quakeforge/libs/gamecode
Bill Currie 47a6f2c9b5 pr_debug.c:
capitolise CRC and add a \n to the message
sv_progs.c (both nq and qw):
	don't bother checking the progdefs.h crc: it's just not needed any more
pr_imm.c:
	use r instead of rep when checking the hash tables.
main.c (quaq):
	make developer work and set com_filesize (otherwise, progs crc doesn't
	get set properly (com_filesize, not developer:))
2001-07-18 21:28:41 +00:00
..
.gitignore Shared library support. The util and gamecode libraries are now shared, 2001-03-29 09:07:44 +00:00
Makefile.am print out source line numbers when available 2001-07-14 23:53:59 +00:00
pr_debug.c pr_debug.c: 2001-07-18 21:28:41 +00:00
pr_edict.c get the progs /loader/ name and prototype sorted out properly 2001-07-18 02:21:57 +00:00
pr_exec.c make PR_RunError back up to the preceding source line if debug is availalbe 2001-07-18 20:52:12 +00:00
pr_opcode.c I've really got to start testing with gcc 3.0 2001-07-14 04:12:48 +00:00
pr_strings.c fear the mighty const correct patch 2001-07-15 07:04:17 +00:00