mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 14:20:59 +00:00
ec0c6ad906
It's currently very simplistic (visible, not visible), but it gets things started for making QF more usable in a windowed environment (not having a visible cursor was fine in DOS, or when full screen, but not when windowed (and not actively playing).
49 lines
1.3 KiB
C
49 lines
1.3 KiB
C
#ifndef __vid_internal_h
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#define __vid_internal_h
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#include "QF/vid.h"
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#include "QF/plugin/vid_render.h"
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typedef struct vid_system_s {
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void (*init) (byte *palette, byte *colormap);
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void (*shutdown) (void);
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void (*set_palette) (byte *palette, byte *colormap);
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void (*init_cvars) (void);
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void (*update_fullscreen) (int fullscreen);
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void (*set_cursor) (bool visible);
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} vid_system_t;
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extern vid_system_t vid_system;
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typedef struct vid_internal_s {
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void (*flush_caches) (void *ctx);
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void (*init_buffers) (void *ctx);
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void (*set_palette) (void *ctx, const byte *palette);
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void (*set_colormap) (void *ctx, const byte *colormap);
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void (*choose_visual) (void *ctx);
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void (*create_context) (void *ctx);
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void *ctx;
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struct gl_ctx_s *(*gl_context) (struct vid_internal_s *);
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struct sw_ctx_s *(*sw_context) (struct vid_internal_s *);
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struct vulkan_ctx_s *(*vulkan_context) (struct vid_internal_s *);
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void (*unload) (void *data);
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} vid_internal_t;
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extern int vid_fullscreen;
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extern int vid_system_gamma;
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extern float vid_gamma;
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void VID_GetWindowSize (int def_w, int def_h);
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void VID_SetWindowSize (int width, int height);
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void VID_InitGamma (const byte *);
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bool VID_SetGamma (double);
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void VID_UpdateGamma (void);
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void VID_MakeColormaps (void);
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#endif//__vid_internal_h
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