mirror of
https://git.code.sf.net/p/quake/quakeforge
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b2290d92c9
It's not really necessary (and was effectively dead anyway).
202 lines
4.3 KiB
C
202 lines
4.3 KiB
C
/*
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r_sky.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/render.h"
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#include "r_internal.h"
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static int iskyspeed = 8;
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static int iskyspeed2 = 2;
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float r_skyspeed;
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float r_skytime;
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byte *r_skysource;
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int r_skymade;
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// TODO: clean up these routines
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byte bottomsky[128 * 131];
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byte bottommask[128 * 131];
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byte newsky[128 * 256]; // newsky and topsky both pack in here, 128
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// bytes of newsky on the left of each scan,
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// 128 bytes of topsky on the right, because
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// the low-level drawers need 256-byte widths
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/*
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R_InitSky
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A sky texture is 256*128, with the right side being a masked overlay
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*/
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void
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R_InitSky (texture_t *mt)
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{
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int i, j;
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byte *src;
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src = (byte *) mt + mt->offsets[0];
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for (i = 0; i < 128; i++) {
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for (j = 0; j < 128; j++) {
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newsky[(i * 256) + j + 128] = src[i * 256 + j + 128];
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}
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}
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for (i = 0; i < 128; i++) {
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for (j = 0; j < 131; j++) {
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if (src[i * 256 + (j & 0x7F)]) {
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bottomsky[(i * 131) + j] = src[i * 256 + (j & 0x7F)];
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bottommask[(i * 131) + j] = 0;
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} else {
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bottomsky[(i * 131) + j] = 0;
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bottommask[(i * 131) + j] = 0xff;
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}
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}
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}
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r_skysource = newsky;
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}
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void
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R_MakeSky (void)
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{
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int x, y;
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int ofs, baseofs;
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int xshift, yshift;
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unsigned int *pnewsky;
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static int xlast = -1, ylast = -1;
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xshift = r_skytime * r_skyspeed;
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yshift = r_skytime * r_skyspeed;
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if ((xshift == xlast) && (yshift == ylast))
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return;
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xlast = xshift;
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ylast = yshift;
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pnewsky = (unsigned int *) &newsky[0];
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for (y = 0; y < SKYSIZE; y++) {
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baseofs = ((y + yshift) & SKYMASK) * 131;
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for (x = 0; x < SKYSIZE; x++) {
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ofs = baseofs + ((x + xshift) & SKYMASK);
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*(byte *) pnewsky = (*((byte *) pnewsky + 128) &
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*(byte *) & bottommask[ofs]) |
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*(byte *) & bottomsky[ofs];
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pnewsky = (unsigned int *) ((byte *) pnewsky + 1);
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}
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pnewsky += 128 / sizeof (unsigned int);
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}
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r_skymade = 1;
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}
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void
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R_GenSkyTile (void *pdest)
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{
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int x, y;
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int ofs, baseofs;
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int xshift, yshift;
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unsigned int *pnewsky;
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unsigned int *pd;
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xshift = r_skytime * r_skyspeed;
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yshift = r_skytime * r_skyspeed;
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pnewsky = (unsigned int *) &newsky[0];
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pd = (unsigned int *) pdest;
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for (y = 0; y < SKYSIZE; y++) {
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baseofs = ((y + yshift) & SKYMASK) * 131;
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// FIXME: clean this up
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#if UNALIGNED_OK
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for (x = 0; x < SKYSIZE; x += 4) {
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ofs = baseofs + ((x + xshift) & SKYMASK);
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// PORT: unaligned dword access to bottommask and bottomsky
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*pd = (*(pnewsky + (128 / sizeof (unsigned int))) &
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*(unsigned int *) &bottommask[ofs]) |
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*(unsigned int *) &bottomsky[ofs];
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pnewsky++;
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pd++;
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}
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#else
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for (x = 0; x < SKYSIZE; x++) {
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ofs = baseofs + ((x + xshift) & SKYMASK);
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*(byte *) pd = (*((byte *) pnewsky + 128) &
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*(byte *) & bottommask[ofs]) |
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*(byte *) & bottomsky[ofs];
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pnewsky = (unsigned int *) ((byte *) pnewsky + 1);
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pd = (unsigned int *) ((byte *) pd + 1);
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}
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#endif
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pnewsky += 128 / sizeof (unsigned int);
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}
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}
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void
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R_SetSkyFrame (void)
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{
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int g, s1, s2;
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float temp;
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r_skyspeed = iskyspeed;
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g = GreatestCommonDivisor (iskyspeed, iskyspeed2);
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s1 = iskyspeed / g;
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s2 = iskyspeed2 / g;
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temp = SKYSIZE * s1 * s2;
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r_skytime = vr_data.realtime - ((int) (vr_data.realtime / temp) * temp);
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r_skymade = 0;
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}
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/*
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Stub function for loading a skybox. Currently we have support for
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skyboxes only in GL targets, so we just do nothing here. --KB
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*/
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void
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R_LoadSkys (const char *name)
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{
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}
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