quakeforge/ruamoko/qwaq/qwaq-screen.h
Bill Currie c58cf2c2d0 [qwaq] Fail at object oriented design 101
This is horrible, doesn't work, isn't really the direction I want to go
(that became apparent while implementing Screen's handleEvent) and
crashes anyway (Array and not-id...)

*sigh*

Still, this does have some good stuff in it, and it pushed qfcc along
some more.
2020-03-03 21:32:19 +09:00

28 lines
523 B
Objective-C

#ifndef __qwaq_screen_h
#define __qwaq_screen_h
#include <Object.h>
#include "qwaq-draw.h"
#include "qwaq-rect.h"
@class View;
@class Array;
@interface Screen: Object <HandleEvent, Draw>
{
Rect rect;
Array *views;
Array *event_handlers;
Array *focused_handlers;
Array *mouse_handlers;
Array *mouse_handler_rects;
View *focusedView;
struct window_s *window;
}
+(Screen *) screen;
-add: obj;
-setBackground: (int) ch;
-printf: (string) fmt, ...;
@end
#endif//__qwaq_screen_h