quakeforge/include/QF/plugin/vid_render.h
Bill Currie c5cfcc7bfd [sprite] Separate model and texture loading
As much as it can be since the texture data is interleaved with the
model data in the files (I guess not that bad a design for 25 years ago
with the tight memory constraints), but this paves the way for
supporting sprites in Vulkan.
2021-12-24 06:45:13 +09:00

201 lines
7.4 KiB
C

/*
QF/plugin/vid_render.h
Video Renderer plugin data types
Copyright (C) 2001 Jeff Teunissen <deek@quakeforge.net>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_plugin_vid_render_h
#define __QF_plugin_vid_render_h
#include <QF/draw.h>
#include <QF/plugin.h>
#include <QF/qtypes.h>
#include <QF/render.h>
#include <QF/screen.h>
struct plitem_s;
struct cvar_s;
struct skin_s;
struct mod_alias_ctx_s;
struct mod_sprite_ctx_s;
/*
All video plugins must export these functions
*/
typedef struct vid_particle_funcs_s {
void (*R_RocketTrail) (const struct entity_s *ent);
void (*R_GrenadeTrail) (const struct entity_s *ent);
void (*R_BloodTrail) (const struct entity_s *ent);
void (*R_SlightBloodTrail) (const struct entity_s *ent);
void (*R_WizTrail) (const struct entity_s *ent);
void (*R_FlameTrail) (const struct entity_s *ent);
void (*R_VoorTrail) (const struct entity_s *ent);
void (*R_GlowTrail) (const struct entity_s *ent, int glow_color);
void (*R_RunParticleEffect) (const vec3_t org, const vec3_t dir,
int color, int count);
void (*R_BloodPuffEffect) (const vec3_t org, int count);
void (*R_GunshotEffect) (const vec3_t org, int count);
void (*R_LightningBloodEffect) (const vec3_t org);
void (*R_SpikeEffect) (const vec3_t org);
void (*R_KnightSpikeEffect) (const vec3_t org);
void (*R_SuperSpikeEffect) (const vec3_t org);
void (*R_WizSpikeEffect) (const vec3_t org);
void (*R_BlobExplosion) (const vec3_t org);
void (*R_ParticleExplosion) (const vec3_t org);
void (*R_ParticleExplosion2) (const vec3_t org, int colorStart,
int colorLength);
void (*R_LavaSplash) (const vec3_t org);
void (*R_TeleportSplash) (const vec3_t org);
void (*R_DarkFieldParticles) (const struct entity_s *ent);
void (*R_EntityParticles) (const struct entity_s *ent);
void (*R_Particle_New) (ptype_t type, int texnum, const vec3_t org,
float scale, const vec3_t vel, float die,
int color, float alpha, float ramp);
void (*R_Particle_NewRandom) (ptype_t type, int texnum, const vec3_t org,
int org_fuzz, float scale, int vel_fuzz,
float die, int color, float alpha,
float ramp);
} vid_particle_funcs_t;
typedef struct vid_model_funcs_s {
size_t texture_render_size;// size of renderer specific texture data
void (*Mod_LoadLighting) (model_t *mod, bsp_t *bsp);
void (*Mod_SubdivideSurface) (model_t *mod, msurface_t *fa);
void (*Mod_ProcessTexture) (model_t *mod, texture_t *tx);
void (*Mod_LoadIQM) (model_t *mod, void *buffer);
void (*Mod_LoadAliasModel) (model_t *mod, void *buffer,
cache_allocator_t allocator);
void (*Mod_LoadSpriteModel) (model_t *mod, void *buffer);
void (*Mod_MakeAliasModelDisplayLists) (struct mod_alias_ctx_s *alias_ctx,
void *_m, int _s, int extra);
void *(*Mod_LoadSkin) (struct mod_alias_ctx_s *alias_ctx, byte *skin,
int skinsize, int snum, int gnum,
qboolean group, maliasskindesc_t *skindesc);
void (*Mod_FinalizeAliasModel) (struct mod_alias_ctx_s *alias_ctx);
void (*Mod_LoadExternalSkins) (struct mod_alias_ctx_s *alias_ctx);
void (*Mod_IQMFinish) (model_t *mod);
int alias_cache;
void (*Mod_SpriteLoadFrames) (struct mod_sprite_ctx_s *sprite_ctx);
