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https://git.code.sf.net/p/quake/quakeforge
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44 lines
1.4 KiB
C
44 lines
1.4 KiB
C
#ifndef __QF_Vulkan_renderpass_h
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#define __QF_Vulkan_renderpass_h
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#include "QF/darray.h"
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typedef struct qfv_attachmentdescription_s
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DARRAY_TYPE (VkAttachmentDescription) qfv_attachmentdescription_t;
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#define QFV_AllocAttachmentDescription(num, allocator) \
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DARRAY_ALLOCFIXED (qfv_attachmentdescription_t, num, allocator)
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typedef struct qfv_attachmentreference_s
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DARRAY_TYPE (VkAttachmentReference) qfv_attachmentreference_t;
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#define QFV_AllocAttachmentReference(num, allocator) \
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DARRAY_ALLOCFIXED (qfv_attachmentreference_t, num, allocator)
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typedef struct qfv_subpassparametersset_s
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DARRAY_TYPE (VkSubpassDescription) qfv_subpassparametersset_t;
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#define QFV_AllocSubpassParametersSet(num, allocator) \
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DARRAY_ALLOCFIXED (qfv_subpassparametersset_t, num, allocator)
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typedef struct qfv_subpassdependency_s
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DARRAY_TYPE (VkSubpassDependency) qfv_subpassdependency_t;
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#define QFV_AllocSubpassDependencies(num, allocator) \
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DARRAY_ALLOCFIXED (qfv_subpassdependency_t, num, allocator)
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struct qfv_device_s;
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VkRenderPass
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QFV_CreateRenderPass (struct qfv_device_s *device,
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qfv_attachmentdescription_t *attachments,
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qfv_subpassparametersset_t *subpasses,
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qfv_subpassdependency_t *dependencies);
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VkFramebuffer
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QFV_CreateFramebuffer (struct qfv_device_s *device,
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VkRenderPass renderPass,
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uint32_t numAttachments,
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VkImageView *attachments,
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VkExtent2D, uint32_t layers);
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#endif//__QF_Vulkan_renderpass_h
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