mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-18 00:21:31 +00:00
fbc1bd9f6e
This is the first step towards component-based entities. There's still some transform-related stuff in the struct that needs to be moved, but it's all entirely client related (rather than renderer) and will probably go into a "client" component. Also, the current components are directly included structs rather than references as I didn't want to deal with the object management at this stage. As part of the process (because transforms use simd) this also starts the process of moving QF to using simd for vectors and matrices. There's now a mess of simd and sisd code mixed together, but it works surprisingly well together.
680 lines
18 KiB
C
680 lines
18 KiB
C
/*
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sw_ralias.c
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routines for setting up to draw alias models
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <stdlib.h>
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#include "QF/entity.h"
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#include "QF/image.h"
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#include "QF/render.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "d_ifacea.h"
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#include "r_internal.h"
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#define LIGHT_MIN 5 // lowest light value we'll allow, to
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// avoid the need for inner-loop light
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// clamping
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affinetridesc_t r_affinetridesc;
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void *acolormap; // FIXME: should go away
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trivertx_t *r_apverts;
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// TODO: these probably will go away with optimized rasterization
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static mdl_t *pmdl;
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vec3_t r_plightvec;
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int r_ambientlight;
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float r_shadelight;
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static aliashdr_t *paliashdr;
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finalvert_t *pfinalverts;
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auxvert_t *pauxverts;
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float ziscale;
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static model_t *pmodel;
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static vec3_t alias_forward, alias_right, alias_up;
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static maliasskindesc_t *pskindesc;
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int r_amodels_drawn;
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int a_skinwidth;
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int r_anumverts;
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float aliastransform[3][4];
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typedef struct {
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int index0;
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int index1;
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} aedge_t;
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static aedge_t aedges[12] = {
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{0, 1}, {1, 2}, {2, 3}, {3, 0},
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{4, 5}, {5, 6}, {6, 7}, {7, 4},
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{0, 5}, {1, 4}, {2, 7}, {3, 6}
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};
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qboolean
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R_AliasCheckBBox (void)
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{
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int i, flags, frame, numv;
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aliashdr_t *pahdr;
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float zi, basepts[8][3], v0, v1, frac;
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finalvert_t *pv0, *pv1, viewpts[16];
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auxvert_t *pa0, *pa1, viewaux[16];
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maliasframedesc_t *pframedesc;
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qboolean zclipped, zfullyclipped;
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unsigned int anyclip, allclip;
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int minz;
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// expand, rotate, and translate points into worldspace
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currententity->visibility.trivial_accept = 0;
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pmodel = currententity->renderer.model;
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if (!(pahdr = pmodel->aliashdr))
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pahdr = Cache_Get (&pmodel->cache);
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pmdl = (mdl_t *) ((byte *) pahdr + pahdr->model);
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R_AliasSetUpTransform (0);
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// construct the base bounding box for this frame
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frame = currententity->animation.frame;
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// TODO: don't repeat this check when drawing?
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if ((frame >= pmdl->numframes) || (frame < 0)) {
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Sys_MaskPrintf (SYS_DEV, "No such frame %d %s\n", frame, pmodel->path);
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frame = 0;
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}
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pframedesc = &pahdr->frames[frame];
