadLong (net_message);
if (i != PROTOCOL_NETQUAKE && i!= PROTOCOL_FITZQUAKE) {
Host_Error ("Server returned version %i, not %i or %i\n", i,
PROTOCOL_NETQUAKE, PROTOCOL_FITZQUAKE);
goto done;
}
cl.protocol = i;
if (cl.protocol == PROTOCOL_FITZQUAKE)
write_angles = MSG_WriteAngle16V;
else
write_angles = MSG_WriteAngleV;
// parse maxclients
cl.maxclients = MSG_ReadByte (net_message);
if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) {
Sys_Printf ("Bad maxclients (%u) from server\n", cl.maxclients);
goto done;
}
cl.scores = Hunk_AllocName (cl.maxclients * sizeof (*cl.scores), "scores");
// parse gametype
cl.gametype = MSG_ReadByte (net_message);
// parse signon message
str = MSG_ReadString (net_message);
strncpy (cl.levelname, str, sizeof (cl.levelname) - 1);
// separate the printfs so the server message can have a color
Sys_Printf ("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
"\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n"
"\n");
Sys_Printf ("%c%s\n", 2, str);
// first we go through and touch all of the precache data that still
// happens to be in the cache, so precaching something else doesn't
// needlessly purge it
// precache models
memset (cl.model_precache, 0, sizeof (cl.model_precache));
for (nummodels = 1;; nummodels++) {
str = MSG_ReadString (net_message);
if (!str[0])
break;
if (nummodels == MAX_MODELS) {
Sys_Printf ("Server sent too many model precaches\n");
goto done;
}
strcpy (model_precache[nummodels], str);
Mod_TouchModel (str);
}
// precache sounds
memset (cl.sound_precache, 0, sizeof (cl.sound_precache));
for (numsounds = 1;; numsounds++) {
str = MSG_ReadString (net_message);
if (!str[0])
break;
if (numsounds == MAX_SOUNDS) {
Sys_Printf ("Server sent too many sound precaches\n");
goto done;
}
strcpy (sound_precache[numsounds], str);
}
// now we try to load everything else until a cache allocation fails
if (model_precache[1])
map_cfg (model_precache[1], 0);
for (i = 1; i < nummodels; i++) {
cl.model_precache[i] = Mod_ForName (model_precache[i], false);
if (cl.model_precache[i] == NULL) {
Sys_Printf ("Model %s not found\n", model_precache[i]);
goto done;
}
CL_KeepaliveMessage ();
}
for (i = 1; i < numsounds; i++) {
cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]);
CL_KeepaliveMessage ();
}
// local state
cl_entities[0].model = cl.worldmodel = cl.model_precache[1];
if (!centerprint)
centerprint = dstring_newstr ();
else
dstring_clearstr (centerprint);
CL_NewMap (model_precache[1]);
Hunk_Check (); // make sure nothing is hurt
noclip_anglehack = false; // noclip is turned off at start
r_gravity = 800.0; // Set up gravity for renderer effects
done:
S_UnblockSound ();
}
int bitcounts[16];
/*
CL_ParseUpdate
Parse an entity update message from the server
If an entities model or origin changes from frame to frame, it must be
relinked. Other attributes can change without relinking.
