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https://git.code.sf.net/p/quake/quakeforge
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141 lines
3.2 KiB
C
141 lines
3.2 KiB
C
/*
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entities.h
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Entity function prototypes
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Copyright (C) 2002 Bill Currie <taniwha@quakeforge.net>
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Copyright (C) 2002 Jeff Teunissen <deek@quakeforge.net>
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This file is part of the Ruamoko Standard Library.
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This library is free software; you can redistribute it and/or modify it
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under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or (at
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your option) any later version.
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This library is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __ruamoko_entities_h
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#define __ruamoko_entities_h
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#ifdef __RUA_INTERNAL_IMPLEMENT
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# undef BUILTIN
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# define BUILTIN(name, number, rettype, ...) \
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rettype (__VA_ARGS__) name = number
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#else
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# undef BUILTIN
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# define BUILTIN(name, number, rettype, ...) \
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rettype (__VA_ARGS__) name
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@extern {
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#endif // __RUA_INTERNAL_IMPLEMENT
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/*
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setmodel
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Sets the model name for entity e to string m.
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Set the entity's move type and solid type before calling.
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SERVER ONLY
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*/
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BUILTIN (setmodel, #3, void, entity e, string m);
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/*
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setorigin
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Sets origin for entity e to vector o.
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SERVER ONLY
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*/
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BUILTIN (setorigin, #2, void, entity e, vector o);
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/*
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setsize
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Set the size of entity e to a cube with the bounds ( x1 y1 z1 ) ( x2 y2 z2 )
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SERVER ONLY
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*/
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BUILTIN (setsize, #4, void, entity e, vector min, vector max);
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/*
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spawn
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Creates a new entity and returns it.
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SERVER ONLY
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*/
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BUILTIN (spawn, #14, entity, void);
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/*
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remove
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Remove entity e.
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SERVER ONLY
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*/
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BUILTIN (remove, #15, void, entity e);
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/*
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find
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Search all entities for a field with contents matching a value and
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return the first matching entity.
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start: the edict from which to start.
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field: The field to search.
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match: The contents to search for.
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This function must be called multiple times to get multiple results.
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Stupid, but functional.
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*/
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#ifdef __VERSION6__
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BUILTIN (find, #18, entity, entity start, .string field, string match);
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#else
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BUILTIN (find, #18, entity, entity start, ...);
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#endif
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/*
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findradius
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Search for entities within radius of origin.
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If none found, world is returned.
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If >1 found, the next will be linked using the "chain" field.
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SERVER ONLY
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*/
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BUILTIN (findradius, #22, entity, vector origin, float radius);
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/*
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nextent
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Return next entity after e. Use for traversing all entities.
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Entity zero (the world) is returned if no more exist.
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*/
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BUILTIN (nextent, #47, entity, entity e);
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/*
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makestatic
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Make entity e static (part of the world).
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Static entities do not interact with the game.
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SERVER ONLY
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*/
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BUILTIN (makestatic, #69, void, entity e);
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BUILTIN (setspawnparms, #78, void, entity e);
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BUILTIN (EntityParseFunction, #0, void, void (string ent_data) func);
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#ifndef __RUA_INTERNAL_IMPLEMENT
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};
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#endif // __RUA_INTERNAL_IMPLEMENT
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#endif //__ruamoko_entities_h
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