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https://git.code.sf.net/p/quake/quakeforge
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8c13809e9c
platforms). Done by moving the asm objects into libasm.la (yes, there's one in each dir that needs it) so that the Makefiles don't explode.
29 lines
766 B
Makefile
29 lines
766 B
Makefile
INCLUDES= -I$(top_srcdir)/include
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if BUILD_SW
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SW = libsw.la
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else
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SW =
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endif
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if ASM_ARCH
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ASM = libasm.la
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else
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ASM =
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endif
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noinst_LTLIBRARIES = $(SW) $(ASM)
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libasm_la_SOURCES = \
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d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
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d_varsa.S surf16.S surf8.S sw_raclipa.S sw_raliasa.S sw_rdrawa.S \
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sw_redgea.S sw_rvarsa.S \
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transform.S
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libsw_la_LDFLAGS = -version-info 1:0:0
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libsw_la_LIBADD = $(ASM)
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libsw_la_SOURCES = d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c \
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d_scan.c d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c draw.c \
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nonintel.c screen.c \
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sw_graph.c sw_raclip.c sw_ralias.c sw_rbsp.c sw_rdraw.c sw_redge.c \
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sw_rlight.c sw_rmain.c sw_rmisc.c sw_rpart.c sw_rsky.c sw_rsprite.c \
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sw_rsurf.c sw_skin.c
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