*/
static void
CL_ParseUpdate (int bits)
{
entity_t *ent;
cl_entity_state_t *state;
int modnum, num, skin, i;
model_t *model;
qboolean forcelink;
if (cls.signon == SIGNONS - 1) {
// first update is the final signon stage
cls.signon = SIGNONS;
CL_SignonReply ();
}
if (bits & U_MOREBITS) {
i = MSG_ReadByte (net_message);
bits |= (i << 8);
}
if (cl.protocol == PROTOCOL_FITZQUAKE) {
if (bits & U_EXTEND1)
bits |= MSG_ReadByte(net_message) << 16;
if (bits & U_EXTEND2)
bits |= MSG_ReadByte(net_message) << 24;
}
if (bits & U_LONGENTITY)
num = MSG_ReadShort (net_message);
else
num = MSG_ReadByte (net_message);
state = CL_EntityNum (num);
ent = state->ent;
for (i = 0; i < 16; i++)
if (bits & (1 << i))
bitcounts[i]++;
if (state->msgtime != cl.mtime[1])
forcelink = true; // no previous frame to lerp from
else
forcelink = false;
if (state->msgtime + 0.2 < cl.mtime[0]) {
//more than 0.2 seconds since the last message (most entities think
//every 0.1 sec)
//if we missed a think, we'd be lerping from the wrong frame
ent->lerpflags |= LERP_RESETANIM;
}
if (forcelink) { // FIXME: do this right (ie, protocol support)
ent->colormod[0] = ent->colormod[1] = ent->colormod[2] =
ent->colormod[3] = 1.0;
ent->scale = 1.0;
}
state->msgtime = cl.mtime[0];
if (bits & U_MODEL) {
modnum = MSG_ReadByte (net_message);
if (modnum >= MAX_MODELS)
Host_Error ("CL_ParseModel: bad modnum");
} else
modnum = state->baseline.modelindex;
if (bits & U_FRAME)
ent->frame = MSG_ReadByte (net_message);
else
ent->frame = state->baseline.frame;
if (bits & U_COLORMAP)
i = MSG_ReadByte (net_message);
else
i = state->baseline.colormap;
if (!i)
ent->colormap = vid.colormap8;
else {
if (i > cl.maxclients)
Sys_Error ("i >= cl.maxclients");
ent->colormap = cl.scores[i - 1].translations;
}
if (bits & U_SKIN)
skin = MSG_ReadByte (net_message);
else
skin = state->baseline.skin;
if (skin != ent->skinnum) {
ent->skinnum = skin;
if (num > 0 && num <= cl.maxclients) {
if (!ent->skin)
ent->skin = Skin_NewTempSkin ();
if (ent->skin)
CL_NewTranslation (num - 1, ent->skin);
}
}
if (bits & U_EFFECTS)
state->effects = MSG_ReadByte (net_message);
else
state->effects = state->baseline.effects;
// shift the known values for interpolation
VectorCopy (state->msg_origins[0], state->msg_origins[1]);
VectorCopy (state->msg_angles[0], state->msg_angles[1]);
if (bits & U_ORIGIN1)
state->msg_origins[0][0] = MSG_ReadCoord (net_message);
else
state->msg_origins[0][0] = state->baseline.origin[0];
if (bits & U_ANGLE1)
state->msg_angles[0][0] = MSG_ReadAngle (net_message);
else
state->msg_angles[0][0] = state->baseline.angles[0];
if (bits & U_ORIGIN2)
state->msg_origins[0][1] = MSG_ReadCoord (net_message);
else
state->msg_origins[0][1] = state->baseline.origin[1];
if (bits & U_ANGLE2)
state->msg_angles[0][1] = MSG_ReadAngle (net_message);
else
state->msg_angles[0][1] = state->baseline.angles[1];
if (bits & U_ORIGIN3)
state->msg_origins[0][2] = MSG_ReadCoord (net_message);
else
state->msg_origins[0][2] = state->baseline.origin[2];
if (bits & U_ANGLE3)
state->msg_angles[0][2] = MSG_ReadAngle (net_message);
else
state->msg_angles[0][2] = state->baseline.angles[2];
if (bits & U_STEP) {
ent->lerpflags |= LERP_MOVESTEP;
forcelink = true;
