mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-06 13:11:20 +00:00
78 lines
1.8 KiB
Bash
Executable file
78 lines
1.8 KiB
Bash
Executable file
#!/bin/bash -x
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. ~/.bash_profile
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set -e
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PATH=/usr/local/bin:$PATH
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QF=~/src/qf
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MINGW=~/src/mingw/mingw-cross-env-2.18/usr/i686-pc-mingw32
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WEBDEST=~/public_html/qf-files
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export QFSMP=-j4
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cd $QF/quakeforge
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git pull
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./bootstrap
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#begin linux
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cd linux.o
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rm -f quakeforge-*.tar.gz
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../configure -C --without-clients --with-servers=master
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make $QFSMP
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make install
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#begin rpm
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cd RPM
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make rpm
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cd ..
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#end rpm
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#begin deb
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DIR=`basename quakeforge-*.tar.gz .tar.gz`
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cd debian
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rm -rf $DIR
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tar zxvf ../${DIR}.tar.gz
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cd $DIR
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dpkg-buildpackage -rfakeroot -us -uc
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cd ..
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#rm -rf $DIR
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cd ..
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#end deb
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cd ..
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#end linux
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#begin win32
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cd qf-win32.o
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qf_win32=`pwd`/qf-win32
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rm -rf qf-win32 qf-win32*.zip
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cp ../tools/cross/cross-configure.sh .
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./cross-configure.sh --disable-debug --disable-shared --program-prefix=
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../tools/cross/cross-make.sh $QFSMP
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../tools/cross/cross-make.sh \
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prefix=${qf_win32} \
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exec_prefix=${qf_win32} \
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pkgdatadir=${qf_win32} \
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man1dir=${qf_win32_dir} \
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install
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$MINGW/bin/strip --strip-unneeded qf-win32/bin/*.exe
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python ../tools/build_scripts/qf-win32.py
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for p in {client-{sdl,sdl32,sgl,wgl},devel,server,tools}; do
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cp qf-win32-$p.zip $WEBDEST/qf-win32-$p.zip-
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mv $WEBDEST/qf-win32-$p.zip- $WEBDEST/qf-win32-$p.zip
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done
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touch $WEBDEST/qf-win32-*.zip
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#zip -r9 qf-win32.zip qf-win32
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#cp qf-win32.zip /project/website/htdocs/files/qf-win32.zip-
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#mv /project/website/htdocs/files/qf-win32.zip- /project/website/htdocs/files/qf-win32.zip
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cd ..
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#end win32
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cd $QF/game-source
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git pull
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for f in `find . -name 'Makefile'`; do make -C `dirname $f` clean all; done
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cd ..
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zip -r9 game-source.zip game-source
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tar zcf game-source.tar.gz game-source
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tar jcf game-source.tar.bz2 game-source
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if cmp game-source.zip $WEBDEST/game-source.zip; then
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echo no change
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else
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cp game-source.* $WEBDEST
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fi
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#cd $QF/quakeforge/linux.o/doc
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#make doc
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