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// x worldspace coordinates
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basepts[0][0] = basepts[1][0] = basepts[2][0] = basepts[3][0] =
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(float) pframedesc->bboxmin.v[0];
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basepts[4][0] = basepts[5][0] = basepts[6][0] = basepts[7][0] =
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(float) pframedesc->bboxmax.v[0];
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// y worldspace coordinates
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basepts[0][1] = basepts[3][1] = basepts[5][1] = basepts[6][1] =
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(float) pframedesc->bboxmin.v[1];
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basepts[1][1] = basepts[2][1] = basepts[4][1] = basepts[7][1] =
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(float) pframedesc->bboxmax.v[1];
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// z worldspace coordinates
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basepts[0][2] = basepts[1][2] = basepts[4][2] = basepts[5][2] =
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(float) pframedesc->bboxmin.v[2];
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basepts[2][2] = basepts[3][2] = basepts[6][2] = basepts[7][2] =
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(float) pframedesc->bboxmax.v[2];
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zclipped = false;
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zfullyclipped = true;
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minz = 9999;
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for (i = 0; i < 8; i++) {
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R_AliasTransformVector (&basepts[i][0], &viewaux[i].fv[0]);
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if (viewaux[i].fv[2] < ALIAS_Z_CLIP_PLANE) {
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// we must clip points that are closer than the near clip plane
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viewpts[i].flags = ALIAS_Z_CLIP;
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zclipped = true;
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} else {
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if (viewaux[i].fv[2] < minz)
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minz = viewaux[i].fv[2];
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viewpts[i].flags = 0;
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zfullyclipped = false;
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}
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}
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if (zfullyclipped) {
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if (!pmodel->aliashdr)
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Cache_Release (&pmodel->cache);
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return false; // everything was near-z-clipped
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}
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numv = 8;
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if (zclipped) {
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// organize points by edges, use edges to get new points (possible
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// trivial reject)
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for (i = 0; i < 12; i++) {
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// edge endpoints
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pv0 = &viewpts[aedges[i].index0];
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pv1 = &viewpts[aedges[i].index1];
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pa0 = &viewaux[aedges[i].index0];
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pa1 = &viewaux[aedges[i].index1];
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// if one end is clipped and the other isn't, make a new point
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if (pv0->flags ^ pv1->flags) {
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frac = (ALIAS_Z_CLIP_PLANE - pa0->fv[2]) /
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(pa1->fv[2] - pa0->fv[2]);
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viewaux[numv].fv[0] = pa0->fv[0] +
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(pa1->fv[0] - pa0->fv[0]) * frac;
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viewaux[numv].fv[1] = pa0->fv[1] +
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(pa1->fv[1] - pa0->fv[1]) * frac;
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viewaux[numv].fv[2] = ALIAS_Z_CLIP_PLANE;
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viewpts[numv].flags = 0;
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numv++;
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}
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}
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}
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// project the vertices that remain after clipping
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anyclip = 0;
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allclip = ALIAS_XY_CLIP_MASK;
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// TODO: probably should do this loop in ASM, especially if we use floats
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for (i = 0; i < numv; i++) {
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// we don't need to bother with vertices that were z-clipped
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if (viewpts[i].flags & ALIAS_Z_CLIP)
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continue;
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zi = 1.0 / viewaux[i].fv[2];
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// FIXME: do with chop mode in ASM, or convert to float
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v0 = (viewaux[i].fv[0] * xscale * zi) + xcenter;
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v1 = (viewaux[i].fv[1] * yscale * zi) + ycenter;
