quakeforge/qw/source/sv_model.c
Ragnvald Maartmann-Moe IV 67cec900e5 cvar_t *gl_sky_divide; // not used but needed for linking
Umm, no, not needed. In fact, it breaks static compiles. But not anymore, since it's gone.
2001-11-08 00:45:50 +00:00

73 lines
1.3 KiB
C

/*
sv_model.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/cvar.h"
#include "QF/model.h"
const int mod_lightmap_bytes = 1;
void Mod_LoadBrushModel (model_t *mod, void *buffer);
void
Mod_LoadLighting (lump_t *l)
{
}
void
Mod_LoadAliasModel (model_t *mod, void *buf)
{
Mod_LoadBrushModel (mod, buf);
}
void
Mod_LoadSpriteModel (model_t *mod, void *buf)
{
Mod_LoadBrushModel (mod, buf);
}
void
R_InitSky (struct texture_s *mt)
{
}
void
Mod_ProcessTexture (miptex_t *mx, texture_t *tx)
{
}
void
GL_SubdivideSurface (msurface_t *fa)
{
}