This website requires JavaScript.
Explore
Help
Sign in
qf
/
quakeforge
Watch
0
Star
0
Fork
You've already forked quakeforge
0
mirror of
https://git.code.sf.net/p/quake/quakeforge
synced
2024-11-26 22:31:05 +00:00
Code
Issues
Projects
Releases
Packages
Wiki
Activity
522b069433
quakeforge
/
libs
/
net
History
Bill Currie
02c41feabc
make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
2007-03-24 10:13:10 +00:00
..
nc
make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
2007-03-24 10:13:10 +00:00
nm
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
.gitignore
link in hw, move the qw and nq networking code into libs/net and make
2003-02-11 22:48:57 +00:00
Makefile.am
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
net_chan.c
hah, should have been using __attribute__((used)) all that time (rather
2005-08-04 15:27:09 +00:00
net_main.c
hah, should have been using __attribute__((used)) all that time (rather
2005-08-04 15:27:09 +00:00