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flags = 0;
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if (v0 < r_refdef.fvrectx)
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flags |= ALIAS_LEFT_CLIP;
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if (v1 < r_refdef.fvrecty)
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flags |= ALIAS_TOP_CLIP;
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if (v0 > r_refdef.fvrectright)
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flags |= ALIAS_RIGHT_CLIP;
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if (v1 > r_refdef.fvrectbottom)
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flags |= ALIAS_BOTTOM_CLIP;
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anyclip |= flags;
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allclip &= flags;
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}
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if (allclip) {
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if (!pmodel->aliashdr)
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Cache_Release (&pmodel->cache);
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return false; // trivial reject off one side
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}
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currententity->visibility.trivial_accept = !anyclip & !zclipped;
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if (currententity->visibility.trivial_accept) {
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if (minz > (r_aliastransition + (pmdl->size * r_resfudge))) {
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currententity->visibility.trivial_accept |= 2;
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}
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}
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if (!pmodel->aliashdr)
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Cache_Release (&pmodel->cache);
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return true;
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}
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void
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R_AliasTransformVector (vec3_t in, vec3_t out)
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{
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out[0] = DotProduct (in, aliastransform[0]) + aliastransform[0][3];
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out[1] = DotProduct (in, aliastransform[1]) + aliastransform[1][3];
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out[2] = DotProduct (in, aliastransform[2]) + aliastransform[2][3];
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}
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void
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R_AliasClipAndProjectFinalVert (finalvert_t *fv, auxvert_t *av)
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{
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if (av->fv[2] < ALIAS_Z_CLIP_PLANE) {
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fv->flags |= ALIAS_Z_CLIP;
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return;
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}
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R_AliasProjectFinalVert (fv, av);
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if (fv->v[0] < r_refdef.aliasvrect.x)
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fv->flags |= ALIAS_LEFT_CLIP;
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if (fv->v[1] < r_refdef.aliasvrect.y)
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fv->flags |= ALIAS_TOP_CLIP;
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if (fv->v[0] > r_refdef.aliasvrectright)
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fv->flags |= ALIAS_RIGHT_CLIP;
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if (fv->v[1] > r_refdef.aliasvrectbottom)
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fv->flags |= ALIAS_BOTTOM_CLIP;
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}
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static void
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R_AliasTransformFinalVert16 (auxvert_t *av, trivertx_t *pverts)
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{
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trivertx_t * pextra;
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float vextra[3];
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pextra = pverts + pmdl->numverts;
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vextra[0] = pverts->v[0] + pextra->v[0] / (float)256;
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vextra[1] = pverts->v[1] + pextra->v[1] / (float)256;
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vextra[2] = pverts->v[2] + pextra->v[2] / (float)256;
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av->fv[0] = DotProduct (vextra, aliastransform[0]) +
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aliastransform[0][3];
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av->fv[1] = DotProduct (vextra, aliastransform[1]) +
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aliastransform[1][3];
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av->fv[2] = DotProduct (vextra, aliastransform[2]) +
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aliastransform[2][3];
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}
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static void
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R_AliasTransformFinalVert8 (auxvert_t *av, trivertx_t *pverts)
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{
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av->fv[0] = DotProduct (pverts->v, aliastransform[0]) +
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aliastransform[0][3];
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av->fv[1] = DotProduct (pverts->v, aliastransform[1]) +
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aliastransform[1][3];
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av->fv[2] = DotProduct (pverts->v, aliastransform[2]) +
