quakeforge/libs/util
2004-02-14 08:05:54 +00:00
..
.gitignore
bspfile.c make a LoadBSPMem function so bsp files can be read from already loaded 2003-08-11 22:40:46 +00:00
buildnum.c
cbuf.c Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
checksum.c
cmd.c make certain Cmd_ExecuteString calls the command system with an active cbuf 2003-11-25 02:47:05 +00:00
crc.c
cvar.c
dirent.c dirent.c and dirent.h brought in from cygwin for win32 builds 2004-01-12 02:23:36 +00:00
dstring.c oops, forgot the ~. fixes wildcode's lockup and should fix rxr's 2004-01-12 06:38:59 +00:00
fendian.c
fnmatch.c
getopt.c
getopt1.c
hash.c hash.[ch]: 2004-02-07 07:47:23 +00:00
idparse.c
info.c
link.c
llist.c Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
Makefile.am this should fix static win32 builds 2004-01-21 00:15:35 +00:00
math.S export BoxOnPlaneSide properly in windows so it doesn't cause a segfault 2004-01-22 02:26:08 +00:00
mathlib.c this should fix static win32 builds 2004-01-21 00:15:35 +00:00
mdfour.c
msg.c Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames 2004-01-20 06:11:00 +00:00
pakfile.c be consistent with WIN32 and _WIN32 (now all _WIN32) 2004-01-20 03:47:27 +00:00
plugin.c
qargs.c
qendian.c
qfplist.c hash.[ch]: 2004-02-07 07:47:23 +00:00
quakefs.c Grievre's gamedir callback patch to fix mangled sounds on gamedir change 2004-02-03 03:01:06 +00:00
quakeio.c be consistent with WIN32 and _WIN32 (now all _WIN32) 2004-01-20 03:47:27 +00:00
riff.c
sizebuf.c
string.c
sys.c win32 server console now works 2004-01-22 03:43:09 +00:00
sys_ia32.S hopefully fix nq segging on windows 2004-02-14 08:05:54 +00:00
va.c
ver_check.c
wad.c partial work on wad file access cleanup in preparation of making a wad 2004-01-09 23:34:32 +00:00
wadfile.c first chunk of Mike Gorchak's <mike@malva.ua> QNX patches 2004-01-20 05:57:39 +00:00
zone.c