} else {
ent->lerpflags &= ~LERP_MOVESTEP;
}
if (cl.protocol == PROTOCOL_FITZQUAKE) {
if (bits & U_ALPHA)
state->alpha = MSG_ReadByte(net_message);
else
state->alpha = state->baseline.alpha;
if (bits & U_FRAME2)
ent->frame |= MSG_ReadByte(net_message) << 8;
if (bits & U_MODEL2)
modnum |= MSG_ReadByte(net_message) << 8;
if (bits & U_LERPFINISH) {
float finish_time = MSG_ReadByte (net_message);
ent->lerpfinish = state->msgtime + finish_time / 255;
ent->lerpflags |= LERP_FINISH;
} else {
ent->lerpflags &= ~LERP_FINISH;
}
} else {
state->alpha = state->baseline.alpha;
}
model = cl.model_precache[modnum];
if (model != ent->model) {
ent->model = model;
// automatic animation (torches, etc) can be either all together
// or randomized
if (model) {
if (model->synctype == ST_RAND)
ent->syncbase = (float) (rand () & 0x7fff) / 0x7fff;
else
ent->syncbase = 0.0;
} else
forcelink = true; // hack to make null model players work
if (num > 0 && num <= cl.maxclients) {
if (!ent->skin)
ent->skin = Skin_NewTempSkin ();
if (ent->skin)
CL_NewTranslation (num - 1, ent->skin);
}
//johnfitz -- don't lerp animation across model changes
ent->lerpflags |= LERP_RESETANIM;
}
if (forcelink) { // didn't have an update last message
VectorCopy (state->msg_origins[0], state->msg_origins[1]);
VectorCopy (state->msg_origins[0], ent->origin);
VectorCopy (state->msg_angles[0], state->msg_angles[1]);
VectorCopy (state->msg_angles[0], ent->angles);
state->forcelink = true;
}
}
static void
CL_ParseBaseline (cl_entity_state_t *state, int version)
{
int bits = 0;
if (version == 2)
bits = MSG_ReadByte (net_message);
if (bits & B_LARGEMODEL)
state->baseline.modelindex = MSG_ReadShort (net_message);
else
state->baseline.modelindex = MSG_ReadByte (net_message);
if (bits & B_LARGEFRAME)
state->baseline.frame = MSG_ReadShort (net_message);
else
state->baseline.frame = MSG_ReadByte (net_message);
state->baseline.colormap = MSG_ReadByte (net_message);
state->baseline.skin = MSG_ReadByte (net_message);
MSG_ReadCoordAngleV (net_message, state->baseline.origin,
state->baseline.angles);
if (bits & B_ALPHA)
state->baseline.alpha = MSG_ReadByte (net_message);
else
state->baseline.alpha = ENTALPHA_DEFAULT;
}
/*
CL_ParseClientdata
Server information pertaining to only this client
*/
static void
CL_ParseClientdata (void)
{
int i, j;
int bits;
bits = (uint16_t) MSG_ReadShort (net_message);
if (bits & SU_EXTEND1)
bits |= MSG_ReadByte (net_message) << 16;
if (bits & SU_EXTEND2)
bits |= MSG_ReadByte (net_message) << 24;
if (bits & SU_VIEWHEIGHT)
cl.viewheight = ((signed char) MSG_ReadByte (net_message));
else
cl.viewheight = DEFAULT_VIEWHEIGHT;
if (bits & SU_IDEALPITCH)
cl.idealpitch = ((signed char) MSG_ReadByte (net_message));
else
cl.idealpitch = 0;
VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
for (i = 0; i < 3; i++) {
if (bits & (SU_PUNCH1 << i))
cl.punchangle[i] = ((signed char) MSG_ReadByte (net_message));
else
cl.punchangle[i] = 0;
if (bits & (SU_VELOCITY1 << i))
cl.mvelocity[0][i] = ((signed char) MSG_ReadByte (net_message))
* 16;
else
cl.mvelocity[0][i] = 0;
}
//FIXME
//if (!VectorCompare (v_punchangles[0], cl.punchangle[0])) {
// VectorCopy (v_punchangles[0], v_punchangles[1]);