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aliastransform[2][3];
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}
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/*
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R_AliasPreparePoints
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General clipped case
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*/
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static void
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R_AliasPreparePoints (void)
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{
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int i;
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stvert_t *pstverts;
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finalvert_t *fv;
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auxvert_t *av;
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mtriangle_t *ptri;
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finalvert_t *pfv[3];
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pstverts = (stvert_t *) ((byte *) paliashdr + paliashdr->stverts);
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r_anumverts = pmdl->numverts;
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fv = pfinalverts;
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av = pauxverts;
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if (pmdl->ident == HEADER_MDL16) {
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for (i = 0; i < r_anumverts; i++, fv++, av++, r_apverts++,
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pstverts++) {
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R_AliasTransformFinalVert16 (av, r_apverts);
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R_AliasTransformFinalVert (fv, r_apverts, pstverts);
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R_AliasClipAndProjectFinalVert (fv, av);
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}
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} else {
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for (i = 0; i < r_anumverts; i++, fv++, av++, r_apverts++,
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pstverts++) {
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R_AliasTransformFinalVert8 (av, r_apverts);
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R_AliasTransformFinalVert (fv, r_apverts, pstverts);
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R_AliasClipAndProjectFinalVert (fv, av);
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}
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}
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// clip and draw all triangles
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r_affinetridesc.numtriangles = 1;
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ptri = (mtriangle_t *) ((byte *) paliashdr + paliashdr->triangles);
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for (i = 0; i < pmdl->numtris; i++, ptri++) {
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pfv[0] = &pfinalverts[ptri->vertindex[0]];
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pfv[1] = &pfinalverts[ptri->vertindex[1]];
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pfv[2] = &pfinalverts[ptri->vertindex[2]];
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if (pfv[0]->flags & pfv[1]->flags & pfv[2]->flags
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& (ALIAS_XY_CLIP_MASK | ALIAS_Z_CLIP))
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continue; // completely clipped
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if (!((pfv[0]->flags | pfv[1]->flags | pfv[2]->flags)
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& (ALIAS_XY_CLIP_MASK | ALIAS_Z_CLIP))) { // totally unclipped
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r_affinetridesc.pfinalverts = pfinalverts;
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r_affinetridesc.ptriangles = ptri;
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D_PolysetDraw ();
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} else { // partially clipped
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R_AliasClipTriangle (ptri);
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}
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}
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}
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void
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R_AliasSetUpTransform (int trivial_accept)
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{
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int i;
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float rotationmatrix[3][4], t2matrix[3][4];
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static float tmatrix[3][4];
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static float viewmatrix[3][4];
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mat4f_t mat;
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Transform_GetWorldMatrix (currententity->transform, mat);
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VectorCopy (mat[0], alias_forward);
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VectorNegate (mat[1], alias_right);
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VectorCopy (mat[2], alias_up);
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tmatrix[0][0] = pmdl->scale[0];
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tmatrix[1][1] = pmdl->scale[1];
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tmatrix[2][2] = pmdl->scale[2];
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tmatrix[0][3] = pmdl->scale_origin[0];
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tmatrix[1][3] = pmdl->scale_origin[1];
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tmatrix[2][3] = pmdl->scale_origin[2];
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// TODO: can do this with simple matrix rearrangement
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for (i = 0; i < 3; i++) {