struct skin_s *(*Skin_SetColormap) (struct skin_s *skin, int cmap);
struct skin_s *(*Skin_SetSkin) (struct skin_s *skin, int cmap,
const char *skinname);
void (*Skin_SetupSkin) (struct skin_s *skin, int cmap);
void (*Skin_SetTranslation) (int cmap, int top, int bottom);
void (*Skin_ProcessTranslation) (int cmap, const byte *translation);
void (*Skin_InitTranslations) (void);
} vid_model_funcs_t;
typedef struct vid_render_funcs_s {
void (*init) (void);
void (*Draw_Character) (int x, int y, unsigned ch);
void (*Draw_String) (int x, int y, const char *str);
void (*Draw_nString) (int x, int y, const char *str, int count);
void (*Draw_AltString) (int x, int y, const char *str);
void (*Draw_ConsoleBackground) (int lines, byte alpha);
void (*Draw_Crosshair) (void);
void (*Draw_CrosshairAt) (int ch, int x, int y);
void (*Draw_TileClear) (int x, int y, int w, int h);
void (*Draw_Fill) (int x, int y, int w, int h, int c);
void (*Draw_TextBox) (int x, int y, int width, int lines, byte alpha);
void (*Draw_FadeScreen) (void);
void (*Draw_BlendScreen) (quat_t color);
qpic_t *(*Draw_CachePic) (const char *path, qboolean alpha);
void (*Draw_UncachePic) (const char *path);
qpic_t *(*Draw_MakePic) (int width, int height, const byte *data);
void (*Draw_DestroyPic) (qpic_t *pic);
qpic_t *(*Draw_PicFromWad) (const char *name);
void (*Draw_Pic) (int x, int y, qpic_t *pic);
void (*Draw_Picf) (float x, float y, qpic_t *pic);
void (*Draw_SubPic) (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height);
void (*SCR_SetFOV) (float fov);
void (*SCR_DrawRam) (void);
void (*SCR_DrawTurtle) (void);
void (*SCR_DrawPause) (void);
struct tex_s *(*SCR_CaptureBGR) (void);
struct tex_s *(*SCR_ScreenShot) (unsigned width, unsigned height);
void (*SCR_DrawStringToSnap) (const char *s, struct tex_s *tex,
int x, int y);
void (*Fog_Update) (float density, float red, float green, float blue,
float time);
void (*Fog_ParseWorldspawn) (struct plitem_s *worldspawn);
void (*R_Init) (void);
void (*R_RenderFrame) (SCR_Func *scr_funcs);
void (*R_ClearState) (void);
void (*R_LoadSkys) (const char *);
void (*R_NewMap) (model_t *worldmodel, model_t **models, int num_models);
void (*R_AddEfrags) (mod_brush_t *brush, entity_t *ent);
void (*R_RemoveEfrags) (entity_t *ent);
void (*R_LineGraph) (int x, int y, int *h_vals, int count, int height);
dlight_t *(*R_AllocDlight) (int key);
entity_t *(*R_AllocEntity) (void);
void (*R_MaxDlightsCheck) (struct cvar_s *var);
void (*R_DecayLights) (double frametime);
void (*R_ViewChanged) (void);
void (*R_ClearParticles) (void);
void (*R_InitParticles) (void);
void (*SCR_ScreenShot_f) (void);
void (*r_easter_eggs_f) (struct cvar_s *var);
void (*r_particles_style_f) (struct cvar_s *var);
vid_particle_funcs_t *particles;
vid_model_funcs_t *model_funcs;
} vid_render_funcs_t;
typedef struct vid_render_data_s {
viddef_t *vid;
refdef_t *refdef;
struct view_s *scr_view;
int scr_copytop;
int scr_copyeverything;
int scr_fullupdate; // set to 0 to force full redraw
void (*viewsize_callback) (struct cvar_s *);
struct cvar_s *scr_viewsize;
struct cvar_s *graphheight;
float min_wateralpha;
qboolean force_fullscreen;
qboolean inhibit_viewmodel;
qboolean paused;
int lineadj;
struct entity_s *view_model;
struct entity_s *player_entity;
float gravity;
double frametime;
double realtime;
lightstyle_t *lightstyle;
vec_t *origin;
vec_t *vpn;
vec_t *vright;
vec_t *vup;
} vid_render_data_t;
#endif // __QF_plugin_vid_render_h