// VectorCopy (cl.punchangle, v_punchangles[0]);
//}
// [always sent] if (bits & SU_ITEMS)
i = MSG_ReadLong (net_message);
if (cl.stats[STAT_ITEMS] != i) { // set flash times
Sbar_Changed ();
for (j = 0; j < 32; j++)
if ((i & (1 << j)) && !(cl.stats[STAT_ITEMS] & (1 << j)))
cl.item_gettime[j] = cl.time;
cl.stats[STAT_ITEMS] = i;
}
cl.onground = (bits & SU_ONGROUND) != 0;
cl.inwater = (bits & SU_INWATER) != 0;
if (bits & SU_WEAPONFRAME)
cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte (net_message);
else
cl.stats[STAT_WEAPONFRAME] = 0;
if (bits & SU_ARMOR)
i = MSG_ReadByte (net_message);
else
i = 0;
if (cl.stats[STAT_ARMOR] != i) {
cl.stats[STAT_ARMOR] = i;
Sbar_Changed ();
}
if (bits & SU_WEAPON)
i = MSG_ReadByte (net_message);
else
i = 0;
if (cl.stats[STAT_WEAPON] != i) {
cl.stats[STAT_WEAPON] = i;
Sbar_Changed ();
//johnfitz -- lerping
if (cl.viewent.model != cl.model_precache[cl.stats[STAT_WEAPON]])
cl.viewent.lerpflags |= LERP_RESETANIM;
}
i = MSG_ReadShort (net_message);
if (cl.stats[STAT_HEALTH] != i) {
cl.stats[STAT_HEALTH] = i;
Sbar_Changed ();
}
i = MSG_ReadByte (net_message);
if (cl.stats[STAT_AMMO] != i) {
cl.stats[STAT_AMMO] = i;
Sbar_Changed ();
}
for (i = 0; i < 4; i++) {
j = MSG_ReadByte (net_message);
if (cl.stats[STAT_SHELLS + i] != j) {
cl.stats[STAT_SHELLS + i] = j;
Sbar_Changed ();
}
}
i = MSG_ReadByte (net_message);
if (standard_quake) {
if (cl.stats[STAT_ACTIVEWEAPON] != i) {
cl.stats[STAT_ACTIVEWEAPON] = i;
Sbar_Changed ();
}
} else {
if (cl.stats[STAT_ACTIVEWEAPON] != (1 << i)) {
cl.stats[STAT_ACTIVEWEAPON] = (1 << i);
Sbar_Changed ();
}
}
if (bits & SU_WEAPON2)
cl.stats[STAT_WEAPON] |= MSG_ReadByte (net_message) << 8;
if (bits & SU_ARMOR2)
cl.stats[STAT_ARMOR] |= MSG_ReadByte (net_message) << 8;
if (bits & SU_AMMO2)
cl.stats[STAT_AMMO] |= MSG_ReadByte (net_message) << 8;
if (bits & SU_SHELLS2)
cl.stats[STAT_SHELLS] |= MSG_ReadByte (net_message) << 8;
if (bits & SU_NAILS2)
cl.stats[STAT_NAILS] |= MSG_ReadByte (net_message) << 8;
if (bits & SU_ROCKETS2)
cl.stats[STAT_ROCKETS] |= MSG_ReadByte (net_message) << 8;
if (bits & SU_CELLS2)
cl.stats[STAT_CELLS] |= MSG_ReadByte (net_message) << 8;
if (bits & SU_WEAPONFRAME2)
cl.stats[STAT_WEAPONFRAME] |= MSG_ReadByte (net_message) << 8;
if (bits & SU_WEAPONALPHA) {
byte alpha = MSG_ReadByte (net_message);
cl.viewent.colormod[3] = ENTALPHA_DECODE (alpha);
} else {
cl.viewent.colormod[3] = 1.0;
}
}
static void
CL_ParseStatic (int version)
{
cl_entity_state_t state;
entity_t *ent;
ent = R_AllocEntity ();
CL_Init_Entity (ent);
CL_ParseBaseline (&state, version);
// copy it to the current state
ent->model = cl.model_precache[state.baseline.modelindex];
ent->lerpflags |= LERP_RESETANIM;
ent->frame = state.baseline.frame;
ent->colormap = vid.colormap8;
ent->skinnum = state.baseline.skin;
VectorSet (1.0, 1.0, 1.0, ent->colormod);
ent->colormod[3] = ENTALPHA_DECODE (state.baseline.alpha);
ent->scale = 1.0;
VectorCopy (state.baseline.origin, ent->origin);
VectorCopy (state.baseline.angles, ent->angles);
R_AddEfrags (ent);
}
static void
CL_ParseStaticSound (int version)
{
int sound_num, vol, atten;
vec3_t org;
MSG_ReadCoordV (net_message, org);
if (version == 2)
sound_num = MSG_ReadShort (net_message);
else