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t2matrix[i][0] = alias_forward[i];
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t2matrix[i][1] = -alias_right[i];
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t2matrix[i][2] = alias_up[i];
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}
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t2matrix[0][3] = -modelorg[0];
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t2matrix[1][3] = -modelorg[1];
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t2matrix[2][3] = -modelorg[2];
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// FIXME: can do more efficiently than full concatenation
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R_ConcatTransforms (t2matrix, tmatrix, rotationmatrix);
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// TODO: should be global, set when vright, etc., set
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VectorCopy (vright, viewmatrix[0]);
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VectorCopy (vup, viewmatrix[1]);
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VectorNegate (viewmatrix[1], viewmatrix[1]);
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VectorCopy (vpn, viewmatrix[2]);
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// viewmatrix[0][3] = 0;
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// viewmatrix[1][3] = 0;
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// viewmatrix[2][3] = 0;
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R_ConcatTransforms (viewmatrix, rotationmatrix, aliastransform);
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// do the scaling up of x and y to screen coordinates as part of the transform
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// for the unclipped case (it would mess up clipping in the clipped case).
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// Also scale down z, so 1/z is scaled 31 bits for free, and scale down x and y
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// correspondingly so the projected x and y come out right
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// FIXME: make this work for clipped case too?
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if (trivial_accept && pmdl->ident != HEADER_MDL16) {
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for (i = 0; i < 4; i++) {
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aliastransform[0][i] *= aliasxscale *
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(1.0 / ((float) 0x8000 * 0x10000));
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aliastransform[1][i] *= aliasyscale *
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(1.0 / ((float) 0x8000 * 0x10000));
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aliastransform[2][i] *= 1.0 / ((float) 0x8000 * 0x10000);
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}
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}
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}
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/*
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R_AliasTransformFinalVert
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now this function just copies the texture coordinates and calculates
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lighting actual 3D transform is done by R_AliasTransformFinalVert8/16
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functions above */
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void
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R_AliasTransformFinalVert (finalvert_t *fv, trivertx_t *pverts,
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stvert_t *pstverts)
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{
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int temp;
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float lightcos, *plightnormal;
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fv->v[2] = pstverts->s;
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fv->v[3] = pstverts->t;
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fv->flags = pstverts->onseam;
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// lighting
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plightnormal = r_avertexnormals[pverts->lightnormalindex];
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lightcos = DotProduct (plightnormal, r_plightvec);
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temp = r_ambientlight;
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if (lightcos < 0) {
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temp += (int) (r_shadelight * lightcos);
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// clamp; because we limited the minimum ambient and shading light,
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// we don't have to clamp low light, just bright
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if (temp < 0)
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temp = 0;
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}
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fv->v[4] = temp;
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}
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#ifdef PIC
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#undef USE_INTEL_ASM //XXX asm pic hack
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#endif
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#ifndef USE_INTEL_ASM
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void
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R_AliasTransformAndProjectFinalVerts (finalvert_t *fv, stvert_t *pstverts)
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{
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int i, temp;
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float lightcos, *plightnormal, zi;
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trivertx_t *pverts;
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pverts = r_apverts;
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for (i = 0; i < r_anumverts; i++, fv++, pverts++, pstverts++) {
