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https://git.code.sf.net/p/quake/quakeforge
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db92a7b9f9
That "qfvalgrind" is proving worthwhile :)
33 lines
635 B
R
33 lines
635 B
R
#include "Array+Private.h"
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@implementation Array (Private)
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/**
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This is a somewhat dangerous thing to do, and it's done only so that we can
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use an Array to implement AutoreleasePool.
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*/
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- (void) addObjectNoRetain: (id)anObject
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{
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if (count == capacity) {
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capacity += granularity;
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_objs = (id *)obj_realloc (_objs, capacity * @sizeof (id));
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}
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_objs[count++] = anObject;
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}
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- (void) removeObjectNoRelease: (id)anObject
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{
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local unsigned i = count;
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local unsigned tmp;
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do {
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if (_objs[--i] == anObject) {
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for (tmp = i; tmp < count - 1; tmp++) {
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_objs[tmp] = _objs[tmp + 1];
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}
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count--;
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}
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} while (i);
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}
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@end
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