sound_num = MSG_ReadByte (net_message);
vol = MSG_ReadByte (net_message);
atten = MSG_ReadByte (net_message);
S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
}
#define SHOWNET(x) \
if (cl_shownet->int_val == 2) \
Sys_Printf ("%3i:%s\n", net_message->readcount - 1, x);
int viewentity;
void
CL_ParseServerMessage (void)
{
int cmd, i;
const char *str;
// if recording demos, copy the message out
if (cl_shownet->int_val == 1)
Sys_Printf ("%i ", net_message->message->cursize);
else if (cl_shownet->int_val == 2)
Sys_Printf ("------------------\n");
cl.onground = false; // unless the server says otherwise
// parse the message
MSG_BeginReading (net_message);
while (1) {
if (net_message->badread)
Host_Error ("CL_ParseServerMessage: Bad server message");
cmd = MSG_ReadByte (net_message);
if (cmd == -1) {
SHOWNET ("END OF MESSAGE");
return; // end of message
}
// if the high bit of the command byte is set, it is a fast update
if (cmd & U_SIGNAL) {
SHOWNET ("fast update");
CL_ParseUpdate (cmd & ~U_SIGNAL);
continue;
}
SHOWNET (va ("%s(%d)", svc_strings[cmd], cmd));
// other commands
switch (cmd) {
default:
Host_Error ("CL_ParseServerMessage: Illegible server "
"message\n");
break;
case svc_nop:
break;
case svc_time:
cl.mtime[1] = cl.mtime[0];
cl.mtime[0] = MSG_ReadFloat (net_message);
break;
case svc_clientdata:
CL_ParseClientdata ();
break;
case svc_version:
i = MSG_ReadLong (net_message);
if (i != PROTOCOL_NETQUAKE && i!= PROTOCOL_FITZQUAKE)
Host_Error ("CL_ParseServerMessage: Server is protocol %i "
"instead of %i or %i\n", i, PROTOCOL_NETQUAKE,
PROTOCOL_FITZQUAKE);
cl.protocol = i;
break;
case svc_disconnect:
Host_EndGame ("Server disconnected\n");
case svc_print:
Sys_Printf ("%s", MSG_ReadString (net_message));
break;
case svc_centerprint:
str = MSG_ReadString (net_message);
if (strcmp (str, centerprint->str)) {
dstring_copystr (centerprint, str);
//FIXME logging
}
Sbar_CenterPrint (str);
break;
case svc_stufftext:
Cbuf_AddText (host_cbuf, MSG_ReadString (net_message));
break;
case svc_damage:
V_ParseDamage ();
break;
case svc_serverinfo:
CL_ParseServerInfo ();
vid.recalc_refdef = true; // leave intermission full screen
break;
case svc_setangle:
MSG_ReadAngleV (net_message, cl.viewangles);
break;
case svc_setview:
cl.viewentity = MSG_ReadShort (net_message);
viewentity = cl.viewentity; // FIXME: evil hack
break;
case svc_lightstyle:
i = MSG_ReadByte (net_message);
if (i >= MAX_LIGHTSTYLES)
Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
strcpy (r_lightstyle[i].map, MSG_ReadString (net_message));
r_lightstyle[i].length = strlen (r_lightstyle[i].map);
// FIXME extra info
break;
case svc_sound:
CL_ParseStartSoundPacket ();
break;
case svc_stopsound:
i = MSG_ReadShort (net_message);
S_StopSound (i >> 3, i & 7);
break;
case svc_updatename:
Sbar_Changed ();
i = MSG_ReadByte (net_message);
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatename > "
"MAX_SCOREBOARD");
strcpy (cl.scores[i].name, MSG_ReadString (net_message));
break;
case svc_updatefrags:
Sbar_Changed ();
i = MSG_ReadByte (net_message);
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatefrags > "
"MAX_SCOREBOARD");
cl.scores[i].frags = MSG_ReadShort (net_message);
break;
