mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-21 01:50:53 +00:00
8ee06d75a9
This paves the way for clean initialization of the Vulkan renderer, and very much cleans up the older renderer initialization code as gl and sw are no longer intertwined.
127 lines
3.3 KiB
Makefile
127 lines
3.3 KiB
Makefile
AUTOMAKE_OPTIONS= foreign
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AM_CPPFLAGS= -I$(top_srcdir)/include
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lib_ldflags=-version-info $(QUAKE_LIBRARY_VERSION_INFO) \
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-rpath $(libdir) -no-undefined
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lib_LTLIBRARIES= @JOY_TARGETS@
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noinst_LTLIBRARIES= @VID_TARGETS@ @vid_libs@
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EXTRA_LTLIBRARIES= \
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libQFjs.la libQFfbdev.la libQFsvga.la libQFx11.la libQFsdl.la libQFwgl.la \
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libvid_common.la libvid_sdl.la \
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libvid_svga.la libvid_x11.la
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joy_linux_src= joy_linux.c
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joy_win_src= joy_win.c
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joy_null_src= joy_null.c
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if JOYTYPE_LINUX
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joy_src= $(joy_linux_src)
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else
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if JOYTYPE_WIN32
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joy_src= $(joy_win_src)
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else
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joy_src= $(joy_null_src)
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endif
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endif
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x11_gl_src=vid_x11_gl.c
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x11_sw_src=vid_x11_sw.c
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x11_vulkan_src=vid_x11_vulkan.c
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if X11_VULKAN
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x11_src= $(x11_gl_src) $(x11_sw_src) $(x11_vulkan_src)
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else
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x11_src= $(x11_gl_src) $(x11_sw_src)
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endif
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js_libs=$(top_builddir)/libs/util/libQFutil.la
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libQFjs_la_LDFLAGS= $(lib_ldflags)
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libQFjs_la_LIBADD= $(js_libs)
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libQFjs_la_DEPENDENCIES=$(js_libs)
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libQFjs_la_CFLAGS= @PREFER_PIC@ $(JOY_CFLAGS)
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libQFjs_la_SOURCES= joy.c $(joy_src)
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EXTRA_libQFjs_la_SOURCES= $(joy_linux_src) $(joy_win_src) $(joy_null_src)
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libvid_common_la_SOURCES= \
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in_common.c in_event.c keys.c old_keys.c pr_keys.c vid.c
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libvid_common_la_CFLAGS= @PREFER_NON_PIC@
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libvid_common_la_LDFLAGS= @STATIC@
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libvid_x11_la_SOURCES= in_x11.c context_x11.c dga_check.c $(x11_src)
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libvid_x11_la_CFLAGS= @PREFER_NON_PIC@ $(X_CFLAGS)
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libvid_x11_la_LDFLAGS= @STATIC@
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EXTRA_libvid_x11_la_SOURCES= $(x11_vulkan_src)
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libvid_svga_la_SOURCES= in_svgalib.c
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libvid_svga_la_CFLAGS= @PREFER_NON_PIC@ $(SVGA_CFLAGS)
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libvid_svga_la_LDFLAGS= @STATIC@
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libvid_sdl_la_SOURCES= in_sdl.c context_sdl.c vid_sdl_gl.c vid_sdl_sw.c
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libvid_sdl_la_CFLAGS= @PREFER_NON_PIC@ $(SDL_CFLAGS)
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libvid_sdl_la_LDFLAGS= @STATIC@
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#
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# Linux FBdev
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#
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fbdev_c= fbset_modes_y.c fbset_modes_l.c
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fbdev_h= fbset_modes_y.h
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YFLAGS = -d
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YACCLEX_CLEANFILES= $(fbdev_c) $(fbdev_h)
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BUILT_SOURCES= $(fbdev_c) $(fbdev_h)
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fbdev_libs=libvid_common.la
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libQFfbdev_la_CFLAGS= @PREFER_NON_PIC@
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libQFfbdev_la_SOURCES= fbset.c fbset_modes_y.y fbset_modes_l.l \
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in_fbdev.c vid_fbdev.c
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libQFfbdev_la_LDFLAGS= @STATIC@
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libQFfbdev_la_LIBADD= $(fbdev_libs)
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libQFfbdev_la_DEPENDENCIES= $(fbdev_libs)
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#
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# Simple DirectMedia Library
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#
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sdl_libs=libvid_common.la libvid_sdl.la
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libQFsdl_la_CFLAGS= @PREFER_NON_PIC@ $(SDL_CFLAGS)
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libQFsdl_la_SOURCES= vid_sdl.c
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libQFsdl_la_LDFLAGS= @STATIC@
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libQFsdl_la_LIBADD= $(sdl_libs)
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libQFsdl_la_DEPENDENCIES= $(sdl_libs)
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#
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# SVGAlib
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#
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svga_libs=libvid_common.la libvid_svga.la
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libQFsvga_la_CFLAGS= @PREFER_NON_PIC@ $(SVGA_CFLAGS)
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libQFsvga_la_SOURCES= vid_svgalib.c
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libQFsvga_la_LDFLAGS= @STATIC@
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libQFsvga_la_LIBADD= $(svga_libs)
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libQFsvga_la_DEPENDENCIES= $(svga_libs)
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#
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# OpenGL in Win32
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#
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wgl_libs=libvid_common.la libvid_gl.la
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libQFwgl_la_CFLAGS= @PREFER_NON_PIC@ $(WGL_CFLAGS)
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libQFwgl_la_SOURCES= in_win.c vid_wgl.c
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libQFwgl_la_LDFLAGS= @STATIC@
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libQFwgl_la_LIBADD= $(wgl_libs)
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libQFwgl_la_DEPENDENCIES= $(wgl_libs)
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#
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# X11 software rendering
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#
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x11_libs=libvid_common.la libvid_x11.la
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libQFx11_la_CFLAGS= @PREFER_NON_PIC@ $(X_CFLAGS)
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libQFx11_la_SOURCES= vid_x11.c
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libQFx11_la_LDFLAGS= @STATIC@
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libQFx11_la_LIBADD= $(x11_libs)
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libQFx11_la_DEPENDENCIES= $(x11_libs)
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# Kill the temp files, hopefully.
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CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)
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EXTRA_DIST= $(fbdev_c) $(fbdev_h)
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