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https://git.code.sf.net/p/quake/quakeforge
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Other than dealing with shader data alignment issues, that went well :). Nicely, the implementation gets the explicit scaling out of the shader, and allows for a directional flag. |
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audio | ||
client | ||
console | ||
entity | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makemodule.am |