mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-20 17:41:06 +00:00
3efb0c538f
QFS_LoadFile (and its wrappers) now take a file handle rather than a path. This will make vpath usage a little cleaner to implement.
99 lines
2.3 KiB
C
99 lines
2.3 KiB
C
/*
|
|
game.c
|
|
|
|
game specific support (notably hipnotic, rogue and abyss)
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
|
Please see the file "AUTHORS" for a list of contributors
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include <config.h>
|
|
#endif
|
|
|
|
#include "QF/cvar.h"
|
|
#include "QF/qargs.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "game.h"
|
|
#include "server.h"
|
|
|
|
qboolean standard_quake = false;
|
|
|
|
cvar_t *registered;
|
|
cvar_t *cmdline;
|
|
int static_registered = 1;
|
|
|
|
/*
|
|
Game_CheckRegistered
|
|
|
|
Looks for the pop.txt file and verifies it.
|
|
Sets the "registered" cvar.
|
|
Immediately exits out if an alternate game was attempted to be started
|
|
without being registered.
|
|
*/
|
|
static void
|
|
Game_CheckRegistered (void)
|
|
{
|
|
QFile *h;
|
|
|
|
h = QFS_FOpenFile ("gfx/pop.lmp");
|
|
static_registered = 0;
|
|
|
|
if (h) {
|
|
static_registered = 1;
|
|
Qclose (h);
|
|
}
|
|
|
|
if (static_registered) {
|
|
Cvar_Set (registered, "1");
|
|
Sys_Printf ("Playing registered version.\n");
|
|
}
|
|
}
|
|
|
|
void
|
|
Game_Init (void)
|
|
{
|
|
int i;
|
|
const char *game = "nq";
|
|
|
|
// FIXME: make this dependant on QF metadata in the mission packs
|
|
standard_quake = true;
|
|
|
|
if ((i = COM_CheckParm ("-hipnotic"))) {
|
|
standard_quake = false;
|
|
game = "hipnotic";
|
|
} else if ((i = COM_CheckParm ("-rogue"))) {
|
|
standard_quake = false;
|
|
game = "rogue";
|
|
} else if ((i = COM_CheckParm ("-abyss"))) {
|
|
game = "abyss";
|
|
}
|
|
QFS_Init (game);
|
|
|
|
registered = Cvar_Get ("registered", "0", CVAR_NONE, NULL,
|
|
"Is the game the registered version. 1 yes 0 no");
|
|
cmdline = Cvar_Get ("cmdline", "0", CVAR_SERVERINFO, Cvar_Info, "None");
|
|
|
|
Game_CheckRegistered ();
|
|
}
|