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// transform and project
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zi = 1.0 / (DotProduct (pverts->v, aliastransform[2]) +
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aliastransform[2][3]);
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|
|
|
// x, y, and z are scaled down by 1/2**31 in the transform, so 1/z is
|
|
// scaled up by 1/2**31, and the scaling cancels out for x and y in
|
|
// the projection
|
|
fv->v[5] = zi;
|
|
|
|
fv->v[0] = ((DotProduct (pverts->v, aliastransform[0]) +
|
|
aliastransform[0][3]) * zi) + aliasxcenter;
|
|
fv->v[1] = ((DotProduct (pverts->v, aliastransform[1]) +
|
|
aliastransform[1][3]) * zi) + aliasycenter;
|
|
|
|
fv->v[2] = pstverts->s;
|
|
fv->v[3] = pstverts->t;
|
|
fv->flags = pstverts->onseam;
|
|
|
|
// lighting
|
|
plightnormal = r_avertexnormals[pverts->lightnormalindex];
|
|
lightcos = DotProduct (plightnormal, r_plightvec);
|
|
temp = r_ambientlight;
|
|
|
|
if (lightcos < 0) {
|
|
temp += (int) (r_shadelight * lightcos);
|
|
|
|
// clamp; because we limited the minimum ambient and shading
|
|
// light, we don't have to clamp low light, just bright
|
|
if (temp < 0)
|
|
temp = 0;
|
|
}
|
|
|
|
fv->v[4] = temp;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void
|
|
R_AliasProjectFinalVert (finalvert_t *fv, auxvert_t *av)
|
|
{
|
|
float zi;
|
|
|
|
// project points
|
|
zi = 1.0 / av->fv[2];
|
|
|
|
fv->v[5] = zi * ziscale;
|
|
|
|
fv->v[0] = (av->fv[0] * aliasxscale * zi) + aliasxcenter;
|
|
fv->v[1] = (av->fv[1] * aliasyscale * zi) + aliasycenter;
|
|
}
|
|
|
|
static void
|
|
R_AliasPrepareUnclippedPoints (void)
|
|
{
|
|
stvert_t *pstverts;
|
|
finalvert_t *fv;
|
|
|
|
pstverts = (stvert_t *) ((byte *) paliashdr + paliashdr->stverts);
|
|
r_anumverts = pmdl->numverts;
|
|
// FIXME: just use pfinalverts directly?
|
|
fv = pfinalverts;
|
|
|
|
R_AliasTransformAndProjectFinalVerts (fv, pstverts);
|
|
|
|
if (r_affinetridesc.drawtype)
|
|
D_PolysetDrawFinalVerts (fv, r_anumverts);
|
|
|
|
r_affinetridesc.pfinalverts = pfinalverts;
|
|
r_affinetridesc.ptriangles = (mtriangle_t *)
|
|
((byte *) paliashdr + paliashdr->triangles);
|
|
r_affinetridesc.numtriangles = pmdl->numtris;
|
|
|
|
D_PolysetDraw ();
|
|
}
|
|
|
|
static void
|
|
R_AliasSetupSkin (void)
|
|
{
|
|
int skinnum;
|
|
|
|
skinnum = currententity->renderer.skinnum;
|
|
if ((skinnum >= pmdl->numskins) || (skinnum < 0)) {
|
|
Sys_MaskPrintf (SYS_DEV, "R_AliasSetupSkin: no such skin # %d\n",
|
|
skinnum);
|
|
skinnum = 0;
|
|
}
|
|
|
|
pskindesc = R_AliasGetSkindesc (skinnum, paliashdr);
|
|
|
|
a_skinwidth = pmdl->skinwidth;
|
|
|
|
r_affinetridesc.pskin = (void *) ((byte *) paliashdr + pskindesc->skin);
|
|
r_affinetridesc.skinwidth = a_skinwidth;
|
|
r_affinetridesc.seamfixupX16 = (a_skinwidth >> 1) << 16;
|
|
r_affinetridesc.skinheight = pmdl->skinheight;
|
|
|
|
acolormap = vid.colormap8;
|
|
if (currententity->renderer.skin) {
|
|
tex_t *base;
|
|
|
|
base = currententity->renderer.skin->texels;
|
|
if (base) {
|
|
r_affinetridesc.pskin = base->data;
|
|
r_affinetridesc.skinwidth = base->width;
|
|
r_affinetridesc.skinheight = base->height;
|
|
}
|
|
acolormap = currententity->renderer.skin->colormap;
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
R_AliasSetupLighting (alight_t *plighting)
|
|
{
|
|
// guarantee that no vertex will ever be lit below LIGHT_MIN, so we don't
|
|
// have to clamp off the bottom
|
|
r_ambientlight = plighting->ambientlight;
|
|
|
|
if (r_ambientlight < LIGHT_MIN)
|
|
r_ambientlight = LIGHT_MIN;
|
|
|
|
r_ambientlight = (255 - r_ambientlight) << VID_CBITS;
|
|
|
|
if (r_ambientlight < LIGHT_MIN)
|
|
r_ambientlight = LIGHT_MIN;
|
|
|
|
r_shadelight = plighting->shadelight;
|
|
|
|
if (r_shadelight < 0)
|
|
r_shadelight = 0;
|
|
|
|
r_shadelight *= VID_GRADES;
|
|
|
|
// rotate the lighting vector into the model's frame of reference
|
|
r_plightvec[0] = DotProduct (plighting->plightvec, alias_forward);
|
|
r_plightvec[1] = -DotProduct (plighting->plightvec, alias_right);
|
|
r_plightvec[2] = DotProduct (plighting->plightvec, alias_up);
|
|
}
|
|
|
|
/*
|
|
R_AliasSetupFrame
|
|
|
|
set r_apverts
|
|
*/
|
|
static void
|
|
R_AliasSetupFrame (void)
|
|
{
|
|
maliasframedesc_t *frame;
|
|
|
|
frame = R_AliasGetFramedesc (currententity->animation.frame, paliashdr);
|
|
r_apverts = (trivertx_t *) ((byte *) paliashdr + frame->frame);
|
|
}
|
|
|
|
|
|
void
|
|
R_AliasDrawModel (alight_t *plighting)
|
|
{
|
|
int size;
|
|
finalvert_t *finalverts;
|
|
|
|
r_amodels_drawn++;
|
|
|
|
if (!(paliashdr = currententity->renderer.model->aliashdr))
|
|
paliashdr = Cache_Get (¤tentity->renderer.model->cache);
|
|
pmdl = (mdl_t *) ((byte *) paliashdr + paliashdr->model);
|
|
|
|
size = (CACHE_SIZE - 1)
|
|
+ sizeof (finalvert_t) * (pmdl->numverts + 1)
|
|
+ sizeof (auxvert_t) * pmdl->numverts;
|
|
finalverts = (finalvert_t *) Hunk_TempAlloc (size);
|
|
if (!finalverts)
|
|
Sys_Error ("R_AliasDrawModel: out of memory");
|
|
|
|
// cache align
|
|
pfinalverts = (finalvert_t *)
|
|
(((intptr_t) &finalverts[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
|
|
pauxverts = (auxvert_t *) &pfinalverts[pmdl->numverts + 1];
|
|
|
|
R_AliasSetupSkin ();
|
|
R_AliasSetUpTransform (currententity->visibility.trivial_accept);
|
|
R_AliasSetupLighting (plighting);
|
|
R_AliasSetupFrame ();
|
|
|
|
r_affinetridesc.drawtype = ((currententity->visibility.trivial_accept == 3)
|
|
&& r_recursiveaffinetriangles);
|
|
|
|
if (!acolormap)
|
|
acolormap = vid.colormap8;
|
|
|
|
if (r_affinetridesc.drawtype) {
|
|
D_PolysetUpdateTables (); // FIXME: precalc...
|
|
} else {
|
|
#ifdef USE_INTEL_ASM
|
|
D_Aff8Patch (acolormap);
|
|
#endif
|
|
}
|
|
|
|
if (currententity != vr_data.view_model)
|
|
ziscale = (float) 0x8000 *(float) 0x10000;
|
|
else
|
|
ziscale = (float) 0x8000 *(float) 0x10000 *3.0;
|
|
|
|
if (currententity->visibility.trivial_accept
|
|
&& pmdl->ident != HEADER_MDL16) {
|
|
R_AliasPrepareUnclippedPoints ();
|
|
} else {
|
|
R_AliasPreparePoints ();
|
|
}
|
|
|
|
if (!currententity->renderer.model->aliashdr) {
|
|
Cache_Release (¤tentity->renderer.model->cache);
|
|
}
|
|
}
|