case svc_updatecolors:
Sbar_Changed ();
i = MSG_ReadByte (net_message);
if (i >= cl.maxclients) {
Host_Error ("CL_ParseServerMessage: svc_updatecolors > "
"MAX_SCOREBOARD");
} else {
entity_t *ent = &cl_entities[i+1];
cl.scores[i].colors = MSG_ReadByte (net_message);
if (!ent->skin)
ent->skin = Skin_NewTempSkin ();
if (ent->skin)
CL_NewTranslation (i, ent->skin);
}
break;
case svc_particle:
CL_ParseParticleEffect ();
break;
case svc_spawnbaseline:
i = MSG_ReadShort (net_message);
// must use CL_EntityNum () to force cl.num_entities up
CL_ParseBaseline (CL_EntityNum (i), 1);
break;
case svc_spawnstatic:
CL_ParseStatic (1);
break;
case svc_temp_entity:
CL_ParseTEnt ();
break;
case svc_setpause:
{
r_paused = cl.paused = MSG_ReadByte (net_message);
if (cl.paused) {
CDAudio_Pause ();
} else {
CDAudio_Resume ();
}
}
break;
case svc_signonnum:
i = MSG_ReadByte (net_message);
if (i <= cls.signon)
Host_Error ("Received signon %i when at %i", i,
cls.signon);
cls.signon = i;
CL_SignonReply ();
break;
case svc_killedmonster:
cl.stats[STAT_MONSTERS]++;
break;
case svc_foundsecret:
cl.stats[STAT_SECRETS]++;
break;
case svc_updatestat:
i = MSG_ReadByte (net_message);
if (i < 0 || i >= MAX_CL_STATS)
Sys_Error ("svc_updatestat: %i is invalid", i);
cl.stats[i] = MSG_ReadLong (net_message);
break;
case svc_spawnstaticsound:
CL_ParseStaticSound (1);
break;
case svc_cdtrack:
cl.cdtrack = MSG_ReadByte (net_message);
cl.looptrack = MSG_ReadByte (net_message);
if ((cls.demoplayback || cls.demorecording)
&& (cls.forcetrack != -1))
CDAudio_Play ((byte) cls.forcetrack, true);
else
CDAudio_Play ((byte) cl.cdtrack, true);
break;
case svc_intermission:
cl.intermission = 1;
r_force_fullscreen = 1;
cl.completed_time = cl.time;
vid.recalc_refdef = true; // go to full screen
break;
case svc_finale:
cl.intermission = 2;
r_force_fullscreen = 1;
cl.completed_time = cl.time;
vid.recalc_refdef = true; // go to full screen
str = MSG_ReadString (net_message);
if (strcmp (str, centerprint->str)) {
dstring_copystr (centerprint, str);
//FIXME logging
}
Sbar_CenterPrint (str);
break;
case svc_cutscene:
cl.intermission = 3;
r_force_fullscreen = 1;
cl.completed_time = cl.time;
vid.recalc_refdef = true; // go to full screen
str = MSG_ReadString (net_message);
if (strcmp (str, centerprint->str)) {
dstring_copystr (centerprint, str);
//FIXME logging
}
Sbar_CenterPrint (str);
break;
case svc_sellscreen:
Cmd_ExecuteString ("help", src_command);
break;
// PROTOCOL_FITZQUAKE
case svc_skybox:
R_LoadSkys (MSG_ReadString(net_message));
break;
case svc_bf:
Cmd_ExecuteString ("bf", src_command);
break;
case svc_fog:
{
float density, red, green, blue, time;
density = MSG_ReadByte (net_message) / 255.0;
red = MSG_ReadByte (net_message) / 255.0;
green = MSG_ReadByte (net_message) / 255.0;
blue = MSG_ReadByte (net_message) / 255.0;
time = MSG_ReadShort (net_message) / 100.0;
time = max (0.0, time);
Fog_Update (density, red, green, blue, time);
}
break;
case svc_spawnbaseline2:
i = MSG_ReadShort (net_message);
// must use CL_EntityNum() to force cl.num_entities up
CL_ParseBaseline (CL_EntityNum(i), 2);
break;
case svc_spawnstatic2:
CL_ParseStatic (2);
break;
case svc_spawnstaticsound2:
CL_ParseStaticSound (2);
break;
}
}
}