quakeforge/libs/models/sprite
2010-08-07 10:42:09 +00:00
..
gl_model_sprite.c console.h include cleanup 2007-11-06 12:40:38 +00:00
Makefile.am the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
model_sprite.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sw_model_sprite.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00